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  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    I play Deadguy until now with two Top. I'm not super bummed. I'm going to try one or two more Smuggler's Copter to fill the selection roll. I'm mostly more excited for all the everything to come out of the woodwork and how the existing meta decks turn to attack each other now that Miracles is gone (is it?).

    Condolences to the bereaved.
    Posted in: Legacy (Type 1.5)
  • posted a message on Eldrazi and coax
    It goes to grave. Note that what was once "removed from the game," is now called exile, a zone still within the game.
    Posted in: Magic Rulings
  • posted a message on Oath of Druids, Containment Priest and Grafdigger's Cage
    If you look here starting at 41 min mark: https://www.youtube.com/watch?v=sCshscVhHZg

    It appears the Oath creature got exiled.

    The replacement effect changes the event before it would be prevented?
    In order to be prevented from entering, it has to try to enter. It goes to exile instead of trying to enter, so cage doesn't have an effect.

    Or it's an online bug?


    Posted in: Magic Rulings
  • posted a message on Spell Queller and Essence Flux Interactions?
    Languish is on the stack.

    You cast EFlux on your Queller.

    EFlux starts to resolve, exiling the Queller, triggering the ability that will let your opponent cast Ruinous Path. This trigger waits to go on the stack until EFlux is done resolving.

    EFlux continues to resolve, returning Queller, triggering the ability that will exile a spell. This trigger also waits to go on the stack.

    EFlux is done resolving. Queller is in play and now, before anyone gets priority, it's time to put the triggers on the stack.

    The queller is yours so the triggers are yours so you put them on the stack in an order you choose.

    A trigger's targets must be chosen when they are placed on the stack so the only option for the exile a spell trigger is languish.

    Possibility 1:
    --Top--
    Exile Trigger targeting Languish
    Trigger Letting your opponent cast Ruinous Path from exile
    Languish
    --Bottom--

    Possibility 2:
    --Top--
    Trigger Letting your opponent cast Ruinous Path from exile
    Exile Trigger targeting Languish
    Languish
    --Bottom--

    Each object on the stack resolves one at a time.

    If you go with option one, Languish will be exiled, then your opponent will get the ability to cast RPath (this is when they would chose targets). If they use it to kill the Queller, the new leave the battlefield trigger will allow them to cast exiled languish.

    If you go with option two, Your opponent will get the ability to cast RPath first. If they kill your Queller the new leave the battlefield trigger will not let them cast anything because this Queller has not exiled any spells yet. The trigger targeting Languish will resolves exiling Languish "forever". If they target something else with RPath, or decline the option to cast, Queller will exile the Languish and if Queller leaves the battlefield some time in the future your opponent will get the option to cast the Languish.
    Posted in: Magic Rulings
  • posted a message on Spell Queller
    Spell Queller + Displace + Ulamog's Reclaimer

    With the two creatures in play Displace them in response to opponent's spell. They return. Spell Queller's trigger exiles the spell then Reclaimer's trigger processes the spell to return Displace. Then the next time Spell Queller is displaced there is no spell exiled for opponent to cast free.

    I think the stacking and timing of triggers can be done yes? Are Displace and the opponent's spell where they need to be in time to be targeted / processed by Reclaimer?
    Posted in: New Card Discussion
  • posted a message on Spell Queller + Displace + Ulamog's Reclaimer
    Spell Queller + Displace + Ulamog's Reclaimer

    With the two creatures in play Displace them in response to opponent's spell. They return. Spell Queller's trigger exiles the spell then Reclaimer's trigger processes the spell to return Displace. Then the next time Spell Queller is displaced there is no spell exiled for opponent to cast free.

    I think the stacking and timing of triggers can be done yes? Are Displace and the opponent's spell where they need to be in time to be targeted / processed by Reclaimer?
    Posted in: Magic Rulings
  • posted a message on Tamiyo's question.
    For each creature, each instance of it doing combat damage will create a trigger that draws you one card.
    Posted in: Magic Rulings
  • posted a message on Stack Resolution: Does ownership of the trigger matter?
    Active player(who's turn it is) puts all their triggers on the stack first in order they chose. Then non-active player does the same. The triggers of the person whos turn it is will resolve last.

    603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.

    101.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the “Active Player, Nonactive Player (APNAP) order” rule.
    Posted in: Magic Rulings Archives
  • posted a message on Need help with this outcome.
    The triggers from each detention sphere, leaves for 1st and enters for 2nd, both need to be placed on the stack (including choosing targets) before either can resolve.
    Posted in: Magic Rulings Archives
  • posted a message on Need help with this outcome.
    This probably won't work out. When the ensnaring bridge that was under the 1st DSphere comes into play your opponent can choose to keep it and sacrifice the one being targeted by the 2nd DSphere's trigger. This would fizzle the trigger.
    Posted in: Magic Rulings Archives
  • posted a message on LED during draw step [SOLVED]
    no. The first thing that happens in your draw step, before you get priority, is you draw a card. If crack in your upkeep, the last chance before you draw, your manna pool will empty before you move to the draw step.
    Posted in: Magic Rulings Archives
  • posted a message on Temporary Control -> Donate
    It stays with the player you target with Donate. Could be yourself even.
    Posted in: Magic Rulings Archives
  • posted a message on Does Caged Sun stack?
    yes to both
    Posted in: Magic Rulings Archives
  • posted a message on Move to combat
    There are lots of priorities that you and your opponent both pass without either of you saying anything. Upkeep, and draw step priorities, for instance, both go by without either player saying anything most of the time. It is the same for your and your opponent's priority passes at the end of main phase one. Speaking up to pass priority without being explicit that's it's the main phase pass assumes that that you and your opponent have already both passed main once silently and you are asking about beginning of combat. That's the rules.

    Consider this: You opponent passes the turn, you untap, draw your card, asses the battlefield, and cast Might of old Krosa. You think's it's okay for your opponent to call a judge and try to claim you cast the spell during your draw step? Playing the game this way would be miserable. You and your opponent both needing to say "pass priority" after every spell before it can resolve?

    Posted in: Magic Rulings Archives
  • posted a message on Startled Awake vs Grafdigger's Cage
    So cage uses the word "card" and the name of a zone "graveyard." Since sculpting steel is not a creature card in the graveyard, cage does not stop it entering as a copy of a creature.

    That same ability on cage, though, also uses the name of another zone, "battlefield." So what about obzedat's aid on phyrexian metamorph copying a non-creature? The ruling makes it sound like the only thing that matters is the card as it exists in the graveyard, but wouldn't the card need to be a creature in both zones for cage to care?


    Not sure if/how this relates to the OP but it seems ballpark.



    Posted in: Magic Rulings Archives
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