the Trostani's Summoner comparison is apt; this is one power less and (most importantly) loses out on bounce/flicker/reanimate synergy, but Genesis is mono-color so it SHOULD be a bit worse and also the Summoner remains a ramp bomb after all these years in my cube.
Random thankfully-not-really-on-theme-with-everything-else stuff like the Izzet dragon might be cool, but holy crap this set is the worst thing I've ever seen Magic do by a wide margin
If one person sits out a round in a 7-person cube draft, they get to read Twitter or get snacks for ~20 minutes
If you start a three-person game, three people are utterly miserable ( )
I usually sit the first round out myself as the host/owner. We usually re-pair as people finish rather than waiting for a set round time, so with 5 or 7 it works out just fine without breaks that go for too long.
The ongoing popularity of EDH is the most frustrating thing in MTG
It's... not a functional game. It's Candyland with Planeswalkers. Meaningless decision, waiting, waiting, waiting, meaningless decision, waiting, waiting, waiting, meaningless decision... repeat 100 times until someone draws Insurrection. Was it your Insurrection? If so, you "win"!
This is the place to discuss the merits of running the card or not, not to redesign it.
Couldn'ta said it better myself.
lol GTFO with that garbage, this dying forum gets like one post a day. "redesign skullclamp" is an interesting prompt, people can respond to it if they want, you can ignore it if it's not what you like.
that dude's made some horrendous posts before (and is already back at it by saying MTG players are incapable of nuance, though he's honestly got a point here if you're that concerned about every single word typed here matching the subforum description perfectly)... but no reason not to run with decent discussion points if he brings them up.
This is about the same -- occasionally insane in draft, not particularly worthwhile in cube. Cute that it's a drain effect, but it also doesn't actually help your 2/2 attack through their 2/2 unlike Cumber Stone.
Hey guys, been away for a long time, trying to catch up with all the updates. I've also been trying to look for the This or That thread, but it seems to have gone?
Any help on these decisions would be awesome (and I've noticed cubetutor is down as well):
The decision for these 2 cards are for the Ramp and Reanimator archetypes in my cube. Greenseeker is good at thinning the deck, where as Llanowar Mentor works in token strategies and there is a minor elf synergy in my cube. As for Krosan Tusker, the benefit is to be able to cycle it early, where as Howling Giant comes as an army (and I'm not running Trostani's Summoner)
I don't think there's any deck where you are better off with Mentor OR Greenseeker vs a basic forest
edit: in a typical power level / archetype Peasant setting. Mentor is definitely the better of the two... and probably good enough with Madness or a heavy graveyard theme
"Hey, pretend all the basics are snow" ... no $$ required
Also, you're missing:
Rime Tender -- 2/2 mana dork that doesn't fix for missing colors but worst-case of a Llanowar Elves+Grizzly Bear is still great
Winter's Rest -- easily the best blue removal aura
Blizzard Strix -- overcosted Flickerwisp / Restoration Angel is still interesting
Conifer Wurm -- probably not good enough for cube, but it was insane in MH1
I agree that Into the Story is really risky unless you're also playing Hedron Crab. I'll keep touting that card until the world realizes how powerful it is in a 40 card format.
I like the idea of bypassing combat and damage entirely with a mill wincon in control... which is why I absolutely hate the idea of trying to keep a 0/2 crab in play for a bunch turns.
Into the Story is super clunky at 7cmc and a cost reduction that you don't actually have control over ("Oh I'll just counter and kill 7 things first" doesn't count), very easy pass
It's a lot like how Evolving Wilds is worse* than a Guildgate in an exactly-two-colors deck, but it gets to do that slightly worse job for ANY deck. Colorless Tin Street Dodger is just fine.
* yes, Delve spells and Brainstorm exist, but you get the idea
the Trostani's Summoner comparison is apt; this is one power less and (most importantly) loses out on bounce/flicker/reanimate synergy, but Genesis is mono-color so it SHOULD be a bit worse and also the Summoner remains a ramp bomb after all these years in my cube.
If you start a three-person game, three people are utterly miserable ( )
I usually sit the first round out myself as the host/owner. We usually re-pair as people finish rather than waiting for a set round time, so with 5 or 7 it works out just fine without breaks that go for too long.
It's... not a functional game. It's Candyland with Planeswalkers. Meaningless decision, waiting, waiting, waiting, meaningless decision, waiting, waiting, waiting, meaningless decision... repeat 100 times until someone draws Insurrection. Was it your Insurrection? If so, you "win"!
lol GTFO with that garbage, this dying forum gets like one post a day. "redesign skullclamp" is an interesting prompt, people can respond to it if they want, you can ignore it if it's not what you like.
that dude's made some horrendous posts before (and is already back at it by saying MTG players are incapable of nuance, though he's honestly got a point here if you're that concerned about every single word typed here matching the subforum description perfectly)... but no reason not to run with decent discussion points if he brings them up.
This is about the same -- occasionally insane in draft, not particularly worthwhile in cube. Cute that it's a drain effect, but it also doesn't actually help your 2/2 attack through their 2/2 unlike Cumber Stone.
I don't think there's any deck where you are better off with Mentor OR Greenseeker vs a basic forest
edit: in a typical power level / archetype Peasant setting. Mentor is definitely the better of the two... and probably good enough with Madness or a heavy graveyard theme
4/4 first strike that does actual nothing until your opponent gets a whole extra turn to stabilize, you mean?
Also, you're missing:
Rime Tender -- 2/2 mana dork that doesn't fix for missing colors but worst-case of a Llanowar Elves+Grizzly Bear is still great
Winter's Rest -- easily the best blue removal aura
Blizzard Strix -- overcosted Flickerwisp / Restoration Angel is still interesting
Conifer Wurm -- probably not good enough for cube, but it was insane in MH1
I like the idea of bypassing combat and damage entirely with a mill wincon in control... which is why I absolutely hate the idea of trying to keep a 0/2 crab in play for a bunch turns.
* yes, Delve spells and Brainstorm exist, but you get the idea