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Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on Merfolk
    2GG sounds like a pain to cast in Tropical Fish, but it would be pretty great if you got it on the battlefield. I'm not entirely opposed to the card, but I can't imagine it'll be a consistent performer.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Nope, nothing out of the ordinary. Just a clear sign that your opponent has never played MTGO before. Grin
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I intend to keep testing it going forward, yes. It roughs up other creature decks, and doesn't seem to cost me too much against the control decks. We'll see how it goes.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    The biggest hidden benefit has probably been the explosive Vial turns. Reejerey with a hand full of 3-drops and a Vial on Turn 3 pumps out a board state out of nowhere.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Quote from rothgar13 »
    To be honest, if I ever move away from maindeck Masters, I'm increasingly thinking I want mainboard counterspells again. Being cold to all sorts of random stuff because I'm basically just a creature deck is getting a bit tiresome. It feels like I would breeze through so many Game 1s if I just had some maindeck Negates or Unified Wills. I may try that, actually.


    Perhaps V. Clique main?


    Always a possibility. My last batch of results with it was pretty meh, but the card has a proven track record.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Hi everyone,

    On a bit of a whim, I decided to test Watertrap Weaver to see if a lower curve combined with more interaction would be a palatable substitute to Master of Waves, and one of my test runs with the deck resulted in a 5-0! Details here, and pasted below for convenience.


    List here.

    Match 1: 5c CoCo Humans (2-1)

    Game 1: My opponent starts fast with T1 Avacyn's Pilgrim into T2 Thalia, Heretic Cathar, but a punishing tempo curve of Harbingers and Watertrap Weavers puts them too far behind to withstand the lord-fueled onslaught. His attempt at recovering with a CoCo is thwarted by a Cursecatcher activation, and that's all she wrote.

    Game 2: My opponent curves out beautifully with dork into Champion of the Parish + Lieutenant into Collected Company. My mull 6 on the draw without a Vial had no chance.

    Game 3: My opponent tries to get cute by naming one of my islandwalk Lords (Master of the Pearl Trident) via Meddling Mage, but unfortunately for them, my hand has 2 Lord of Atlantis instead. Add a couple of Watertrap Weavers to clear the way, and I swiftly run them over.

    Sideboarding: +2 Dispel, +2 Echoing Truth, -4 Cursecatcher

    Match 2: Ad Nauseam (2-1)

    Game 1: I have a slow start, and my opponent is easily able to assemble Unlife into Ad Nauseam. Not much to say here.

    Game 2: I go in hard on the mana denial plan by slinging Ceremonious Rejections at my opponent's Pentad Prism and Lotus Bloom (the latter of which baits a Pact of Negation). In the meantime, my ground squad is steadily chipping away and ensures the W after my opponent runs out of gas.

    Game 3: I have a hand packed with countermagic, and that pays off as my opponent sculpted a powerful hand of Spoils of the Vault into Ad Nauseam + double Pact of Negation. I win the ensuing stack war, and thus the match.

    Sideboarding: +3 Ceremonious Rejection, +2 Dispel, +2 Echoing Truth, +4 Negate, -2 Dismember, -2 Kopala, Warden of Waves, -3 Spreading Seas, -4 Watertrap Weaver

    Match 3: Death's Shadow Zoo (2-1)

    Game 1: I mistakenly keep a hand with Cavern + Mutavault, a handful of UU spells, and 3-drops; I never find a third land.

    Game 2: I keep a defensive hand including a Vial, a Kopala, and a Harbinger. The combination of these cards plus a T2 Spreading Seas puts the opponent on the back foot, and their attempt to finish me with a Bushwhacker-fueled alpha strike is summarily thwarted by Echoing Truth + the aforementioned Harbinger.

    Game 3: My opponent deploys explosively thanks to double Burning-Tree Emissary, but is lacking the Bushwhacker to make the hand truly dangerous. This affords me the time I need to deploy blockers, tap down their attackers with Weaver (at instant speed, thanks to Vial), and turn the corner.

    Sideboarding: +2 Dispel, +2 Echoing Truth, -4 Cursecatcher

    Match 4: Eldrazi Tron (2-0)

    Game 1: An explosive hand featuring Reejerey tricks (on turn 4, I ticked Vial up to 3, Vialed in Reejerey, cast Kopala, untapped Vial with the Reejerey trigger, then tapped Vial to bring in Watertrap Weaver and tap down their only blocker) effectively wraps up the game on turn 4.

    Game 2: My opponent is threatening Tron early, but a T2 Seas puts an end to that. In order to keep me from overrunning them as they miss land drops, my opponent is priced into slapping down a Ratchet Bomb and detonating it on 1 to claim my Vial. This proves to not be enough, as my 2nd Reejerey (the first was removed) allows me to deploy explosively and finish the game.

    Sideboarding: +3 Ceremonious Rejection, +2 Echoing Truth, -3 Cursecatcher, -2 Kopala, Warden of Waves (still trying to figure out sideboarding in this matchup given the current list - not terribly worried, the maindeck seems very favored)

    Match 5: Jeskai Tempo (2-1)

    Game 1: I flood out horribly, and my sparse threats are picked off one by one.

    Game 2: I employ some Vial tricks with Reejerey to power out a formidable board state (double Reejerey + Kopala), which gets a good swing in before forcing a Verdict. Unfortunately for my opponent, I have one more Lord left, and that + double Mutavault finish the job.

    Game 3: My hand is Vial, a nice curve of Lords, and a pile of countermagic that only grows as the game goes on. This allows me to swat away my opponent's attempts at removing my creatures, and a missed land drop seals my opponent's fate.

    Sideboarding: +2 Dispel, +4 Negate, +4 Relic of Progenitus, -2 Dismember, -4 Spreading Seas, -4 Watertrap Weaver (not sure if Harbinger or Weaver is weaker in this matchup yet)

    Notes and Observations:

    I'd say Weaver performed fairly well overall, but it did get sided out in the creature-light matchups. My sample size is also a bit small to definitively say whether the card has outdone the Master just yet, but this was a good start to testing.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    To be honest, if I ever move away from maindeck Masters, I'm increasingly thinking I want mainboard counterspells again. Being cold to all sorts of random stuff because I'm basically just a creature deck is getting a bit tiresome. It feels like I would breeze through so many Game 1s if I just had some maindeck Negates or Unified Wills. I may try that, actually.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    And you may very well be right on that front, to be honest. There’s a reason no one was running to jam Weavers once Ixalan was released. But it might make for an interesting test case as to whether the Master truly is in a worse position than he once was. Think of it as a replacement level card.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Dogmatic is definitely how I’d describe Ashiok’s behavior of late. The deck had 2 good weeks - settle down. At this point, it’s difficult to tell whether those results are due to Tropical Fish hype (and whether any breed of Merfolk would have produced equivalent results) or whether it’s providing any sort of competitive advantage.

    Going back to Watertrap Weaver... I’d say that the first spot I’d think to test it in is the one usually occupied by Master of Waves. If folks are dissatisfied with the Master’s performance, perhaps lowering the curve a bit and adding more creature disruption can help.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    To be honest, Watertrap Weaver may merit some consideration. It's an absolute beating off a Vial on 3, as it takes an attacker out of commission for 2 combat phases (as opposed to 1 for Harbinger). If there's anything that Kopala's taught me over the course of my testing (where it's been excellent), it's that I shouldn't underestimate the power of having a Merfolk body to project pump effects on along with a useful secondary effect. I agree with mtgnorin - it should be considered in ADDITION to Harbinger of the Tides, not instead of it. I might take it out for a spin and see.

    @lord_darkview: You raise an interesting point. The only thing I'm cautious about regarding Cosi's Trickster is that it's somewhat difficult to control the pump effect. But maybe slimming down and going more aggressive is a way to adapt to a meta in which Master is poor, though I think I'd give Weaver a shot (as described above) before I revisited Trickster.
    Posted in: Tier 2 (Modern)
  • posted a message on Burn
    I'm curious as to why you wouldn't split the two - it seems like a reasonable hedge for the likes of Leyline (it being in roughly 1 in 10 deck means I don't want to be cold to it, but I'm not going to devote 4 spots to addressing it), while Smash is basically a better Searing Blaze against the likes of Affinity. I'm open to be convinced in favor of either, I just thought Smash would be good to have as an effective 2-for-1 against decks where you can reliably expect artifacts.

    @Renaud_256: I like the idea behind Forsake the Worldly, but that CMC3 scares the heck out of me.
    Posted in: Tier 1 (Modern)
  • posted a message on Merfolk
    What I'm hoping for out of Rivals is that Kumena (not the Speaker, the actual character in the Ixalan story) gets the Baral/Thalia treatment as a high-impact 2- or 3-drop. Kopala has certainly exceeded my expectations, so hopefully we can get lucky again. And Dominaria may have a hidden gem or two for us, even if it's not heavy on the tribal theme (as there will almost certainly be Merfolk in it).
    Posted in: Tier 2 (Modern)
  • posted a message on Burn
    Hi everyone,

    Has anyone noticed a bit of a downtick in Leyline of Sanctity and other troublesome enchantments of late? I'm curious as to whether absconding with Destructive Revelry and running a mix of Smash to Smithereens and Wear // Tear is currently viable.
    Posted in: Tier 1 (Modern)
  • posted a message on Merfolk
    I've said it before, and I'll say it again - Tropical Fish isn't different enough from mono-U Merfolk to not be subject to many of the same lessons. I said you would need creature interaction, and you have. I said you would need countermagic, and you have. I might do some testing of Tropical Fish at some point to examine some observations that are a bit more subjective (like curving out at Reejerey and the presence/absence of Phantasmal Image or Kopala, Warden of Waves).
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Quote from tapinho »
    Quote from skeeler87 »
    Hi!

    So I've got a U merfolk deck that I play on and off. Was wondering if UG Merfolk was the real deal and if I should get the cards that I need for it? Played it a little bit on x-mage but I've yet to be really convinced, especially before Rivals of Ixalan is released.


    Yes, Tropical Merfolk is the real deal. Only some people who I like to call "Mono-U purists" keep dissing it, mainly due to emotional reasons. However, everyone with extensive experience with the deck (and mono-U of course) can tell it's way better at this point.


    I disagree with this statement on multiple levels. The implication that disagreement with Tropical Fish being the way to go is due entirely to emotional attachment is silly - a lot of us are Spikes, which means we play to win. I, for one, am getting way too much value out of slamming Master of Waves on Burn, Jeskai, Shadow, and Humans players on MTGO to consider parting from it. Others may simply be waiting to gather more evidence - 3 weeks is hardly the sample one would need to make such a determination. There's some merit to the deck, as I have admitted based on its results, but this statement is hyperbolic.

    I do agree with the statement that a prospective player should cool their jets until Rivals comes out, though - the Silvergill reprint alone would make the deck a dash more affordable, and it's worth holding out to see if any potential Merfolk will tip the scales in favor of a given variant of the deck.
    Posted in: Tier 2 (Modern)
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