All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Lineage 2 Revolution DB
 
The Mysteries of Ixalan
 
Treasure Cruisin' with Miracle Grow
  • posted a message on [UST][CUBE] Ol' Buzzbark
    Just sayin....

    Posted in: Cube New Card Discussion
  • posted a message on [RIX][CUBE] Storm the Vault // Vault of Catlacan
    Quote from ELPsteel »
    Call me crazy, but I'm really interested in this card for U/R wildfire, U/R upheaval, and U/R general artifact themed decks. It can generally flip pretty quickly in those decks, and this can lead to some pretty disgusting post-wildfire setups.


    While this can give you a disgusting amount of mana, it’s going to be a 4-mana do nothing a good chunk of the time since those decks don’t attack frequently.
    Posted in: Cube New Card Discussion
  • posted a message on [RIX][CUBE] Storm the Vault // Vault of Catlacan


    Multicolored transform cycle seems cool, but I kinda needed the Izzet one to not be this....

    Regardless, it is an interesting card. You can make a good amount of mana in the right deck between the treasures and the Tolarian Academy effect. The main problem with this card is that decks with Academy tend to not care about attacking that much : /
    Posted in: Cube New Card Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    Oath of Druids, Gideon, and Liliana are the only real standouts in this pack. I would spam Oath of Druids since that’s one of my favorite build arounds.

    ____________________________________

    Pack of the day, what’s your P1P1?

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Super-Duper Death Ray
    Not bad but not great either. I do like the idea of red creature removal having trample and this being instant speed is nice. I don’t think it unseats Arc Lightning / Flames of the Firebrand / Char and I don’t think this competes well with Collective Defiance either.
    Posted in: Cube New Card Discussion
  • posted a message on [UST] Extremely Slow Zombie
    I think this is better than it looks (mainly because it’s a zombie). Last Strike essentially mean it can’t tussle with an X/1 where X is = to its own toughness. Fair trade for beefier stats and a relevant creature type.

    If this were a regular card, I’m not sure it’d crack my cube though just because the competition is fairly high.
    Posted in: Cube New Card Discussion
  • posted a message on Random Cube Card of the Day Thread
    I like Guardian Idol, mana rocks that have multiple functions are always good in my book. Not the best mana rock though since it doesn’t fix mana, but it’s very serviceable.

    Quote from wtwlf123 »
    If you prefer the colorless rocks to a guild cycle, this is a good one to include. But I don't think it's necessary if you're running Signets/Talisman.


    I generally agree with this statement for powered cubes, but unpowered cubes can still use more love when it comes to Tinker fodder and colorless support at larger cube sizes.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    There's a lot of paths to take in this pack. Blue not being very present in this pack makes Dig Through Time very appealing. Bitterblossom / Thalia / Tangle Wire are great aggressive options, Batterskull leaves you pretty open, and Daretti is always a good P1P1 if you want to dive into artifacts (although I think I'd take the Memory Jar and attempt to wheel the Daretti). I'd probably take Bitterblossom or Tangle Wire if I wanted to do my usual, or I would take the Memory Jar if I just wanted to go crazy.

    ___________________________

    Pack of the day, what's your P1P1?

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    Curse of Predation is strong when you’re on the offensive, but isn’t doing you much favors when you’re not in the position to attack. Nissa, Voice of Zendikar ended up being better than I thought and works both ends while making / pumping tokens. I can’t justify both Curse and Nissa at 540.

    I don’t do much retail draft anymore, not much time and I’d rather cube anyways. I still try and make it to pre-releases when I can though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [UST][CUBE] Selfie Preservation


    Decent Rampant Growth imitation, it’s definitely possible to rig your basics to make sure they all have trees.

    Is your selfie game on point enough to run this card?
    Posted in: Cube New Card Discussion
  • posted a message on [UST][CUBE] Spike, Tournament Grinder


    The cycle is now complete! Of course Spike would be filled with Phyrexian mana, haha.

    Cube is full of banned / restricted cards though.
    Posted in: Cube New Card Discussion
  • posted a message on [UST][CUBE] Crow Storm


    Definitely the second best card of all time after Storm Crow itself.
    Posted in: Cube New Card Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    While Dig Through Time is a very high pick, I’ll always take Fact or Fiction over it in a P1P1 scenario, so it’s between Gideon and FoF for me depending on my mood. Would probably go FoF to since it keeps me more open.

    ________________________

    Pack of the day, what’s your P1P1?

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Contraptions in Cube
    Quote from TheGroglord »
    Quote from steve_man »
    The problem with Contraptions will be the number of cubeable assemblers / Contraptions you can scrounge up. UNS has 2 Contraptions seeded per pack, you’d probably have to include it in a utility land draft type thing if anything.

    I think Contraptions will be fairly cheap/easy to pick up so I'm not worried about getting the cards (not sure if that what you meant). I wonder if people will try and spec long term on contraptions being black boarder one day?

    As for a Utility Land style draft, if I have 2 cards that make the contraptions in my cube (a hopeful estimate) I think I can get by with a deck of 10 cards. It also seems like an extra step I don't need to add on top of an already out-there mechanic.

    The best/simplest solutions I can think of are having all players share a contraption deck or just naming the one they want. What contraptions you run will probably depend on what colours get access to contraptions.


    I'm not worried about card availability as in obtaining the actual cards, but the actual number of contraptions / assemblers that are viable for cube. Since contraptions / assemblers are parasitic to each other, there needs to be a critical mass of both for contraptions to happen.

    One thing I'd advise to people who aren't into the utility draft idea is to break singleton for contraptions / assemblers.
    Posted in: Cube New Card Discussion
  • posted a message on Contraptions in Cube
    The problem with Contraptions will be the number of cubeable assemblers / Contraptions you can scrounge up. UNS has 2 Contraptions seeded per pack, you’d probably have to include it in a utility land draft type thing if anything.
    Posted in: Cube New Card Discussion
  • To post a comment, please or register a new account.