Hmm your fallen angel suggestion bring up a quirk in the rules. Cards need to be uncommon or common in modern legal sets to be playable in my cube. The thinking was that this would make the cube more like high powered regular drafting. This also reduces alot of the really powerful cards (and makes some wonky choices like pyrohemia being legal but not pestilence). That said it might be too arbitrary, and after i get the cube together ill have to see whether i like the self imposed rules.
Hey guys, i would like to make a cube list thread, but currently dont have the time to fully put that out, but I am curious what you guys think about my cube I am building. Some rules, some cards are banned on a power level basis (loxodon warhammer) and overall anything from 8th edition forward is free game, and things that are banned in modern are allowed in my cube (most notably preordain)
Anyways without further ado here is most of my list.
either way, thing that i still need to do are balance the cube to 360 cards, and hopefully color balance the cards.
Questions that would be interesting for the more experienced cube players:
What do you think about archetypes? Basically i dont want to everything to devolve into goodstuff decks, is just enabling most colors to have an aggro, midrange, nad control deck fine and do cubes need archetypes?
What cards are just not good enough for regular peasant that would be great here that i may have missed?
I think it all depends on your group of players. For most groups 20 life per opponent will work, if people are playing combo decks however, more advantages will be needed.
Yeah, i feel like child is great becuase having a board wipe in the command zone is amazing, most superfriends decks dont even cast their general, so why do you need to cast child more than once?
I'm aware that the game isnt necessarily as old as others but i always found as a kid that tactics ogre 64 was really really difficult, as i never beat it. I dont know if i just couldn't comprehend all the mechanics or what but dang.
Anyways without further ado here is most of my list.
http://www.cubetutor.com/viewcube/9743
either way, thing that i still need to do are balance the cube to 360 cards, and hopefully color balance the cards.
Questions that would be interesting for the more experienced cube players:
What do you think about archetypes? Basically i dont want to everything to devolve into goodstuff decks, is just enabling most colors to have an aggro, midrange, nad control deck fine and do cubes need archetypes?
What cards are just not good enough for regular peasant that would be great here that i may have missed?
Any recommendations for changes?