It'd be nice if you had a little more "glue", or at least ways to find Oracle's Vault.
How about... Reason // Believe?
I'd also replace the top end with things that I could actually hardcast, so no RWB stuff.
Thanks for your input! I tried to improve the deck with what I have, will buy a few cards (maybe I can get Nissa) soon, too.
One of my more liked casual (not like it isn't anyway) variant of Commander is the one where you have a 2nd commander that costs less and has to be cast first. So I am happy with this new mechanic, opens quite the deck building potential.
Gotta say, this set has me the least excited since I started playing (RTR). I guess the mechanics don't appeal to me.
Fabricate should always be for creature tokens, if you use it for counters it's probably since you are already in trouble, also the cards seem balanced around the tokens, not the counters. Crew reminds me of Outlast, at least it is stronger than that. Energy is very cool and the most enticing for me to build a deck, yet most cards only produce enough energy for 1-2 uses of their own, trying to use the energy from one card on another makes the first one useless. The best way to produce energy seems landfall/token, both of which are kinda slow and force you in your deck building quite a bit. Will need quite a bit of goldfishing to find an energy deck I like.
That said, I'll be making a R/W commander deck out of this.
Even if the backside of many cards is an Eldrazi, is that inherently bad? I like the colorless frame, the artwork looks nothing like those from BFZ block and the Eldrazi here do not look much alike in silhoute or mechanics.
Emrakul might not be best for an intriguing, deep story, yet if I think of gothic horror paired with lovecraftian horror, I think Emrakul can be a big hit.
Thanks for your input! I tried to improve the deck with what I have, will buy a few cards (maybe I can get Nissa) soon, too.
4 Oracle's Vault
4 Pyramid of the Pantheon
1 Planar Bridge
1 Worn Powerstone
1 Simic Signet
2 Aether Theorist
1 Sunset pyramid
1 Hieroglyphic Illumination
1 Crystal Ball
1 Terra Stomper
1 Sifter Wurm
1 Desolation Twin
1 Sandsteppe Mastodon
1 Mockery of Nature
1 Terastodon
1 Cloudthresher
3 Skyship Plunderer
2 Thrummingbird
2 Dramatic Reversal
1 Dreamstone Hedron
1 Reason // Believe
1 Ludevic's Test Subject
4 Oracle's Vault
4 Pyramid of the Pantheon
3 Dramatic Reversal
1 Kolaghan, the Storm's Fury
1 Ojutai, Soul of Winter
1 Silumgar, the Drifting Death
1 Utvara Hellkite
1 Distended Mindbender
1 Lashweed Lurker
1 Planar Bridge
1 Terra Stomper
1 Great Oak Guardian
1 Dreamstone Hedron
4 Powerstone Shard
2 Janjeet Sentry
3 Maulfist Revolutionary
3 Skyship Plunderer
3 Thrummingbird
Note that I would like to keep it as budget as possible
Correct me if I'm wrong but until 6 you can count them easily, everything above seems to always be 8 energy counters.
Fabricate should always be for creature tokens, if you use it for counters it's probably since you are already in trouble, also the cards seem balanced around the tokens, not the counters. Crew reminds me of Outlast, at least it is stronger than that. Energy is very cool and the most enticing for me to build a deck, yet most cards only produce enough energy for 1-2 uses of their own, trying to use the energy from one card on another makes the first one useless. The best way to produce energy seems landfall/token, both of which are kinda slow and force you in your deck building quite a bit. Will need quite a bit of goldfishing to find an energy deck I like.
That said, I'll be making a R/W commander deck out of this.
Flying, When you cast an Instant or sorcery put a 1/1 human mage token into Play. If you Control 3 mage creatures transform this.
Mages get +2/+1 and flying, also still produces the token.
ExoticTraveling: Amazing community. After you've been there for a while, you really feel like you are becoming part of the town.