Quote from 3mag5num7 »So I'm looking into picking up the missing pieces for this deck (one version or another), but one of the changes I've noticed from awhile ago is that no one is running Sejiri Steppe anymore. Now I understand that as a land that you put into play and tap for mana it is pretty terrible, but how does its absence affect the deck's ability to combo off against removal heavy decks like Jund or Jeskai or Grixis? Is the plan to just try running them out of removal before going for the combo? Holding up Spell Queller and/or Unified Will? Bolt shouldn't be much of a problem and Push can be played around to a degree by watching their fetchlands, but Path and Terminate just dump all over Knight all day no matter what.
I assume that you who have been playing this deck for awhile are obviously smarter than me and got rid of Steppe for a good reason, I'm just curious about what the deal is.
You don't go for the combo againt heavy removal decks. You try to outvalue them. Usually I side out the combo against them and try to play midrange value game, the deck has a lot of upside and tools to do it.