Yeah, Fist of Suns at least is definitely going in, just haven't gotten around to it yet. I'm still torn on whether or not I wanna include Curio.
If that is your mana base that you are sticking to, you will have trouble. Grand Coliseum is a card that can add your 6 types of mana.
If you don't want shocklands, you should at least play the green pain lands, like Llanowar Wastes.
Nah, mana base is nowhere near done, just threw one together to get up to 99 and upload. I'll worry about it more once I get the rest of the deck more straightened out so I can make sure the color balance is right.
And more ramp/fixing is on the to-do list for sure.
Cut: Not of This World: Doesn't protect Moro, so it's bad. None of the other big bois are integral enough to my gameplan to justify this. Brood Butcher: Shouldn't have been in in the first place tbh Flayer Drone: Being only target player means this just isn't going to have enough impact to maintain a slot
A very quick first draft of a Morophon Eldrazi list, still needs work but I wanted to knock out a basic list to work from and see what other people were running.
A bunch of cards are staples/serve obvious purposes, which I mostly didn't list.
Creatures:
Benthic Infiltrator: Having an unblockable option helps avoid board stall (and he can get decently large with our pump effects).
Catacomb Fister: Effectively free with Moro, and I don't make a habit out of turning down repeatable Scry.
Conduit of Ruin: Tutors a big boi and provides some extra cost reduction, neither of which are bad.
Eldrazi Displacer: Mixed feelings on this one, we don't have a ton of ETB effects in here, but it does also have use vs voltron decks.
Extricator of Sin: Can pitch a body you don't need/can't use to get a 3/2 token, but the main effect here is the board-wide Vigilance.
Fathom Feeder: Free deathtouch blocker with Moro out, the activated ability is expensive but can be used in a pinch.
Herald of Kozilek: More cost reduction, can come out early to lower Moro's cost, or be cast for 1 mana with Moro out.
Mirror Entity: Late game, this can turn a couple Spawn into a lethal board. (or anything else into a lethal board, a lot of our dudes are small).
Muldrotha, the Gravetide: We run this dude and one of the shuffling titans just to try to prevent anything that goes to the grave from being gone forever.
Ulamog's Nullifier: Pretty good counterspell for (2), gets even better with more cost reduction.
Sorceries:
Circuitous Route: I don't plan to include Gates (though Maze's End Eldrazi would be hilarious), but an Explosive Vegetation is an Explosive Vegetation.
Instants:
Kozilek's Return: Have to be careful to avoid blowing up your own board, but a handy clearer.
Lands:
Cascading Cataracts: Our ideal lands can tap for either colorless or any color. This isn't perfect, but indestructible is sometimes relevant.
Path of Ancestry: Really hard to justify not running this in any Moro list, free Scry 1 any turn you cast a creature.
Well, confirmation that Buy-a-box promos will be unique cards like for Dominaria moving forward means I don't have to worry about playing Magic again any time soon, so that's a plus.
That's an odd "final straw" to break your back right there, though I everyone's entitled to their breaking point (not that I like this promo thing either)
Wishing you well on your travels. Hope to see you again some day if wizards figures out how to make marketing gimmicks player-friendly... or decides to let the game speak for itself.
To be fair, I quit a while back. Dominaria then turned out to be really, really good and made me want to come back, but I was waiting to see where they went from here.
Apparently Wizards got the idea that people really like unique buy-a-box promos. Could this actually be true? I thought I remember a recent Blogatog post saying that they'd heard us "loud and clear", which I assumed meant they'd gotten a lot of heat for it...
If I had to guess, they heard us "loud and clear" and then the box sales numbers were probably bother louder and clearer
Well, confirmation that Buy-a-box promos will be unique cards like for Dominaria moving forward means I don't have to worry about playing Magic again any time soon, so that's a plus.
It's a very cool effect which will generate some chaotic situations, but there are much better equipment to use in EDH over this, like Jitte, Skullclamp, Sword of Fire/Ice or Feast/Famine, Mask of Memory...but I'm sure some really silly stuff will happen at my local tables! Looking forward to seeing it broken in half.
Godo, Bandit Warlord and Aurelia (as mentioned before) can be pretty scary with this thing, but it's still relatively gimmicky compared to many other infinite combos in the format.
I really hope this doesn't end up banned, I was all excited about a Brothers Yamazaki deck.
If something like Paradox Engine is still allowed to run around causing terror every time someone is allowed to resolve it and untap with it, then I don't see why this would be banned.
I agree, but I lost faith in the rules committee forever ago, and Paradox Engine doesn't just win the game alone with some commanders.
It's a very cool effect which will generate some chaotic situations, but there are much better equipment to use in EDH over this, like Jitte, Skullclamp, Sword of Fire/Ice or Feast/Famine, Mask of Memory...but I'm sure some really silly stuff will happen at my local tables! Looking forward to seeing it broken in half.
Godo, Bandit Warlord and Aurelia (as mentioned before) can be pretty scary with this thing, but it's still relatively gimmicky compared to many other infinite combos in the format.
I really hope this doesn't end up banned, I was all excited about a Brothers Yamazaki deck.
I usually like to see two token cards per token type, one tapped and one untapped, with dice on them to represent how many there are. Trying to make it actually 1-to-1 just makes the board super cluttered
I would absolutely take the risk having to shell out big bucks for a playset of a BAB or special event exclusive that warps Standard/Modern/Commander than not giving the opportunity to Wizards to give us tournament legal cards that they otherwise couldn’t print in Standard.
If only they made a yearly commander product to do just that, instead of screwing over customers to make money.
Yeah, Fist of Suns at least is definitely going in, just haven't gotten around to it yet. I'm still torn on whether or not I wanna include Curio.
Nah, mana base is nowhere near done, just threw one together to get up to 99 and upload. I'll worry about it more once I get the rest of the deck more straightened out so I can make sure the color balance is right.
And more ramp/fixing is on the to-do list for sure.
Not of This World: Doesn't protect Moro, so it's bad. None of the other big bois are integral enough to my gameplan to justify this.
Brood Butcher: Shouldn't have been in in the first place tbh
Flayer Drone: Being only target player means this just isn't going to have enough impact to maintain a slot
Add:
Kozilek, the Great Distortion: Refills the hand and offers a potential clutch counter
Kozilek's Translator: I thought this was already in the list tbh
Decimator of the Provinces: I realized I had little-to-no Trample in the deck, and the potential to cast this guy for GG is nice
1 Adaptive Automaton
1 Benthic Infiltrator
1 Birds of Paradise
1 Catacomb Sifter
1 Conduit of Ruin
1 Cultivator Drone
1 Decimator of the Provinces
1 Eldrazi Displacer
1 Endbringer
1 Extricator of Sin
1 Eyeless Watcher
1 Fathom Feeder
1 Herald of Kozilek
1 Kozilek's Channeler
1 Kozilek's Translator
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
1 Matter Reshaper
1 Metallic Mimic
1 Mirror Entity
1 Muldrotha, the Gravetide
1 Nettle Drone
1 Oblivion Sower
1 Ruination Guide
1 Shapesharer
1 Sifter of Skulls
1 Sire of Stagnation
1 Thought Harvester
1 Tide Drifter
1 Ulamog's Nullifier
1 Ulamog, the Ceaseless Hunger
1 Vile Aggregate
1 Vile Redeemer
1 Void Grafter
1 Void Winnower
1 Warden of Geometries
1 World Breaker
1 All Is Dust
1 Circuitous Route
1 Cultivate
1 Explosive Vegetation
1 Kindred Charge
1 Kindred Dominance
1 Kodama's Reach
Instants: (2)
1 Kindred Summons
1 Kozilek's Return
Enchantments: (6)
1 Awakening Zone
1 From Beyond
1 Radiant Destiny
1 Shared Triumph
1 Steely Resolve
1 Sunbird's Invocation
Artifacts: (10)
1 Chromatic Lantern
1 Cloud Key
1 Door of Destinies
1 Herald's Horn
1 Mirror of the Forebears
1 Obelisk of Urd
1 Pillar of Origins
1 Sol Ring
1 Urza's Incubator
1 Vanquisher's Banner
1 Cascading Cataracts
1 Command Tower
1 Eldrazi Temple
1 Exotic Orchard
1 Eye of Ugin
8 Forest
6 Island
4 Mountain
1 Path of Ancestry
3 Plains
5 Swamp
1 Unclaimed Territory
4 Wastes
A bunch of cards are staples/serve obvious purposes, which I mostly didn't list.
Creatures:
Benthic Infiltrator: Having an unblockable option helps avoid board stall (and he can get decently large with our pump effects).
Catacomb Fister: Effectively free with Moro, and I don't make a habit out of turning down repeatable Scry.
Conduit of Ruin: Tutors a big boi and provides some extra cost reduction, neither of which are bad.
Eldrazi Displacer: Mixed feelings on this one, we don't have a ton of ETB effects in here, but it does also have use vs voltron decks.
Extricator of Sin: Can pitch a body you don't need/can't use to get a 3/2 token, but the main effect here is the board-wide Vigilance.
Fathom Feeder: Free deathtouch blocker with Moro out, the activated ability is expensive but can be used in a pinch.
Herald of Kozilek: More cost reduction, can come out early to lower Moro's cost, or be cast for 1 mana with Moro out.
Mirror Entity: Late game, this can turn a couple Spawn into a lethal board. (or anything else into a lethal board, a lot of our dudes are small).
Muldrotha, the Gravetide: We run this dude and one of the shuffling titans just to try to prevent anything that goes to the grave from being gone forever.
Ulamog's Nullifier: Pretty good counterspell for (2), gets even better with more cost reduction.
Sorceries:
Circuitous Route: I don't plan to include Gates (though Maze's End Eldrazi would be hilarious), but an Explosive Vegetation is an Explosive Vegetation.
Instants:
Kozilek's Return: Have to be careful to avoid blowing up your own board, but a handy clearer.
Lands:
Cascading Cataracts: Our ideal lands can tap for either colorless or any color. This isn't perfect, but indestructible is sometimes relevant.
Path of Ancestry: Really hard to justify not running this in any Moro list, free Scry 1 any turn you cast a creature.
even better with Brudiclad and Helm of the Host
Probably not a legal thing and more of a "Don't cross the streams" thing
To be fair, I quit a while back. Dominaria then turned out to be really, really good and made me want to come back, but I was waiting to see where they went from here.
If I had to guess, they heard us "loud and clear" and then the box sales numbers were probably bother louder and clearer
I agree, but I lost faith in the rules committee forever ago, and Paradox Engine doesn't just win the game alone with some commanders.
I really hope this doesn't end up banned, I was all excited about a Brothers Yamazaki deck.
If only they made a yearly commander product to do just that, instead of screwing over customers to make money.