Check out the thread Double this, double that, if you want to try a cool spellslinger deck. Squee is the commander to take advantage of red looting, and play a rather controlish style and can go off in a huge blow. And aborter good thing, nobody sees Squee as a threat!
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Jan 19, 2018I see you figured it out yourself. It's just a color though, not a tag.Posted in: Multiplayer Commander Decklists
I've already been playing Nissa, Vastwood Seer in a creature-oriented build, so I know the power of her. The CA is real. Played one game last night, and boy it was awesome. I just vomited lands out, and still kept my hand full with cards thanks to Nissa. I'll play some more, but I might make the switch permanently.
Jan 18, 2018Really liking your red deck, Ender. It reminds me much of my Squee deck (newest iteration here), which have a thread here that might be interesting for you to look atPosted in: Multiplayer Commander Decklists
On topic, I'm going to try out some of your choices and will also switch commander(!) from Kamahl, Fist of Krosato everyones favorite, Nissa.
Jan 16, 2018I once played Seer's Sundial but I found it very inflexiable. Tireless Tracker is so much better.Posted in: Multiplayer Commander Decklists
Oh, I had not noticed that Squallmonger didn't hit itself. I just saw it as a worse Ifh-Bíff Efreet. I'm actually very inclined to play this aswell!
Jan 15, 2018I've played a couple of games with the lands.dec and I'm not sold on Titania anymore. She's a strong commander, but I think you have to revolve your 99 cards around her to make her that. I missed CA, something which Nissa, Vastwood Seer gives you. I also think Sakura-Tribe Scout and friend can be removed. It's nice to be explovsive, but you have to have a way to refill your hand, else it's just a waste of time. This free up some space, since it wouldn't be worth running Elemental Bond and Greater Good. I'm thinking some more protection might be good, and maybe that Arboria/Arch of Orzca wonderland thing might be worth including. Maybe even Sandwurm Convergence? Do we need to protect our creatures even more? We have Homeward Path, Yavimaya Hollow and Sylvan Safekeeper.Posted in: Multiplayer Commander Decklists
And aslidsiksoraksi, no worries on Elderscale's first line. It's only if you have less then 7 life
Jan 14, 2018Nice with some reviews on RIX, though I'm not super excited for any cards for my Mono Green Control. I might try out World Shaper, but he definitely fits better for my Gitrog deck.Posted in: Multiplayer Commander Decklists
But you do actually make a point with The Immortal Sun (since I play Kamahl). I've been wanting a static effect for my lands, and have been looking at Sylvan Advocate, but the sun might be overall better... Well, I'm not sure, but it's worth testing.
Arch of Orazca is another nice land, but 6 mana to draw a single card... that's a lot. In Arboria-mode it could be really good Should maybe add Reliquary Tower then!
Azor's Gateway is ofc absolutely insane once flipped, but I just think its way too hard to get there.
As for a monogreen Lands.dec, I'm totally up for the challenge!!!
I'm not sure which commander to use, but here's my first thought:
Titania, Protector of Argoth
The cards will of cause be different depending of the commander. Titania wants lands to go to the grave. Elemental Bond is pretty bonkers with her.
Here's a first rough draft - be sure to share your thoughts and lets make a cool deck!
Jan 4, 2018Hi Ender666666,Posted in: Multiplayer Commander Decklists
I think City of Solitude might be a good inclusion since to rely on winning with Hurricane. Freyalise's Winds slows the board down massively, and unless you just want to stall the game, it's better when you can make it asymmetrical with Seedborn Muse.
As of stuff to cut, I think Burnished Hart is too slow for what you want. Wouldn't Cultivate be better? I think green have better options then Preferred Selection. Mirri's Guile, Sylvan Library fx. Another on could be Bow of Nylea, it's a sweet card, but when I played with it, it's just didn't do enough. Is two Fog's necessary? I only play the best one, Constant Mists and thats more then enough for my build. I know Viridian Revel can draw insane amounts of cards, but it could also be a dead card.
Jan 3, 2018rogerandover posted a message on [[Primer]] Barrin's Tome: A Master Wizard's SpellbookSo would Induced Amnesia be something you'd want? It potentially draws a bunch of cards, while giving Barrin, Master Wizard some sac-fodder.Posted in: Multiplayer Commander Decklists
Jan 1, 2018So I guess Journey into Eternity goes into every Meren deck from here and to eternity...Posted in: Commander (EDH)
Tough it's a good effect, especially on a land, it is kinda expensive. And I'm not sure what to do with it. Leave it for protection or saccing the creature right away to be sure to get the land?
Dec 29, 2017Good to hear you are liking Life from the Loam. And yeah, hadn't thought of cyling to instant-save LftL - have to remember that tech!Posted in: Multiplayer Commander Decklists
I've been playing a bit with my deck aswell lately, with some minor changes. I think I've had Sandwurm Convergence once, and it was okay. The best thing about it was getting Aboria down aswell, and just add up on wurms every turn while noone could attack me. I've been wanting to test Sylvan Advocate since he's a really good anthem to lands, but I havn't drawn him. Animating lands gives me headaches with all the calculating - is it better to pump or animate 5 lands. With Advocate, I believe the math will be much esier. Play him for two, animate lands until you have 5 mana left to pump. Lets see how it goes.
In other news, Dust Bowl have won me games. Lastest one, in late game, after Kami of the Crescent Moon "everyone draws ALOT" had scooped and Kess, Dissident Mage had a pretty big board and full graveyard. The turn before Kess makes Jace, Unraveler of Secrets's enblem, I play Splendid Reclamation getting back lots of lands, since I had Splendid for a long time and mainly discarded lands. So I play something to get countered, play Primal Command - shuffle Kess gy, find Seedborn Muse, and proceed and destroy a land with Dust Bowl saccing Drownyard and getting it back same turn. Rinse repeat no his upkeep. Game over. (Kess only had 3 basics).
Dec 21, 2017Hi!Posted in: Multiplayer Commander Decklists
I've played a fair bit with fungi myself, and i beg to differ on Thelon being the best commander for fungi. I was also tempted by him being a lord, but when I played the deck, it failed hard (I think I focused more on making saprolings then you). IMO, what fungi needs most is time, so instead of GB I wanted to add a control color and went for Vorel of the Hull Clade. Blue gives fungi a lot of great control-options, especially counters. Being able to counter a wrath when you have a crazy amount of counters on a fungus feels really good. Heroic Intervention goes down the same line. I would also try to stall the game, playing Root Maze and Freyalise's Winds in green. Blue gives plenty more options. Also Paradox Haze which is really good with fungi. With Vorel of the Hull Clade you only need one fungus on board and start doubling the counters on that one - it goes out of hand pretty quickly, especially if you add things to untap or copy the effect.
Well, sorry for the salesspeach, I would also add plenty of ramp to your list. You seem to lag it. I know Thorn Thallid doesn't make saprolings, but it's a repeatable removal effect, but yeah I understand why you don't play it (it's way better when you get to double the counters on it). As for things to cut, how good is Genesis Wave? While Jade Mage is cute, I cut her pretty quickly. Way too much mana for one token. Same with Thelonite Hermit. 9 mana for 5 creatures seems like a lot. Spore Flower is way too slow and way to vulnerable for what it does.
Oh, and Sylvan Primordial is banned btw.
Edit: and there's also Necrogenesis or Night Soil if you want to stay monogreen, but it's a bit harder to work with.
Dec 8, 2017rogerandover posted a message on List your favourite "go big" commander. Nothing else.Posted in: Commander (EDH)
Dec 8, 2017Posted in: Commander (EDH)Quote from MRdown2urth »Using BB as a Mana Geyser substitute for infinite mana combos? It costs more...and requires way more lands...but does generate infinite artifacts?
Oh, man, I hope there are bounty cards for each tribe/color. Like when they had the expertise cycle!
Buybacking Reiterate cost 6, so casting Brass's Bounty with 7 seven lands should make infinite artifacts, no?
Dec 3, 2017I think I dropped a tear, when I removed Primal Order, but I was just slowly adding more and more non-basics, until only 18 out of 36 were basics. It had to go. A lot of my control lies in the manabase. Glacial Chasm, Homeward Path (yes, i hate Bribery and other steal effects. Being able to tutor up this land after someones steals something good, is a great feeling!), Maze of Ith, Yavemaya Hollow, Winding Canyons, etc. I actually run Rogue's Passage just in the case I have to win with Kamalh (my commander) alone, Voltron-style.Posted in: Multiplayer Commander Decklists
Regarding Life from the Loam, I think you need to max out on the cyclers to make it worth while. Sometimes it will just sit in your hand, with nothing to return, but when you are able to return that Chasm, someone just destroyed, it'll all be worth it. Adding cyclers just makes it more consistent. And yeah, I'd say the new cycleland is worth it. It's almost the same as Slippery Karst, in monogreen it would say they are equal. Realms Uncharted just makes Life from the Loam even better. Usually you get the two lands you'd want the least, but having Ramunap Excavator or LftL makes up for that.
(This is what I run, that goes to the grave by themselves: Blasted Landscape, Desert of the Indomitable, Slippery Karst, Tranquil Thicket, Blighted Woodland and Myriad Landscape.)
Becuase of these new post, I wanted to take my Mono Green Control for a spin (havn't been playing with it that much lately, but more with my creaturebased Mono Green Control deck lol). Got into a 4-player game, against Obzedat life-gain, Grenzo Relentless Rats and Surrak goodstuff. I didn't have much during the first period of the game. Ramping, getting out Vedalken Orrery and Sylvan LIbrary. I got beaten down to 19, when someone attacked and I flashed in Patron of the Orochi. Now the Relentless Rats got going and had about 6-7 rats in play, beating heavily on Surrak, which did everything he could to neutralize the rats, with no effect. Meanwhile the Obzedat gained a lot of life (a litte over 60), setting up a fort with Ghostly Prison, watching Surrak and Rats take each other out. The Rats got down to about 10 life, but Obzedat had Chalice of Death so he was sure he'd win, since I hadn't done anything but playing lands. With Rats about to take his turn at 7 life, I Unravel the Aether Obzedats Ghostly Prison, so he could swing with 8 9/9 rats. He instead Mutilate's the board for 7, which would also take out my Patron. Obzedats boards goes away, but I flash in Kamalh, Fist of Krosa and pump two times. My turn play Titania's Song, to get rid of the Chalice, and play Nacatl War-Pride. Obzedat plays some enchantment on Kamalh so I can't use his ability, plays Gray Merchant of Ashphodel killing the Rats. He laughs and pass the turn. But I finally picks up that Nissa, Vital Force which I've been avoiding for most of the game, play it to bring back Songs of the Drayds targetting the enchantment on Kamahl. Then animate six of his lands before attacking with 10 War-Prides and some other creatures that all get +3/+3 and trample, dealing a total of 96 damage. Ah, I love this deck
Ps. I had Life from the Loam in my hand for almost the entire game, with only one cycle land in the grave...
Dec 2, 2017Posted in: Multiplayer Commander DecklistsQuote from Zeoid »Hello, I got an itch to try something new and stumbled upon your deck list. I continued reading and was shocked (in a good way!) in the direction you took the deck. I scrambled to put your deck list together from cards I already owned and hunted for some of the older ones at my local store. After, I got your iteration of the deck together and went to play with my group of friends. It was amazingly fun and hilarious!!
My friend playing Aurelia, the Warleader had an indestructible field and proceeded in wiping out the table. Then he got to me, Glacial Chasm and Constant Mists are all-stars because they saved my butt so many times that game. I drew into Squall Lineand with the power of mana doublers, nuked him for the win.
Now, that everyone had an idea on how the deck worked it became more challenging. A card that really surprised me was Revelation. The table got spooked and everyone was thinking of a group effort way to suppress the deck. At first, I thought this card was useless when I first saw it...Then I played it. It lead to an interesting revelation on my part. The Prossh, Skyraider of Kher player at the table had a pretty alarming hand. All thoughts on suppressing the deck and I were forgotten. I thought to myself the political power this card holds is incredible!!!
Although, I was temporarily forgotten the blue players held up counters for Squall Line and Hurricane. A side note, I cannot say enough good things about the decks recursion package!! Nostalgic Dreams allowed me to recur and decimate my competitors after they thought they had neutered the deck.
Since playing my friends I made some changes like adding Boseiju, Who Shelters All for those pesky blue mages. After reading someone's suggestion on the usage of Life from the Loam and cycle lands, I got more excited. I also, threw in Life from the Loam and the two old cycle lands. I replaced Preferred Selection figuring if I have a problem I will just dig for a solution. I replaced Lignify with Song of the Dryads because my group is really, really efficient at killing creatures. Plus the idea of Song of the Dryads comboed with Thespian's Stage brings me joy thinking about it. With all that said, life hasn't allowed me to play with the new changes...
On the chopping block right now is Hibernation's End it is slow and super clunky. I saw someone talking about possibly trying out Sandwurm Convergence. If anyone tried it out, how was it?
I would like to thank aslidsiksoraksi for sharing this deck list (I mean gift) as you have fully converted me onto the ways of mono-green control.
Welcome to the thread!
Boseiju, Who Shelters All would be a good inclusion if you rely on winning with spells. I've think I'm the one suggesting Life from the Loam and it's amazing. I try to max out on lands that go to the grave - I play every legal cycling land, Sylvan Safekeeper, Crop Rotation, and I've actually added Dust Bowl, though I tend to thread lightly with that one. I play a decent amount of recursion too, so dredging is almost always a pretty good thing.
I like Songs of the Dryads too, being able to hit neutralize everything is something I'm never nohappy to do in monogreen.
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