I would really like to see snow-lands and snow-mechanics again!
But that should definitely corrspond to the plane.
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Dec 1, 2017MightyPox posted a message on In Light of it being winter, anyone else wanting to see snow lands again?Posted in: Magic General
Nov 29, 2017Hi kamikaziechameleon!Posted in: Commander (EDH)
I have played an Omnath, Locus of Mana deck for a long time.
The most popular builds in my opinion are a token strategy or a one-big-mana-turn strategy.
I play the latter.
It is basically:
- ramp a lot
- find a mana doubler
- find card draw
- (hopefully) end the game with one turn in which you have access to A LOT of mana
Finishers in my deck are:
- Genesis Wave
- Avenger of Zendikar + Craterhoof Behemoth + Haste (Concordant Crossroads or Akroma's Memorial)
- Squall Line
Card draw is crucial in the deck but a bit hard to find in mono green.
- Sylvan Library
- Life's Legacy
- Lifeblood Hydra
- Momentous Fall
- Greater Good
- Mind's Eye
- Soul's Majesty
- Garruk, Primal Hunter
- Soul of the Harvest
- Regal Force
- Kozilek, Butcher of Truth
If you are interested in the token strategy you should take a look at the Omnath primer here in the forum.
Oct 26, 2017Hi Manite!Posted in: Multiplayer Commander Decklists
Have you considered Polluted Bonds? It is a great drain card.
Dread is a No Mercy-like card.
If you rely on your creatures Athreos, God of Passage is a good way to either get them back if removed or further drain your opponents' life.
Oct 16, 2017Hi ChazA4!Posted in: Multiplayer Commander Decklists
When I ran a zombie deck (with Lord of Tresserhorn as commander) my opponents groaned each time I played Call to the Grave.
Also: do you find yourself blocking often with your creatures? If not you can replace Rage Reflection with Berserkers' Onslaught.
Aug 13, 2017Posted in: Commander (EDH)Quote from GoblinsOfParadis »I am hoping for a Fungus deck.
Hey GoblinsOfParadis - my thoughts exactly:
Aug 13, 2017MightyPox posted a message on [[Competitive]] Lord of Tresserhorn - Don't Tell Me What I Can't Do!Hi Outcryqq!Posted in: Multiplayer Commander Decklists
I have been following this thread for a while now and I am wondering how often do you play your commander and what creatures do you normally sacrifice?
Jun 12, 2017I think my Scion of the Ur-Dragon deck is pretty disappointing to me.Posted in: Commander (EDH)
I had a lot of dragon decks over the years because DRAGONS!
Since my meta became more competitive I was looking for a "competitive" dragon deck and finally decided to build Scion.
Basically it consists of ways to one-shot players and to combo off. Whenever I played it it NEVER felt like a dragon deck at all but rather a (IMHO boring) combo deck.
I am on the brink of changing Scion back to my Jund goodstuff dragon tribal. Or maybe I should remove all combos from Scion and play him as a ramp into dragons deck...
May 15, 2017Posted in: ControlQuote from BlogBoy »
I'm still not sure why so many Pox players here still treat Sensei's Divining Top as an actual loss for the deck. Sure it added consistency, but you had to build around it. Far from a staple for the deck. It seems the traditional Pox decks have like the same deck shell and flex card slots. I always felt using the flex card slots for prison cards like Nether Void, Night of Souls Betrayal, etc. that contributed to my game plan over consistency cards they were actually reliable to top deck for me in many cases because Pox is designed to really slow the game state down. Even without the card draw I find myself easily going through more then 1/3 of my deck just by drawing for my turn.
In my eyes I still see the banning of Top for Mono Black Pox as a gain. It's one less card that I couldn't interact with much to deal with.
I agree with you that Sensei's Divining Top is definitely not a staple in Pox but for me it really did a lot when both players were in top deck mode and I could end of turn use the Top to look at the next three cards.
I don't know what you mean by "you had to build around it". I just exchanged four swamps for four fetchlands that was all. With Urborg, Tomb of Yawgmoth you could even avoid the one damage to crack a fetchland.
May 10, 2017Posted in: ControlQuote from drmarkb »@MightyP
The mono deck for me must
(a) now run 2 nether void main, maybe 2 bridge.
(b) run tombstalker or equivalent in the board but ONLY for burn decks to race. I am done with nonbos with bridge- we don't select now! I don't think TS is any good vs BUg-y or midrange- even if only Lilly/Jace deals with it. I also want to run those phyrexian totems main, as under Nethervoid they have a real clock- that 5 damage threat is great vs Planeswalkers too.
(c) I think dedicated landkill won't work outside of white-b- smallpox only.
Other than that I am working on it still........
I have always run two Nether Void main. I own two Chains of Mephistopheles and one The Abyss and have tried them in the main but with the resource denial route Nether Void has been way more successful in the main for me over the years. So I keep Chains of Mephistopheles and The Abyss in the sideboard.
Phyrexian Totem - you mean like... in the good old times? (=nostalgia tear running down the cheek)
What comes next? Chimeric Idol? Funeral Charm? Pox as a four-of?
Have you thought about an adequate replacement for Sensei's Divining Top?
I mean something in the vein of Crystal Ball? (I know: it is not as near as powerful as Sensei's Divining Top but you get the idea)
I have really welcomed the card-filtering that came with Sensei's Divining Top in my mono black prison build.
Another thing I am thinking about right now is: exchange the four fetchlands with Swamps or something else?
What about running Snow-Covered Swamps and two Mouth of Ronom as additional removal? Cabal Pit is probably better because it is cheaper to activate.
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