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  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Jewel-Mad Hydra xGU
    Creature - Hydra (MR)
    Trample
    ~ enters the battlefield with X +1/+1 counters on it.
    When ~ dies, search your library for an artifact card with a converted mana cost equal to or less than the number of +1/+1 counters on ~ and put that card on to the battlefield. Then shuffle your library.
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on 4 Color Non-Blue Control
    Ok, the basic idea of this deck is that I wanted to make a four color control deck that follows two tenants: No blue, and no Goyf. Why? Because I'm trying to both make it more budget friendly, do something a little different, and avoid being Abzan + Red. Anyway, below is the deck and some explanations of why I choose certain cards. As always, suggestions, your own versions, ideas, ect. are encouraged.



    So, here is the break down of the deck. I won't really talk about the manabase aside from a few cards, but I will talk about the rest:

    Removal:
    3x Abrupt Decay
    3x Lightning Bolt
    2x Lightning Helix
    3x Path to Exile

    Pretty basic stuff, the most notable of which is Helix, since it gains us back the life we've used on shocks.

    Beaters:
    4x Bloodghast
    4x Kitchen Finks
    2x Tasigur, the Golden Fang
    2x Lingering Souls

    Now it gets a bit more interesting. Remembering that we are not running Goyf, are goal was to find creatures that avoid bolt and are still mana efficient. Each of these cards not only do that, but also avoid Abrupt Decay as well! Bloodghast recurs itself, so the only way you can kill it is really Path. Kitchen Finks has persist and also gains us life, so even if they snap back something to kill it we are still gaining something. Tasigur is just too damn big to get hit by either card. And finally, Lingering Souls gives you two dudes, so naturally your opponent needs two cards to get both tokens, not including the tokens you get when you flash it back.

    Discard + Liliana:
    3x Thoughtseize
    2x Inquisition of Kozilek
    2x Liliana of the Veil

    All of these cards are good, shredding apart your opponents hand. The targeted discard are your counterspells in this deck, while Lili is an all purpose sort of card. Remember, discarding Bloodghast, Life from the Loam or Raven's Crime are free, so do so often.

    Card Draw:
    3x Night's Whisper
    I wasn't certain wether to run this, Bob or Phyrexian Arena in this slot, but either way we need card advantage. Enough said.

    Sweepers:
    1x Damnation
    1x Engineered Explosives

    Sweepers do what they say on the tin. They are even better in this deck because Bloodghast and Finks dodge Damnation and everything dodges Explosives in one way or another.

    Loam Package:
    1x Life from Loam
    1x Raven's Crime
    2x Ghost Quarter
    1x Treetop Village

    These are the cards I'm least confident about. Life from Loam + Raven's Crime/Ghost Quarter is a lock, and Loam + Treetop Village isn't too bad either. They're only alright individually, and Loam and Crime are horrid alone, but they have so much synergy with the deck that I included the package. Keep in mind that dredging Loam can feed Tasigur, and get Ghasts and Souls into your yard.

    I also included a plains, a swamp and a forest in order to dodge Blood Moom a bit.

    Anyway, I'd love to hear the forums thoughts.
    Posted in: Deck Creation (Modern)
  • posted a message on October CCL Round 1: 2spooky4me

    Bravelion83: A nice graveyard based finisher. You're missing the P/T though
    JudaMarr: There is waaaaaay to much going on here
    NVRBLND: An Emurakul sized fatty. I think that's a little too big :/
    Moss_Elemental: Kinda boring but it works
    J.Do: Nice flavor, but I think it needs to be a rare
    Egak: I like this a lot, but it seems pretty much unkillable, and maybe a bit too good.


    1. J.Do
    2. Bravelion83
    3. Egak
    Posted in: Monthly Contests Archive
  • posted a message on October CCL Round 1: 2spooky4me
    Horde of Broodlings BR
    Creature - Imp (R)
    Haste
    Whenever Horde of Broodlings deals combat damage to an opponent, put a copy of Horde of Broodlings on to the battlefield.
    1/1
    First they're annoying, then they're dangerous, then they're agghhhhhhhhhh!
    - Farmer Jebediah, Last Words


    Gremlins/Critters/Ghoulies Anyone?
    Posted in: Monthly Contests Archive
  • posted a message on High color commons
    Ok, so after taking in comments here is what the cards look like.

    W and U: Keep them the same

    Blistering Sandcrawler 1RRR
    Creature - Insect (C)
    Trample, haste
    6/1

    Gluttonous Ghul 1BBB
    Creature - Zombie (C)
    Lifelink
    3/4

    Wandering Elephant 3GGG
    Creature - Elephant
    6/7

    As for the set, the goal is to have people focusing heavily on one color, and splashing one or more colors. I don't expect people can really go all in on a single color. As much as I'd like everyone to be able to draft a single color I don't think it's possible. I'm figuring out some mechanics as we speak. I'd considering gold as a mechanic, simply because it gives more colored mana and allows for easier splashing, though I don't know if that will dilute the theme too much. Thoughts?
    Posted in: Custom Card Creation
  • posted a message on High color commons
    So, I've been throwing around ideas for a "mono-color matters" set/block. I'm still working on some the mechanics, but I figure that one of the ways I can limit complexity at common while still emphasizing the theme is by making cards require more color commitment than usual. Thus, I came up with a very loose cycle of commons that reward going all in on a color through this method (note: since the setting is still up in the air, I'm thinking something desert-like, flavor is pending) :

    Call Forth the Guard 1WWW
    Sorcery (C)
    Put 4 1/1 white soldier tokens onto the battlefield
    In Kalatir, the even touching a noble can lead to a swift death

    Notes: This seems like this might be a bit to good. I like the flavor though.

    Ensnared Djinn 2UUU
    Creature - Djinn (C)
    Bound to Blue - ~ has flying as long as you control two or more other blue permanents
    4/4

    Note: Trying to figure out wether Bound triggers on two or three permanents, since it will be on instants/sorceries as well

    Blistering Sandcrawler RRRR
    Creature - Insect (C)
    Trample, Haste
    6/1

    Gluttonous Ghul 1BBB
    Creature - Zombie (C)
    Lifelink
    4/5

    Note: Not certain wether or not this card is too good, or if Ghuls should get zombie or vampire for their creature type

    Wandering Elephant 3GGG
    Creature - Elephant
    Trample
    6/7

    As always, comments/critiques are welcome
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Ruthless Ultimatum RRRWWBB
    Sorcery (MR)
    Destroy all permanents, then put a 1/1 red goblin token on to the battlefield.
    Sometimes the trick to being the last one left standing is being the smallest target

    IWW: Your favorite mechanic that has yet to return
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Erisder, Gateway to the Abyss
    Legendary Land (MR)
    Erisder, Gateway to the Abyss enters the battlefield tapped.
    t: Add B to your mana pool.
    xBB, Sacrifice Erisder, Gateway to the Abyss: Destroy all creatures with converted mana cost X or less.

    Next:
    Sculptor of Steel
    Nauseating Imp
    Mardu Recruiter
    Posted in: Custom Card Contests and Games
  • posted a message on September 11, 2014
    Votes - Cryozenith, Mix Master

    Nightly Whisperer 1BBB
    Creature - Horror (R)
    When Nightly Whisperer leaves the battlefield, draw two cards and you lose 2 life.
    Evoke 1BB
    Persist
    3/2
    Posted in: Monthly Contests Archive
  • posted a message on The Recycling Industry (cycle creation game)
    Total Annihilation 3BR
    Sorcery (R)
    Choose one -
    • Destroy all creatures
    • Destroy all nonbasic lands
    Entwine - BR

    Current Cycle: A horizontal, rare cycle of two colored instants/sorceries with entwine (color combos left: UW, RG, WG.)
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Cloud of Mosquitoes + Saltcrusted Steppe

    Mage of the Steppe 1WG
    Creature - Human Wizard (R)
    When Mage of the Steppe enters the battlefield, you may exile any number of other creatures you control. Search your library for a number of lands equal to or less than the number of creatures exiled this way and put them into play tapped. Shuffle your library.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict starts to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
    Setting: Ancient Middle Eastern





    Common 1 of 10

    Roast in the Sands 5BB
    Sorcery (C)
    Affinity for Swamps
    Destroy target creature
    In Selfar, those who sift through the sands are doomed to die by them

    Chittering Sand-Scuttler 1R
    Creature - Insect (C)
    Bound to Red - As long as you control three or more red permanents, Chittering Sand-Scuttler has first strike.
    3/1

    Look to the Stars 4UU
    Instant (C)
    Affinity for Islands
    Draw three cards, then discard two cards unless you discard a blue card.
    In Selfar, astronomy and astrology are elevated to fine arts.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Creeping Mire + Toxic Nim

    Phyrexian Mire
    Land (R)
    Phyrexian Mire enters the battlefield tapped.
    T : Add B to your mana pool.
    3BB : Until end of turn, Phyrexian Mire becomes a 4/1 horror creature with infect and "B: Regenerate Toxic Nim."
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Land Weaver BRGW
    Creature - Spider (C)
    Forestcycling 2 , Plainscycling 2 , Swampcycling 2 , Mountaincycling 2 .
    4/4

    IWW: Nonblue Sphinxes or Nonblack Demons
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.


    - +1/+1 counters (this means no -1/-1 counters)
    - Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
    - [i]Gambit[/i] - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]


    Leprechaun Goldtender G
    Creature - Faerie Druid (C)
    T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
    1/1

    Pyre Ignus R
    Creature - Elemental (C)
    At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
    [i]Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.[/i]
    1/1

    Betrayal of Strength B
    Enchantment - Aura (C)
    Flash
    Enchant creature
    Enchanted creature gets -2/-2 for each +1/+1 counter on it.

    Muzzled Gytrash 2G
    Creature - Hound Spirit (C)
    Trample
    Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
    1/1

    Ironspurn 1W
    Instant (C)
    Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
    [i]"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid[/i]

    Informant's Tounge 1U
    Enchantment - Aura (C)
    Enchant creature you don’t control.
    Whenever enchanted creature attacks or blocks, you may draw a card.

    Shadow Draught 3BB
    Sorcery (C)
    Destroy target creature. You gain life equal to the number of counters on it.
    [i]Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.[/i]

    Fateclock Guard 1W
    Creature - Human Soldier (C)
    [i]Gambit[/i] - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
    1/1

    Hardened Backbone 2G
    Instant
    Distribute two +1/+1 counters among one or two target creatures.
    [i]Even the smallest leprechaun grow a muscle after a cat fight.[/i]

    Comet Strike R
    Instant (C)
    Deal 4 damage to target creature without a +1/+1 counter on it.
    [i]Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.[/i]

    Neisha's Tome 4
    Artifact (U)
    Draw an additional card during your draw step.
    Your maximum hand size is reduced by one.

    Uncommon 2 of 3:

    Fickle Bluffs
    Land (U)
    tap symbol : Add 1 to your mana pool.
    tap symbol : Target opponent chooses red or blue. Add one mana of the chosen color to your mana pool.

    Fickle Djinn 4U
    Flying
    [i]Suspicious[/i] (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
    As long as Fickle Djinn has a +1/+1 counter on it, Fickle Djinn loses flying and gets +2/+2.
    1/3

    In The Hands of Destiny R
    Sorcery (U)
    Choose a card type. Target opponent searches your deck for a card of that type and reveals it. Put the revealed card into your hand. Then shuffle your deck.
    Posted in: Custom Card Contests and Games
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