Situations like, when I played a green deck and used Tooth and Nail to drop a Spike Weaver and Archetype of Endurance. Opponent: "Omg, that's so op!" *Proceeds to play Iona and name green.*
Love this thread, I actually came up with a small handful for my deck once, but narrowed it don't to the most appropriate: Jeleva(Copy/Steal): Felwar Stone "What do you have that I cannot obtain?"
Not a poll option, but one you could consider: Jeskai with Narset for your commander. Her ability works with Artifacts too, and you get the 3 best color synergies for them.
I feel like the Commander is a person or creature tht you've encountered on your journey through the multiverse and made a pact or agreement with. You would help further each others goals. For example, I have a Jeleva deck. My friends and I enjoy some role play form time to time, so I can't help but kind of come up with "characters" for my decks. When I play Jeleva, I'm representing in my mind a plansewalker who is very greedy, and love playing his enemies spells against them. He collected clones, ninja's, control spells, and stuff like that for his arsenal.
Then, one day he encountered Jeleva, a vampire who siphons spells and knowledge rather than just blood. She seemed like the perfect ally to help accumulate enemy spells to use against them, and at my side, she would encounter much more knowledge and magic to drain. When I need her help in battle, I call her from the plane of Innistrad. If she is sent back, I can resummon her more easily due to our bond.
Hopefully that helps make more sense. And yes, I am a geek when it comes to Magic.
T2 Kozileks are done, but actual proof never seems to exist
I saw a T1 Kozilek w/boots once. I forget the exact process, but Krak-Clan Ironworks was involved, along with a god hand.
Last weekend me and a group of friends were playing Archenemy Commander. I was using my freshly rebuilt Jeleva (copy/control) and was facing 5 of my friends. We were slowly building everything up and to be fair I wasn't really going for their fields too much, just building up my own army. Then, my mono-White friend plays Deploy to the Front, while there are a bunch of creature out, and he has Cathar's Crusade out. So, suddenly his stuff gets huge, and between that and my other opponents' fields, it's more than game over for me. However, in response to combat, I cast Memory Plunder on the Deploy. The punchline? I had a Purphoros out that I grabbed form someone earlier in the game with Desertion.
First off, it's really fun. Me and my group of friends even like adding a dash of rp into it. That aside, one thing I always have trouble figuring out is, what is a goo starting life total for the Archenemy?
In 60 card AE, it's 20 for each team member (counting for ~3) and 40 for the AE. Most Commander decks are built around (30-)40 life totals in mind, so should the team players start with that, and the AE a higher number to compensate? How should it scale for more than 3 team members? The scaling part is the one I'm having trouble with the most.
Most of the answers in this thread are just trying to be creative. You are much better off adding conventional removal to your deck, because it isn't useless in other sitations. Your deck will play much more smoothly and you won't have to modify it if your opponent chooses to bring another deck.
Depends on their meta. Stuff like Urza's Armor and Guardian Seraph incidentally work against a lot of infinite damage loops. Stuff like Tomorrow, Archmage Acension, Words, they could be used as part of a strat in the deck that works regardless of the opponent's deck. Gaddock Teeg, Venser's Jounal, that kind of stuff is just good in general too. mass enchantment removal is also a good idea.
Well, say you even have just a Rabblemaster and a Seeker. that's 14 damage and 6 lifegain. Add a +1'd Sarkhan and that's another 8 damage. Even if it's blocked, it's still getting rid of most potential blockers. You could even convoke for a Stoke the Flames before casting.
I'm not saying it's a staple, but there was a reason I was even considering it.
If we get to 6 mana, how would Crane be too expensive? I was thinking that and/or Harness would make for an unexpected blow-out finisher. Imposter was in mind as more of a side card perhaps, maybe mained if more good stuff gets played in the meta. Could easily be another Sarkhan or fattie.
Jeleva(Copy/Steal): Felwar Stone "What do you have that I cannot obtain?"
Then, one day he encountered Jeleva, a vampire who siphons spells and knowledge rather than just blood. She seemed like the perfect ally to help accumulate enemy spells to use against them, and at my side, she would encounter much more knowledge and magic to drain. When I need her help in battle, I call her from the plane of Innistrad. If she is sent back, I can resummon her more easily due to our bond.
Hopefully that helps make more sense. And yes, I am a geek when it comes to Magic.
I saw a T1 Kozilek w/boots once. I forget the exact process, but Krak-Clan Ironworks was involved, along with a god hand.
Last weekend me and a group of friends were playing Archenemy Commander. I was using my freshly rebuilt Jeleva (copy/control) and was facing 5 of my friends. We were slowly building everything up and to be fair I wasn't really going for their fields too much, just building up my own army. Then, my mono-White friend plays Deploy to the Front, while there are a bunch of creature out, and he has Cathar's Crusade out. So, suddenly his stuff gets huge, and between that and my other opponents' fields, it's more than game over for me. However, in response to combat, I cast Memory Plunder on the Deploy. The punchline? I had a Purphoros out that I grabbed form someone earlier in the game with Desertion.
In 60 card AE, it's 20 for each team member (counting for ~3) and 40 for the AE. Most Commander decks are built around (30-)40 life totals in mind, so should the team players start with that, and the AE a higher number to compensate? How should it scale for more than 3 team members? The scaling part is the one I'm having trouble with the most.
Depends on their meta. Stuff like Urza's Armor and Guardian Seraph incidentally work against a lot of infinite damage loops. Stuff like Tomorrow, Archmage Acension, Words, they could be used as part of a strat in the deck that works regardless of the opponent's deck. Gaddock Teeg, Venser's Jounal, that kind of stuff is just good in general too. mass enchantment removal is also a good idea.
I'm not saying it's a staple, but there was a reason I was even considering it.