Quote from Aazadan »Quote from spawnofhastur »Quote from FoodChainGoblins »Also I should say that people need to understand the whole picture with cards like Ancient Stirrings. I won a game during the beginning of Abzan Company because I cast a Collected Company that whiffed completely. I was in a grindy game with Twin and after missing on that CoCo, I hit 4 straight creatures, including 2 Kitchen Finks and completely took over. If I had to draw those 6 cards, I lose 100%. That was actually the best CoCo I have ever cast in any form of Magic with Abzan Company, although it was frustrating at that very moment until I drew creature after creature.
I think this is the real power of Ancient Stirrings in decks that can use it. You're finding the one card out of the top five that will be useful soon, and even if you whiff you're getting rid of 5 bad cards. I've definitely cast Stirrings where my reaction was "Well, I'm super glad I'm not drawing any of those next turn..."
Granted, you might not get a great selection with that number of hits, but it's still quite good. 23 land+4 stirrings is strictly better than 27 land to hit your land drops.
This is not always true. Besides, your argument ignores the cost of stirrings: one green mana.