No one's thinking Kozilek would be absolutely insane in Reanimator?
Reanimate this, proceed to negate any kind of blue cantrip your opponent's doing to set up a possible comeback, as well as negating swords to plowshares/w.e.
I don't like Gleam of Authority like how I don't like most Auras: It leaves you too open to a 2-for-1. You can get a little immediate value from it if they're tapped out because you can Bolster 1 immediately, but 1WW for a Bolster 1 is still pretty crappy.
Maybe it was because it was Sealed, but the 4 games i played with Gleam, it basically made any guy on your field a must answer, simply because each turn you were creating two big threats. It helps that many of the removal spells in the set are toughness based, and simply putting it on a creature, and bolstering another, means a 2/2 becomes a 4/4, and past that there aren't many spells that simple remove it.
I mostly agree with random, except I'd take Gleam of Authority. That card wins the game on its own after like, 2 turns.
A big problem with Pacifism in this set is Exploit, as if you run into that deck, Pacifism/Reduce in Stature just gets you blown out when they exploit said creature you enchanted.
I wouldn't take Profound Journey or Haven, over Pacifism though. Profound I wouldn't, simply due to the huge mana cost and not guaranteed "win you the game on its own" (you need another good, bomb to go with it), and Haven could just end up being a simple tap for colorless mana 99% of the time.
Aggressively picked jeskai life-gain lands, ends up being stuck on 2 blue mana while having 4 blue-white lands in the deck, 2 blue-red lands as well. Literally drew my only two islands in the deck.
Eh.
What was your master plan to win with just 2 lands (of any color combination)...?
It was a really good Jeskai deck but with all the fixing I needed for blue in general ( i was "splashing" blue, basically).
So getting mana screwed on two lands, of the exact same color, and not even any of the 6 color fixing lands i got was disgusting.
Aggressively picked jeskai life-gain lands, ends up being stuck on 2 blue mana while having 4 blue-white lands in the deck, 2 blue-red lands as well. Literally drew my only two islands in the deck.
Don't play glacial chasm in burn, since all it does is set you back and will pretty much lose the game for you (provides no red mana, nukes your own mountain in a generally low- land deck, etc).
Burn is still easily the cheaper way, though, and a mono red burn is pretty good, plus you won't need duals.
I went for a super friends style narset deck, where I basically used extra turns/attack steps to hit more planeswalkers. It has no creatures outside of narset. You don't need creatures to abuse extra attacks, you just need narset herself.
If you really want a beatdown deck, you could just go voltron and run expensive but powerful enchantments/equips.
Reanimate this, proceed to negate any kind of blue cantrip your opponent's doing to set up a possible comeback, as well as negating swords to plowshares/w.e.
Maybe it was because it was Sealed, but the 4 games i played with Gleam, it basically made any guy on your field a must answer, simply because each turn you were creating two big threats. It helps that many of the removal spells in the set are toughness based, and simply putting it on a creature, and bolstering another, means a 2/2 becomes a 4/4, and past that there aren't many spells that simple remove it.
A big problem with Pacifism in this set is Exploit, as if you run into that deck, Pacifism/Reduce in Stature just gets you blown out when they exploit said creature you enchanted.
I wouldn't take Profound Journey or Haven, over Pacifism though. Profound I wouldn't, simply due to the huge mana cost and not guaranteed "win you the game on its own" (you need another good, bomb to go with it), and Haven could just end up being a simple tap for colorless mana 99% of the time.
Then I read the effect and my heart sunk further.
It was one of those "has a few two drops, not in the right color, has a few morphs, and has two lands" hands that it'd hurt you to mull.
It was a really good Jeskai deck but with all the fixing I needed for blue in general ( i was "splashing" blue, basically).
So getting mana screwed on two lands, of the exact same color, and not even any of the 6 color fixing lands i got was disgusting.
Eh.
Burn is still easily the cheaper way, though, and a mono red burn is pretty good, plus you won't need duals.
It just means you play it at the right time. I'll take the hosing on my aether vial to shut off elves any day in d & t.
If you really want a beatdown deck, you could just go voltron and run expensive but powerful enchantments/equips.
No, I don't think the art looks bad. I think some of them look positively beautiful.