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The Magic Market Index for Oct 20, 2017
 
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The World of Kamigawa
  • posted a message on [Primer] RUG Scapeshift
    I've played with it in Bring to Light and the card is good. I thought I'd already made a post about it.

    It actually made me somewhat comfortable with dropping a Scapeshift and the Farseek. It's a good card, although a tad slow. I don't think more than 2 will ever be correct.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    So what do you guys think about Ranging Raptors? I like it, on looks, better than Farseek/Hunting Wilds. I imagine it will replace Wood Elves in Titanshift, and wonder what it could do for us, both RUG and BtL.

    I've been loving Hour of Devastation in RUG. Not having a real boardwipe has always been a real pain for me in the archetype, and is one of the big reasons I've been playing BtL instead. It's not a Verdict and doesn't always kill Death's Shadow, but Hour kills Gideons and Lilianas as well, which has been really useful. Even got a Karn with it once. Thoughts, Purklefluff? (You're kinda the "expert" on Omenshift here)
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    It plays a similar amount of disruption comparable to BtL lists. I dislike the IoKs, but other than that I like it (although I've not played it). Being able to Petition for Boseiju seems spicy.

    I hope this isn't considered off topic. If so, I vote having Bring to Light Scapeshift in the RUG Scapeshift forum is off topic XD
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    It really is a flex land. I just dislike having it in my deck. In fact, the version I built mine off of ran the Sacred Foundry in that slot. I replaced it with the Canopy Vista since I found it annoying to draw the two least used colors on a land when I generally didn't need another mountain.

    On a side note, did you guys see this Jundshift List? https://www.mtggoldfish.com/archetype/modern-brg-39314#paper
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    Quote from NilsH »
    Quote from spearman71 »

    The 11th mountain won me a game against eldrazitron where I had drawn 1 valakut and 3 mountains. I had to go off with 9 lands getting 1 valakut and 8 mountains. (He had 2 ghost quarter so I needed every mountain to make sure my triggers resolved.

    The Ghost Quarters doesn't matter as long as you have a basic Mountain left in your deck for each Ghost Quarter. A more detailed explaination can be found here:
    http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/666117-scapeshift-and-ghost-quarter-question


    If you math it right you don't even need that, just more lands.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    I still disagree on Supreme Will, but once again that's an opinion when neither of us have done much testing.

    Misty Rainforests obviously go over the 3 fetches, and the fourth can be whatever. I understand the want for a 4 Misty Rainforest manabase, I just wanted mine better optimized for the Hunting Wilds instead.

    Needing that 11th Mountain for a 7 land kill can be game winning, but we all picked our own priorities. Instead I picked to help the natural manabase since my list already has it weakened for optimizing Hunting Wilds.

    Nature's Claim is generally brought in against decks that you need 8 lands to kill anyways, like Affinity or Bogles.

    Chameleon Colossus seems very good, but I will also say you didn't play any of the matchups where Obstinate Baloth is a star. They are there.

    Overall, good work. I've not top 8'd anything with Scapeshift other than FNM.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    Since you said you based the list off mine, I'm essentially going to say you're wrong for not copy/pasta on the maindeck Smile

    Supreme Will is a fine card, but I don't feel like 3 is a good number. I'm playing with just 1 over the Worldly Counsel and it's been fine, but I don't think I want more. The two other slots would go to another Scapeshift (whenever you can get it) and the fourth Remand. I know that Remand is poorly positioned right now, but it's still exactly what this deck wants to be doing and is passable against every deck.

    As for the manabase, Misty Rainforests are correct over my fetches, and your manabase looks fine for the most part, but is suboptimal for a Hunting Wilds plan. You want to be able to get double white or double blue when needed off of it, which is why my manabase had 2 Breeding Pool and 1 Canopy Vista + 1 Temple Garden. Sacred Foundry is really not needed as R/W are the two colors you tend to need least, and the 11th Mountain is essentially never needed.

    As for your sideboard, I much prefer Nature's Claim over Back to Nature since it's more versatile. The rest is fine. You still have 5 alt win cons with 3 Obstinate Baloth 1 Chameleon Colossus and the Platinum Emperion package, and I plan on trying out a very similar sideboard in the future. I'd just want to be careful about losing points in your burn matchup if you start dropping Obstinate Baloths. Yes, Leyline of Sanctity helps there but it does die to Destructive Revelry and is hard to cast, but Slaughter Games is rare enough I wouldn't be worried about it, and discard is a pain but the deck can draw out of it fairly well if it's not backed up by Liliana of the Veil. Extra Supreme Wills help a lot there.

    I also dislike your sideboard plans for Living End. I would have been closer to your second sideboard plan even without seeing Slaughter Games. From the maindeck I would have gone -3 Supreme Will -1 Snapcaster Mage -1 Hunting Wilds -1 Farseek -1 Izzet Charm -1 Anger of the Gods +2 Negate +2 Rest in Peace +1 Chameleon Colossus +1 Madcap Experiment +1 Platinum Emperion +1 Obstinate Baloth and I'd leave in Supreme Will over Negate if I'm on the play. I'd only bring in two Rest in Peace as you can generally deal with the Living End plan very well without it and they are already playing lots and lots of ways to deal with Rest in Peace. It's there as a 1 time grave nuke. Expecting it to be more is wrong when they have everything from Nature's Claim to Beast Within to Abrupt Decay. As far as the reason for planning on taking out Farseek/Hunting Wilds it's that they run 8 land destruction spells between Beast Within and Fulminator Mage and sometimes even Avalanche Riders, so it can be difficult to even fire off a lethal Scapeshift, making me want spare wincons.
    VARIABLE: Going for a Protect the Queen plan is probably an option with Chameleon Colossus and Platinum Emperion. I'd want to test it out first, but if you can keep Beast Within and Living End from resolving it should work out.

    For your sideboard against Death's Shadow I think that Supreme Will is better than Izzet Charm.

    For wanting Back to Nature against Solemnity + Phyrexian Unlife, Nature's Claim gets the job done just about as well as you need it to as with Back to Nature.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    I much prefer a 2-2 split between dispel and negate than 4 of one. Also, 4 Snaps just seems like too many even though you seem to like it. Most decks that run 3-4 Snap have 20+ business spells to target but Scapeshift generally has fewer.

    I also think you should try out Hour of Devastation, or at least be running Anger of the Gods maindeck.

    This is my decklist I've been trying. https://deckbox.org/sets/1751144 Not sure how well I like Prismatic Omen, but it's been fine. Hour of Devastation has been really good, and Supreme Will has been what I've wanted it to be. It's still an Impulse variant for the most part, but countering spells is still a very useful mode. Hour of Promise has been a solid one of, but more was cluttering the deck.


    As a question for everyone, has anyone tried out Nissa, Steward of Elements in RUG/BtL? Seems like the dig would be useful and she is moderately hard to kill if you cast her for x=2+
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    Quote from Trei_gamer »
    Quote from micah1 »
    Also, I'm all the sudden hyped for Hour of Devastation. Supreme Will has been fantastic, and RUG looks like it's getting a huge boost with Hour of Devastation as an actual boardwipe. Hour of Promise is also quite solid for Omenshift and even just 5-0'd an MTGO league as a 4 of in Titanshift.

    Once I get in some more testing I may swap back to RUG instead of Bring to Light.


    Do you have the 5-0 list?

    https://www.mtggoldfish.com/deck/699120#paper
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    Also, I'm all the sudden hyped for Hour of Devastation. Supreme Will has been fantastic, and RUG looks like it's getting a huge boost with Hour of Devastation as an actual boardwipe. Hour of Promise is also quite solid for Omenshift and even just 5-0'd an MTGO league as a 4 of in Titanshift.

    Once I get in some more testing I may swap back to RUG instead of Bring to Light.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    1: It's certainly ok for you to run suboptimal fetches and it doesn't hurt you that much. I top 32'd scg charlotte with my fetches being 2 Strand 1 Foothills.

    2: Scapeshift lists with only 2 tend to run more searching capabilities like Izzet Charm and Worldly Counsel. It's probably a lot more feasable with Supreme Will in the deck now.

    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    I think that getting 2 valakuts would easily be worth it
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    There are lots of "amazning card omg hoses xyz" cards out there. Fiery Justice actually sounds good enough I may end up testing it.

    As far as spoilers go, I'm rethinking my opinion on Supreme Will. I think it'g going to replace Worldly Counsel.

    Then we have the newest spoiler, Hour of Promise. This seems like it slots immediately into the RUG Omenshift versions, right?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    3 is an awkward spot on the curve. I'd say it's more like this or Izzet Charm. I'm still leaning towards Charm, since turn 3 is so much later than turn 2 in Modern (looks at UR Storm)
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RUG Scapeshift
    From my decklist earlier, I'm trying to figure out how to shore up the Death's Shadow MU for the Roanoke Open. Talking to a few GDS players, they're suggesting Blessed Alliance for the sideboard (what a surprise). I'm not a huge fan of Crumble (as in I've yet to play a match where it mattered) and I'm considering dropping it and the 4th Baloth for 2 Alliance. It's still good for the Burn Matchup and Crumble just doesn't seem good. How much more does it do in the Valakut and Tron matchups? I would have thought they were already favorable.

    Also, what about adding in a sideboard Madcap/Emperion package? They're pulling out removal post board and I've got a heavy enough of a counterspell base to protect it. I've not gotten to play it. Thoughts?
    Posted in: Developing Competitive (Modern)
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