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Jan 3, 2018aguyyouknow posted a message on "Golden Guardian" // "Gold-Forge Garrison" .:. BigMagic SpoilerI could actually see potentially playing this in tokens in standard as a 1 or 2 of. You always have a bunch of extra tokens lying around, and a VERY easy sacrifice outlet in Hidden Stockpile, so flipping the thing shouldn't be too difficult to do. And once you've flipped it, it generates ENORMOUS tokens that can pretty easily take over the game (adanto first fort is already pretty strong, so imagine having 2 different lands that can generate tokens, with one of those generating 4/4s)Posted in: The Rumor Mill
Nov 20, 2017Posted in: The Rumor MillQuote from schindar »
I think all the RB Legends in this set are really cool options for "Fun" Commanders. I just hope Mary O'Kill gets a few more Killbots so I'm not stuck using all changlings.Quote from Empathogen »
That still doesn't make it okay.
The only reason I'm not more annoyed is the fact that BR *really* needs more options for "Fun" Commanders.
Speaking of that... I was thinking. What happens if you swap Mary on the field for, say, Nameless Inversion? Her ability doesn't specify that it needs to be a Killbot creature, so... how would that even work?
Nov 15, 2017I mean, I'm assuming that there's more than literally just Mary and this one killbot that's been previewed. In theory, say you have this 2/1 killbot in your hand and they're attacking/blocking with a Mary (with your own on the field, and no mana up on their end or no killbot in hand) or a bigger killbot. Theoretically, you could switch your 2/1 in hand with their bigger creature, creating an unfavorable situation for the opponent, while also effectively stealing the opponent's creature to cast at a later pointPosted in: The Rumor Mill
Nov 15, 2017Hold on... Since the article doesn't mention it... could you use Mary's activated ability to effectively steal an opponent's Mary O'Kill (assuming they don't have the mana up to activate it in response to flip it back to hand) or killbot, because it doesn't specify which side of the battlefield the target needs to be on?Posted in: The Rumor Mill
Sep 7, 2017Posted in: The Rumor Mill
A fast is a period of time where one starves oneself. It used to be believed by a lot of different groups (including a lot of the native population of the Americas) that a fast could bring you prophetic visions and other such otherworldly information. So no, a blood fast (as in, Arguel, as a vampire, is fasting which means he's not drinking blood) that leads to him having visions that lead him to a lost temple of a forbidden god is RIGHT up the alley of "mesoamerican tropes".Quote from YuriTheGodslayer »I hope it isn't the real card. The name must be " Arguel's Blood Feast " . " Arguel's Blood Fast " means nothing unless it's a too subtle joke.
Aug 29, 2017I believe that the design team at Wizards (or at least Rosewater) has stated a number of times that they're never doing the "Tribal" super type again, because it had a lot of really weird rulings that they determined players found unintuitive. -shrug- it's too bad, hopefully they figure out something that works similar to it without the messy nature of the rules baggage at some point in the future.Posted in: The Rumor Mill
Apr 22, 2017Posted in: Deck Creation (Modern)
Seems like the combo of Sandworm Convergence and Dovescape is notably better than Dovescape and Form of the Dragon. Plus, it lets you cut down on a color if you were going green anyway. I haven't ever had a chance to build any modern decks (broke T.T), but I'd love to build this one, and I really wanna try Convergence in it if I do
Apr 11, 2017Posted in: ModernQuote from Lantern »I think Harsh Mentor is the finalizing pushed 2 cmc cycle, Tarmogoyf, Dark Confidant, Stoneforge Mystic, Snapcaster Mage. All of these are "if you are in this color you want to seriously conciser adding these, and they do nothing but help you.
If you are in red, you probably like passive one sided damage... So lets see how many things it hits. I'm just going to go through all the decks and name cards main deck:
Jund Death Shadow
- Ghor-Clan Rampager
- Street Wraith
- Mishra's Bauble
- Wooded Foothills
- Verdant Catacombs
- Bloodstained Mire
While I agree it's a really good card, do note that it only hits for activations on the battlefield, so it's not going to hit street wraith cycling or dredge activations from the yard.
EDIT: Or Ghor-Clan Rampager Bloodrush, for that matter
- Ghor-Clan Rampager
Apr 11, 2017Posted in: The Rumor MillQuote from Townee »Could the plague Belcher make modern zombie viable ? Putting counters on Gravecrawler or Geralf's Messenger sounds quite good to me !!
I think the new 1 drop zombie also helps out quite a bit, since it means you can run 8 2/1s that can be recurred from the graveyard. Sure, it's 3 mana to recur the new one, and it won't recur as consistently as gravecrawler, but by the time you're in top deck mode, 3 mana isn't going to be that big of a deal and the fact that it can block (the turn after it comes back, admittedly :P) is nice too.
Apr 10, 2017Posted in: The Rumor MillQuote from Hawk7915 »This actually seems really good, especially with Baral, Chief of Compliance - 1U to counter a spell and loot, then 1R to Time Walk them? Yup, seems good. We have a glut of spells at 3CMC for Baral Control (Disallow, Void Shatter, Unlicensed Disintegration assuming a Grixis splash) but this offers a playable counter that generates a ton of tempo on flashback.
Probably not modern playable still, but hard to tell. Mana Leak is better and widely played there, while Mistbind Clique isn't getting a ton of love...but if Mana Leak cost one more and had "flashback: Mistbind", who knows? Worth scoping out in Jeskai or Grixis control lists me thinks.
I think the better comparison would be a red mini-Exhaustion, since neither Rubble nor Exhaustion actually tap the lands down (and both are sorcery speed). Still, a fine card. I'd be quite surprised if this saw play in Modern, but I'd be happy to play this in standard if the right deck pops up for it. Maybe alongside Fevered Visions, since that deck is all about tempo? It seems like there could be a pretty decent list that could be built for UR Fevered Prowess deck (including stuff like soul-scar mage, baral, thermo-alchemist, storm chaser mage, etc) A normal control deck wouldn't find the tempo play of "keep some lands tapped" to be particularly exciting.
Apr 6, 2017I really like this new trend that Wizards has been doing with tribal lords, where they create the lord in such a way that it generates value even if it's removed immediately (This creating 2 1/1s with lifelink, the Aetherborn one drawing a card if it's killed, and the Wolf/werewolf one that creates a wolf token if it's targeted with a kill spell). I hope they keep doing it, since it gives lords a more interesting niche than just "very low costed beater that only makes other beaters better"Posted in: The Rumor Mill
EDIT: Of course, they've done it in the past on occasion, but it seems like they're trying to aim lords more at this kind of design space consistently now, which I like.
Apr 5, 2017I haven't seen anyone else mention this yet, but I REALLY like that this is "once per turn" rather than "the first spell you cast each turn", since it gives you so much more control over exactly how you're playing things out. Super cool card that I really want to play around with in a bunch of formatsPosted in: The Rumor Mill
Apr 4, 2017Have you considered Nissa Vital Force in place of Nissa Worldwaker? It seems like an enormous source of card advantage if you can get the emblem down, with all of the landfall that happens. Or is the mana generation from being able to untap forests with Worldwaker just too important to pass up?Posted in: Deck Creation (Frontier)
Apr 4, 2017Posted in: The Rumor MillQuote from idSurge »Yes, we dont need to just have powerful answers, lets ban the offending decks outright. Thats sure to make Standard great....
Sorry, but 7 cards required is painful. There better be something ridiculously pushed to warrant that restriction on this card.
UU - Counter Target Non-Creature Spell - Draw a Card - Cycle (U) - If this card was Cycled Draw a Card.
Something like that...
...You do realize that what you proposed is a 1 mana, instant speed Divination that will sometimes be used as a better Negate if absolutely necessary?
On the topic of Kefnet himself, I think that he's fine as a potential U finisher. There are serious problems with the viability of blue based control in the current standard format, but considering him in a vacuum, you can drop him mid to late game and still keep up a counter spell, which is a pretty good spot to be in for control. As for the viability of getting to 7 cards in hand, I'm actually a bit surprised that they didn't make him require 6 cards in hand to reflect Hazoret's condition of requiring 1 or fewer cards in hand. However, I also think that with the way that the current set is shaping up, it should be easier to stick 7 cards in hand than people expect, especially since you can use his ability to increase the number of cards in your hand by 2, if necessary. It does seem odd that a God would have an ability that's comparable to a lowly Azure Mage, though...
So... Better than I think people are giving it credit for, but certainly not a crazy good card, and probably not viable in the current meta at all.
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