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  • posted a message on Commander 2013 best deck?
    The Marath/Naya deck is legitimately awful. It's definitely the weakest in the bunch. It just deck lacks the synergies of all the others and doesn't have enough big threats or fun combos/mechanics to compensate.
    The big tool is creatures with power 5 or greater (classic Naya) with Mayael, Drumhunter, Spellbreaker, Rakeclaw, and Where Ancients Tread. But there are only 11 cards in the deck that automatically have 5 or more power (14 counting One Dozen Eyes, Spawning Grounds, and Marath). It just makes Mayael feel like the biggest waste of a commander out of the 15. And most of those creatures are all incredibly weak compared to every other deck.
    If the point of Naya (and green in general, I guess) is to have the strongest creatures to compensate for lack of control, why does Jund outclass Naya in every way? Proosh has stronger creatures, includes removal, works with better mechanics, and uses more tightly-knit synergies.
    It sucks to be a Naya player with these decks.
    Posted in: Commander (EDH)
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