I like the companion change. This way it's card advantage and consistency at the cost of minor deck building restrictions and tempo loss.
The bans seem good as well. Fires should have never been printed and Agent had to go. I'm probably a minority in thinking Teferi should stay, it keeps Wilderness Reclamation in check (though that should be banned as well) and keeps flash decks from being prominent in a time when they have really good options.
Finally got my shipping confirmation today. It was a double box order put in around 3:01 with 1000 units sold, paid with PayPal connected directly to eBay (didn’t need to redirect to PayPal website) using a credit card.
Got this e-mail this morning. For those of you wondering I had the mythic in my cart and going through checkout mere seconds after it appeared on the “newly listed” products for hasbrotoyshop. I had my paypal connected right to eBay and it took 3 quick clicks to complete my order. My order was in and “paid” (tax included) by 3:01 pst with about 1000 units sold.
“Hello!
Congratulations! Yesterday, Wizards of the Coast launched the exclusive Magic: The Gathering War of the Spark Mythic Edition card set on their eBay Hasbro store. Twelve thousand booster boxes sold out almost instantly, and we’re excited (though not as excited as you!) that your order is confirmed.
We’ll begin shipping these sets soon, so keep an eye on your inbox for a shipping confirmation. In the meantime, please reach out to 866-540-3229 if you have any questions about your order.”
the mythic edition listing should be posted tomorrow 3pm Eastern Standard Time (ET). it cant be searched or seen because it isnt up yet. these 2 links should help you find the product when it is:
I really hope Gideon doesn't die here. He's my favorite planeswalker so I'm a bit biased, but I think his story would have a much better end if he were part of the Return to Theros story. He could face off against the gods of Theros and their meddling now that he has a newfound respect for the gods of Amonkhet. He could go with Ajani to get justice for Elspeth and maybe even barter his life to Erebos for hers. He would finally die like he was meant to when he attacked Erebos and got his friends killed.
What I would love to see is you pick your class which determines your basic combat style, then each class has five talent trees to put points into, each based on a color of mana with cross color combos being unlocked by having a certain amount of points in each of the required colors. This way they could do a relatively low amount of base classes and let the real customization come from what colors you focus on.
For instance, a Wizard who focuses in white mana would become a strong healer but if they put some points into black maybe they would gain access to some lifedrain abilities and heal partially through dps. A soldier that focuses on white mana might gain abilities that bolster and protect his allies but by moving into blue he might also gain some advantages in keeping the enemies off guard with battlefield control and evasive abilities.
There could be an artifact talent tree that all classes share that brings some utility to whatever class you want to play.
Do you think we'll get an Oath of Liliana card? What would it do?
2B Oath of Liliana
When Oath of Liliana enters the battlefield, target player sacrifices a creature.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, target opponent discards a card.
I had one that was kind of the opposite of that:
2B Oath of Liliana
When ~ enters the battlfield target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Whenever you cast a planeswalker spell, each opponent sacrifices a creature.
I would personally love this as it does double duty protecting your planeswalkers by getting rid of their removal and then clearing creature away repeatedly.
So here’s the more practical question for all the infect haters. Can you make suggestions to what we can do when infect returns (because odds are it will - mechanics loved by many yet hated by some tend to return) to lessen the issue you have with it? I am looking for constructive criticism.
If MaRo likes it I hope he will be able to push through a version of it in pre-con Commander some day.
In the meantime looks like I need to brew up an Infect Commander deck.
I would like to see spells or abilities that can remove (poison)counters from a player and/or enchantment that makes it so players can't have counters placed on them. Interestingly enough, these could interact with experience counters. It could easily be worked into the story on Return Return to Mirrodin with them finding a way to remove the Phyrexian infection.
Edit: An example spell could be: 1W Instant Choose one - You gain 7 life or Remove 4 poison counters. Or another: 3WW Sorcery Destroy all creatures with infect and remove all poison counters from each player. An opposite mechanic to proliferate would be cool as well, one that allowed the slow removal of counters from creatures and players. One of the *****tiest memories from Mirrodin standard that I can recall was a control deck at our local fnm that would just hit you once with a inkmoth and then proliferate till you're dead and you knew there was nothing you could do once they got that ONE poison counter on you.
The bans seem good as well. Fires should have never been printed and Agent had to go. I'm probably a minority in thinking Teferi should stay, it keeps Wilderness Reclamation in check (though that should be banned as well) and keeps flash decks from being prominent in a time when they have really good options.
“Hello!
Congratulations! Yesterday, Wizards of the Coast launched the exclusive Magic: The Gathering War of the Spark Mythic Edition card set on their eBay Hasbro store. Twelve thousand booster boxes sold out almost instantly, and we’re excited (though not as excited as you!) that your order is confirmed.
We’ll begin shipping these sets soon, so keep an eye on your inbox for a shipping confirmation. In the meantime, please reach out to 866-540-3229 if you have any questions about your order.”
This Link worked like a charm for me, THANKS!!!
For instance, a Wizard who focuses in white mana would become a strong healer but if they put some points into black maybe they would gain access to some lifedrain abilities and heal partially through dps. A soldier that focuses on white mana might gain abilities that bolster and protect his allies but by moving into blue he might also gain some advantages in keeping the enemies off guard with battlefield control and evasive abilities.
There could be an artifact talent tree that all classes share that brings some utility to whatever class you want to play.
I had one that was kind of the opposite of that:
2B Oath of Liliana
When ~ enters the battlfield target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Whenever you cast a planeswalker spell, each opponent sacrifices a creature.
I would personally love this as it does double duty protecting your planeswalkers by getting rid of their removal and then clearing creature away repeatedly.
I would like to see spells or abilities that can remove (poison)counters from a player and/or enchantment that makes it so players can't have counters placed on them. Interestingly enough, these could interact with experience counters. It could easily be worked into the story on Return Return to Mirrodin with them finding a way to remove the Phyrexian infection.
Edit: An example spell could be: 1W Instant Choose one - You gain 7 life or Remove 4 poison counters. Or another: 3WW Sorcery Destroy all creatures with infect and remove all poison counters from each player. An opposite mechanic to proliferate would be cool as well, one that allowed the slow removal of counters from creatures and players. One of the *****tiest memories from Mirrodin standard that I can recall was a control deck at our local fnm that would just hit you once with a inkmoth and then proliferate till you're dead and you knew there was nothing you could do once they got that ONE poison counter on you.