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  • posted a message on There is a deck here... help me find it
    I feel this is adorable and with the format slowing down could work I think scrapheap scrounged would be a good card here and Bomat, maybe more on the aggressive side with pia's revolution as a late game.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    I love heir honestly didn't think about it, it's another 2 drop that is extremely aggressive and applied pressure quick. I think if you play heir you don't play all 4 edf
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    Neonate just does everything the deck wants. Like if you're playing it aggressively neonate is literally the reason I have won games.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    I disagree with your decision on not playing neonate. Because neonate is actually the best 1 drop in the deck. First of all it sets up easy turn 3 mindbender/edf second it saves the important part of your hand from transgress, thier it enables scrapheap, giving you and easy exile target, 4th crews copter. It does everything you want from a 1 drop and diesnt strain your mana because the grixis deck is a u/r deck splashing black. With that said the number of draw spells you play opens you up to Sanctum. I haven't ever had mana problems, I realibly hit my curve while be an aggressive edf deck.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    I am also playing this deck very aggressively and don't plan on grinding games out, (and thanks for posting it as a deck)
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    Oh wait you can cast k return?.... I only ever pitch it and flash it back with elderdeep.... Haha that's how you deal with all the cars, specially when you can set up plays with neonate, such as using neonate discarding haunted dead reanimating haunted dead discarding return and then casting elder deep with emerge from haunted dead. 5 mana 2 blue 1 black not very hard to do.
    And I usually cast k return only when I have to, like to rid the board my turn so they can crew in response.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    so for what ever reason I cant post it as a "deck" its probably the device I'm using so I will just use cards text sorry about this
    creatures:
    spells:
    lands:

    was the main deck I was running tonight for a local 3 rounder at my lgs and it did work, I dropped one game to one of the better players in my area. so round 1 I played against monoblue engulf the shore deck, didn't really expect it but wasn't too worried, he didn't know that metallurgic summonings oracle made engulf the shore kinda useless together. its a cast trigger so it will make the token then the spell will resolve so he bounces his 4/4 but anyway he made some tokens I laughed and flew overhead with my copters then looped elder deep's basically timewalking him. was a really easy matchup and his counters did actually nothing.
    round 2 I played against b/g delirium and he was tilted hard, so it was kinda a fun game to play. he didn't understand at all how prized amalgam worked at all or elder deeps cast triggers or returns cast triggers, or any cast triggers to be completely honest. game 1 he did nothing but got me down to 4 with a grim flayer (missing so many of is triggers and playing badly with evolving wilds and flayer) I finally drew a black land and reanimated a haunted dead and elder deeped him, then grabbed another elder deep fiend with sanctum. in game 2 he was ahead for most of it, I was holding a distended mindbender that I had brought in from my sideboard. I was at around 7-9 life and he transgressed me turn 4, I scooped because I didn't want him to know I had mindbenders in. and game 3 I had a god hand, played mountain and neonate turn 1, turn 2 attacked for one on his end of mainphase 2 I used neonate to put a haunted dead in the yard, reanimated haunted dead by discarding a prized amalgam and scraphead scrounger, bringing my amalgam back on his end step. (for those of you that don't know, you have to announce that you are returning haunted dead back at end of mainphase 2 so he can come back swinging next turn just fyi, and yes you get priority before any phase change) I untapped and slammed turn 3 mindbender took a spider and a grasp, then drew into elder deep and tapped in down for rest of the game, after I played the second elder deep that game he actually slammed his cards down on the table and walked outside. (i understand get tilted when someone is being a dick, or when your having a bad day, but seriously this is a game, we play to have fun, if you see anyone ever getting mad about lose, you should try to talk to them about it because getting mad because you lost a game for a hobby you love just imo isn't okay)
    round 3 i played against b/w control. this player hasn't played anything but b/w control since Gideon came out so he knows the deck, imo its not a very strong deck anymore with the invention of copter (no pun intended) but anyway.
    game 1 I kept a 3 land hand with copter elder deep and a reunion, i played turn 3 reunion discarding the second copter I had drawn and drew 3 lands....... next turn i drew a voice discarding a land and drew 2 more................... it was a pretty easy win for him even though i casted 4 elder deeps, literally hard casted them.
    game 2 he was behind on lands which i knew about from a transgress. he didn't do much other then played a lilly which i killed pretty fast with a copter. then once he got out of his mana problems I had 3 elder deeps (i had two sanctums out) which was basically 3 time walks.
    game 3 for all the marbles. he was on the play and my hand was extremely aggressive, i had 3 lands 2 scapeheaps a prized and a haunted dead. i drew a copter and played it turn 2 he played a turn 3 lilly and i played a scrapheap and used it to crew my copter to take lilly down a bit, and i played a neonate, he played transgress the mind. i knew he would take the prized so i discarded it to neonate and drew into another scrapheap! he took haunted dead, i untapped and drew gryff i killed lilly then played gryff emerging the scrapheap, drew a card and searched for an elder deep with sanctum. but i didn't have a second blue land. (he didn't know i didn't have it, i only had 1 out but the gryff drew me the island so if your playing gryff always remember to draw the card first then decide to search with sanctum. if you trigger the stack in the way you want with sanctum on the bottom and gryff's ability on the top it will work to your advantage more often then other way.) i ended up just casting elder deep fiend on his upkeep and he scooped.
    what i have learned, cryptbreaker does almost nothing and i almost always side him out. gryff is only there to block copter and emergency koz return flash backer. red really gives it more card selection then green does. i get to choose exactly what goes to the yard instead of having to get lucky and hope i get enough in there. i think next time i play I'm going to cut cryptbreaker and play 2 more reunions. and re do my sideboard because it was a mess today.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    I can post a deck list when I get home, I think kozileks return is why you play red.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    Temurge is a whole different archetype. This is the thread for haunted dead prized amalagram emerge decks. Temurge is an fsm deck.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    I think playing green is a trap. Red I think is where we want to be. And if you're not playing sactum of ugin then you're not building this deck correctly. The way I have won with this deck more then ever is to loop elder deep fiends till they can't deal with it anymore. And returns.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    I'm mostly talking about the grixis list that did well, it uses looting effects and graveyard synergy, im a little concerned with kalitias against it because he stops all ground attacks and literally deals with them for a while, and there is no removal in the deck other then return, maybe smugglers copter is how he got around kalitias, I don't know, I played a u/b version of this deck at gp portland and did fine with it, but I packed 4 grasp 3 salvations 2 paths and 2 elder deep fiends. And still had a prob with the card in some matches.
    Posted in: Standard Archives
  • posted a message on R/x Aggro
    So is fiery temper a card that didn't cross your mind when making this thread? Or do you choose not to win?
    All sarcasim aside fiery temper in a "copter" deck seems like instant four of. Another thing is, when describing "2 drops" it means what are we playing turn 2 and most the time that card that madnessed for 2 but costs 3 is a 3 drop.
    Other then this, I think burn is really strong, either as r/b or r/u also cards you should consider are sin prodder and alms of the vein.
    Posted in: Standard Archives
  • posted a message on UB Sanctum Control
    I have been playing sanctum of ugin decks for a while now, I took one to gp portland and top 128ed. And I don't like what you're doing with it, for one you're only playing elder deep and colossus as your pay offs with no easy to to cast them,
    If you're going to play a deck like this in these colors you need to be playing cards that have decent sac or die triggers and both distended mind bender and elder deep fiend.
    Along with any others from bfz/soi blocks.
    Posted in: Standard Archives
  • posted a message on Timmy ideas
    So we have Titans 3.0 (if you count the random ones from m15)
    Anyway these new huge creatures seem strong, blue being able to recast instants is awesome, so it got me thinking what instants do we want to be flashing back, I first thought removal, murder, grasp, ultimate price,
    Then I started thinking burn spells, and there aren't alot, then blue draw spells.
    Then I got the thinking engulfing shore, which seems realllll strong. I keep search for instants and I came across an instant called displace how could I abuse it?
    Oath of jace, catalog any type of draw an discard and ever after. This is an interaction I think is very strong. So if you ever after a black gear hulk and blue gearhulk then displace both of them get 2 triggers for your black gear hulk. Get a second instant such as catalog or removal spell or another displace.
    Yes I know how Timmy I am being but I think there is a way to break blue gearhulk. Let me know if you have found any other combos. Other then just value.
    Posted in: Standard Archives
  • posted a message on [Primer] U/B Reanimator
    I have been playing this archetype online. It has its time when it feels like the best deck in the format because some hands are just unbeatable. I have found in testing that ever after is the card that wins me the game on the spot most the time. Also having discard outlets really let's you get further ahead. I sometimes feel that jace is so bad in the deck. That I went down to 3 jace and 1 call of the bloodline. The 1/1 vamps it makes are insane sometimes they don't just chump block early turns then give you extra life. And against control they put pressure on the player. So often it's just a languish game then turn 5 demon or turn found demon turn 5 languish.
    But without oath of jace this deck does nothing. Oath of jace is the best card in this deck and games 2-3 I have players discarding it/exile.
    I think I will start playing Sphinx and drop one of the other bombs.
    But I think this deck has lots of potential.
    Posted in: Standard Archives
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