I like Tasigur, the Golden Fang for this purpose. Your gameplan fills your graveyard with answers (counterspells, removal, etc.) to common table-wide problems, and when you activate Tasigur, you can choose an opponent who shares the same problem as you (e.g. someone who wants the same permanent removed as you) and tell them how you'll use it if they let you get it back. This ups the social aspect of the game, without the time-expending feel of "group hug" decks.
Some of the various tricks that the Disk enables by being an Old Card and not simply saying "1, T, Sacrifice: Destroy all nonland permanents" have been mentioned (Darksteel Forge, leaving your planeswalkers around). My favorite use in this regard was a Titania, Protector of Argoth deck that used Disk or Powder Keg in combination with Mycosynth Lattice, Living Plane, or Nature's Revolt to wipe the whole board and leave a bunch of 5/3 elementals. MLD is a lot less frustrating to play against when it pops out 55 power worth of creatures onto an empty battlefield...
Shroud or hexproof comes up in almost every game in my playgroup, sometimes on multiple sides of the table, so for me this is an absolutely essential card when playing a commander with an ability that targets opponents' creatures. It has been in my Starke of Rath, Barrin, Master Wizard, and Mangara of Corondor decks for the simple reason that outside of a small number of board wipes, I am largely relying on those targeted abilities for creature control.
If I were playing a more color-intensive creature-targeting commander like Merieke Ri Berit or Rubinia Soulsinger, and could afford space for a colorless land or two, I would put it into the deck before any other colorless land, except possibly Strip Mine. But with those multicolor decks I would have to have more duals than I actually own in order to consider any colorless lands at all.
It means this game goes the way of the Beanie Baby: extinct.
If you know anything about what sales of products sustain the player base, you know that they have nothing to do with Modern Masters reprints and everything to do with Standard-legal releases. Reprinting cards that haven't been in Standard in years does nothing to diminish the core customer base.
Could use a few cards like Withered Wretch or Relic of Progenitus that serve the dual purpose of clearing out enemy graveyards while also letting you exile Kokusho to the command zone after she dies and triggers. The Murderous Cut in your list is a good start.
All the shuffle effects mean that Sylvan Library is probably a must and Scroll Rack should at least be considered. More card drawing can come from Greater Good because you will often have more 5/3s than you can easily use.
Having a bunch of 5-power creatures get chumped until they can be dealt with is no fun, so I think Nylea, God of the Hunt should be in there and maybe some of your other favorite trample enablers as well.
The new Myriad Landscape both synergizes with Titania as a self-sacrificing land and ramps you to 5 a turn faster. I would also consider Dryad Arbor in the land base because you have 4 fetches that can tutor for it and it's a fine card to have out in case someone Wraths with Titania in play since you get a 5/3 after the carnage.
There's also the possibility of Greenseeker because you'll probably end up in a lot of board states with some basics in the yard and will want recursion. Another small creature to consider is Drumhunter for card-draw and mana each turn.
I think I've settled on Mar-KAY-suh. That seems to balance both my natural dialect and my desire to avoid calling her Marcheesa.
The plane she's from seems to have an Italian/Renaissance Florentine feel to it (names like Muzzio, Grenzo, Paliano, and some of the clothing) so I think this is right. "Marchesa" pronounced similarly, is Italian for "marquise" (noblewoman).
Yes, this does win you the game as Lordatog says. The abilities of both Sanguine Bond and Exquisite Blood are indeed called "triggered abilities" in the game's terminology because they begin with "When/Whenever". If you control both of them, then when one of them triggers, you get priority, and if everyone simply passes priority in turn, the ability resolves. The resolution of one causes the other to trigger. Same deal, everyone gets priority in turn, and if nobody does anything, that ability will resolve. With those two specific cards, this will continue until your opponent has 0 life or less, and then dies before the game continues with another trigger.
Where I play (online, with 4 or sometimes 5 players), Realm Seekers would almost always enter the battlefield as a 12/12 or higher, and often 20/20. Then you have the fact that it adds massive card advantage and the ability to fetch up trample if in G/R. I can see how he's unexciting for 1v1, but in multiplayer he makes blowouts happen if not quickly answered.
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If I were playing a more color-intensive creature-targeting commander like Merieke Ri Berit or Rubinia Soulsinger, and could afford space for a colorless land or two, I would put it into the deck before any other colorless land, except possibly Strip Mine. But with those multicolor decks I would have to have more duals than I actually own in order to consider any colorless lands at all.
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If you know anything about what sales of products sustain the player base, you know that they have nothing to do with Modern Masters reprints and everything to do with Standard-legal releases. Reprinting cards that haven't been in Standard in years does nothing to diminish the core customer base.
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Having a bunch of 5-power creatures get chumped until they can be dealt with is no fun, so I think Nylea, God of the Hunt should be in there and maybe some of your other favorite trample enablers as well.
The new Myriad Landscape both synergizes with Titania as a self-sacrificing land and ramps you to 5 a turn faster. I would also consider Dryad Arbor in the land base because you have 4 fetches that can tutor for it and it's a fine card to have out in case someone Wraths with Titania in play since you get a 5/3 after the carnage.
There's also the possibility of Greenseeker because you'll probably end up in a lot of board states with some basics in the yard and will want recursion. Another small creature to consider is Drumhunter for card-draw and mana each turn.
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The plane she's from seems to have an Italian/Renaissance Florentine feel to it (names like Muzzio, Grenzo, Paliano, and some of the clothing) so I think this is right. "Marchesa" pronounced similarly, is Italian for "marquise" (noblewoman).
Edit: http://www.answers.com/topic/marchese-constructor
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