Whenever a creature you control dies, if it was targeted by a spell or ability you don't control this turn, return that creature to your hand at the beggining of next end step instead.
Archetype of Adrenaline1GR
Enchantment Creature - Human Spirit
Creatures you control have haste.
Creatures your opponents control lose haste and can't gain haste.
3/3
wow, really nice one! Could be called Urabrask Aprentice
Whenever a creature enters the battlefield, ~ deals damage to it's controller equal the power of that creature, then that creature gains haste and "At the beggining of end step, sacrifice this creature."
Dry Soil
Land T: Add C to your mana pool.
Whenever a land you control is put into the graveyard from the battlefield, you may return ~ from the graveyard to the battlefield tapped. The best thing about wastelands is that it just cannot get worse.
My opinion about Sphinx's Revelation x Cruel Ultimatum.
Cruel Ultimatum wins the game when resolved, its almost like Splinter Twin or Scapeshift, your opponents must play around the card.
Sphinx's Revelation in the other hand will draw the cards make you wins the game, giving your opponents time to Twin, Scapeshift or even Cruel Ultimatum.
Plus, Cruel Ultimatum don't need a previous board state to be casted, Twin needs a creature, Scapeshift needs lands and Sphinx's needs a clean board.
So, thats why, in my opinion, Cruel Ultimatum is better than Sphinx's, and so, harder to be resolved.
I always played with the classic version of URW control, but with the banning of Pod, decks hyper aggros became very popular in my meta and the classic control became too slow to fight those decks.
Unfortunately the classic control version (my favorite deck from all time) just gone from the tops, and I believe, as any control deck, the URW must be adaptaded to the meta, even if it be almost midrange.
About lands, Im playing 8 fetchs, 4 Shocks and 4 Colonnades (best manland ever haha), 1 tec edge and basics to fill up.
The GP São Paulo starts tomorrow, here is the final list I'll try friday:
I need 9 more cards to close the deck and I want more fat and impact things, but I don't know what!
I already thought 4 Young Pyro/2 Resto/2 Lark/1 Elesh-Norn, but not sure about
Can anybody give some ideas and put some notes about the deck?
I played with two in my maindeck last saturday, I won the third game against a burn with a postmortem for my Glistener Elf, was beautyful!
I don't think Postmortem Lunge is a very good card to be honest. There are going to be times when it takes your opponent by surprise and wins you the game, but there are going to be plenty of others where it just doesn't really do anything.
For example, if you don't have an Infect creature in the graveyard, if you need to Delve your creature away to Become Immense, if your opponent is playing with Scavenging Ooze or a similar effect, if your opponent has any kind of chump blocker at all, if you're at a low life total and can't afford the Phyrexian mana, etc.
It seems like you'd be better off just running more counters or protection in those slots to protect the creatures you already have. What did you cut to make room for the Lunges?
Cutted the Sleight of Hands and Sylvan Scrying to run two Lunge.
Actually, playing with Lunge you drive the game in a different way. My opponents know I MUST protect my infecters, and they play around this. With Lunge I don't NEED to protect my early Glistener Elf, and even better than that, my opponents thinks it's okay to pass without blockers if I don't have infecters on the board (and forces you to play the Inkmoth Nexus in the right time)
Lunge is the "surprise element" of the deck.
It changes place with the infecter in the grave, so Become Immense don't lose so much, and if the opponent play with scooze, so bad, there's no perfect deck.
Next saturday will start in my LGS a serie of champs that will rewards the player with more points after 4 champs.
I'll play with my UG Infect without Hierarch and I would love to know where I find some kind of a "Sideboard Guide" for the Infect in current Modern.
Somebody know where I find it?
Enchantment
Flash
Whenever a player draw a card, if isn't the first card drawn by that player this turn, that player discards a card.
Enchantment
Whenever a creature you control dies, if it was targeted by a spell or ability you don't control this turn, return that creature to your hand at the beggining of next end step instead.
wow, really nice one! Could be called Urabrask Aprentice
Enchantment - Rare
Whenever a creature enters the battlefield, ~ deals damage to it's controller equal the power of that creature, then that creature gains haste and "At the beggining of end step, sacrifice this creature."
My hate card:
Roots Invoker G
Creature - Druid
Whenever a permanent you control is exiled by a spell or ability an opponent control, put that permanent on the bottom of your library instead.
1/2
PS:
Two Dry Soil + Lithatog or Thaumatog = Infinite Sized Lizard
Two Dry Soil + Overgrown Estate or Zuran Orb = Infinite Life
Two Dry Soil + Spitting Spider = Sky Closed
Two Dry Soil + Squandered Resources = Infinite C
Two Dry Soil + Sylvan Safekeeper = Untouchable Creatures Forever
Two Dry Soil + Troubled Healer = Untouchable Creatures Forever (ft. myself)
I LOVED THIS CARD! WotC PRINT THIS!!! suahsuashusa
Best AER card for Modern until now
Creature - Cleric
When Blind Mystic enters the battlefield exile target permanent.
You may play land cards from the exile.
1/1
My opinion about Sphinx's Revelation x Cruel Ultimatum.
Cruel Ultimatum wins the game when resolved, its almost like Splinter Twin or Scapeshift, your opponents must play around the card.
Sphinx's Revelation in the other hand will draw the cards make you wins the game, giving your opponents time to Twin, Scapeshift or even Cruel Ultimatum.
Plus, Cruel Ultimatum don't need a previous board state to be casted, Twin needs a creature, Scapeshift needs lands and Sphinx's needs a clean board.
So, thats why, in my opinion, Cruel Ultimatum is better than Sphinx's, and so, harder to be resolved.
I always played with the classic version of URW control, but with the banning of Pod, decks hyper aggros became very popular in my meta and the classic control became too slow to fight those decks.
Unfortunately the classic control version (my favorite deck from all time) just gone from the tops, and I believe, as any control deck, the URW must be adaptaded to the meta, even if it be almost midrange.
About lands, Im playing 8 fetchs, 4 Shocks and 4 Colonnades (best manland ever haha), 1 tec edge and basics to fill up.
The GP São Paulo starts tomorrow, here is the final list I'll try friday:
1 Vendilion Clique
1 Venser, Shaper Savant
1 Sower of Temptation
2 Restoration Angel
1 Reveillark
1 Ajani Vengeant
4 Lightning Bolt
3 Path to Exile
2 Spell Snare
4 Mana Leak
3 Cryptic Command
2 Electrolyze
4 Anticipate
1 Sphinx's Revelation
1 Supreme Verdict
1 Batterskull
4 Arid Mesa
4 Celestial Collonade
2 Steam Vents
1 Hallowed Fountain
1 Sacred Foundry
2 Cascade Bluffs
1 Mountain
2 Plains
3 Island
1 Tectonic Edge
Depending how it goes I'll make some changes and put the results here.
My sideboard will be:
3x Rending Volley (Against Twin)
2x Wear/Tear (Against Twin, Tron, Auras, Affinity)
2x Circle of Protection: Red (Against Burn)
2x Stone Silence (Against Affinity)
1x Rest in Peace (Against grave based decks)
1x Dawn Charm (Against Infect, Burn)
1x Runed Halo (Against Scapeshift and very others decks)
1x Keranos, God of Storms (Against BG/x decks)
1x Anger of the Gods (Against heavy creature based decks)
1x Sowing Salt (Against Inkmoth Nexus, Celestial Colonnade and Tron)
What you guys thoughts about side?
I have the fourth Snapcaster Mage, but it is really necessary?
What your thoughts about Keranos, God of Storms, Brimaz, King of Oreskos, Geist of Saint Traft and Thundermaw Hellkite?
Next friday (5/1) will start the GP São Paulo and there will be two nice Modern side events.
I'll play with the following list:
3 Path to Exile
2 Spell Snare
4 Mana Leak
3 Cryptic Command
2 Electrolyze
4 Anticipate
1 Sower of Temptation
Plus 25 lands (8 fetchs/4 colonade/4 shock/1 filter UR/1 tec edge/basics)
I need 9 more cards to close the deck and I want more fat and impact things, but I don't know what!
I already thought 4 Young Pyro/2 Resto/2 Lark/1 Elesh-Norn, but not sure about
Can anybody give some ideas and put some notes about the deck?
Cutted the Sleight of Hands and Sylvan Scrying to run two Lunge.
Actually, playing with Lunge you drive the game in a different way. My opponents know I MUST protect my infecters, and they play around this. With Lunge I don't NEED to protect my early Glistener Elf, and even better than that, my opponents thinks it's okay to pass without blockers if I don't have infecters on the board (and forces you to play the Inkmoth Nexus in the right time)
Lunge is the "surprise element" of the deck.
It changes place with the infecter in the grave, so Become Immense don't lose so much, and if the opponent play with scooze, so bad, there's no perfect deck.
I played with two in my maindeck last saturday, I won the third game against a burn with a postmortem for my Glistener Elf, was beautyful!
Whats you guy think about Postmortem Lunge?
Almost one more creature in the deck, but with haste, and comes from grave instead.
Next saturday will start in my LGS a serie of champs that will rewards the player with more points after 4 champs.
I'll play with my UG Infect without Hierarch and I would love to know where I find some kind of a "Sideboard Guide" for the Infect in current Modern.
Somebody know where I find it?