If I have a Sidisi, Undead Vizier on board and I cast a second one, will I be able to sacrifice the first to the exploit trigger before sacrificing to the legendary rule?
Or, maybe the opponent has a Hornet Queen and her brood. on your turn, you cast Anger of the Gods with your Grand Master out. You just wiped the board, gained 15 life, and, if you had access 7+ mana that turn, put the Anger back in your hand.
I can't imagine that any WRx deck with a significant burn aspect doesn't play 4 of these after release. Incredibly high cieling for very little cost.
That's kind of the type of deck I'm leaning towards. Empty, Villainous, and 'walkers as finishers surrounded by kills, counters, and draw fixing. I'm not including Murderous Cut here because it competes for Empty resources and seems superfluous with Downfall, Blight, and Charm.
For counter spells, I actually really like Disdainful Stroke because it hits most relevant threats in any midrange or controll deck. However, I'm pretty sure Rabble is gonna be pretty popular and maybe WBx warriors which will have few if any 4+ CMC cards so Stroke comes out of the sideboard.
Now, if I could just figure out this land base. So many tap lands, so little time.
The idea, if it isn't obvious, is to control the board with counters and removal until you can land Jalira and another creature (either off Beckon or stolen with Domestication/Ashiok). Then you turn that creature into a Worldspine Wurm. Swing with the 15/15, then polymorph it again. You get the 3 mini wurms from the death trigger and another Worldspine. Since Worldspine shuffles himself back into the deck everytime you sacrifice him, you can continue this until your opponent is crushed under a flood of wurms. While you only need one Worldspine in the deck to make it work, I feel like including a second is a good idea incase the first one gets exiled or otherwise removed from the loop.
And, yes, I know Mutavault would be great here. However, I don't feel like spending $80 on a playset of a card that is going to rotate out in a month.
My big question is about the creature production. Are there any good ways to reliably get my hands on creatures without interupting the loop (i.e. no non-legendary creature cards in the deck besides Worldspine) that are better than what I have here?
During his rampage through the multiverse, he catches the trail of a familiar planeswalker. Through the haze of the ever-worsening curse, he can't remember exactly who it is or why he knows this person. All he knows is that he feels an intense hatred towards this particular 'walker. He follows the trail to Innistrad and eventually finds his prey; Liliana Vess. An extremely brutal and ruthless fight ensues. Liliana calls on all the power the veil has to offer but it's not enough to stop the mad hunter. With a sudden and final swing of his axe, Garruk destroys the veil and kills Liliana *audience gasps*. Unfortunately for the multiverse, the Chain Veil was the one key to reversing the effects of Garruk's curse. Irreversible, the curse consumes Garruk entirely, rendering him an unfeeling killing machine, leaving nothing alive in his wake.
(Garruk fills the mono-black planeswalker slot in core sets for a couple years. Cue Return to Innistrad)
When Liliana was struck down, she had already channeled nearly all of the power of the veil during the fight. As the veil shattered under Garruk's axe, the remaining power flowed into Liliana and remained bound in her corpse. The demons of the plane, driven back and weakened by the renewed strength of the plane's humans, sense and desire this power. They recruited/coerced Gissa and Geralf to work their craft and return Liliana to un-life as their thrall. However, the power of the veil had preserved the spark in Liliana's body (UB Lilian, Lich Queen) Wielding the complete power of the veil and the power of her spark, she is quickly able to subjugate the demons. Gissa and Geralf pledge their service to Liliana, perceiving her as undeath perfected. Liliana begins waging war on the living denizens of Innistrad, seeking to grow her undead ranks and seize control of the plane, bolstering her power so she may seek revenge on Garruk.
The humans of Innistrad are not the only ones threatened by Liliana's army. Vampire and Wolfir begin to fall victim to the necromantic onslaught as well. With some convincing from Sorin and Avacyn, the vampires, humans, and wolfir form an uneasy alliance to try and stem the tide of undeath.
Eventually, Liliana's power becomes so great the Garruk can't help but sense it across the multiverse. In his madness, he is compelled to seek it out. Jace, who has been trying futilely to track and contain Garruk, follows the hunter to Innistrad. Garruk finds Liliana as she battles Sorin and Avacyn for control of the plane. Garruk surprise the trio, mortally wounding Avacyn and incapacitating Sorin. Jace arrives just in time to restrain Garruk and Liliana from destroying each other. Jace appeals to Liliana, begging her to use the power of the veil to remove the curse from Garruk. Liliana refuses and breaks Jace's grasp on her and Garruk. Garruk and Liliana clash fighting to a standstill. Sorin, having recovered some, takes advantage of Liliana's shift of focus and lands a crippling blow on the unsuspecting undead planeswalker. Realizing she would be unable to defeat Garruk, Jace, Sorin, and the host of angels no doubt closing, and knowing that Garruk's madness would drive him to continue to pursue her until she was dead, Liliana uses one last burst of power to remove the curse from Garruk. Garruk colapses as Liliana planeswalks away. Jace retreats with Garruk to Ravnica. Sorin mops up the mess on Innistrad. Liliana lives to fight another day.
This is waht I've come to after some testing. I've found Perilous Vault to be invaluable at times, hitting the reset button on everything if you start to fall behind. Hammer of Puphoros adds inevitability, perma-haste on everything is nice, and it's an ensoul target. Trading Post Helps you find the things you need and survive late game if it takes you a bit longer to get Scuttle's online than is ideal. That's going to be the sticking point come rotation, as this deck struggles in the late game without the card draw/recursion that Post offers.
I think a larger deck is a good idea if you have the pool to support doing it. Last night I built a 49 card deck with a ton of parley triggers. My pool allowed me to do this because the worst card I was playing was Courier Hawk.
in every game I played, multiple opponents got down to single digits in their library.
Trying to put together a deck that isn't so dependant on cards from RTR block. So I came up with a deck that has none! I originally had a couple Phenax, God of Deception in there. It's a fine way to trigger inspired but I'm not sure that randomly switching to a mill strategy in the later game is a good idea. Maybe have him in the sideboard? I cut Siren of the Silent Song but it is a strong effect. What about Deepwater Hypnotist out of the 'board against Aggro? Also, getting some enchantments (ideally auras) and planeswalkers (Ashiok?) in there would be nice so I have something to trade with Daring Thief.
Let's say I'm too poor/cheap to buy Shocks and/or Temples. In a 2-color control deck with some color-intensive mana costs, is it worth running Guildgates?
T3: Hordeling Outburst
T4: Cast and Buyback Stoke the Flames (which is essentially a Warleader's Helix at this point)
Or, maybe the opponent has a Hornet Queen and her brood. on your turn, you cast Anger of the Gods with your Grand Master out. You just wiped the board, gained 15 life, and, if you had access 7+ mana that turn, put the Anger back in your hand.
I can't imagine that any WRx deck with a significant burn aspect doesn't play 4 of these after release. Incredibly high cieling for very little cost.
2 Courser of Kruphix
4 Sylvan Caryatid
Spells
3 Bile Blight
1 Dig Through Time
3 Dissolve
1 Empty the Pits
4 Hero's Downfall
3 Negate
2 Sultai Ascendancy
4 Sultai Charm
2 Taigam's Scheming
1 Villainous Wealth
3 Ashiok, Nightmare Weaver
3 Kiora, The Crashing Wave
That's kind of the type of deck I'm leaning towards. Empty, Villainous, and 'walkers as finishers surrounded by kills, counters, and draw fixing. I'm not including Murderous Cut here because it competes for Empty resources and seems superfluous with Downfall, Blight, and Charm.
For counter spells, I actually really like Disdainful Stroke because it hits most relevant threats in any midrange or controll deck. However, I'm pretty sure Rabble is gonna be pretty popular and maybe WBx warriors which will have few if any 4+ CMC cards so Stroke comes out of the sideboard.
Now, if I could just figure out this land base. So many tap lands, so little time.
3 Prognostic Sphinx
3 Narset, Enlightned Master
Spells
3 Hammer of Purphoros
4 Chained to the Rocks
2 Dictate of the Twin Gods
3 Devouring Light
4 Lightning Strike
3 Negate
4 Stoke the Flames
2 Divination
2 Lava Axe
3 Chandra, Pyromaster
A rough sketch of what I'm thinking.
4 Jalira, Master Polymorphist
2 Worldspine Wurm
Spells
2 Ashiok, Nightmare Weaver
4 Beckon Apparition
3 Bile Blight
4 Devour Flesh
4 Dissolve
2 Domestication
4 Hero's Downfall
4 Negate
2 Read the Bones
2 Silence the Believers
10 Island
9 Swamp
4 Temple of Deceit
The idea, if it isn't obvious, is to control the board with counters and removal until you can land Jalira and another creature (either off Beckon or stolen with Domestication/Ashiok). Then you turn that creature into a Worldspine Wurm. Swing with the 15/15, then polymorph it again. You get the 3 mini wurms from the death trigger and another Worldspine. Since Worldspine shuffles himself back into the deck everytime you sacrifice him, you can continue this until your opponent is crushed under a flood of wurms. While you only need one Worldspine in the deck to make it work, I feel like including a second is a good idea incase the first one gets exiled or otherwise removed from the loop.
And, yes, I know Mutavault would be great here. However, I don't feel like spending $80 on a playset of a card that is going to rotate out in a month.
My big question is about the creature production. Are there any good ways to reliably get my hands on creatures without interupting the loop (i.e. no non-legendary creature cards in the deck besides Worldspine) that are better than what I have here?
During his rampage through the multiverse, he catches the trail of a familiar planeswalker. Through the haze of the ever-worsening curse, he can't remember exactly who it is or why he knows this person. All he knows is that he feels an intense hatred towards this particular 'walker. He follows the trail to Innistrad and eventually finds his prey; Liliana Vess. An extremely brutal and ruthless fight ensues. Liliana calls on all the power the veil has to offer but it's not enough to stop the mad hunter. With a sudden and final swing of his axe, Garruk destroys the veil and kills Liliana *audience gasps*. Unfortunately for the multiverse, the Chain Veil was the one key to reversing the effects of Garruk's curse. Irreversible, the curse consumes Garruk entirely, rendering him an unfeeling killing machine, leaving nothing alive in his wake.
(Garruk fills the mono-black planeswalker slot in core sets for a couple years. Cue Return to Innistrad)
When Liliana was struck down, she had already channeled nearly all of the power of the veil during the fight. As the veil shattered under Garruk's axe, the remaining power flowed into Liliana and remained bound in her corpse. The demons of the plane, driven back and weakened by the renewed strength of the plane's humans, sense and desire this power. They recruited/coerced Gissa and Geralf to work their craft and return Liliana to un-life as their thrall. However, the power of the veil had preserved the spark in Liliana's body (UB Lilian, Lich Queen) Wielding the complete power of the veil and the power of her spark, she is quickly able to subjugate the demons. Gissa and Geralf pledge their service to Liliana, perceiving her as undeath perfected. Liliana begins waging war on the living denizens of Innistrad, seeking to grow her undead ranks and seize control of the plane, bolstering her power so she may seek revenge on Garruk.
The humans of Innistrad are not the only ones threatened by Liliana's army. Vampire and Wolfir begin to fall victim to the necromantic onslaught as well. With some convincing from Sorin and Avacyn, the vampires, humans, and wolfir form an uneasy alliance to try and stem the tide of undeath.
Eventually, Liliana's power becomes so great the Garruk can't help but sense it across the multiverse. In his madness, he is compelled to seek it out. Jace, who has been trying futilely to track and contain Garruk, follows the hunter to Innistrad. Garruk finds Liliana as she battles Sorin and Avacyn for control of the plane. Garruk surprise the trio, mortally wounding Avacyn and incapacitating Sorin. Jace arrives just in time to restrain Garruk and Liliana from destroying each other. Jace appeals to Liliana, begging her to use the power of the veil to remove the curse from Garruk. Liliana refuses and breaks Jace's grasp on her and Garruk. Garruk and Liliana clash fighting to a standstill. Sorin, having recovered some, takes advantage of Liliana's shift of focus and lands a crippling blow on the unsuspecting undead planeswalker. Realizing she would be unable to defeat Garruk, Jace, Sorin, and the host of angels no doubt closing, and knowing that Garruk's madness would drive him to continue to pursue her until she was dead, Liliana uses one last burst of power to remove the curse from Garruk. Garruk colapses as Liliana planeswalks away. Jace retreats with Garruk to Ravnica. Sorin mops up the mess on Innistrad. Liliana lives to fight another day.
Turn 1: Ornithopter/Darksteel Citadel/any other 1-drop artifact
Turn 2: Generator Servant
Turn 3: Sac the servant, cast Mongrel, swing for 5 trample damage
Is the low toughness just too big a downside (Dies to Lightning Strike, Bile Blight, Ulcerate, etc.)?
4 Chief Engineer
4 Generator Servant
4 Ornithopter
4 Scuttling Doom Engine
Spells
4 Ensoul Artifact
3 Hammer of Purphoros
2 Perilous Vault
4 Shrapnel Blast
2 Trading Post
4 Turn // Burn
3 Disperse
4 Darksteel Citadel
5 Island
5 Mountain
4 Shivan Reef
4 Temple of Epiphany
4 Profane Memento
3 Phyrexian Revoker
4 Negate
4 Annul
This is waht I've come to after some testing. I've found Perilous Vault to be invaluable at times, hitting the reset button on everything if you start to fall behind. Hammer of Puphoros adds inevitability, perma-haste on everything is nice, and it's an ensoul target. Trading Post Helps you find the things you need and survive late game if it takes you a bit longer to get Scuttle's online than is ideal. That's going to be the sticking point come rotation, as this deck struggles in the late game without the card draw/recursion that Post offers.
Can I tap two creatures towards a convoke cost, cast Triton Tactics untapping them, and then tap them again towards the same convoke cost?
in every game I played, multiple opponents got down to single digits in their library.
4 Dakra Mystic
4 Daring Thief
4 Disciple of Deceit
3 King Macar, the Gold-Cursed
4 Pain Seer
3 Hour of Need
4 Retraction Helix
4 Silence the Believers
4 Springleaf Drum
4 Triton Tactics
9 Island
9 Swamp
4 Temple of Deceit
Trying to put together a deck that isn't so dependant on cards from RTR block. So I came up with a deck that has none! I originally had a couple Phenax, God of Deception in there. It's a fine way to trigger inspired but I'm not sure that randomly switching to a mill strategy in the later game is a good idea. Maybe have him in the sideboard? I cut Siren of the Silent Song but it is a strong effect. What about Deepwater Hypnotist out of the 'board against Aggro? Also, getting some enchantments (ideally auras) and planeswalkers (Ashiok?) in there would be nice so I have something to trade with Daring Thief.
2 Aegis of the Gods
3 Azor's Elocutors
4 Judge's Familiar
4 Nyx-Fleece Ram
1 Palisade Giant
4 Banishing Light
3 Blind Obedience
4 Dissolve
1 Gift of Immortality
3 Martial Law
2 Negate
3 Render Silent
2 Sphere of Safety
Is it worth going out and trying to get my hands on Detention Sphere or is Banishing Light good enough? Seems good enough to me. Also, I've considered throwing in some green for Eidolon of Blossoms and Vorel of the Hull Clade to speed up the Filibuster. Any other pillow fort tools I am forgetting? Oppressive Rays, maybe?