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Dec 7, 2017This thread has devolved in to a straight up political argument, so I'll be locking it, for the time being at the very least.Posted in: Magic General
Dec 6, 2017xxhellfirexx3 has wracked up three infractions and is taking a break. As this is their fourth suspension, they will be suspended for six months.Posted in: Community Discussion
BlueTronFTW has also earned a suspension. As this is their second suspension, they will be gone for three weeks.
Dec 4, 2017Please do not insult others. That includes Jeremy. Criticism is one thing, name calling and insults are not.Posted in: Magic General
Dec 4, 2017Just as a heads up: I updated the rules in the OP to add clarification to a rule I've seen mentioned with concern here a few times:Posted in: Magic General
Quote from Airithne »While many of the videos and tweets leading up to this were deleted, this is not the place to debate whether or not this actually happened. If you'd like a succinct run down, the Tolarian Community College has a video that does a decent job of giving a summary of the events. This isn't to say don't look in to it on your own, just that this isn't the place to argue about whether or not it took place. Clearly, someone felt like it was real enough to leave.
The TCC video isn't the only possible video to watch for a summary of what happened, but it does cover most of the bases in one go.
Dec 1, 2017Posted in: Commander (EDH)Unstable looks like a blast. Shenanigans everywhere. If only there was a casual-focused format dedicated to fun and silliness to play them in.
Hey, wait, we have one of those!
Until the next banned list announcement (January 15), silver-bordered cards are legal in Commander.
Yes, you heard that right. Dust off those Fruitcake Elementals and unleash the unsanity! It's time to celebrate Unstable.
The following cards are banned. They have rules that span multiple games, which is problematic for single-game multiplayer, are variants of cards already banned, or are too nightmarish for even us to contemplate:
- Ashnod's Coupon
- Double Cross
- Double Deal
- Double Dip
- Double Play
- Double Take
- Enter the Dungeon
- Magical Hacker
- Mox Lotus
- Once More With Feeling
- R&Ds Secret Lair
- Richard Garfield
- Staying Power
- Time Machine
You should be careful with the following cards. They work OK within the framework of Commander, so we aren't going to ban them, but are likely to give your playgroup a headache or lead to problematic games if you're not careful. Use them responsibly and remember that if you're playing cards your opponents don't enjoy playing against, they probably won't want to play with you any more:
- Ach! Hans, Run!
- Collector Protector
- Infernal Spawn of Infernal Spawn of Evil
- Johnny, Combo Player
- Mirror, Mirror
- Topsy Turvy
- Yet Another Aether Vortex
Personally, I recommend avoiding the Gotcha cards, as they're a fast way to lose friends, but they're not terribly broken in the wider context of silver borders, unless you use them to collude. But, if you're doing that, you've missed the point entirely.
Contraptions don't count against your 99. The correct thing to do is put one of every one of them into your contraption deck, but that's up to you. Make sure you have at least fifteen.
Finally, for all of you who are falling over themselves to play with Spike, please remember that Rule 13 exists, and she only functions under whatever rules the rest of your playgroup sets for her.
We hope people will use these cards in the spirit in which they are intended. Go, have a good time. And summon lots of squirrels. The Earl demands it.
- Ashnod's Coupon
Nov 27, 2017Posted in: Magic General
as the one who made the thread, I will say that for the most part, I modeled the tone of our stance after Reddit, with the caveat that we deal in infractions/warnings, rather than outright bans and content removal. At the end of the day, either we give discussion a place, even if it's in a limited capacity, or we simply lock threads as they come up.Quote from RxPhantom »I guess I'll tentatively trust you on this one, because I don't frequent Reddit, and while I really don't like how stifling the OP's rules are, I also don't think that anyone who would defend Jeremy would do so in any kind of polite manner. I'm still wary of group think in general, even when intentions are noble.
Now, to the discussion: this hits a bit too close to home for me. Full disclosure, I didn't know who Sprankle was prior to this, because I don't follow cosplay (and particularly mtg related cosplay) very closely and live under a rcok. But I have faced issues in the past just attending my LGS. Definitely nothing on this scale, but generally anything from being treated like a novice player before they've seen me play, to some fairly degrading comments on my appearance. I'm sure that on the front of at least assumptions about my abilities to play, it wasn't intended to be as rude as it was, but no one should be made to feel an outsider or leave their hobby feeling awful. It's a hobby, and it's to the benefit of all of us that we have a broad audience so that the game can continue.
Nov 26, 2017Due to the amount of attention this topic has been getting, we've decided to give this an official place of discussion on our forums. However, there are some ground rules:Posted in: Magic General
- This thread is not the place to defend harassment of any kind, nor is it the place to victim blame. MTGSalvation has very strong policies against harassment, both against members of our own community as well as public figures (such as Christine or WoTC). This will be grounds for an infraction.
- No victim blaming. Being harassed is not something any out should expect, nor should they just 'tough it up' or be expected to be more resilient to any form of harassment.
- Keep "SJW" arguments and insults out of this discussion. This is not the time nor the place for such an argument. As an additional reminder, SJW as a pejorative is considered flaming.
- While many of the videos and tweets leading up to this were deleted, this is not the place to debate whether or not this actually happened. If you'd like a succinct run down, the Tolarian Community College has a video that does a decent job of giving a summary of the events. This isn't to say don't look in to it on your own, just that this isn't the place to argue about whether or not it took place. Clearly, someone felt like it was real enough to leave.
- We will be closely watching this thread. Infractions are final if you are found in violation of any of the above or any of MTGSalvation's standard rules. Consider this your warning.
Sep 28, 2017Posted in: Multiplayer Commander Decklists
Aww, thank you! May our moose lord grant you many wins to come.Quote from OhGodAGod »This is me posting a big ol' thank you for such an amazingly in-depth primer and even decklist for what is now my favourite commander. Before I was struggling in a semi-casual commander league with Trostani, and now I've gone from going from 1-2 wins (three games a week) every three weeks to twice a week! I look forward to seeing this updated going forward.
I love it. I need like 10.
Aug 14, 2017Airithne posted a message on Why are so many people distraught about infinite combos?Please keep this thread civil. There is no reason to insult other users.Posted in: Commander (EDH)
Jul 20, 2017To clarify, I am specifically aiming for draw go, even if that's putting myself at a disadvantage. The idea behind cards like Sandwurm Convergeance/Void Winnower/Jin-Gitaxias are because I'm trying to win through a slow grindy game.Posted in: Multiplayer Commander Decklists
I might look in to maybe Temur Sabertooth, but for the most part, I don't want to open myself up to convenient ways to win, or I'll start making excuses to use them. This is an excercise in playing a deck style I typically dislike (one of the reasons I'm playing UG is to stayin somewhat in my comfort zone with green while I do so) and improve how I play other decks while I'm at it.
Jul 20, 20173. I personally don't try to run too many in my own builds, and I especially go easy on being able to tutor up combo pieces or having easily tutored combos, but I see their value and I wouldn't want to see them gone from my decks or my meta.Posted in: Commander (EDH)
Jul 15, 2017Posted in: Multiplayer Commander Decklists
These two questions go hand in hand. Both are slow, but the purpose of this deck is to be an exorcise in a style I don't play (drawgo). I cannot win often, and my win condition is to chip away at people with whatever I have at hand, and hopefully stick a larger threat like Sandwurm Convergence or Void Winnower later in the game.Quote from GoldenCapitalist »How well is Void Winnower working out for you? I've found it may be a little cumbersome in trying to hard cast in the EDH decks I have tried playing it in.
I'd also like to ask how you win the game. I understand Sandwurm Convergence is a strong card, but it takes a while to really spin up and beat your opponents to death. How does this deck close things out after you've adequately controlled everyone?
Not to sugar coat it, winning is absolutely an uphill battle for this deck. It's maddningly slow if I do pull it off, and for my preferred playstyle, it drives me insane. But, that is the reason I built it in the first place. Hard control that I couldn't cheat my way out of by trying to quickly combo off or just focus on aggro, since it is my weakest playstyle.
The strongest recursion I have access to is probably Seasons Past. With something like Mystical Tutor in hand, I can have constant access to it via Rashmi's ability on someone else's turn, as long as I'm regularly recurring at least one other instant spell. I also have Snapcaster Mage, Archaeomancer, and Torrential Gearhulk as well, though Snapcaster and Gearhulk are not repeatable for a single spell.Additionally, what kind of recursion do you run here aside from Eternal Witness? One of the strengths I've noticed of playing Tasigur control is that with your commander, you can always have access to your answers, since one opponent will almost always give you what you want in order to stop a second opponent from doing something. I understand Rashmi provides built-in card advantage, but do you have any kind of recursion like that as well?
Tasigur is an extremely good general, but I don't wish to go that direction for a few reasons: When I built this deck, I was originally looking at Leovold/Tasigur (Leo was not banned, at the time), but three color, especially with my current deck roster is difficult to maintain. Especially UB, because I don't have many lands for that setup. In addition, I've had a Tasigur control deck previously. It does give you recursion as well as a combo win condition from the command zone, but the forced collusion can feel pretty bad, especially if you can find someone to let you hold down the rest of the table. It wasn't a playstyle I particularly enjoyed, and was the biggest reason I took that deck apart.
I could probably stand to cut one of them, but I've found it helpful to be able to cast larger spells not on my turn, even if I have a lot of instants.I also notice that you have a very strong emphasis on casting things at instant speed. Do you find that you need so many flash enablers in the deck? I imagine that playing an artifact, enchantment, teferi, and two lands may be a little heavy-handed, but I wanted to get your two cents on it as well.
Simple answer is that I like them, honestly. My signature is a bit deceiving, but over the course of my EDH career, I haven't played blue often and when I do, I have a set of pet spells I like to run, because I don't often get to run them elsewhere.Finally, what are the extra turn spells for? As a control deck I would have thought that you couldn't capitalize on using extra turns as much as a combo or aggro deck could. What draws you to run these time spells?
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