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The Limited Archetypes of Ixalan
 
Treasure Cruisin' with Monored Burn
 
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  • posted a message on 2017 Wishlist to fill glaring holes in cube
    Quote from rantipole »
    I really don't feel the need to have a walker in each color combo. I would like a Natural Order target in Simic but if Simic Sky Swallower and Sagu Mauler haven't stood the test of time in my cube, I don't know what else would.

    I'd like a Vindicate strapped to a 2/1 for 4-5 mana, but that's probably ridiculous.

    Cheers,
    rant


    I think Angel of Sanctions is the closest thing we'll get.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Vraska, Relic Seeker
    Haven't tested her, but comparing her to the power level of other 6-cmc mono-colored planeswalkers (Sun's Champion / Flamecaller) isn't doing Vraska any favors. Although multicolored cards are usually stronger than their mono colored equivalents, I generally think that Ally of Zendikar / Knight-Errant are stronger than Sorin, Lord of Innistrad. I don't mind this though because Sorin is still really strong and AoZ / KE are absurd on their own. I know comparing Vraska to 6-cmc Elspeth / Chandra is a lot different since they don't share any colors, but the overall power level difference is definitely there. They also have similar functions with their + abilities making tokens and their - abilities as removal.

    Vraska may have a +2 and a really high loyalty count, but Elspeth being able to +1 and put up 3 blockers or -3 for mass removal makes her the better defensive walker. While Vraska's ultimate is very real, Chandra is still a lot more aggressive. Again, not great comparisons since they don't share the same colors, juat thinking out loud. Going back to the Sorin comparison, I just feel that Sorin is a lot closer to Elspeth / Gideon than Vraska is to other 6-cmc planeswalkers.
    Posted in: Cube New Card Discussion
  • posted a message on 2017 Wishlist to fill glaring holes in cube
    Current wish list:

    - More modal spells: charms, commands in enemy colors, and multicolor confluences would be really cool

    - Enemy talismans

    - Solid utility land in red

    - A colorless matters planeswalker

    - Horizon Canopy variant that taps for colorless

    - Legendary dual lands

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Ixalan Inclusion and Testing Results
    Was able to get some games in yesterday. I never seed packs so was only able to see two new cards in action.

    Sorcerous Spyglass

    - I think this is the best Pithing Needle effect. If you're a fan of Needle, you'll love this. If you're not a fan of Needle, I highly recommend you give Spyglass a test. Being able to act as an Oblivion Ring + peek or a Mesmeric Fiend for 2 colorless mana is a great bargain. Shutting down my opponent's Elspeth from their hand while getting information felt so good.

    Chart a Course

    - Nothibg flashy, but the true power of this card is its flexibility. This can go into any blue deck and set up many plays. Chart a Course may look like a subtle card, but it is very good. Since it's not a flashy, bombastic card, I imagine it'll take a while for a lot of players to truly appreciate how good of a cube card Chart a Course is.

    Overall, XLN feels a lot like AER. Not a lot for small cubes, and everything is generally utility. Not every set can be Kaladesh, which introduced vehicles and a very flashy Chandra that's easily a top 5 red card. No big shakeup cards, but the new planeswalker rule has a big impact not on just gameplay, but on both deck and cube construction.
    Posted in: Cube New Card Discussion
  • posted a message on Set (P)review) My top 20 Ixalan cards for the cube!
    Quote from JinxedIdol »
    Chart a Course - I am in the mindset that drawing cards and counterspells are maxed out in blue, and we simply ignore any newcomers. But as we saw in recent years I am wrong. Is this testable over Ancentral Visions in 450?


    I think Chart a Course is the best pure blue card draw spell after Ancestral Recall / Dig Through Time / Fact or Fiction / Deep Analysis. I think it beats out things like Treasure Cruise / Thirst for Knowledge / Ancestral Visions due to its sheer versatility.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on Set (P)review) My top 20 Ixalan cards for the cube!
    Nice write up as usual. Had a feeling the #1 card would be Sorcerous Spyglass. I think it's the best overall Needle effect in any non-aggro shell. I just tested it for the first time today, hitting an Elspeth, Knight-Errant felt really good.

    Posted in: Articles, Podcasts, and Guides
  • posted a message on [XLN][CUBE] Ixalan Inclusion and Testing Results
    Full XLN change log + some other changes.

    WHITE
    Adanto Vanguard (Soulfire Grand Master) TESTING
    Thalia's Lancers (Baneslayer Angel)

    BLUE
    Chart a Course (Careful Study)
    Search for Azcanta // Azcanta, the Sunken Ruin (Censor) TESTING

    RED
    Goblin Bombardment (Burning-Fist Minotaur)
    Rampaging Ferocidon (Fire Imp) TESTING

    GREEN
    Carnage Tyrant (Regal Behemoth)

    OTHER
    Hostage Taker (The Scarab God)
    Sorcerous Spyglass (Heart of Kiran)
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Vance's Blasting Cannons // Spitfire Bastion
    If Outpost Siege is better in every theatre besides aggro than Cannons, I'd probably rather just cube Siege. As far as aggro decks goes, Hazoret already does a lot of what this card wants to do in an aggro shell.

    Anyways, it'd be really cool to see somebody transform this in a chain of Tike Spiral / Treachery / Frantic Search / transform and bolt something immediately.
    Posted in: Cube New Card Discussion
  • posted a message on Card Æsthetics Evaluation Thread
    Just saw this floating on Twitter. Not sure if it's real or not, but these are pretty hawt.

    Posted in: The Cube Forum
  • posted a message on [AKH][CUBE] Censor
    Quote from BlackWaltz3 »
    Censor is at the edge of my 450. I do think that much like Supreme Will the flexibility doesn't quite make up for the added cost. Unlike Supreme Will though a cantrip for U is a better backup plan than Impulse for 2U.


    I've been liking Supreme Will much more since Mana Leak retains its value much longer than Force Spike. It's also a bigger instant for Torrential Gearhulk to flashback for free.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Vance's Blasting Cannons // Spitfire Bastion
    Quote from wtwlf123 »
    This card is far better than this thread seems to think. Outpost Siege is a solid card, and this is most of the reason why it's good. Plus the ability to randomly transform into a game-ending land some times. It might miss the cut for my 540, but if it does it'll be by a close margin.


    I will admit that the expectations combined with the fact that this is a red 4-drop may have lead a lot of people to underrate this since Outpost Siege is a cubeable card. However, there are two tests this card fails to me.

    1.) Assuming I'm already playing Outpost Siege, would I replace it with this? Without testing, I'm leaning towards no since you can play lands off Outpost Siege and the second mode is pretty solid in token shells. Outpost Siege is a strictly better card pre-transformation, and I don't think this will transform all that often.

    2.) If I'm not playing Outpost Siege, would I want to play this? Also no.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Vance's Blasting Cannons // Spitfire Bastion
    Speaking of wording, do effects like these not let you play lands anymore since they differentiated "cast" and "play"? These effects would be a lot stronger if you could a land off them.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Vance's Blasting Cannons // Spitfire Bastion
    When I first got a glimpse of this card, my first thought was "3R = doomed to fail."

    While the obvious comparisons are to Outpost Siege / 4-cmc Chandras, this actually reminds me a lot of ORI flip Chandra, which I think is actually better than this card.

    The worst part about this card is that the land is the ultimate red utility land : / Uncounterable, reliable Cursed Scroll that bolts things? Sign me up.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Search for Azcanta // Azcanta, the Sunken Ruin
    Now that the red one has been spoiled, it's pretty safe to say this is the best one out of the bunch. While I think the green / red lands are more powerful, this one actually has a decent enchantment side. This card reminds me a lot of Thing in the Ice and Thassa. The upside this has over TITI is that you can cast this late game and transform it right away next turn. The problem with it is that the payoff isn't nearly as high and this can be too slow. You're essentially paying 3UU and time for Impulse that can't hit creatures / lands.

    Filtering your draws and fueling the graveyard is neat. I might test this as a flavor of the month, but being printed in the same set as Chart a Course isn't doing this card any favors. I think this card is cool enough to bench Censor to test this out though.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Vance's Blasting Cannons // Spitfire Bastion


    RIP legendary enchantment cycle for my cube. That land is HOT though.
    Posted in: Cube New Card Discussion
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