So drop the Melek for a second Aetherling, lose the spell ruptures, slot essence scatters back in. Any other ideas? Also- any sideboard thoughts? Dreadbore? More Mortars? More Burn or Counter?
Rakdos Shred-Freak or Rakdos Cackler would be a better option and eliminate the need for black and go straight Boros. From Cackler to Jester, you're mana fixing and dropping earlier. For the price of one mana less. Just a thought.
When ~ comes into play, lose x life. Put x counters on ~. at the beginning of your upkeep, remove a counter from ~. If there are no counters on ~, sacrifice it: Gain life equal to 2x the maximum amount of counters that were on ~.
You're most likely right. I know a few of my friends and co-workers have come back with me. As a sidenote, I dig your webcomic. I have read it before and thought it was really neat.
Here we are now.
4 Nivmagus Elemental
3 Guttersnipe
3 Goblin Electromancer
2 Notion Thief
1 Augur of Bolas
1 Melek, Izzet Paragon
1 Aetherling
Planeswalker
1 Ral Zarek
Spells
4 Far//Away
3 Mizzium Mortars
2 Spell Rupture
2 Hidden Strings
2 Izzet Charm
2 Whispering Madness
2 Turn//Burn
2 Devour Flesh
2 Brimstone Volley
1 Hands of Binding
1 Cyclonic Rift
1 Psychic Spiral
4 Watery Grave
3 Drowned Catacomb
3 Sulfur Falls
2 Steam Vents
3 Island
3 Mountain
2 Swamp
Any other thoughts/comments? I've been doing fairly well with my group of friends and we play mostly Standard.
4 Tormented Soul
4 Goblin Electromancer
4 Guttersnipe
1 Notion Thief
1 Augur of Bolas
1 Aetherling
Spells
3 Mizzium Mortars
2 Negate
2 Brimstone Volley
2 Hidden Strings
2 Whispering Madness
2 Izzet Charm
2 Divination
2 Turn
2 Far
1 Blustersquall
1 Hands of Binding
1 Cyclonic Rift
1 Essence Scatter
1 Ral Zarek
Lands
I have mostly basic lands and some guildgates.
4 Watery Graves
Any thoughts, help, comments? Bear in mind the low quantities of cards are due to me being broke.
Land
When ~ comes into play, exile a plains or sacrifice ~.
: Add to your mana pool.
All creatures you control gain flanking.
(Ha. Flanking. Made myself chuckle.)
Creature- Human
When ~ comes into play, destroy target Horse.
If you control target Horse, gain 2 life. If your opponent controls target Horse, your opponent loses 2 life.
next up: Battlefield Memorial
Artifact
: Tap target Vampire. As long as ~ is tapped, target Vampire remains tapped.
You may choose not to untap ~ during your untap phase.
Enchantment
When ~ comes into play, lose x life. Put x counters on ~. at the beginning of your upkeep, remove a counter from ~. If there are no counters on ~, sacrifice it: Gain life equal to 2x the maximum amount of counters that were on ~.