Silumgar's control-changing effect has a duration of "for as long as you control Dragonlord Silumgar". So stealing Silumgar with Control Magic means this effect ends.
Confiscation Coup's effect has no duration, so it is still "on" even while there was another effect taking precedence over it. Now that this other effect is gone, Coup's effect is the only one to applied, so you now control Merfolk Looter again.
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Jan 14, 2018Posted in: Magic Rulings
No, because (1) Necromancy is not leaving the battlefield and (2) the LTB ability doesn't exist anymore anyway
I've enchanted Inkwell Leviathan with Necro and my opponent enchants Necro with SotD. Do I lose the Leviathan? Do I keep the Forest? Thanks
Necromancy stops being an Enchantment - Aura and is just a Land - Forest now. It stops being attached to Leviathan, because it is not an Aura.
It loses the abilities from its text, but it technically keeps the ability it gave to itself - "Enchant creature put onto the battlefield with Necromancy". It also gains "T: Add G to your mana pool". Because it is not an Aura anymore, the rules about Auras not enchanting something valid don't apply to it.
Both Leviathan and Necromancy-Forest remain on the battlefield, there's no rule or effect causing them to go anywhere else.
Jan 12, 2018You do realize Erebos still has its abilities (indestructible, "opponents can't gan life" and "draw a card") even if it is not a creature, right?Posted in: Magic General
Let's rewrite the card a little.
Your opponents can't gain life.
1B, Pay 2 life: Draw a card.
As long as your devotion to black is five or more, Erebos becomes a 5/7 creature in addition to its other types.
Essentially the same card, but now its ability is written as an upside rather than a drawback.
However, original Erebos is still a better card, because it is a creature card outside the battlefield, so he can be a Commander, may be reanimated, and so on.
Jan 11, 2018Let's try the basics.Posted in: Magic Rulings
112.1a. An ability is a characteristic an object has that lets it affect the game. An object's abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that do so use the words "has," "have," "gains," or "gain.") Abilities generate effects. (See rule 609, "Effects.")
609.1. An effect is something that happens in the game as a result of a spell or ability. When a spell, activated ability, or triggered ability resolves, it may create one or more one-shot or continuous effects. Static abilities may create one or more continuous effects. Text itself is never an effect.
So the text on Lotus Vale can only be an ability, because it is text. The replacement effect is what this ability causes to happen in the game. Without the ability, the effect doesn't happen.
Jan 8, 2018613.1g. Layer 7: Power- and/or toughness-changing effects are applied.Posted in: Magic Rulings
613.3. Within layer 7, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order. (See rule 613.6.) Note that dependency may alter the order in which effects are applied within a sublayer. (See rule 613.7.)
613.3a. Layer 7a: Effects from characteristic-defining abilities that define power and/or toughness are applied. See rule 604.3.
613.3b. Layer 7b: Effects that set power and/or toughness to a specific number or value are applied. Effects that refer to the base power and/or toughness of a creature apply in this layer.
613.3c. Layer 7c: Effects that modify power and/or toughness (but don't set power and/or toughness to a specific number or value) are applied.
613.3d. Layer 7d: Power and/or toughness changes from counters are applied. See rule 121, "Counters."
613.3e. Layer 7e: Effects that switch a creature's power and toughness are applied. Such effects take the value of power and apply it to the creature's toughness, and take the value of toughness and apply it to the creature's power.
+X/+Y effects and "switch" effects are applied on different sublayers, so the order their started existing (their timestamp) doesn't matter. Switching is the last sublayer, so you basically calculate a creature's Power and Toughness normally, with all the pluses and minuses applying to the Power or Toughness as normal, and only then you switch the two numbers.
Puca starts as a 2/4, gets +0/+3 on sublayer 7c to be 2/7, and then switches to 7/2 at sublayer 7e.
And if activate Puca's ability first, let it resolve, and then cast Dive Down, Puca will also end up a 7/2.
Jan 6, 2018Sure. When Skymarch Bloodletter enters the battlefield, the opponent loses one life, and then you gain one life. You gaining this 1 life means Defiant Bloodlord's ability triggers, and your opponent loses another one life.Posted in: Magic Rulings
Jan 6, 2018Posted in: Rumored Card Rulings
Correct. Multiple creatures dealing combat damage at the same time triggers the "whenever one or more creatures etc" ability only once.
It will trigger twice if some have first strike and others don't, or at least one has double strike.
Jan 5, 2018Posted in: Magic Rulings
Sure. The creature doesn't stop being a valid target for Terminate just because it is attacking player C.
Dec 29, 2017Posted in: Magic RulingsQuote from Argus Panoptes »
It says "deal", not "divide". If your library has 3 or less cards when that ability resolves, you will inevitably end up with one or more empty libraries. Otherwise, they'll all start with at least one card.
You don't have to deal evenly. The libraries can have different sizes.
Mark Rosewater answered it at least twice on his tumblr:
"you can select the size of each library."
"you can put as many as you like in each library."
Dec 25, 2017Angel of Serenity, Not of This World. Please don't use _ _ _ on the card name.Posted in: Magic Rulings
Not of This World cannot target Angel of Serenity. Angel is not a spell that targets any permanents, it is a regular creature spell. You don't pick any targets when you play Angel of Serenity.
The Angel has a triggered ability that triggers when it enters the battlefield. If it has entered the battlefield, it is now a permanent, not a spell.
This ability can be countered by Not of This World. This will not affect the Angel itself, only prevent the ability's effect.
Dec 20, 2017Abilities of permanents work only from the battlefield, unless the ability says otherwise. Just being a commander doesn't change this rule.Posted in: Magic Rulings
Some legendary creatures from Commander products have abilities that say they work from the Command Zone. Example: Edgar Markov
Daxos is not one of them, so his abilities work only while he is on the battlefield.
Dec 12, 2017Posted in: Magic StorylineQuote from JasonKeays »From the Sorin Revelation story published in 2014
...Nahiri was gone and her silence disturbed him...
This confirm when they did the Tarkir bloc, they had not come up yet with the idea of Sorin exiling Nahiri in the Helvault back on Inistrad.
Some continuity problem there.
At the time Sorin went to Tarkir, the Helvault was already shattered, and he was aware of that.
So, from Sorin's point of view, Nahiri was gone from the Helvault, and apparently from Innistrad itself. Why was she silent? Why no attempt to resume their fight, or even say something? Did she just went away and that's it? That's what disturbed Sorin.
It was before he discovered her years-long plan to bring Emrakul to Innistrad. He was right on feeling disturbed.
There's no difference between the two timelines for Nahiri.
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