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  • 1

    posted a message on Grixis Death's Shadow
    Affinity is a big problem for this deck. They have so much evasion and little creatures it is an uphill battle most the time. For awhile, I've wanted to add Forked Bolt or Abrade just for my local meta but Bolt seems pretty lackluster in a bunch of other matchups. Abrade might be a fine addition and should be easier to cast vs. KCommand. Also, you could try the Lingering Souls in SB plan. I heard that card is stellar.

    Edit: my current list is below in the sig.
    Posted in: Midrange
  • 1

    posted a message on Grixis Death's Shadow
    I'm actually running a 1 of Forked Bolt main just to help deal with X/1's. Has helped clear Lingering Souls better. Also an early 2 for 1 vs Affinity since that matchup has been really bad for me.
    Posted in: Midrange
  • 1

    posted a message on Grixis Control
    The question I asked myself was, "Why play Grixis Control when I can play Grixis Death Shadow?" And that gave me my answer. I don't think the deck is in a good spot. This deck is always fighting an uphill battle. UWr Control has better tools for controlling and staying in the game. I think Spell Queller filled the gap of counter + clock in one card. Grixis has nothing close to that. And Gideon(s) are all fantastic control Planeswalkers IMO.

    Can't say I didn't think about trying this deck again though just as a refresh. I want to try a different build but not sure if it's any better then the current. It got zero feedback so far.

    Grixis Counter Drake
    Posted in: Control
  • 1

    posted a message on HOU (and the other less official ones lately. ) spoilers discussion for Modern
    Quote from Equinox2793 »
    I'm extremely excited for this card!


    OMG, it's stifle pigeon!
    Posted in: Modern
  • 2

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    If they didn't want Dredge around they would have done it in long ago. I'd say the format is fine currently. No need to ban anything...
    Posted in: Modern Archives
  • 4

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  • 1

    posted a message on As Foretold
    Add Collective Brutality to that discard extra chaff list.
    Posted in: Modern
  • 1

    posted a message on Grixis Delver
    I tried out Grixis Delver+Shadow a while back and I actually really enjoyed it. I didn't explore it too much, but the threat density was very high which was nice. I can't say if it plays the Delver plan better than straight Delver or the Shadow plan better than straight Shadow, but it is still something worth playing around with. Ryan Overturf really got that build known and it never really took off from there. It could be due to optimality issues and the other builds are simply stronger. Try it out, though, and let me know! Playing Shadow forces you to play 4x Thoughtseize usually, and I didn't want any maindeck discard (outside of Collective Brutality) and didn't miss it at all in any of my games (except maybe the Storm matchup which isn't horrible as it is).


    Went 3-1 last night with Shadow Delver. Delver replaced Street Wraith because I wanted an early threat while later I could eventually start dropping shadows. Delver confused my opponents and threw them off as to which deck I was on and that was advantageous. They ended up spending removal on them which let my Shadows come down afterwards. Delver also provided a decent clock since he has evasion, something this deck lacks when you aren't running TBR. He did have some trouble flipping which is normal but Serum Visions is in the deck. He was still good when I had no starting hands with shadows to play into. I did not play Wraith for too long but I also did not like the plan of dropping my life so far down only to rely on DS. Maybe it was just bad variance during my initial playing with the deck. My opp had answers for them while I simply did not have protection. There are also times when my discard could not nab all the removal. I think if you are going to play the Wraith version it would be wise to run 4 denials. Also to note, I really liked having 1 Rise // Fall. That card was clutch at doing a few things my opponents were not expecting. My sequence was to hold Snap + Stubborn or Push something end of turn. Then on my turn Rise, bouncing Snap and reviving Shadow back to recast for a total of BBU. Felt pretty good to get more value from a Snap that way. There was also a game where Fall took the last two cards in his hand.
    Posted in: Aggro & Tempo
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from skullscorcher »
    Green is the best color in Modern.

    Ancient Stirrings would be my vote for anything to go but I also dislike banning more cards. Stirrings is a broken card in the decks that play due to having no downside (Tron, Lantern, Scrap Trawlololer Combo, Bant Eldrazi) and looking at the top 5 from lands(temple, tron lands), answer(EE, Bridge, Karn) or threats(too many to count..) is way too good.

    I'm ok with a Stoneforge or Preordain unban. Ancestral Vision did nothing but give us false hope.
    Posted in: Modern Archives
  • 1

    posted a message on [Official] Altered Art Thread (56k Beware)
    So in case someone was looking for inspiration on alters I came up with what I think would be cool. The theme I am suggesting is Full Metal Alchemist alters on the following cards (specifically a modern Grixis deck):

    Just some idea's mostly. Oh and I really dig that Princess Mononoke alter!
    Posted in: Artwork
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