I had vague memories of having the consent on the back side at a tournament I had gone to but I couldn't remember if it was an SCG tourney, a GP, or TCGplayer.
I figured that was the case, but was just wondered if anyone knew, worst case scenario I can transfer info to another paper but was just looking to save some time. Thanks.
I'm sorry I wasn't clear, the 2nd sheet is a Consent form for various things. I've been to a couple of SCG tournaments, this is the first time I'd be printing it off before going to the tourney and I cant remember if the form needed to be seperate or attached.
Extremely dumb question, but I was planning on going to the SCG Open this weekend in Columbus and had planned on printing off my decklists from the SCG website. When I click on the link for printing off the decklist it has 2 sheets of paper, I was curious if it needed to be Front/Back printed or 2 seperate sheets.
Generally I find that Decimate early gets stuck in your hand for lack of an enchantment (or occasionally artifact/creature) target.
As far as erasing board presence goes, it's no more good at that then Nevinyrral's Disk/Oblivion Stone, which completely annihilate all nonland permanents. I guess it hits one land too? Whoop de doo.
I rarely see decimate being able to be played during the first few turns. I mean really who plays an enchantment, a creature, and an artifact all in the early game and at one player? It's not nearly as devastating late game and rarely hits only one player. Late game most of those targets could die to a board wipe, let alone decimate.
Fairly common really with cheaper commanders, turn 1 sol ring into turn 2 commander is already 3 available targets on turn 2. Now anyone needs to toss out any random enchantment to be viable for the early blowout.
I'm not entirely sold on Prophet of Kruphix being banned considering Consecrated Sphinx hasn't had a ban yet and is far more banworthy (still don't think it should be banned either though). I do however think that Cyclonic Rift and Decimate are worth a conversation.
Cyclonic Rift has been discussed plenty.
What's this about Decimate? I'm going to need some explanation for that one. This card is, IMO, the epitome of balanced because it frequently can't be cast.
Was basically meaning Cyclo rift was worth the conversation moreso than Prophet.
Decimate is never a fun card to play against is mostly my arguement against it, played on turn 4 it can knock a player out completely by killing their commander, mana rock, a relevant land, let alone add an enchantment to the mix. The comparison to Hex, although similar, isnt quite the same imo because hex is situational to later in the game whereas Decimate is for any point, and brutal for the early game. The value per mana spent for decimate seems extremely high for how little it costs and how big of an impact it can make. Granted this is a playgroup-to-playgroup basis here, but Decimate is very repeatable as shown by a Riku deck played by a friend of mine. There will always be cards we dont like to see and thats probably what's happening here with me, it seems like I may be out of line on the suggestion seeing the disagreement which is fine, Ive just seen a lot of games where decimate has been a deciding factor in knocking players out too many times and way too early in the game.
I'm not entirely sold on Prophet of Kruphix being banned considering Consecrated Sphinx hasn't had a ban yet and is far more banworthy (still don't think it should be banned either though). I do however think that Cyclonic Rift and Decimate are worth a conversation.
My issue with her (bant control or otherwise) is that I'd rather drop Jace at 4 as control.. Perhaps after rotation I will dig her but at the moment I'd prefer the blue 4 drop planeswalker we already have..
I'm not so sure. I would argue that I prefer Totem Armor as far as mechanics are concerned. Granted Totem Armor saw little to no competitive play when they were standard, in aura edh decks I'd prefer to hit a Bear Umbra than just about any bestow creature...
... wow. I cannot believe I have never thought of this, but it is a real elegant solution to designing a card which can be used as a 4-colour commander. It fixes all of the design problems, and while it might still be more of a challenge to design, than your average 2-3 colour creature, it is perfectly feasible to do well nonetheless.
Seriously, I tip my Hat of Power to you, and will now wait for Wizards to release a product with these creatures in the next year or two. I mean, they have to, right? It's such a great idea to fix a hole that a vocal subset of players want filled, while at the same time potentially just being really interesting cards on their own.
I would like to again stress how much this has impressed me. You have actually turned me completely 180 around from being rather vehemently "no 4-colour commanders, they cannot be done!" to "wow, this is a cool idea that I really want to see!" You did this ON THE INTERNET. And not just on the internet, but on a forum filled with vitriol and people who assume they know better than everyone else.
I repeat, YOU CHANGED SOMEONE'S OPINION ON AN UNFRIENDLY INTERNET FORUM. YOU MAY VERY WELL HAVE WON THE INTERNET.
Well thats good, I was assuming I'd get some flack for ignoring the guidelines of "It had to be 4 colors, and awesome, and worth playing" where, yes possible and should probably happen at some point in time, it is very difficult to make and runs into the risk of over/under powered very easily. I appreciate this greatly.
Level of efficiency really. and Sinfire is more than likely correct on the unstableness aswell. Forget I said anything, I'm in the wrong on this one.
Fairly common really with cheaper commanders, turn 1 sol ring into turn 2 commander is already 3 available targets on turn 2. Now anyone needs to toss out any random enchantment to be viable for the early blowout.
Was basically meaning Cyclo rift was worth the conversation moreso than Prophet.
Decimate is never a fun card to play against is mostly my arguement against it, played on turn 4 it can knock a player out completely by killing their commander, mana rock, a relevant land, let alone add an enchantment to the mix. The comparison to Hex, although similar, isnt quite the same imo because hex is situational to later in the game whereas Decimate is for any point, and brutal for the early game. The value per mana spent for decimate seems extremely high for how little it costs and how big of an impact it can make. Granted this is a playgroup-to-playgroup basis here, but Decimate is very repeatable as shown by a Riku deck played by a friend of mine. There will always be cards we dont like to see and thats probably what's happening here with me, it seems like I may be out of line on the suggestion seeing the disagreement which is fine, Ive just seen a lot of games where decimate has been a deciding factor in knocking players out too many times and way too early in the game.
Its been posted just not as a picture to the forum.
I realize W/G is the most likely choice, but are they really going to have a green planeswalker in every expansion of Theros??
No Maybe. Make this happen.
I'm not so sure. I would argue that I prefer Totem Armor as far as mechanics are concerned. Granted Totem Armor saw little to no competitive play when they were standard, in aura edh decks I'd prefer to hit a Bear Umbra than just about any bestow creature...
Well thats good, I was assuming I'd get some flack for ignoring the guidelines of "It had to be 4 colors, and awesome, and worth playing" where, yes possible and should probably happen at some point in time, it is very difficult to make and runs into the risk of over/under powered very easily. I appreciate this greatly.