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  • posted a message on [MH3][CUBE] Flare of Cultivation
    I decided to throw this in my list during my OTJ update. A lot of hands depend on a turn 1 mana dork not getting killed, so this assuring you curve to on turn 2 is really helpful. This is also great with Goldvein Hydra as a sac outlet or just a way to make it even bigger. This can also play really well with things like Pre-war Formal Wear.
    Posted in: Cube New Card Discussion
  • posted a message on [MH2][Cube] Esper Sentinel
    Quote from iemsparticus »
    Hey, real quick side question - hopefully I'm not going to derail this... but I am wondering what you use to get your stats from? As in, you know that you have had 300 drafts since NEO, you have a 3-0 archive, and you know the exact count of how many times each card is represented. Do you draft online and thus use some analytics intrinsic to the site you draft on, or do you have some spreadsheet you keep updated? I ask because I love analytics Grin


    We draft using a program called XMage (essentially bootlegged MTGO). I collect the deck files of the 3-0 decks and run a script that aggregates all the card data from the file. The script is also able to aggregate a color / archetype based on the deck file’s name (which I personally label).


    Here’s the latest raw published data since NEO as an example - https://pastebin.com/raw/kzNqgbym

    To keep things on topic, Esper Sentinel is currently the third most represented 1-cmc creature in this data set, only behind Thraben Inspector / Mother of Runes.




    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][Cube] Esper Sentinel
    Quote from Fredo »


    How is artifact critical mass relevant for an aggro deck?


    Broadside Bombardiers / Gut would be the main reason for Thraben Inspector / Novice Inspector. Versatility in general since white generally has the highest critical mass of artifacts / artifact tokens for artifact decks. A lot of artifact shells can lean aggressive now, especially with things like Urza’s Saga / Nettlecyst / Legion Extuder / Galvanic Blast / etc. Shrapnel Blast is also much more consistent these days too.

    Quote from Fredo »
    Drawing cards is always nice, but I'm not going to slow down my aggro deck in order to do it (which rules Thraben Inspector right out for aggro). Heck, I think it's too slow for midrange decks, too - I could see Sentinel and the Inspectors for control though.


    In my cube I’ve found availability and card flow to be more important to aggro than just raw damage output for 1-cmc creatures, since they’re easily killed / walled anyways. Finding your actual bombs / living longer to contest monarch / initiative / providing fodder to Bombardiers / Gut makes Thraben Inspectors much more useful than a mundane 2/1, not to mention their actual sources of card advantage and can be blinked / recurred for value. I’ve found Savannah Lion variants to be pretty extraneous at this point. They’re by far the least important aggro creatures to me, which makes them very cuttable since that’s they’re only job.

    I was originally in the “Thraben Inspector is a filler card” camp for a long time, but it’s really a great glue card in any white deck. In the 300 drafts of my cube since the release of NEO (early 2021), Thraben Inspector is currently the third most represented white card in my 3-0 archive, making it quite ubiquitous.


    - Palace Jailer: 38

    - White Plume Adventurer: 31

    - Thraben Inspector: 30

    - Swords to Plowshares: 30

    - Seasoned Dungeoneer: 28

    - Path to Exile: 28

    - Parallax Wave: 27

    - Solitude: 27

    - Blade Splicer: 25


    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][Cube] Esper Sentinel
    Quote from Fredo »
    I see this card in many lists these days, and I still have a hard time understanding why. The reactions in this thread were quite tentative, so clearly the card tested better than most people expected. Any more testimonies?



    The combination of drawing cards and contributing to artifact critical mass makes things like Esper Sentinel / Thraben Inspector / Novice Inspector much better than pretty much any Savannah Lions variant in white, IMO. I've swapped out all my white Savannah Lions variants except for Kytheon in favor of Esper Sentinel / Mother of Runes / Giver of Runes / Thraben Inspector / Novice Inspector and haven't looked back. 2-4 cmc creatures are so cracked these days that aggro really doesn't need most of its Savannah Lion variants anymore.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BIG][CUBE] Harvester of Misery
    Bloodchief's Thirst > Cut Down > Fatal Push for me. Fatal Push is fine, but it was replaced in favor of Harvester of Misery. Fatal Push really needs non-singleton fetches to be better than Cut Down, IMO. Cut Down has gotten more important to me since it's much more reliable at killing key dangerous 3 drops like Hullbreacher / Bombardiers / Gut / most other Rabblemasters / most Kiki-Twin pieces / etc. Most of the really threatening 3-cmc creatures have 2 toughness, making Shock effects or things like Harvester of Misery still pretty effective. Fatal Push not being reliable answer against these power creeped 3-cmc creatures is a liability, IMO.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BIG][CUBE] Harvester of Misery
    Testing so far has been very positive, much better than Primaris Eliminator due to its modal cost, ability to bin itself, and bigger body. This card can be down right oppressive against aggro / go-wide decks, especially if you have ways to recur it. This weekend my reanimator opponent swept my board 3 times in one game, the only reason I was able to recover each time was because I had Bitterblossom + Staff of the Storyteller. hadThe ceiling is much higher than Shriekmaw and is more effective against its bad matchups with its much more relevant body. Shriekmaw's ability to bin itself, kill a wide variety of creatures, and contest monarch / initiative with its evasion is still pretty valuable enough to deal with occasionally siding it out.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Lively Dirge
    Quote from LucidVision »
    I wouldn't have played dirge in your first deck, I'd have played harvester of misery and maybe arcane denial over it.


    The first deck is definitely one of the extreme examples I've brought up earlier where it's justifiable to leave it out in the scenario where you literally have all the tutors (which I literally had minus Demonic Tutor). My approach to that deck was to main deck combo pieces I possibly can and add what's left over in the space I have. One of the reasons I didn't main deck Arcane Denial / Baleful Strix was because I wanted to minimize my blue count in my deck since I really didn't have a lot of mana fixing and wanted to maximize the amount of Swamps I could play. It's also why I played Concealed Curtains over those.

    Quote from LucidVision »
    In most of the decks that it would make it , I'd argue it's competing with the worst few cards of the deck.


    This I do agree with. It will probably be card 20-23 in most scenarios. It is a tier 3 Entomb variant after all, but I still like it more than most discard outlets in terms of actually advancing my primary game plan.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][OTC][BIG] Outlaws of Thunder Junction Inclusion and Testing Results
    My play group and I have had 7 drafts between my cube and a similar powered cube with since the new set release, and OTJ has been making quite the splash.

    Going over some of the winning decks first:


    - This deck featured Lively Dirge / Vaultborn Tyrant in the main deck and [Harvester of Misery] in the sideboard. This was my deck I played last night, and it's quite possibly the most heavily concentrated reaniamtor deck I've ever built because I had such an open draft lane.

    - The extreme nature of this deck was a good example showing that Lively Dirge can be main decked in such a highly concentrated Reanimator deck that also had Entomb / Unmarked Grave / literally every other UB tutor not named Demonic tutor.

    - Likewise for Vaultborn Tyrant, since I pretty much had every premium Flash hit sans Atraxa / Woodfall Primus. Vaultborn Tyrant is definitely one of the lesser Flash hits in comparison, but is also one of the more hard castable ones (just not in this deck, lol).

    - Harvester of Misery was a key sideboard card, taking out problematic creatures like Dauthi Voidwalker / Scavenging Ooze in match deciding games. Granted, that could've bee any black removal spell, but the hard cast mode would've been extremely relevant in those match ups also, I just never had the chance to hard cast / recur / flash it.




    - This was a very crime heavy deck for Duelist of the Mind, which really helped dig for and fuel Uro / From the Catacombs. This was a good example of Duelist doing a lot of work in a deck that lacked draw 7s. The only other ways I had to draw cards were off Uro / Occult Epiphany.

    - Duelist was also very key in contesting monarch / initiative, especially since this deck had 2 initiative enablers. Not only that, but Duelist having flying and vigilance is a prime target for the two +1/+1 counters from the Forge room.

    - I didn't notice it at the time, but this deck had a lot of token generators for Sandstorm Salvager with Occult Epiphany / Bitterblossom / Grist / Oko / Caldaia Guardian / Esika's Chariot / Sandstorm Salvager itself. I only saw it in play once in this particular deck where it pumped its own golem token + two tokens from Caldaia Guardian, but it was ultimately stalling for time as I waited for my opponent to over extend into my Damnation. I have seen Sandstorm Salvager a lot in other decks though where it's been doing A LOT of work pumping other tokens.




    - This deck featured Dust Animus, but I was told it either came in scenarios where the game was already won / lost. Was at least good enough to make the main deck at least.


    - Another deck where Duelist of the Mind shined. This was also a pretty heavy crime deck, but also had more card draw (especially repeatable things like Library of Alexandria / Kaito Shizuki).


    - This was a good shell for Goldvein Hydra since it had a lot of ramp and ways to give it more counters with Court of Garenbrig + Minsc & Boo. It was also good at softening up the opponent and having the death trigger set up Craterhoof Behemoth for lethal.

    Some other notes from cards I've seen outside of 3-0 decks.

    - I saw Slickshot Show-Off in one deck. I never saw it go crazy, but the games that I saw showcased how flying + haste can provide a lot of inevitability to closing out games.

    - I saw Smirking Spelljacker once when I was playing an Oath deck. I was in a scenario where I could either cast Oko or hard cast Trumpeting Carnosaur. I decided to bait with Oko first and was met with Smirking Spelljacker. Luckily I was able to kill it with Trumpeting Carnosaur's "channel" ability. This could've been a really bad scenario if I didn't correctly bait out my opponent.

    - Legion Extuder has been doing a lot of work in artifact heavy shells. It can be really annoying to just keep on recycling your 3/3 in response to removal or after a chump block. And just having more critical mass for Tolarian Academy is really nice.

    - I've seen Aven Interrupter a few times, and I think it always died the next turn so they were able to cast their spell for free.

    There were two other drafts with OTJ, but two of the 3-0s didn't contain any OTJ cards (tends to happen in a lot of cheaty face decks).

    Self fulfilling prophecy right here. True story, the first OTJ draft I won with Oath of Druids + zero OTJ cards, lol.


    Overall thoughts

    - Duelist of the Mind has been the most impressive out of the gate. I feel like a lot of people were underestimating it, but I'm extremely confident that I was correct in putting it as a top 2 card from this set alongside Slickshot Show-Off.

    - I'm pretty confident in my theory of Lively Dirge being able to make the main deck of any reanimator shell. Not just from the decks I've already seen it in, but also going back through my 3-0 archive and seeing how it could've been slotted in to any of those reanimator decks over other cards.

    - I'm feeling less good about Phantom Interference / Three Steps Ahead. Phantom Interference is fine, but it's definitely currently at the bottom of my counterspell totem pole. I'd imagine Three Steps Ahead would be even lower than that.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Lively Dirge
    Quote from LucidVision »
    I don't believe a 3 mana sorcery speed entomb is a good card in reanimator, such that this card auto makes any reanimator deck.


    So far I've found my theory to be correct in that this will pretty much make any reanimator deck in my cube. My playgroup has had 7 drafts with OTJ this week and I've only seen this in straight ahead reanimator decks so far. Can't say I've seen it in an initiative / midrange shell yet.

    Here's a list that I won yesterday's draft with. I don't think I've ever had a more open lane drafting reanimator, so literally every card in my deck besides Concealing Curtains / Mind Twist was either a reanimator piece or something that draws cards / tutors. If Lively Dirge can make the main deck of a reanimator shell THIS concentrated, it can pretty much make any deck.

    Draft picks - https://magic.flooey.org/draft/show?id=F4ff9POWcBjbzk_iSpZomW4Wqjk&deck=ahRzfmV1cGhvcmljLWRpb2RlLTYxNnIRCxIEZGVjaxiAgID1h_eSCQw


    I also did an exercise going back through other reanimator decks in my 3-0 archive to see if Lively Dirge would've made the main deck in all of them, and the answer is also yes for me there. Here are the decks below if anybody wants to play along with this exercise.

    - Could've easily slotted this in over some removal spell like Abrade / Fatal Push / Arc Trail.

    - Cut Wrenn and Six since green was just a splash anyways. Not really sure why it's in this deck in the first place.

    - Swap out Light up the Night

    - Swap out Abrade

    - Swap out either Demand Answers / Cursed Mirror

    - Swap out Opposition Agent

    - This is probably the craziest deck I've ever seen in my powered cube since it jammed every A + B combo that it could (Time Vault / Thassa's Oracle / Hullbreacher / Entomb + Reanimate for Grislebrand). It literally only had 3 reanimator pieces, but you could argue that Lively Dirge could've made it over Hymn to Tourach / Urza's Bauble. In a pinch it could find other combo pieces like Hullbreacher / Thassa's Oracle so that you can Reanimate them and proceed to combo off with their other halves.

    This is the shakiest example though since the reanimator plan was just like a quarter of its game plan, lol. But the fact that you can even debate it in this shell or the highly concentrated deck in the first example is a good testament that Lively Dirge can be comfortably main decked in any reanimator shell.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Ral, Monsoon Mage (unconfirmed leak)
    Quote from Mangolassi »
    However, I think the blue permanent requirement kills the card for me. Blue is the colour with the least permanents to begin with, and Ral really wants to be in a deck loaded with spells. A Forked Bolt is not a strong enough effect, especially later on in the game.


    In a storm deck, the Forked Bolt is mainly there to buy you time and pick off pesky hate bears like Thalia, Guardian of Thraben / Dauthi Voidwalker.
    Posted in: Cube New Card Discussion
  • posted a message on [OTJ][CUBE] Pillage the Bog
    Quote from LucidVision »
    https://youtu.be/Tt3tVfptbW0?t=2472

    Above is a link to a game where pillage the bog looked impressive.
    It is one of the coolest doomsday win sequencing I've ever seen.


    Pitiless Carnage / Highway Robbery are also a very good plot card for Storm / Doomsday decks in a similar way that Pillage the Bog is.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BIG][CUBE] Sandstorm Salvager
    This is probably the card I've seen most so far in the handful of drafts I've played with OTJ. On average it feels like it has a higher impact than Blade Splicer. While white has blink effects and pairs better with artifacts than green, there's a lot more token generators than there are blink effects / artifacts matters stuff combined. The 1/1 half of this is much more likely to have an impact on the game if the golem is dealt with than Blade Splicer is.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Duelist of the Mind
    Won a draft last night featuring Duelist of the Mind in a Sultai Uro Initiaitve Midrange deck (blue was really just the "splash" for Uro / Oko / Occult Epiphany / Duelist). This deck was short on ways to draw cards (only had Uro / Occult Epiphany). However, this did showcase how good Duelist can stil be outside of a heavy cantrip / draw 7 shell since this did have a lot of crime enablers. I had 8 cards that can commit crimes, with 3 of them being repeatable (Oko / Grist / From the Catacombs).

    - Being able to play offense and defense IN THE AIR with 3 toughness is highly valuable. In addition to contesting monarch / initiative very well, it's also a very prime target to put your +1/+1 counters on with initiative.

    - Duelist + Grist was very key in digging for and fueling both Uro and From the Catacombs. This was especially key in game 3 of the finals where Duelist + Grist let me keep up with my opponent's turn 2 Palantir of Orthanc.



    Draft picks - https://magic.flooey.org/draft/show?id=nTwi-qSIEGgcc-XVGE69M32F0RM&deck=ahRzfmV1cGhvcmljLWRpb2RlLTYxNnIRCxIEZGVjaxiAgIDN4LicCQw
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Grist, Voracious Larva (unconfirmed leak)
    Quote from BM_design »
    Interesting.
    It requires some build or setup to activate... it cost a colored mana to activate... and after that I feel the PW side is just kinda of OK but not stellar.

    Not sure I will test it.


    Yeah I think I might've been looking at the planeswalker half with rose tinted glasses at first just because of how good the original Grist is. The Disenchant mode is a HUGE downgrade from the Hero's Downfall mode. That was key in winning the planeswalker war, and this just lacks that. This also just seems to ask for the most hoops to jump through while probably giving the worst floor as a creature and one of the lower ceilings as a planeswalker. I think this requires the most context to really want it in terms of how much you support Gravecrawlers / Unearth effects / Lurrus / Persist / etc.
    Posted in: Cube New Card Discussion
  • posted a message on [MH3][CUBE] Tamiyo, Inquisitive Student (unconfirmed leak)
    Quote from LucidVision »
    I predict this is better than ragavan EEK!


    It depends on how you look at it. Ragavan is much scarier on turn 1 since it can just snowball out of control really fast if left unchecked. It also doesn't rely on you having anything else to do so where Tamiyo needs specific cards to transform early. This probably compares more to Hexdrinker where it maintains its value throughout the game.

    Regardless, I think it's at least safe to say that Tamiyo is in the same conversation / tier as ultra premium 1-cmc creatures alongside Ragavan / Hexdrinker.
    Posted in: Cube New Card Discussion
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