Legendary Creature-Human Wizard
At the beginning of your upkeep, Paten,Dubious Sparkmage deals damage to each creature equal to the number of spark counters on it.
If another creature would be dealt damage, prevent that damage and put a spark counter on it.
Whenever Paten deals combat damage to a player, Proliferate
There is so much room for broken shenanigans with the 'non-legendary token' part. Have it target a non-legendary creature, make it cost 2 more and it should be fine.
Skeivar Vohzal 2BBB
Legendary Creature-Demon Wizard (M)
When Skeivar Vohzal enters the battlefield, choose instant, sorcery, or enchantment.
Skip your draw step.
At the beginning of your upkeep, you lose 4 life and reveal the top 4 cards of your library. You may put a card of the chosen type or land card into your hand. Exile all cards not chosen this way.
At the beginning of your end step, reveal all cards in your hand. you lose 1 life for each card that is not the chosen type
2/4
The graveyard hate and a tutor fusion is very interesting. I like it. However, i would remove the flash and bump it down to rare.
Wisdom of the CrowdWWUU
Sorcery(R)
Choose a player. Each other player votes for a permanent that the chosen player controls. Exile each permanent with the most votes or tied for the most votes. Repeat this process for each player.
I would bump the cost to 1B, but other than that it seems fine
Full Potential WUBRG
Enchantment(M)
All white creatures have vigilance
All blue creatures have flying
All black creatures have deathtouch
All red creatures have haste
All green creatures have trample Bringing out the potential in living things is a nobleman's goal. Bringing out the full potential of everything is a madman's goal
I would remove that second ability. If your running monocolored, it's an assured land every turn for a pitiful amount of mana in green. If your running multicolored, it stops not having enough of any one color. Plus library thinning for when you're at the point in the game where another land is a dead draw
Perch's Spellbook6
Legendary Artifact(M)
Whenever Perch's Spellbook enters the battlefield, exile your hand face down and draw three cards 2:Until end of turn, you may cast target spell exiled with Perch's Spellbook. If you do, place a usage counter on Perch's Spellbook. This ability costs 2 more to activate for each usage counter on Perch's Spellbook
"Ah, this old thing. It was just about to fall apart back then, I don't think it's in better shape now."
-Perch, Hero-Wizard
I don't see the blue here, and the imprint is unneeded
Perch, Novice Wizard 2UU
Legendary Creature - Human Wizard T:Draw a card, then put two cards from your hand onto the bottom of your library in any order. Place a training counter on Perch, Novice Wizard, then if there are five or more training counters on Perch, transform Perch
Whenever you cast your second spell of each turn, untap Perch.
0/1 Oh! There we go! Hold on...Wait...What?
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Perch, Hero-Wizard
Legendary Creature - Human Wizard
You may look at the top card of your library(You can do this at any time)
If you would draw a card, you may instead place the bottom card of your library into your hand. If you do, put a card from your hand on the bottom of your library
0/4 Alright. I got it this time.
The +3/+3 is crazy, considering you can use it any number of times a turn as long as you have the mana or it has counters. In a worst case scenario for your opponent, it's a turn 7 12/12 trampler. I would make it only +2/+2 and once each turn.
Siblings of Life and Death GGWWBB
Legendary Creature - Human Shaman Assassin
Hexproof, Reach 0: Siblings of Life and Death gains +1/-1, First Strike, and loses Reach until your next upkeep. You may not activate this ability if Siblings of Life and Death has Vigilance 0: Siblings of Life and Death gains -1/+1, Vigilance, and loses Hexproof until your next upkeep. You may not activate this ability if Siblings of Life and Death has First Strike XXXG:Target creature gains +X/+X until end of turn. Activate this ability only if Siblings of Life and Death has Vigilance XXXB: Target creature gains -X/-X until end of turn. Activate this ability only if Siblings of Life and Death has First Strike As with all siblings, a bickering duo.
4/4
The effect seems nice, but i'm confused. it says to reveal one card, but later uses plural. Worded as is(one card) i would make the mana cost5, if you are revealing some number of cards, the cost is good.
IndecisionRRBB
Creature - Avatar (M)
At the beginning of your upkeep, flip a coin. If you lose the flip, tap all creatures you control
Whenever four or more nontoken creatures you control deal combat to an opponent, untap Indecision and transform it
1/1
////////// Determination WR Creature - Avatar
Creatures you control attack each turn if able
As long as it's your turn, creatures you control have indestructible.
Opponents can't cast spells during your combat
At the beginning of each opponents combat, choose a creature and flip a coin. If you win the flip, untap the chosen creature
5/3
It seems fine, but i would still lower the cost reduction from morbid by 1
FocusU
Enchantment (U)
At the beginning of your upkeep, put a concentration counter on Focus, then draw a card for each concentration counter on Focus.
Whenever a source deals damage to you, discard that many cards, then remove a concentration counter from Focus
For your deck,it seems like a mash of play styles,if you want flying/lifelink,i would recommend hall of triumph(make your creatures bigger) and tripicate spirits,and because of the decent number of angels and convoke abilites,i would use Obolisk of Urd,and hushwing Gryff is a sideboard card,because its ability is better than it's body.This is my current setup:
So my 5th round opponent "left without dropping"(remember this,it will be important).This guy wanted to play me while i was waiting to see if he shows up,i beat him in one game,my opponent still "hasn't shown up",so i go to the head judge,but before i can,he says that he was my 5th round opponent,so i play again with him,i win again,and go to report my 2-0 round,he says that the first one doesn't count because we were playing for fun...we take it to the head judge,he drops us both.He was banned from the store that night,i would say that he was trying to take advantage of me being 13 and the head judge would disregard my opinion because of that,but people said that he has been doing that for WEEKS,and mine was taken into account because i knew the rules faily well,and wasn't a jerk to anybody.
Then there's this kid who is younger than me(10-11)who ruined my deck,and disregards rules advice unless it's from a judge
Ok, I have to ask, how did the kid ruin your deck?
i was doing a trade with my back turned to my deck,and he spilled his drink on it,the damage was maybe 10$,if that,but still.
So my 5th round opponent "left without dropping"(remember this,it will be important).This guy wanted to play me while i was waiting to see if he shows up,i beat him in one game,my opponent still "hasn't shown up",so i go to the head judge,but before i can,he says that he was my 5th round opponent,so i play again with him,i win again,and go to report my 2-0 round,he says that the first one doesn't count because we were playing for fun...we take it to the head judge,he drops us both.He was banned from the store that night,i would say that he was trying to take advantage of me being 13 and the head judge would disregard my opinion because of that,but people said that he has been doing that for WEEKS,and mine was taken into account because i knew the rules faily well,and wasn't a jerk to anybody.
Then there's this kid who is younger than me(10-11)who ruined my deck,and disregards rules advice unless it's from a judge
with me just getting into magic after a while,i wanted to make a new deck supporting the "enchantments matter" theme of born of the gods,i need a sideboard,with at least pithing needle to stop pack rat and others,but i am unsure about what else,i am trying to keep this under 70$ for now,until i am definite about playing this deck,so i jst need some help
Legendary Creature-Human Wizard
At the beginning of your upkeep, Paten,Dubious Sparkmage deals damage to each creature equal to the number of spark counters on it.
If another creature would be dealt damage, prevent that damage and put a spark counter on it.
Whenever Paten deals combat damage to a player, Proliferate
2/3
Next: A Boros stax commander
Skeivar Vohzal 2BBB
Legendary Creature-Demon Wizard (M)
When Skeivar Vohzal enters the battlefield, choose instant, sorcery, or enchantment.
Skip your draw step.
At the beginning of your upkeep, you lose 4 life and reveal the top 4 cards of your library. You may put a card of the chosen type or land card into your hand. Exile all cards not chosen this way.
At the beginning of your end step, reveal all cards in your hand. you lose 1 life for each card that is not the chosen type
2/4
Wisdom of the Crowd WWUU
Sorcery(R)
Choose a player. Each other player votes for a permanent that the chosen player controls. Exile each permanent with the most votes or tied for the most votes. Repeat this process for each player.
Full Potential WUBRG
Enchantment(M)
All white creatures have vigilance
All blue creatures have flying
All black creatures have deathtouch
All red creatures have haste
All green creatures have trample
Bringing out the potential in living things is a nobleman's goal. Bringing out the full potential of everything is a madman's goal
Perch's Spellbook 6
Legendary Artifact(M)
Whenever Perch's Spellbook enters the battlefield, exile your hand face down and draw three cards
2:Until end of turn, you may cast target spell exiled with Perch's Spellbook. If you do, place a usage counter on Perch's Spellbook. This ability costs 2 more to activate for each usage counter on Perch's Spellbook
"Ah, this old thing. It was just about to fall apart back then, I don't think it's in better shape now."
-Perch, Hero-Wizard
Perch, Novice Wizard 2UU
Legendary Creature - Human Wizard
T:Draw a card, then put two cards from your hand onto the bottom of your library in any order. Place a training counter on Perch, Novice Wizard, then if there are five or more training counters on Perch, transform Perch
Whenever you cast your second spell of each turn, untap Perch.
0/1
Oh! There we go! Hold on...Wait...What?
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Perch, Hero-Wizard
Legendary Creature - Human Wizard
You may look at the top card of your library(You can do this at any time)
If you would draw a card, you may instead place the bottom card of your library into your hand. If you do, put a card from your hand on the bottom of your library
0/4
Alright. I got it this time.
Siblings of Life and Death GGWWBB
Legendary Creature - Human Shaman Assassin
Hexproof, Reach
0: Siblings of Life and Death gains +1/-1, First Strike, and loses Reach until your next upkeep. You may not activate this ability if Siblings of Life and Death has Vigilance
0: Siblings of Life and Death gains -1/+1, Vigilance, and loses Hexproof until your next upkeep. You may not activate this ability if Siblings of Life and Death has First Strike
XXXG:Target creature gains +X/+X until end of turn. Activate this ability only if Siblings of Life and Death has Vigilance
XXXB: Target creature gains -X/-X until end of turn. Activate this ability only if Siblings of Life and Death has First Strike
As with all siblings, a bickering duo.
4/4
Indecision RRBB
Creature - Avatar (M)
At the beginning of your upkeep, flip a coin. If you lose the flip, tap all creatures you control
Whenever four or more nontoken creatures you control deal combat to an opponent, untap Indecision and transform it
1/1
//////////
Determination
WR Creature - Avatar
Creatures you control attack each turn if able
As long as it's your turn, creatures you control have indestructible.
Opponents can't cast spells during your combat
At the beginning of each opponents combat, choose a creature and flip a coin. If you win the flip, untap the chosen creature
5/3
Creature - Eldrazi
FocusU
Enchantment (U)
At the beginning of your upkeep, put a concentration counter on Focus, then draw a card for each concentration counter on Focus.
Whenever a source deals damage to you, discard that many cards, then remove a concentration counter from Focus
EDIT:Forgot some text on the card
2 nykthos,shrine to nyx
4 Kinsbaile skirmisher
4 midnight guard
4 Preeminent Captain
4 aegis of the gods
4 soldier of the pantheon
4 raise the alarm
4 triplicate spirits
2 mass calcify
4 hushwing gryff
4 phyrexian revoker
4 glare of heresay
3 plains
probably could use some advice myself,though
4 assemble the legion
4 banishing light
4 Eidolon of Rhetoric
4 Nyx-Fleece Ram
4 Eidolon of Blossoms
4 Felhide Spiritbinder
4 Strength of the Fallen
4 Dictate of Heliod
2 stomping ground
6 montain
6 forest
8 plains
i've been planning a deck of enchantments for a while now,and before i put it together,i want some advice for it
i was doing a trade with my back turned to my deck,and he spilled his drink on it,the damage was maybe 10$,if that,but still.
Then there's this kid who is younger than me(10-11)who ruined my deck,and disregards rules advice unless it's from a judge
4 assemble the legion
4 banishing light
4 Eidolon of Rhetoric
4 Nyx-Fleece Ram
4 Eidolon of Blossoms
4 Felhide Spiritbinder
4 Strength of the Fallen
4 Dictate of Heliod
2 stomping ground
6 montain
6 forest
8 plains
with me just getting into magic after a while,i wanted to make a new deck supporting the "enchantments matter" theme of born of the gods,i need a sideboard,with at least pithing needle to stop pack rat and others,but i am unsure about what else,i am trying to keep this under 70$ for now,until i am definite about playing this deck,so i jst need some help