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Treasure Cruisin' with Monogreen Stompy
  • 1

    posted a message on Jeskai Copycat (Saheeli + Felidar)
    In my pursuit of getting Saheeli on the map, I've decided I'm going to Roanoke this weekend to compete in the SCG Modern Open (just barely missed the cut for the invitational with my top 8 in a classic). I haven't finalized on a decklist yet, but I may post one soon to see what your thoughts on it are.

    VIPowL: Nice results with a different style list! I like the aggressive slant as well as how Lightning Helix basically shores up the often times horrible burn matchup. While I likely won't play that style, it's nice to see something different succeeding.
    Posted in: Deck Creation (Modern)
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    posted a message on Jeskai Copycat (Saheeli + Felidar)
    Great discussion guys, I'll try to address some of the things you guys mentioned.

    1) You're right that UR Twin always had 4 Remand, but Jeskai Twin consistently played 3. I think 3 is a fine number, but I've been on 4 for a while and can understand why you play all 4. However, supplemented by counters like Spell Snare, Dispel, and Cryptic Command, I actually do think cutting down to 3 isn't the worst thing in the world. I'll test it, as I do with everything, but I appreciate the input.

    2) Celestial Colonnade is and always will be a 2-of for me. I see why a lot of people don't like it but that card alone wins me more games than the fringe 4th land ETB tapped when I'm trying to combo scenario. Similarly, in regards to Spirebluff Canal, the new Jeskai Control/Flash variants have been playing a 23-24 land 3 Celestial Colonnade/2 Spirebluff Canal split with high success and they also have 4 Cryptic Command that they need to consistently hit on T4. I think we sometimes get so caught up with making sure we T4 combo that we forget how fast of a format Modern really is. Being able to T1 Lightning Bolt, Serum Visions, or Spell Snare without shocking yourself while still providing two colors is incredibly useful and will win you matchups. While testing, I'll make sure to note how many times my 4th land ETB tapped would screw me over and this will also help future decisions as I move forward with a more combo-centric approach.

    3) While double Cryptic Command openers sure sound rough, I have often found the deck has trouble dealing with noncreature permanents in game 1. I like how Cryptic is never dead and can give us a way to stall the game against troublesome decks like Dredge or other go-wide style decks. Maybe 2 is too many and 1 is the right number.

    4) Spreading Seas is definitely a powerful card and it wins games against not only Tron or land-based decks, but most greedy 3c/4c decks. However, I have found that sometimes it's just really slow. Still, it cantrips and works well with Felidar Guardian. Possibly could cut the 2nd Cryptic Command for the 4th Spreading Seas, especially if there's no other cantrips like Wall of Omens.

    Hopefully that addressed most of what you all brought up and it makes sense to you. I'll be testing over the weekend on MTGO and I'll let you guys know what list I pick and how the matchups go.
    Posted in: Deck Creation (Modern)
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    posted a message on Jeskai Copycat (Saheeli + Felidar)
    Wall of Omens doesn't really block anything relevant in Modern, aside from opposing Snapcaster Mage and Kitchen Finks. I too believe that the deck should play a more combo-control-ish approach, like the old Twin lists, even if I still like having a pair of Colonnades in it (maybe 2 can be the right number, but I remember Bianchi's Jeskai Twin playing three of them). Now, Bianchi's list is what I would take for example to build the deck: the eight combo elements (supported by the full set of Spreading Seas to generate value) plus a pair of additional threats (I like 2 Vendilions in the main, but also a split between it and Pia/Kiran) and some tempo spells (Remand, Snare, Dispel). A singleton Cryptic Command is always useful,, I can also see going up to 2 if you're not playing Verdict/Pia and clogging that cc4 spot.

    I think we're more or less on the same page here. While I can respect the Pia and Kiran Nalaar approach, here is what I'll be testing a little bit moving forward:


    I like having 2 Cryptic Command as our top end, although like I said before I can respect a second Vendilion Clique or a Pia and Kiran Nalaar for more synergy. I agree with TheAller, Spell Snare is a card I always wished I had the room for. In a more tempo/control list rather than a tap-out version, I think we have a home for that counter spell.

    I also like 2 Celestial Colonnade in the manabase as it helps close out grindier games and does a lot of work in the Shadow matchups where all it takes sometimes is a hit or two to finish the game. I'm testing Spirebluff Canal as I often find that Burn is one of our worst matchups, so mitigating life loss in any way possible, even if it may hurt our chances of T4 combo, is worth it.

    While I didn't include it in the list, I am also testing 1 Prairie Stream in place of 1 Hallowed Fountain to see if I can get away with it. We tend to fetch basic often against the more aggressive decks and having an untapped dual for T3/T4 can be pretty helpful. I've only goldfish'd so far with it though, haven't done extensive testing, so I'll get back to you guys to see if it is doable.

    Lastly, I like 2 Blood Moon in the sideboard as it can help steal a lot of games against 3/4c decks that are pretty rampant right now, as well as Tron and Eldrazi variants, and even RG Valakut which can be a tough matchup sometimes.

    Only one thing I'm uncertain of in this build is 22 lands. I cut 1 Remand and 2 Walls from the original 22 land list and while they have been replaced with cards that do cantrip, only one of them consistently draws you a card early game (Peek) while the other two (Electrolyze and Cryptic Command) can often times become stranded in your hand early when trying to ensure land drops. May do more testing and move up to 23, or possibly cut the 2nd Cryptic Command back to the 4th Remand.
    Posted in: Deck Creation (Modern)
  • 0

    posted a message on Jeskai Copycat (Saheeli + Felidar)

    That list is almost identical to the one I built in March and made my first video series with, except I had -1 Cryptic -1 Electrolyze +1 Land +1 Clique. Definitely looks like the Twin approach, which was exactly what I had in mind when I built the list originally way back when.

    For those who are too lazy to click:


    Things of interest:
    1) No Celestial Colonnade in the manabase.
    2) No hard burn hate at all in the 75.
    3) Peek! I was on this card for so long but moved away from it. Glad someone else thought it was worth a try.
    4) Only 3 Spreading Seas instead of 4.
    5) Kozilek's Return over Anger of the Gods in the SB, possibly to hate out Affinity more than Dredge or CoCo, must've been a meta call.
    6) No Wall of Omens in the 75.

    Overall, I like this take on the list, as it is pretty focused on comboing and we might be better off going that route. I also have been pretty underwhelmed by Wall of Omens recently, even if it does draw a card with Felidar Guardian. I'm going to try a variation of this list soon and see how it fares in the online meta.
    Posted in: Deck Creation (Modern)
  • 0

    posted a message on Jeskai Copycat (Saheeli + Felidar)
    Yeah, Modern is an incredibly fast format. I find that against the top tier decks, I rarely have enough time to crack 2 mana for a clue, let alone -2 on an artifact that requires me to pay mana for it.

    Anyways, for those interested, I just uploaded a new Jeskai Saheeli series based off of humle9's list from GP Copenhagen. I'm probably taking a break from making Saheeli videos but I've been testing nearly everyday on MTGO. Love where the deck is headed and looking forward to making advancements with it in the future.

    Link to 3rd, most recent playlist: Jeskai Saheeli #3
    Link to 2nd playlist: Jeskai Saheeli #2
    Link to 1st playlist: Jeskai Saheeli #1
    Posted in: Deck Creation (Modern)
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    posted a message on Jeskai Copycat (Saheeli + Felidar)
    Echoing what TheAller said. Keranos, God of Storms was never a bad card, but with access to both ETB shenanigans and white mana, Pia and Kiran Nalaar comes down a turn sooner and synergizes with our whole deck, while Elspeth, Sun's Champion comes down a turn later but with an infinitely more powerful effect in today's meta. I will be running 1 Elspeth, Sun's Champion in my sideboard this weekend.
    Posted in: Deck Creation (Modern)
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    posted a message on Jeskai Copycat (Saheeli + Felidar)
    Anybody here going to SCG Baltimore to represent Saheeli? You'll see me there! I've pretty much set on my 60, with a few flex spots to play with. Not sure if I want to go hardcore streamline or have my powerful 1-of Walkers list, but I'll do my best analysis of the metagame in the coming days and see if I can tune correctly.
    Posted in: Deck Creation (Modern)
  • 0

    posted a message on Jeskai Copycat (Saheeli + Felidar)
    I'm not sure on everybody's list, but the reason I cut down to 3 Snapcaster Mage was due to the fact that I only play 16 instants or soeceries, which is pretty low compared to most Blue control decks. I found myself flooded on Snaps with no targets a few times, and 3 has felt like the perfect number.

    I think Relic/RIP are a must (I run 1 Relic, 2 RIP and would love to have more tbh).

    Burn has also been a poor matchup for me game 1, but in my 20+ matches against it, I won game 2/3 about ~80% of the time. I think it's definitely a matter of how you configure your deck. Dispel, Spell Snare, Spellskite, and Lightning Helix are all maindeckable cards that can swing the matchup.
    Posted in: Deck Creation (Modern)
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    posted a message on Jeskai Copycat (Saheeli + Felidar)
    Quote from Zrifts »
    Hi @Paradox Omega. Good to see you here as well as on the UWx Facebook group.

    I've been testing Humle9's list. I'm still not sure how much I like Gideon, Ally instead of Nahiri. Nahiri has the advantage of being a lot more flexible. I don't have any copies of her in paper, which is why I have only played with her online. Gideon definitely has some advantages, but it feels close as to which is better.

    I haven't tested the midrange list as much. It's something I want to try at some point. I spent three hours today testing against grixis shadow and burn today, and a bit online, and this version feels very powerful. The big advantage of it over your version is 2 maindeck Supreme Verdicts and another in the board. That is really good against a lot of the meta right now combined with Spreading Seas. I'm not completely convinced by Sun Titan because it is sometimes so clunky. If it combos it can be strong, but the targets for when it doesn't combo feel a bit mediocre, since your version is playing a low number of walls. I think two walls is correct though, since we can only afford to play so many 2 mana cantrips, and Seas is very good. My version plays Gideon Jura and 6 mana Elspeth in the board, which can also be clunky, but the matchups where you want them are creature matchups, and verdict into strong planeswalker is great there.

    Let me know how Sun Titan works for you! And the rest of the results.

    Hey! Not sure who you are on the page, but glad to see you pushing the deck forward here as well. Gideon, Ally of Zendikar is definitely a solid walker, but I'm not sure this is the build for him. Of course it depends on the list you play, but I found AoZ to be far less impactful in Modern as a top end for our lines of play. He is definitely a pain for some decks, but I would argue Pia and Kiran Nalaar or Jace, Architect of Thought are far more powerful plays to be making on turn 4 after slinging removal and counters, because they can act as removal, aggro deterrent, or straight up card advantage. I think he especially doesn't jive well with a more controlling build, and would probably be far more at home in a build like mine.

    I'm not familiar with Humle9's overall list, so feel free to link or repost it here if you think I'm mis-judging the card. I have liked Nahiri, the Harbinger a lot, and especially Game 1, opponents do not know you don't have Emrakul, the Aeons Torn so they treat Nahiri as a #1 priority to deal with as you can craft your game plan (whether it be combo or beat downs).

    I love Supreme Verdict as much as the next guy and I am well aware of its power in the current meta, but I think in a midrange build it should be in the side. And if you're playing it main, your maindeck probably becomes more controlling. And if you take the deck that direction, it definitely becomes a meta call. Both have their pros and cons, but I would argue that I've grinded out DS opponents with Pia and Kiran Nalaar and Jace, Architect of Thought far more than Supreme Verdict has put a damper in their gameplan. I won't deny the power of Verdict, but a good opponent will not overextend unless necessary and it often times becomes a 1-for-1 as they tick up Liliana. I like being able to proactively pressure them. A lot of lists are cutting Temur Battle Rage these days too, so I found that clogging up the ground or just 1-for-1'ing them with spot removal while deploying our own threats is key to winning the matchup. Of course, if you supplement your control build with what you said, which was Gideon Jura and Elspeth, Sun's Champion then you have a "go big" game plan post-Verdict. I'm also aware it's a very strong card against Eldrazi (Bant or Tron versions) but I've found that matchup to be very good as they do not have many ways to interact with us Game 1. It's very easy to combo there, even against Bant with Path to Exile.

    I think the more we deviate from the natural synergy that Saheeli Rai and Felidar Guardian have with ETB, the more they become simple combo pieces. I really love the fact that Saheeli Rai is not just a Splinter Twin, she can be "draw a card" or "create 2 thopters", while Felidar Guardian can often times be the same (and more with other planeswalkers). Because at the end of the day, the combo pieces are extremely underpowered for Modern. I think it's important to have them be useful outside of going infinite.

    I've been on Sun Titan for a while and absolutely love him. Yes, he's in your opener sometimes and it sucks. However, often times a haste 6/6 gets the job done right there and then regardless of being able to combo due to naturally attacking down your opponent's life total throughout the game. Otherwise, he retrieves fallen Spreading Seas, Wall of Omens and lands (or Snapcaster Mage if you have enough mana). I don't know how else to say it but I love Sun Titan and I don't think I'd ever switch off of him unless I deviate to a different build. Since the addition of Nahiri, the Harbinger, I've also been able to make some cute plays where you discard Wall of Omens/Spreading Seas and retrieve them with Titan for max value. And interaction between 2 1-ofs isn't a solid argument, but the deck sees a surprisingly large amount of its deck each game through all of the cantrips and deck manipulation.

    Results have and always will be good. People don't respect Copycat in Modern right now and I get a lot of free wins, especially when people oversideboard and I just value them out through ETB and Planeswalkers. I feel like I have game against the majority of the field in Modern with this deck, outside of the nut draws from DS or a T3 Phyrexian Unlife from Ad Nauseam. The majority of my losses have been to opponents doing crazy unfair things (T1 Arcbound Ravager, T4 Ad Nauseam, Thoughtseize into more Thoughtseize into Liliana of the Veil and/or Death's Shadow).

    The only thing I don't particularly like about the deck is the lack of "nut draws", in the sense that my ideal curve is a 3-card combo (Remand -> Saheeli Rai -> Felidar Guardian) so there is definitely less of an opportunity to get free wins compared to a lot of other decks in the format, but we trade the ability to get "nut draws" with the ability to actually interact with most decks in the format.

    To end this ridiculously long rant, there are a LOT of ways to take this deck. I think there is a pretty consistent "core" among us Saheeli players (minimum 22 lands, at least 3 Snaps, 2 Walls, 4 Guardians, at least 1 Clique, 3-4 Spreading seas, 4 Visions, 4 Bolt, 4 Path, 4 Remand), which leaves us with just a couple flex spots to play around with. Those flex spots will ultimately reward the player who best metagame'd for a particular event.
    Posted in: Deck Creation (Modern)
  • 0

    posted a message on Jeskai Copycat (Saheeli + Felidar)
    Hey guys, just wanted to pop back in. I've been working on the deck solo for a while on MTGO. Still no 5-0, but tons of 4-1s. Planning to do my 3rd Jeskai Saheeli series in the next week or so with the list below.


    I've had a lot more success with a midrange-style list than any other I've tested (All-In or Control). All the cards are live in the majority of matchups and you are able to go toe-to-toe with other grindy decks, while being able to act as a tempo burn deck. Let me know your thoughts. Nahiri and Jace are two flex spots I've been playing around with for a while, not set in stone but definitely the top 2 best performing cards in those flex spots.

    Sideboard is also up in the air, but it's what I think can best handle the meta. Open to thoughts and opinions before I record later this week!
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Grixis Delver
    Great question. I remember watching an SCG Open stream and Ryan Overturf made an important note that UW Control has very little ways to deal with Delver outside of Path to Exile and Supreme Verdict (and I guess Detention Sphere, but that one is a bit more loose). If they use Path on a Delver, we're up on mana and that's one less Path for our big-butt creatures. They're really important in getting in early damage in order to close out the game with burn spells. So against UW Control, I'm very happy keeping in Delvers.

    However, against decks with access to Lightning Bolt or Fatal Push, I tend to take out Delver just because he's a major liability there. I want to blank my opponents removal hard game 2, while trying to play a more controlling game. If you have a grind package in your sideboard, cutting Delvers can be absolutely correct.
    Posted in: Developing Competitive (Modern)
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    posted a message on Grixis Delver
    Congrats for the performance!

    I think the problem with Grixis Delver is that right now, you have a LOT of trouble beating: Dredge,Bant and Eldrazi Tron. Those are so huge nowadays that playing Death's Shadow and being all-in proactive is better. As with every blue-reactive deck in Modern, we need some better answers period. If that doesn't happen, Thoughtseize will be the best thing you'll be doing for quite sometime. Being said that, the deck is certainly playable, and your build, which falls more on the control side of Grixis, is the way to go right now in my opinion.

    PS:That UW matchup was something else, i'm still not sure how you got there lol.

    Thanks! Yeah, I mentioned in the closing statements that I dodged some of Modern's biggest and baddest and that definitely helped in the performance. Still, the decks I faced were all competitive, some being non-linear where you're really tested as a player. Better answers would help a ton, of course!

    Yeah, that UW Control game was pretty crazy. I was pretty sure I lost after Detention Sphere, but the nature of UW Control is that it has a lot of answers to what's on the board, but only a few cards like Negate or Cryptic Command to stop things on the stack. Our burn really works overtime in that matchup. Lucky topdecks help too Wink
    Posted in: Developing Competitive (Modern)
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    posted a message on Grixis Delver
    Hate to double post and "be that guy", but the playlist is up! Check it out below:

    Grixis Delver Playlist

    If you just want a link to the first match, you can click here and go from there.

    Lastly, I have a ton of Grixis Delver videos from previous iterations of the deck. They're less relevant to today's meta of Eldrazi and Shadow, but it's worth checking out if you have the time. Thanks all, and please leave any feedback you have for me. I'm always looking to grow as a content creator as well as a player.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on Grixis Delver
    Quote from thewrush »
    Quote from Paradox Omega »
    Hey guys, just wanted to update you all and give you a sneak preview of my video series. If you guys don't like to be spoiled, please DO NOT click the spoiler below as I will talk about the final record and the decklist! As soon as I'm done editing and uploading, I'll send you guys a link here. Just have to say that it feels really good to be playing Grixis Delver again. Grixis Shadow, while powerful, simply wasn't as strong against topdecks whereas Delver can play the control game really well.


    I've played shadow for a few modern nights and I'm coming to the same conclusion. Everyone has shadow on their radar and it really sucks when you pay life and simply don't draw a single shadow! There are times where I play conservatively and it still didn't pan out. Delver offers another threat instead of that case where you play wraith instead to draw cards. I might try Delver in place of Wraith and give that a go.

    I tried out Grixis Delver+Shadow a while back and I actually really enjoyed it. I didn't explore it too much, but the threat density was very high which was nice. I can't say if it plays the Delver plan better than straight Delver or the Shadow plan better than straight Shadow, but it is still something worth playing around with. Ryan Overturf really got that build known and it never really took off from there. It could be due to optimality issues and the other builds are simply stronger. Try it out, though, and let me know! Playing Shadow forces you to play 4x Thoughtseize usually, and I didn't want any maindeck discard (outside of Collective Brutality) and didn't miss it at all in any of my games (except maybe the Storm matchup which isn't horrible as it is).
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on Grixis Delver
    Hey guys, just wanted to update you all and give you a sneak preview of my video series. If you guys don't like to be spoiled, please DO NOT click the spoiler below as I will talk about the final record and the decklist! As soon as I'm done editing and uploading, I'll send you guys a link here. Just have to say that it feels really good to be playing Grixis Delver again. Grixis Shadow, while powerful, simply wasn't as strong against topdecks whereas Delver can play the control game really well.


    So, after having to record this Competitive Modern League over 3 days due to real-life stuff, I was able to snag an awesome 5-0 with Grixis Delver! It was my own build, but I did use past 5-0's as inspiration. The deck played very smoothly and consistently, and while I did make a few mistakes here or there, I was able to win most of the time. Misplays are VERY punishing, though, but that is nothing new with Grixis.



    My videos also have a "Closing Statements" segment where I talk about things I liked and didn't like. Personally I think the maindeck is basically perfect. 20 lands was where I wanted to be, the counterspell choice felt strong, with the only flex spot really being Countersquall, which I may or may not play again in the future. 4 Fatal Push is where I will stay, even though many people play 3. It's just one of the best removal spells in the format right now and the meta still hasn't adapted to play threats that aren't weak to it. 1-2 MB-SB Collective Brutality is a must, in my opinion.

    Only thing I REALLY didn't like was Relic of Progenitus. Slowly after I constructed the deck, I realized Relic shuts off our own graveyard while Nihil Spellbomb is the clearly superior choice in a deck like this. I'm not a fan of Surgical Extraction right now, though. I would probably add a 2nd Vandalblast or 3rd Relic of Progenitus in Relic's place, just to be able to beat GY decks or hate Affinity a little more.
    So stay tuned friends! I'll have it all uploaded very soon for your enjoyment! Smile
    Posted in: Developing Competitive (Modern)
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