I'm definitely on board with the Young Pyromancer plan and less reliance on the graveyard, especially now with the B/x Eldrazi being the flavor of the month with a lot of GY hate, but why no discard with Inquisition of Kozilek? I like Young Pyro, but I don't think we want to skew the deck too much to be all in on it with things like Gitaxian Probe, which seem more suitable to a straight Pyromancer strategy.
Current decklist I'm running, trying out the maindeck fulminators. Young Pyromancer has been doing work for me, considering going up to 3, maybe doing 2 Fulminators in the main one in the side. So far I have 5-0'd a MTGO league and 2-1 in another one right now. Experimental sideboard cards are Jorubai Murk Lurker and Squelch, haven't drawn either when I've sided them in yet though.
I agree Dimir Charm is probably a better card, but if we go hard on the colorless mana, lots of utility lands, etc, then Warping Wail is a contender, since we are much more likely to have at least one colorless source than a blue and a black on turn 2.
It's the versatility of Warping Wail that's great.
-removal
Relevant against Twin creatures, infect creatures, affinity
-sorcery counter
Relevant against combo: Scapeshift, Living End, discard, Lingering Souls, unburial rites, goryo's vengeance, summer bloom, crumble to dust, etc.
-creature
Relevant for surprise chump blocker or T2 ramp into Tezz. Sacrifice source vs liliana.
All for 1<>? Sign me up!
Most of those things are right except Goryo's, it's an instant.
As for some other things, kills little Jace, exile could be relevant. Definitely good but it is still 2 mana and creatures you would kill with it will all be 0-3 CMC, so are we really getting rid of something like Smother for this? Maybe. It is hard for me to give up Lightning Bolt / Galvanic Blast though, so maybe 1 or 2 on top of that? But I'd want to run 2 colors for the <> required cards.
Sure, but a lot decks have some way of answering bridge, Tron has a *****ton though. This Eldrazi Control has 1 maindeck and 3 postboard. They can Eye of Ugin, but Tron has Ancient Stirrings + Karn himself + O-Stone.
Has anyone found a decent way to combat the new B/x Eldrazi decks? They seem to be as consistent as Tron, and in some cases worse. Just curious as far as sideboard options (or maindeck). Doesn't have to be from a specific Tezzeret deck, your deck works fine.
Combo decks seem to be the bane of Eldrazi, but Tezzeret doesn't really have that option -- save for proteus staff
I had no clue what you were even talking about until I looked over on mtgtop8, the deck just like, looks horrible until I saw Eldrazi Temple. Having 4x Path to Exile and Celestial Purge in the board makes it look hard. I've never seen the deck, but unlike Tron they have no wincons that get through Ensnaring Bridge
Hm, yeah Shattering Spree sounds better now that I have more in the deck.
For my lands, I pumped up the basics due to Blood Moon, 5 fetch 7 fetchables seemed right. Only running one Watery Grave since its really just Tezzeret maindeck. Still not sure about the Tar Pit, it's a really good card once you are grinding, so one is probably fine. Don't want to go overboard on the colorless, so just 1 Ghost Quarter.
I also like Spell Snare, I'll probably put some in, the sideboard there are several that I just kinda threw in there to see what happens.
Vesuva I don't think is good, it is only land #5 if you already have one and it comes in tapped.
I'm sticking with Blood Moon and speed, joined another Modern league on MTGO, currently 2-0. With the new sideboard Affinity doesn't seem quite as hopeless as before and I managed to actually take one down 2-1.
Once you are in Grixis I think it's worth it for the Terminate over all the 1B removal. Being able to kill the delve creatures and other fatties is what you want, since Blast/Bolt can take care of everything else, except Goyf.
Here is my idea for the deck, Electrolyze is just another testing out for that flex slot. I went pretty hard on the mostly UR with just a little black. I only need 1 basic island to function and I hate Amulet Bloom, so until that is banned I think I just want to slam maindeck Blood Moons in whatever deck I play.
I recently took the deck 3-2 in a MTGO league and man the Affinity matchup feels horrible; without Galvanic Blast and with Whipflare it sounds unwinnable. Especially with Ancient Grudge post board they can just wreck you.
I want to tweak the deck, but not sure which way to go.
The way I see it, you can adjust your manabase if you really want to cast turn 3 Anger of the Gods reliably, but having Darksteel Citadel in your opening 7 pretty much turns off a turn 3 Radiant Flames for 3, that kinda scares me for the Zoo matchup at first, but thinking about it, you really only need it for 2 most of the time in other matchups.
Also you have red now, you can probably squeeze Crumble to Dust into the board for Tron since we tend to struggle there. Also maybe some Pyroclasm or Electrolyze since I think Affinity will be pretty tough with 3x Go for the Throat.
Speculation about a Stoneforge Mystic unban are interesting. It is agreed upon that a Sword of the Meek or Baleful Strix legalizing would slot right into our deck, but what about SFM? Do we love Batterskull enough? The advent of Kolaghan's command and the size of the Delve fatties seem to have driven us away from it anyway...
Thopter Spy Network was amazing when the board was clear. Following up a bunch of removal or a damnation with it is one of the most powerful plays this deck has. Not many decks can easily remove it game 1, and game 2 it spreads their artifact/enchantment hate very thin. I started at 1 and wanted to draw it more often so I went to 2. I would run 3 but 8 cards at 4 cmc is already alot.
Creeping tar pit usually puts on a little bit of extra pressure in the grindy match ups to close the game, or speed up our clock. Against fast decks like zoo it is a kill spell. I would play 4, but too many tapped lands slows the deck down too much. I had 3 previously, but I found myself playing my other spells off curve because of my tapped lands.
My match up against zoo was a slaughter game 1. He opened very quickly, and killed my before I got to my turn 4. I was holding damnation. Games 2-3 consisted of buying time with removal in order to dig with tezz and thirst for knowledge for batterskull and wurmcoil engine. Either of those cards just end the game against zoo.
Talisman allows us to more easily cast double black and double blue than dimir signet. It also allows for a turn 2 rock and inquisition. Which can be a very effective way to clear the road for tezzeret or thopeter spy network. Post board we can cast disfigure or duress while advancing our mana. I have found the life loss to be irrelevant. The raw power level is simply much higher than dimir signet.
Great questions!
Have you played with Ensnaring Bridge before? If so, how does the deck feel without it?
You're definitely on the high end of mana sources at 29, even with 4x Thirst, do you ever find yourself too flooed?
I always found the weak side of the more controlling lists was fast combo, how have you felt in the Amulet Bloom matchup? I liked the idea posted by someone else on here about sideboarding in a set of Ensoul Artifact to combat them rather than trying to disrupt them more.
Hype around Painful Truths all over the interwebz. Is this our call?
@Akalah I think you, more than others, should be trying out the card -- you're on a tri-color, non-bridge, epitome of tapout control / midrange plan, and moreover running green, so you have access to lifegain if need be.
Now for the rest of us, is this better than the flexibility yet, decreased raw card-draw power of Thirst for Knowledge?
Tezz Converge
The main problem for us is that you are super punished for running colorless lands with that card. With builds that have only 2 or 3 colorless lands it might be viable, but Thirst being instant is super nice.
I'm definitely on board with the Young Pyromancer plan and less reliance on the graveyard, especially now with the B/x Eldrazi being the flavor of the month with a lot of GY hate, but why no discard with Inquisition of Kozilek? I like Young Pyro, but I don't think we want to skew the deck too much to be all in on it with things like Gitaxian Probe, which seem more suitable to a straight Pyromancer strategy.
3 Blackcleave Cliffs
1 Blood Crypt
1 Bloodstained Mire
2 Creeping Tar Pit
2 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
1 Sulfur Falls
1 Swamp
1 Watery Grave
3 Fulminator Mage
2 Pia and Kiran Nalaar
3 Snapcaster Mage
2 Tasigur, the Golden Fang
2 Young Pyromancer
Instant (17)
4 Kolaghan's Command
4 Lightning Bolt
3 Mana Leak
3 Terminate
3 Thought Scour
Sorcery (8)
4 Inquisition of Kozilek
4 Serum Visions
1 Izzet Staticaster
1 Jorubai Murk Lurker
1 Engineered Explosives
1 Countersquall
2 Dispel
1 Squelch
2 Surgical Extraction
1 Tribute to Hunger
1 Damnation
1 Radiant Flames
1 Thoughtseize
2 Vandalblast
Most of those things are right except Goryo's, it's an instant.
As for some other things, kills little Jace, exile could be relevant. Definitely good but it is still 2 mana and creatures you would kill with it will all be 0-3 CMC, so are we really getting rid of something like Smother for this? Maybe. It is hard for me to give up Lightning Bolt / Galvanic Blast though, so maybe 1 or 2 on top of that? But I'd want to run 2 colors for the <> required cards.
I had no clue what you were even talking about until I looked over on mtgtop8, the deck just like, looks horrible until I saw Eldrazi Temple. Having 4x Path to Exile and Celestial Purge in the board makes it look hard. I've never seen the deck, but unlike Tron they have no wincons that get through Ensnaring Bridge
For my lands, I pumped up the basics due to Blood Moon, 5 fetch 7 fetchables seemed right. Only running one Watery Grave since its really just Tezzeret maindeck. Still not sure about the Tar Pit, it's a really good card once you are grinding, so one is probably fine. Don't want to go overboard on the colorless, so just 1 Ghost Quarter.
I also like Spell Snare, I'll probably put some in, the sideboard there are several that I just kinda threw in there to see what happens.
Vesuva I don't think is good, it is only land #5 if you already have one and it comes in tapped.
As for spoilers, we can't waste time tutoring for Tezzeret I don't think, I'd rather Thirst for Knowledge. However, if we want to drop Skinning Tendrils is a slightly worse Anger of the Gods, I think the exile is better than the scry you get from Drown in Sorrow.
Land (19)
1 Creeping Tar Pit
4 Darksteel Citadel
1 Ghost Quarter
1 Glimmervoid
3 Island
1 Misty Rainforest
4 Polluted Delta
3 Steam Vents
1 Watery Grave
Creature (9)
1 Pia and Kiran Nalaar
4 Spellskite
4 Vault Skirge
3 Ensnaring Bridge
4 Mishra's Bauble
3 Mox Opal
3 Relic of Progenitus
Enchantment (6)
2 Blood Moon
4 Ensoul Artifact
Planeswalker (3)
3 Tezzeret, Agent of Bolas
Instant (5)
4 Galvanic Blast
1 Thirst for Knowledge
Sorcery (5)
4 Serum Visions
1 Whipflare
1 Vendilion Clique
1 Engineered Explosives
1 Pithing Needle
2 Blood Moon
1 Thopter Spy Network
2 Dispel
1 Flashfreeze
1 Anger of the Gods
2 Pyroclasm
2 Thoughtseize
1 Vandalblast
Land (19)
1 Creeping Tar Pit
4 Darksteel Citadel
1 Ghost Quarter
1 Glimmervoid
3 Island
1 Misty Rainforest
4 Polluted Delta
3 Steam Vents
1 Watery Grave
Creature (9)
1 Pia and Kiran Nalaar
4 Spellskite
4 Vault Skirge
3 Ensnaring Bridge
4 Mishra's Bauble
3 Mox Opal
3 Relic of Progenitus
Enchantment (6)
2 Blood Moon
4 Ensoul Artifact
Planeswalker (3)
3 Tezzeret, Agent of Bolas
Instant (6)
1 Electrolyze
4 Galvanic Blast
1 Thirst for Knowledge
Sorcery (4)
4 Serum Visions
1 Vendilion Clique
1 Engineered Explosives
1 Pithing Needle
2 Blood Moon
1 Thopter Spy Network
2 Dispel
1 Anger of the Gods
2 Pyroclasm
2 Thoughtseize
1 Vandalblast
1 Idunno
I recently took the deck 3-2 in a MTGO league and man the Affinity matchup feels horrible; without Galvanic Blast and with Whipflare it sounds unwinnable. Especially with Ancient Grudge post board they can just wreck you.
I want to tweak the deck, but not sure which way to go.
Also you have red now, you can probably squeeze Crumble to Dust into the board for Tron since we tend to struggle there. Also maybe some Pyroclasm or Electrolyze since I think Affinity will be pretty tough with 3x Go for the Throat.
Not happening, it's a GP promo doesn't signify anything, Reddit is so large people will say and infer anything.
Have you played with Ensnaring Bridge before? If so, how does the deck feel without it?
You're definitely on the high end of mana sources at 29, even with 4x Thirst, do you ever find yourself too flooed?
I always found the weak side of the more controlling lists was fast combo, how have you felt in the Amulet Bloom matchup? I liked the idea posted by someone else on here about sideboarding in a set of Ensoul Artifact to combat them rather than trying to disrupt them more.
The main problem for us is that you are super punished for running colorless lands with that card. With builds that have only 2 or 3 colorless lands it might be viable, but Thirst being instant is super nice.