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  • posted a message on [Primer] Enduring Ideal
    Cheers for the feedback mate. Yes the PoM is pretty much there only if I draw my Fotd so I can discard it. I can look to see if there are better options. What would you recommend?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Enduring Ideal
    I am uploading the 4th one now. The other two should be ready in an hour or so. Please go to the channel and look!

    If I continue 2 continue with Monastary Siege I will need to run more D Spheres I think. I have actually decked myself twice with the deck due to not being able to remove the sieges. After that I only played one on Khans and any others on Dragons.

    Played a friendly paper game against Lantern Control. I thought I would be favoured but didn't win, as he extracted ideal. Even though I had a leyline out he had the one that makes each player mill but oh well. Didn't help I didn't hit any of my suppression fields that would of brought a smile to my face!
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Enduring Ideal
    The serum visions did some good work with pushing enchantments down the bottom that i did not want except for ideal triggers so that was good. I am only running blue for Monastary Siege (which I had to lean to not play more than one on Khans due to nearly decking myself out) and the serum visions and the detention sphere. Still not sure on the blue splash or do i go with red for blood moon and able to hardcast Form maybe?

    Recorded some monowhite version against Esper Control and Restore Balance. Let me know if you would like to see those as well.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Enduring Ideal
    Hi all. Have been playing the deck for a few weeks now and have been loving it. Have got the last 2 Enduring Ideal in the mail coming.

    List currently now is:

    Then I've changed my manabase from 23 lands to 26 as I was getting stuck at times, but that costed me my 2x nyx-fleece rams which saved my ass lots of times.


    This is what I'm toying with right now.

    3 Ghostly Prison
    1 Sphere of Safety
    4 Runed Halo
    1 Detention Sphere
    4 Suppression Field
    1 Peace of Mind
    1 Form of the Dragon
    3 Nykthos, Shrine to Nyx
    1 Dovescape
    1 Nevermore
    12 Plains
    4 Enduring Ideal
    3 Monastary Siege
    4 Serum Visions
    3 Mistveil Plains
    1 Phyrexian Unlife
    4 Leyline of Sanctity
    1 Greater Auramancy
    4 Glacial Fortress
    2 Hallowed Fountain
    2 Prairie Stream
    2 Peer through Depths

    I have recorded a few games on XMage for people to look at. I would love to see some other recordings from other people! Please give me some feedback would be great.

    https://www.youtube.com/watch?v=7Kwg0CZWrQk - Grixis Control

    https://www.youtube.com/watch?v=52KdG97PYBw - Affinity

    Cheers.



    Posted in: Deck Creation (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Hi. I wanted to see if we could list a few of the combos or li es of play with the shoal version. Played the deck for the first time at my local fnm and came 1st but I got the feeling I probably missed out on a few lines of play.

    The ones I know of:

    Need - 2 x SSG or 2 mana where one is red. 1 x Desperate Ritual, Manamorphose, Faithless Looting, Goryo's Vengeance, Borborygmos

    SSG, SSG use to play Desperate Ritual. Faithless Looting and discard Borborygmos. Use remaining red to cast Manamorphose converting into red and black and use to cast Goryo's Vengeance on Borborygmos.

    Need - 2 x SSG or 2 mana one is red. 2 x shoal 2 x green cards 1 x Worldspire wurm 1 x Through the Breach.

    Cast shoal and pitch green card. Use the 2 mana to splice ritual onto the shoal giving you 3 red. Use the ritual again (no splice) so you then have 4 red. Shoal again and pitch your second green card and splice your through the breach to bring out your Worldspine Wurm.

    TBH I am sure you probably know this and sorry if this seems rudimentary but for the beginners like me they may find that useful. I have seen some combo off without a Griselbrand and I can see how that sometimes happens but would be very lucky to have the in my 7 I am thinking.

    Also it seems that the play when you Vengeance Griselbrand I have seen most try and combo before the attack phase is this to try and breach out a Wurm or Borborygmos or Vengeance a Bobo?

    Also if you have any additional lines of play to share I would be very interested.
    Posted in: Combo
  • posted a message on 450 South Coast Cube Unpowered
    Hey all thanks for the help guys really appreciated!
    Posted in: Cube Lists
  • posted a message on 450 South Coast Cube Unpowered
    Hi all. I would appreciate any feedback on my cube. Started out as a 360 and then have expanded to 450. I know it probably has a few cards to get (would love the swords) but would like some feedback in relation to balance or other strategy ideas? Have I gone too far on the multicolor? Also do you think 3 color is a possibility in this deck?

    http://www.cubetutor.com/viewcube/33284

    Many thanks.
    Posted in: Cube Lists
  • posted a message on Zedruu beatface and what the...
    It seems to me that you need a different Jeskai commander your deck doesn't look like it is built to take advantage of Zedruu at all. No real donatable cards? But other than that good general beat face but just doesn't seem to go with Zedruu
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Post banning I am seriously considering taking out chalice and adding bolt and path especially if BGx decks are making a resurgence. And I suppose if that is the case maybe the crusader comes back as well
    Posted in: Control
  • posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Maybe it's time for the chalice to go out of the main then? Was mainly using them for the delver but there are so many good 1 drops still
    Posted in: Control
  • posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Cheers mate. Will have to see what happens with delver and burn in relation to the chalice staying in the main. If they go then definitely bolt and path make it back. I am worried though about getting a good finisher and that was usually the job titan played for me. I havent played this at a high level competitive level do we have any issues about going to time?
    Posted in: Control
  • posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Would love some feedback on my latest version



    I was thinking of replacing the 2 titans with maybe [Card] Mirran Crusader [Card/] as the titan does not play well with the bridge but the crusader fails the bolt test although if I have a chalice out that shouldn't be a problem
    Posted in: Control
  • posted a message on Pairings at local LGS.....
    Please report them. I love it when jerks get their commupence.
    Posted in: Magic General
  • posted a message on Doing magic at my place - lgs does not do Modern
    Yeah I have thought about this and having something sanctioned is not really the be all and end all. I would be happy with a bunch of us getting together and having the same kind of prize support. Maybe having something unsanctioned may be better as I was also looking at legacy but maybe with some proxies or even a limited amount of proxies for new modern players to help them get in the game
    Posted in: Magic General
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