All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
A Reckoning on Kamigawa
 
The Magic Market Index for Oct 20, 2017
 
The Magic Market Index for Oct 13, 2017
  • posted a message on Arguel's Blood Fast/Temple of Aclazotz
    I hope it isn't the real card. The name must be " Arguel's Blood Feast " . " Arguel's Blood Fast " means nothing unless it's a too subtle joke.

    A fast is a period of time where one starves oneself. It used to be believed by a lot of different groups (including a lot of the native population of the Americas) that a fast could bring you prophetic visions and other such otherworldly information. So no, a blood fast (as in, Arguel, as a vampire, is fasting which means he's not drinking blood) that leads to him having visions that lead him to a lost temple of a forbidden god is RIGHT up the alley of "mesoamerican tropes".
    Posted in: The Rumor Mill
  • posted a message on Deeproot Waters
    I believe that the design team at Wizards (or at least Rosewater) has stated a number of times that they're never doing the "Tribal" super type again, because it had a lot of really weird rulings that they determined players found unintuitive. -shrug- it's too bad, hopefully they figure out something that works similar to it without the messy nature of the rules baggage at some point in the future.
    Posted in: The Rumor Mill
  • posted a message on [Primer] Enduring Ideal
    Quote from TheJord01 »
    Do Sandwurm Convergence or Cruel Reality have a place? Both create inevitability


    Seems like the combo of Sandworm Convergence and Dovescape is notably better than Dovescape and Form of the Dragon. Plus, it lets you cut down on a color if you were going green anyway. I haven't ever had a chance to build any modern decks (broke T.T), but I'd love to build this one, and I really wanna try Convergence in it if I do
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Amonket discussion
    Quote from Lantern »
    I think Harsh Mentor is the finalizing pushed 2 cmc cycle, Tarmogoyf, Dark Confidant, Stoneforge Mystic, Snapcaster Mage. All of these are "if you are in this color you want to seriously conciser adding these, and they do nothing but help you.

    If you are in red, you probably like passive one sided damage... So lets see how many things it hits. I'm just going to go through all the decks and name cards main deck:

    Jund Death Shadow

    Total- 6

    Dredge

    Total- 5



    While I agree it's a really good card, do note that it only hits for activations on the battlefield, so it's not going to hit street wraith cycling or dredge activations from the yard.

    EDIT: Or Ghor-Clan Rampager Bloodrush, for that matter :p
    Posted in: Modern
  • posted a message on 4/11 Mothership Spoilers - UG Nissa and Zombies
    Quote from Townee »
    Could the plague Belcher make modern zombie viable ? Putting counters on Gravecrawler or Geralf's Messenger sounds quite good to me !!


    I think the new 1 drop zombie also helps out quite a bit, since it means you can run 8 2/1s that can be recurred from the graveyard. Sure, it's 3 mana to recur the new one, and it won't recur as consistently as gravecrawler, but by the time you're in top deck mode, 3 mana isn't going to be that big of a deal and the fact that it can block (the turn after it comes back, admittedly :P) is nice too.
    Posted in: The Rumor Mill
  • posted a message on Reduce to Rubble
    Quote from Hawk7915 »
    This actually seems really good, especially with Baral, Chief of Compliance - 1U to counter a spell and loot, then 1R to Time Walk them? Yup, seems good. We have a glut of spells at 3CMC for Baral Control (Disallow, Void Shatter, Unlicensed Disintegration assuming a Grixis splash) but this offers a playable counter that generates a ton of tempo on flashback.

    Probably not modern playable still, but hard to tell. Mana Leak is better and widely played there, while Mistbind Clique isn't getting a ton of love...but if Mana Leak cost one more and had "flashback: Mistbind", who knows? Worth scoping out in Jeskai or Grixis control lists me thinks.


    I think the better comparison would be a red mini-Exhaustion, since neither Rubble nor Exhaustion actually tap the lands down (and both are sorcery speed). Still, a fine card. I'd be quite surprised if this saw play in Modern, but I'd be happy to play this in standard if the right deck pops up for it. Maybe alongside Fevered Visions, since that deck is all about tempo? It seems like there could be a pretty decent list that could be built for UR Fevered Prowess deck (including stuff like soul-scar mage, baral, thermo-alchemist, storm chaser mage, etc) A normal control deck wouldn't find the tempo play of "keep some lands tapped" to be particularly exciting.
    Posted in: The Rumor Mill
  • posted a message on Regal Caracal
    I really like this new trend that Wizards has been doing with tribal lords, where they create the lord in such a way that it generates value even if it's removed immediately (This creating 2 1/1s with lifelink, the Aetherborn one drawing a card if it's killed, and the Wolf/werewolf one that creates a wolf token if it's targeted with a kill spell). I hope they keep doing it, since it gives lords a more interesting niche than just "very low costed beater that only makes other beaters better"

    EDIT: Of course, they've done it in the past on occasion, but it seems like they're trying to aim lords more at this kind of design space consistently now, which I like.
    Posted in: The Rumor Mill
  • posted a message on As Foretold - Blue Mythic spoiled by MTG Twitter
    I haven't seen anyone else mention this yet, but I REALLY like that this is "once per turn" rather than "the first spell you cast each turn", since it gives you so much more control over exactly how you're playing things out. Super cool card that I really want to play around with in a bunch of formats OMG
    Posted in: The Rumor Mill
  • posted a message on Frontier Rainforest! The Great Aurora Deck
    Have you considered Nissa Vital Force in place of Nissa Worldwaker? It seems like an enormous source of card advantage if you can get the emblem down, with all of the landfall that happens. Or is the mana generation from being able to untap forests with Worldwaker just too important to pass up?
    Posted in: Deck Creation (Frontier)
  • posted a message on Kefnet, the Blue God by Japanese Site
    Quote from idSurge »
    Yes, we dont need to just have powerful answers, lets ban the offending decks outright. Thats sure to make Standard great....

    Sorry, but 7 cards required is painful. There better be something ridiculously pushed to warrant that restriction on this card.

    UU - Counter Target Non-Creature Spell - Draw a Card - Cycle (U) - If this card was Cycled Draw a Card.

    Something like that...


    ...You do realize that what you proposed is a 1 mana, instant speed Divination that will sometimes be used as a better Negate if absolutely necessary?

    On the topic of Kefnet himself, I think that he's fine as a potential U finisher. There are serious problems with the viability of blue based control in the current standard format, but considering him in a vacuum, you can drop him mid to late game and still keep up a counter spell, which is a pretty good spot to be in for control. As for the viability of getting to 7 cards in hand, I'm actually a bit surprised that they didn't make him require 6 cards in hand to reflect Hazoret's condition of requiring 1 or fewer cards in hand. However, I also think that with the way that the current set is shaping up, it should be easier to stick 7 cards in hand than people expect, especially since you can use his ability to increase the number of cards in your hand by 2, if necessary. It does seem odd that a God would have an ability that's comparable to a lowly Azure Mage, though...

    So... Better than I think people are giving it credit for, but certainly not a crazy good card, and probably not viable in the current meta at all.
    Posted in: The Rumor Mill
  • posted a message on Amonkhet formatting split cards... what the...
    Quote from Springlake »
    Quote from aguyyouknow »
    Dusk and Dawn 2WW
    Sorcery
    Destroy all creatures with power 3 or greater.
    3WW Exile Dusk and Dawn from your graveyard: Return all creature cards with power 2 or less from your graveyard to your hand.

    How hard is this? Is it really that important that Dusk is cast as a spell itself?


    Yes, it is. For one thing, they've already got embalm for this set. Two different mechanics that can't be countered would be a very VERY bad idea. Second of all, it lets them play with the idea of multi-typed cards, like creatures that turn into instants or enchantments that turn into sorceries. Also, to a lesser extent, it means that they can do some CMC matters stuff with the cards, due to them having a combined CMC cost. The main issue, though, is that the uncounterable nature of the proposed idea is too much, especially for the context of this block.


    Cycling can't be countered either. And in the case of Renewed Faith turns it into "1W, Instant, Draw a card, gain 2 life, this spell cannot be countered by anything besides Disallow".


    Fair point, I completely forgot about cycling being in this set as well! Which just makes for ANOTHER mechanic that would prevent them from making aftermath an uncounterable mechanic.
    Posted in: New Card Discussion
  • posted a message on Amonkhet formatting split cards... what the...
    Dusk and Dawn 2WW
    Sorcery
    Destroy all creatures with power 3 or greater.
    3WW Exile Dusk and Dawn from your graveyard: Return all creature cards with power 2 or less from your graveyard to your hand.

    How hard is this? Is it really that important that Dusk is cast as a spell itself?


    Yes, it is. For one thing, they've already got embalm for this set. Two different mechanics that can't be countered would be a very VERY bad idea. Second of all, it lets them play with the idea of multi-typed cards, like creatures that turn into instants or enchantments that turn into sorceries. Also, to a lesser extent, it means that they can do some CMC matters stuff with the cards, due to them having a combined CMC cost. The main issue, though, is that the uncounterable nature of the proposed idea is too much, especially for the context of this block.
    Posted in: New Card Discussion
  • posted a message on Dusk / Dawn - AKH Split card?
    Quote from aguyyouknow »
    The main issue with this kind of design (as has already been noted) is that you can only have 1 card type per card. You couldn't have the "dusk" half be sorcery with the "dawn" half instant. Now, how much will Wizards actually take advantage of that difference in design? I don't have much confidence that they will do more than 1 or 2 token cards for that, as they've shown with mechanics like this in the past. But the point is, the potential is there, and it WOULDN'T be there with the design you proposed.


    Both halves of Dusk//Dawn are sorcery. If you wanted to increase speed you simply need to give it the wording "You may cast [Name] as though it had flash." within the consequence half. As for all we know that this group of Consequences card is only sorcery speed until we see more cards.


    I know that they're both sorceries in this case, but my point was for a hypothetical card (just using the two names that we actually already have to make it easier to explain). And that only accounts for a sorcery/instant split. If you had the opposite with instant/sorcery, the wording would get really clunky (honestly, with sorcery/instant it would get clunky), and it would be flat out impossible to create a card that was, for example, an enchantment/sorcery or creature/instant. Again, how much do I expect Wizards to actually do with the mechanic? Not much, but the way that it's designed allows for potential cards that you couldn't otherwise have.

    Don't get me wrong - I'm not defending the way that the card looks. I could take it or leave it, and I'm certain that they could have come up with a better layout (assuming that it's real). But that doesn't change that the way that the mechanic itself is designed specifically allows it to work in ways that your proposed mechanic wouldn't.

    Also, they might even have something like a CMC matters subtheme in the set, and if they do you have other mechanical differences as well. Even if they don't have something like that in the set, there are cards that care about it, such as the expertise cycle and Goblin Dark Dwellers in standard.
    Posted in: The Rumor Mill
  • posted a message on Dusk / Dawn - AKH Split card?
    If it were up to me, I would have half of the Dusk artwork and half of the Dawn artwork merged together. As I got one better for how you could properly make Dusk//Dawn.

    From Dusk till Dawn 2WW
    Sorcery (R)
    Consequence 3WW (You may cast this card from your graveyard for its consequences cost. Then exile it.)
    Destroy all creatures with power greater or equal to 3. If From Dusk till Dawn's consequence cost was paid, return all creature cards with power less than or equal to 2 from your graveyard to your hand instead.

    Seem familiar? Its the wording format for Avacyn's Judgment, Madness changed to Flashback and that renamed into Consequence and with the effects of Dusk//Dawn now. Functionally identical aside from the fact it doesn't have two names now.


    The main issue with this kind of design (as has already been noted) is that you can only have 1 card type per card. You couldn't have the "dusk" half be sorcery with the "dawn" half instant. Now, how much will Wizards actually take advantage of that difference in design? I don't have much confidence that they will do more than 1 or 2 token cards for that, as they've shown with mechanics like this in the past. But the point is, the potential is there, and it WOULDN'T be there with the design you proposed.
    Posted in: The Rumor Mill
  • posted a message on Energy counter cards omitted from the first printrun
    Quote from kingfede »
    Quote from dietl »
    How big is a print run? Is there a way to know if a box is from the first print run?
    Many weeks will pass before a second print run will enter the market. Whatever you'll buy after the release for at least a month will be first print run, probably even more unless people start cracking packs like mad.

    About the topic: as I already pointed out in the other thread, I think it's one of the biggest failures of R&D in years. Shame on whoever is responsible for this. It's obvious that every enfranchised player doesn't care about it too much, because this kind of counters are useless for us, but I expect at Prereleases less experienced people will look after Energy counters, and not finding them isn't exactly a good example of relashionship with the audience.


    I care about it quite a bit, personally, but that's because I collect tokens, so having less of a chance (aka no chance) to pick this one up at prerelease is annoying.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.