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Jun 25, 2017I went 2-0-2 at FNM this week to finish 6th in a field of 22. Mindwrack Demon may not have been MVP (That fell squarely to the two Green hulks I play) but he was never a liability. For the time being he's staying put.Posted in: Standard Archives
The two draws were against BW zombies and weirdly GR energy. In both cases we got into stalemate positions with hugely clogged boards and immense bodies facing each other down. Neither side dare attack until they're assured of lethal. I remember having a 13/12 tracker at one point. It's at times like these that I wish for westvale abbey or ishkanah and lots of spiders to break the deadlock. Mindwrack can help here but he definitely does not have inevitability.
I feel like we need something that we can fetch with traverse that will push through the grind. Any ideas?
Jun 22, 2017Scasseden and DRay563,Posted in: Standard Archives
Thanks for your in-depth looks at Gonti, Rhonas, Noxious Gearhulk and Kalitas. I found it useful. You have both turned me off Gonti for the time being. I'd already become frustrated with the lottery aspect of what he draws and his vulnerability to cheap removal. On the other hand, I'm closer to DRay563 than Scasseden on the Kalitas question. I think he has a part to play against the increasingly quick aggro decks I'm facing locally, so he retains a couple of places in the sideboard. So does one black hulk for the same reasons that you both discuss. I'm still on the fence about Rhonas, but I do think he's better suited to other decks, including the WG tokens build that has started to show up.
After all that, I'm not happy to rely on a top end in the main 60 of just Ishkanah and green hulk. It seems like such a waste of the traverse toolbox. Instead, I'll try a couple of copies of Mindwrack Demon. Yeah I know - dies to revolted push and has a risky ETB effect, but it is evasive in a different way to the rest of the deck, beats grasp, outweighs Heart, Glorybringer and Avacyn, tramples and presents a five-turn clock. It's a must kill.
Jun 18, 2017Scasseden, that list looks very nice. It could be just the list to bring me back into the delirium fold. Any tournament reports available yet?Posted in: Standard Archives
Just theorising, my only reactions of caution are to the 4-ofs of Nissa and Ballista. In both cases, I'm usually unhappy to see two copies of those in hand. The toolbox facility of traverse could perhaps benefit from a couple of one-of creatures. Any thoughts about reducing ballista and Nissa numbers by one each to fit in say a Kalitas and a Rhonas?
For your views -
Jun 11, 2017I've been following and occasionally contributing to this thread for a long time now. However, when BG went through its slump at the hands of Marvel, vehicles and cat combo I did defect to vehicles for a while. In that deck I had little success - looking back I think the main reason was that I was trying to work with unwieldy mana configurations. The Mardu blue deck was probably the nadir of those efforts.Posted in: Standard Archives
In BG I always preferred delirium to energy variants, but then I saw the Caleb build that used neither. 25 lands, making Sylvan Advocate viable again, 4 copies of green gearhulk and a removal suite ranging across push, grasp, never and Ballista. Lovely.
I made a couple of minor changes and took it to FNM this week. Felt like pulling on a comfortable shoe. Went 4-1 to finish second in a field of twenty. And that last match, against BW control never felt unwinnable. I'm back on BG and it feels great.
Mar 28, 2017I tried out a version of Jund smasher at a PPTQ on Saturday. It went 3-3 on the day, which wasn't awful when you consider the experimental nature of the mana. I used traverse x3 alongside a single mountain and single wastes with spire of industry, evolving wilds, smouldering marsh, etc. I think I was too greedy trying to fit together 18 sources of green and black with 12 of red for disintegration and 10 of colourless for the smashers.Posted in: Standard Archives
In the end it felt inconsistent and clunky. All too often I had to wait for the third or fourth type of mana to show up. Mardu in particular is an unforgiving opponent in those circumstances. My three losses were one each of MArdu Ballista, Saheeli cat and GB energy.
The experience has taught me that you may add either colourless or red to the GB she'll without losing too much but trying to add both is just not practical.
Mar 23, 2017Having spent some time looking at the Jund Smasher deck, I'm afraid that energy most definitely is a big part of its mana enabling. Attune with the Aether, Aether Hub, Spire of Industry and Catacomb Sifter are its only ways of making colourless mana, which of course it needs to cast reality smasher. Without the energy sources it would have only the sifter scions and spires - six sources.Posted in: Standard Archives
I guess an alternative route would be to include a wastes with more evolving wilds and traverse the ulvenwald, but this looks to me like it may be a tad slower owing to CIPT effects.
Mar 16, 2017Hey DRay,Posted in: Standard Archives
It looks like we're trying to do some of the same things. I like how you've increased the removal in your main deck and added two Kalitas. These should lead to an improved aggro and PW match-up. I'm also impressed with how you've increased the number of evolving wilds to raise the synergy with tracker. Less sure about the benefits of an extra hub. Admittedly you get a one-off additional energy production, but I don't like the risk of potentially three lands that can only make colourless mana if the game goes long.
The issue we both seem to be juggling with is that of finding a good all-rounder with aggressive features in the two-drop spot. Syphoner gives us that but at a cost of great vulnerability to ballista and cheap removal. Sylvan Advocate is defensive at first and slow to gain size. Even then it lacks evasion or the capacity to break through a board stall. Scrounger has an aggressive start and is recursive, but it's too easily overwhelmed in the late game. Grim Flayer relies too heavily for our taste on the early acquisition of delirium, though its trample and card selection features are highly attractive. I guess if there was an obvious best choice here we'd already have found it.
However, the thing that I'd question most about your latest build is the reduction in the creature count below the magic number of 20. To me this brings into question the value of running three vehicles and four traverse. Personally, I'd sooner drop vehicles and traverse by one each in order to get more of a creature toolbox into the main. By adding, say, a Noxious Gearhulk, Gonti and/or singular Mindwrack Demon (heck, even a Drana...)you could add a lot of flexibility and problem solvers. Just a thought.
Mar 13, 2017Ok. I recognise that the popular wisdom says this is now a two-deck meta. And that the banning date has passed without us receiving any help. However, I'm not willing to give up on this deck yet. I like playing it, I understand it's little quirks and I continue to have success with it, albeit only at local and FNM level.Posted in: Standard Archives
After the last FNM, this is where I'm at. Kalitas was superb, so now he's a two. The scroungers are new in the sideboard to provide a faster, recursive start against control. Artifact hate is now a three-of. There's a PPTQ nearby in two weeks and doubtless it will be full of Saheeli and Mardu ballista. Any views on what needs doing with this?
Mar 12, 2017Thanks DRay,Posted in: Standard Archives
I think you're right. I've been taking out the Siphoners and keeping in the ballista she, which has slowed down my early turns.
I think I'm going to try to be more aggressive as you suggest. I have a couple of flex spots in the sideboard so am going to include some number of one of the following:
The scrounger is probably the stronger as I'm looking to sprint rather than bolster the long game.
Mar 10, 2017I went 4-1 to finish 4th in a 25-player FNM tonight. The only player to beat me was my son who is playing Colossus. It wasn't even close. Can anyone advise how to deal with the colossus deck please?Posted in: Standard Archives
I am siding in transgress x 3, Artifact removal x 2, ruinous path x 2, murder, Gonti to steal his win conditions and threaten with deathtouch and still I rarely takes game off him. Is this a terrible match up for us or is there more I can do?
Mar 3, 2017Thanks for your response. I'll look forward to hearing how blossoming defense performs.Posted in: Standard Archives
You make strong points around ishkanah and mindbender. I've had good success with noxious ghulk against the mirror and other clogged boards. Its lifegain can bring you back to the fore when back-pedalling and the menace ability is often overlooked as a kind of evasion. Ive even used it second main phase after forcing an opponent to defend with an activated vehicle.
I've been playing without Rishkar of late, but can see that you and Scasseden are back on that wagon. Do you feel x3 is necessary?
Finally, why no Gonti?
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