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  • posted a message on Sultai Delirium
    Quote from Doozy »
    Fair enough, although the deck is already almost entirely reliant on the graveyard. Another Delirium card isn't going to make that more of a problem than it already is. If we had Strix all of our prayers would be answered lol.

    What do you guys think of this list? It's more aggressive but I'm liking it.
    http://mtgtop8.com/event?e=15802&d=297003&f=MO


    O man that looks really good to me. A fusion Between my original list and willy edels abzan traverse. I think my list was a bit ambitious with higher cost cards and utility traverse targets, and those higher cost card made lotv much less appealing as plusing her early made them hard to use. So trimming those cards and adding an s tier and still synergistic card like lili is great. I will have to talk to snook about it next time I see him at an event.
    Posted in: Deck Creation (Modern)
  • posted a message on Are Magic Players Angrier Than Average?
    I'll give an example here. My opponent cast a card in which he had to name a color of mana that the mana dork can produce. I am playing Modern Lantern of Insight, so I won't kill any time soon. Basically to make a long story short, he was allowed to go back 13 turns to name a color and the color he named allowed him to beat me (Door to Nothingness). It was really frustrating to me, but luckily for me, he played really quickly in the final game and I barely had time to mill him out on Turn 5 of turns. I was already frustrated because I didn't hear him name a color and would have been more frustrated to have a Draw.


    Ummm, that is how that would work at comp rel too. From the IPG GRV section under additional remedies

    If a player made an illegal choice or failed to make a required choice for a permanent on the battlefield, that
    player makes a legal choice

    Posted in: Magic General
  • posted a message on I Cheat in Magic Because the Shuffle Rule Makes it Easy
    Quote from seeking_alpha »
    Here are the issues I've seen presented so far:

    1. A deck can be pre-stacked the whole way through the deck, and then shuffled in such a way that does not affect that stacking. Therefore a cut will do no good.
    2. Its possible through a shuffle, but not through a cut, to stack a deck, if only the top few cards.

    So rather than having the player shuffle his own deck and the opponent cut it, why not just first let the opponent shuffle the deck, then allow the player to cut his own deck. Seems like that would solve both problems.


    It is very easy to mark a card somehow and cut to it every time.
    Posted in: Magic General
  • posted a message on I Cheat in Magic Because the Shuffle Rule Makes it Easy
    Quote from Kuberr »
    Quote from Golden »
    ... That takes no slight of hand, and in fact is so easy to do that you would find some players doing it by accident (I've seen plenty of casuals who don't understand why mana-weaving is wrong).



    Exacty, mana-weaving (stacking the deck so it has 2 cards, 1 land, 2 cards 1 land etc.) is the biggest issue and cutting a deck doesn't solve it at all.

    I think it's perfectly fine if an opponent takes my deck and shuffles it. How can he "stack" my deck, if he can't look at the cards? Is OP telling me he can both distract me AND look at the cards in my deck AND cheat the best cards to the bottom half in one swift motion? I don't think so.


    People can, it has happened to me. Google trevor humphries. But it is a hell of a lot harder to do that then to just weave your deck and a cut does nothing against that.
    Posted in: Magic General
  • posted a message on Fake cards in tournaments....
    Quote from Shockwaves »
    As a competitor and not a collector, I personally dont have a big issue with proxies. If someone wins a GP with proxied cards, he/she still earned that victory. He or she had to make all those tough plays to make it to the trophy. From my experience, proxies don't really hurt anyone except the secondary market anyways.


    I also veiw meyself as a competitor and not a collector. While counterfeits may not hurt competitions directly, the whole competitive scene is underpinned by the primary and secondary market. If counterfeits devalue real cards then SCG and FtF and CFB and other similar organizations can no long turn a profit then suddenly the scg open series and the mana deprived super series is gone and there is no one to put on GPs.
    Posted in: Magic General
  • posted a message on Magic should incorporate more intelligent guesses, or "out thinking" the opponent
    This type of thing already happens when someone attacks their 2/2 into your 3/3. No need to force it with "mini-game" cards, it exist naturally in the structure of the game.
    Posted in: Magic General
  • posted a message on [[Official]] Modern Metagame Discussion Thread (Updated 6/12/2016)
    Quote from Aazadan »
    Quote from LeviatanCL »
    where is this data? the pro win rate in general and only in PT?


    The PT win rate we have (which is fairly rare to get), the player win rate I'm just going by the player stats they announce on coverage from time to time, I don't know where they pull that data from. Most of the Pantheon however is in the upper 60's while Infects win rate was in the lower 60's. Given that they made up most if not all of the players on the deck the deck win rate actually means something more than just matchup data.

    Here's the data on deck win rates.
    http://www.reddit.com/r/magicTCG/comments/2wb69w/pt_fate_reforged_results_by_archetype_xpost/


    Ya but those players are not playing an "average deck" at most PTs. Usually they have a deck that is a step ahead of the rest of the field because it is a fresh std format and they are on a super team. What those results say to me is that infect preformed well but not quite as well as the normal super team deck does in a new std format.
    Posted in: Modern Archives
  • posted a message on I'm so tired of "limited" being used as an excuse to print terrible cards
    There needs to be bad cards so that there can be bad draft decks. When someone messes up the draft and then is forced to play 3 ancient carp level cards they end up at significant disadvantage. If those ancient craps where good cards instead then they would end up with a good deck instead and then there wouldn't be as much skill in drafting. There needs to be bad draft decks but if all the cards are good then all the draft decks end up good.
    Posted in: Magic General
  • posted a message on Examples of mixed equilibrium strategies in modern?
    In your uwr example I believe the correct play in not a mixed strategy. They have already looked in thier choice of deck well before this match, so they can not change in order to exploit your choice. You just max the play that is best against the plurality of the uwr meta. If they had a transformation sideboard and this was game 2 or 3, or if we where examining this choice over the course of many tournaments, the best play might be a mixed strategy but over the course of this one match they don't have the ability to exploit your choice.

    The decision of jaming your threat vs holding up mana vs twin, and twins of jaming the combo into open mana or not, is probably the best and most influential on the format example of a mixed strategies in modern.
    Posted in: Modern
  • posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)
    Quote from Galerion »
    Quote from vercingex »
    Quote from Idrareb »
    If you aren't playing twin, your blue deck sucks. Blue is far and away the worst color in the format now.


    Counterpoint; if you aren't playing mostly black cards, your white deck sucks.

    Seriously, though, while blue control is not where it wants to be power wise, it is by no means "far and away the worst color in the format". In fact, if you look at our very own tier 1 board here on mtgsalvationn, blue sees play in more decks than black. So while I might buy arguments that blue (and more particularly blue based control) has problems that at least need to be considered, I don't buy that it's this oppressed, woefully underpowered color.

    True.
    The whole "blue is the worst color in Modern" talk is pure BS from blue lovers.

    White is the worst color in Modern followed by Red because besides Burn, Blood Moon and Splinter Twin the color is completely useless.
    There is something to be said when the most aggressive color in Magic cannot even support a good creature-based aggro deck.
    White prety much just supports sideboards.

    It's really this kind of talk that drives me mad.


    People where complaining that blue was the worst color pre-ktk, yet when you looked at the 20 most played cards in modern it was something like 11 lands 6 blue spells and then 3 nonblue spells.
    Posted in: Modern Archives
  • posted a message on Pro Tour Fate Reforged - Modern Discussion
    Willson deck is pod if you take out all that cards the made pod a cool and interactive deck and replaced them with power and toughness. I would call that deck gw little kid. http://community.wizards.com/forum/block-constructed/threads/1416986
    Posted in: Modern Archives
  • posted a message on Pro Tour Fate Reforged - Modern Discussion
    Quote from Kingyoshi1989 »
    Haha, I called Siege Rhino being a thing last month locally and all the locals at my LGS laughed.

    Watching the coverage in store today they were amazed it was being played and I was right. My LGS sold out of Siege Rhino today too lol.


    Rhino has been a thing since madrid, well over 2 months ago. Willy Edel, master of all things junk, played 4 in his worlds deck.
    Posted in: Modern Archives
  • posted a message on Pro Tour Fate Reforged - Modern Discussion
    I hope the top 16 is just as disgusting with something like 8 junk and 3 burn. Then maybe they might reconsider their approach to bannings and how they relate to the pro tour and take a different course of action next time.
    Posted in: Modern Archives
  • posted a message on May i walk away with my sealed pool?
    Quote from Inanimate »


    This seems really really weird and a sucky experience, who wants to play with a pool they didn't open? and surely this only results in disappointment for 50% of players?


    It is only sucky if you let yourself get attached to the pool that you open when there is no reason to. And it is a lot better then losing every ptq to the guy with double wingmate roc duneblast that he brought from home and having nothing you can do about it.
    Posted in: Magic General
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