Based on my LIMITED knowledge of past tournament decks I would say Baneslayer Angel from Naya Lightsaber and Serra Angel from The Deck. White Akroma seems a bit of a stretch since it was in Divine vs. Demonic but, correct me if I'm wrong, Solar Flare was a tournament worthy deck. Red Akroma was at least memorable as a blink target, but I don't remember a name of a tournament deck that played it.
As far as the art from the announcement, looks like it fit the name of Blinding Angel.
As far as popular angels, of which there are many, I know Exalted Angel is a classy cube card.
Please don't quote me on this....but MAYBE at PAX East? I know there is a tradition of revealing...stuff...at PAX, but I don't know what they plan to reveal this year. :/
And honestly if the MSRP was $4 everyone would still be selling it at $10 anyway
and the shop will sell it for $20-25 because the MSRP is at $10.
Price does not determine supply or demand. Supply and demand combine to give a price. Store prices are and have been known to be below msrp because either demand was not there or too much supply was there. MM1 was greater than msrp because of supply and demand. If MM2 are more expensive then msrp, then it will be because of supply and demand only. Not because of msrp.
Interesting decision considering the grand total of 1 card they spoiled and the 1 for certain art we have seen. Glad we all have open minds at this point.
So I feel like the likelyhood of them planning around fetches besides its interaction with Delve is questionable. I mean are they really going to build the third set around cards that were not in that set? They built the world around the flavor of Sarkhan not fetches.
I think it comes down to your personal preference and what you think your deck needs. If there was a clear answer everyone would be running it and we wouldn't be having this discussion.
With all respect, I disagree that it is a matter of preference. You are right that each of the options has ups and downs. But that fact doesn't mean the best choice is a matter of opinion. It does mean that finding the strategic choice will be difficult. As other people have brought up, some Tinker targets will be better against certain decks.
To contribute, I think we should also consider our deck's weaknesses. If we have a huge problem with delver then Sphinx of the Steel is likely the best choice as they probably can only get us with Hurkyll's Recall type effects since Timewalk is unlikely to be able to overpower the lifelink ability. Look at the outs the deck you are trying to improve your matchup against. See what outs they are likely to have and plan according to those outs.
Someone said somehing about game theory that was pretty funny. (Quoting is hard on this phone.)
Game theory supports the idea that France, England, and Spain would always team up in a 2 v 1 scenario and fight the one with the most land, economic power, or military might at the time. This way, the medium power country teamed up with the currently weakest country to take out the strongest country. This is game theory, AND exactly what the author is saying.
On the tone, your tone is no more out of place than the tone of the people complaining about yours. This is the internet, good informatio is found in any tone. Prejudices stop us from being patient enough to find them.
Good article.
Red killing things with lightning bolt doesn't mean it can reanimate them. Feldon is an exception.
Green turning lands into creatures does not mean it can turn creatures into lands. Oath is an exception.
Young Pyromancer is way better than any of these "rare" creatures. It is the most common creature in the VSL. Josh Utter-Leyton called it the best creature in vintage. The idea that rarity means power level is bogus. Lightning Bolt, Ponder, Brainstorm, Force of Will, Thirst for Knowledge, Demonic Tutor, Sol Ring, Treasure Cruise all disagree with the rarity=power level.
@Leelue/anyone with a solution: A typical draft of my cube is 4-6 players with 3 packs of 15. One player always forces W/U Control. I mix showcasing decks with trying to win. The 2-3 experienced drafters often play and comment about the r/x and b/x decks. Aggro decks get drafted maybe once every 10 drafts and even then stray from what a cube owner would call aggro.
I feel Lashknife is slightly weaker against aggro than Ghostly Prison, while being slightly weaker against ramp, reanimator, and midrange than Exile. It does have other uses besides life padding, but I felt my white, antiaggro cards had hit the point where adding another was detrimental and redundant.
Do you (or anyone else) think I have too much removal? Do you think that explains my lack of aggro decks? I have a filter for removal btw.
7 turn average?! I am so jealous. Many of my drafts involve someone drawing to death. I guess my aggro needs a facelift.
@ VariSami:
Without looking at your cube list, I would take the Skullclamp. Now that I have looked at your cube list, I would still take the Skullclamp. Also, how satisfied are you with the power level and mana fixing of your cube?
My bro Latch Seeker is a perfect match for this scenario. This deck can be both fun and powerful. It adds a lot of cube synergy, seeds packs, has cards that can go late in the pick order, and gives players a reward for looking for unique strategies. It's an addition I found very satisfying.
My blink/bounce decks use greaves to protect the creature of choice until you opponent taps out. Blink, get etb effect, requip. In addition, they perform the roles inscho and revengeanceful brought up.
As far as the art from the announcement, looks like it fit the name of Blinding Angel.
As far as popular angels, of which there are many, I know Exalted Angel is a classy cube card.
Price does not determine supply or demand. Supply and demand combine to give a price. Store prices are and have been known to be below msrp because either demand was not there or too much supply was there. MM1 was greater than msrp because of supply and demand. If MM2 are more expensive then msrp, then it will be because of supply and demand only. Not because of msrp.
Control is very heavy here. Multicolor seems to be prevelant too. Looks like a lot of decks with no burn out point.
Interesting decision considering the grand total of 1 card they spoiled and the 1 for certain art we have seen. Glad we all have open minds at this point.
"sequentialsmart asked:
Which was decided first, putting fetchlands in KTK or delve?
Fetch lands were the first five cards in the set."
Source:
http://markrosewater.tumblr.com/post/99693876258/which-was-decided-first-putting-fetchlands-in-ktk
So I feel like the likelyhood of them planning around fetches besides its interaction with Delve is questionable. I mean are they really going to build the third set around cards that were not in that set? They built the world around the flavor of Sarkhan not fetches.
With all respect, I disagree that it is a matter of preference. You are right that each of the options has ups and downs. But that fact doesn't mean the best choice is a matter of opinion. It does mean that finding the strategic choice will be difficult. As other people have brought up, some Tinker targets will be better against certain decks.
To contribute, I think we should also consider our deck's weaknesses. If we have a huge problem with delver then Sphinx of the Steel is likely the best choice as they probably can only get us with Hurkyll's Recall type effects since Timewalk is unlikely to be able to overpower the lifelink ability. Look at the outs the deck you are trying to improve your matchup against. See what outs they are likely to have and plan according to those outs.
Game theory supports the idea that France, England, and Spain would always team up in a 2 v 1 scenario and fight the one with the most land, economic power, or military might at the time. This way, the medium power country teamed up with the currently weakest country to take out the strongest country. This is game theory, AND exactly what the author is saying.
On the tone, your tone is no more out of place than the tone of the people complaining about yours. This is the internet, good informatio is found in any tone. Prejudices stop us from being patient enough to find them.
Good article.
Green turning lands into creatures does not mean it can turn creatures into lands. Oath is an exception.
I wish my drafters were as knowledgeable as you whydirt. Ramp and 3+ color control is about as common as the aggro decks it so thoroughly crushes.
I feel Lashknife is slightly weaker against aggro than Ghostly Prison, while being slightly weaker against ramp, reanimator, and midrange than Exile. It does have other uses besides life padding, but I felt my white, antiaggro cards had hit the point where adding another was detrimental and redundant.
Do you (or anyone else) think I have too much removal? Do you think that explains my lack of aggro decks? I have a filter for removal btw.
@ VariSami:
Without looking at your cube list, I would take the Skullclamp. Now that I have looked at your cube list, I would still take the Skullclamp. Also, how satisfied are you with the power level and mana fixing of your cube?
Interesting discussion on mortar pod.