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  • posted a message on Peasant modern C/ube
    Yeah not a problem and good information anyways. ill have to look at the "engine" cards that are legal.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Peasant modern C/ube
    Hmm your fallen angel suggestion bring up a quirk in the rules. Cards need to be uncommon or common in modern legal sets to be playable in my cube. The thinking was that this would make the cube more like high powered regular drafting. This also reduces alot of the really powerful cards (and makes some wonky choices like pyrohemia being legal but not pestilence). That said it might be too arbitrary, and after i get the cube together ill have to see whether i like the self imposed rules.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Peasant modern C/ube
    Hey guys, i would like to make a cube list thread, but currently dont have the time to fully put that out, but I am curious what you guys think about my cube I am building. Some rules, some cards are banned on a power level basis (loxodon warhammer) and overall anything from 8th edition forward is free game, and things that are banned in modern are allowed in my cube (most notably preordain)

    Anyways without further ado here is most of my list.

    http://www.cubetutor.com/viewcube/9743


    either way, thing that i still need to do are balance the cube to 360 cards, and hopefully color balance the cards.

    Questions that would be interesting for the more experienced cube players:

    What do you think about archetypes? Basically i dont want to everything to devolve into goodstuff decks, is just enabling most colors to have an aggro, midrange, nad control deck fine and do cubes need archetypes?

    What cards are just not good enough for regular peasant that would be great here that i may have missed?

    Any recommendations for changes?

    Posted in: Pauper & Peasant Discussion
  • posted a message on Archenemy Commander
    I think it all depends on your group of players. For most groups 20 life per opponent will work, if people are playing combo decks however, more advantages will be needed.
    Posted in: Commander (EDH)
  • posted a message on Best General for superfriends!
    Yeah, i feel like child is great becuase having a board wipe in the command zone is amazing, most superfriends decks dont even cast their general, so why do you need to cast child more than once?
    Posted in: Commander (EDH)
  • posted a message on Most Frustratingly Difficult Old-School Games
    I'm aware that the game isnt necessarily as old as others but i always found as a kid that tactics ogre 64 was really really difficult, as i never beat it. I dont know if i just couldn't comprehend all the mechanics or what but dang.
    Posted in: Video Games
  • posted a message on Am I a hypocrite?
    I agree with you guys music taste is not really related to you religious views. They can intersect in some parts but do not define each other.
    Posted in: Talk and Entertainment
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