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A Reckoning on Kamigawa
 
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The Magic Market Index for Oct 13, 2017
  • posted a message on Endrek Sahr, Master Breeder - sacrificing stuff since 2010
    Quote from Squirrely »
    Hey, I haven't been able to play EDH a lot, so that's where the radio silence came from. The deck is still intact though, and my go-to whenever I play a game of EDH.

    This version of the deck is indeed built to be super grindy and wins with incremental value. It holds its own in games of different power levels without feeling too oppressive in lower powered ones.

    That said, if I was building Endrek for a more cutthroat metagame, I'd add the following:
    - Contamination for a brutal lockout card.
    - Endless Cockroaches for easy infinite mana/fodder with Phyrexian Altar.
    - Sadistic Hypnotist and to a lesser extent Mindslicer.
    - Loads of cheap tutors.
    - Mana Crypt/Mana Vault/Grim Monolith or at least some more acceleration.

    Contamination is one of the more brutal lock pieces I've come across in EDH. You can build the deck such that your early-game goal is to establish a fast Contamination. You could also consider Braids, Cabal Minion and/or Smokestack, Tangle Wire for even more of a Stax-like approach.

    The deck has no real way of going infinite (I think), which means you have to work for your kills. Going infinite helps, although I'm not so sure about turn 4 infinite combos..

    Hypnotist is great disruption against combo decks, as he's basically a 5 mana Mind Twist with Endrek out. Given enough time and other creatures, nobody will be able to keep cards in their hands. Mindslicer is less good because it needs a sac outlet and dumps your own hand as well, but it's cheap.

    My version eschews tutors because I don't want the deck to be too consistent and I'd rather include many different fun cards. Adding at least Demonic Tutor and Vampiric Tutor, and probably others as well, will help tremendously. They'll either find your Contamination, your infinite combo, your Urborg, Tomb of Yawgmoth/Cabal Coffers, etc etc.

    Your general is a piece to many puzzles, but he costs 5 mana. Getting him out 2-3 turns earlier should be great for the deck.


    Another option, by the way, is Carnival of Souls. I haven't done my research, but there should be something to do with that.
    -

    I'm not sure how broken Endrek can get compared to other generals because I never built him that way. Mono black can be quite strong, so with at least the above additions you should be able to tangle with a higher powered meta.

    I do actually have a storm deck with Endrek. It's not the most competetive, since I don't want to shell out for moxes and the like, but I do believe I had a turn 4 win once. Carnival of Souls does some serious work in my build, same with Dark Prophecy. The wincon is getting infinite storm/death triggers to fuel Blood Artist/Zulaport Cutthroat or Bitter Ordeal.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Blue-Green Twins Combo
    It might be a bit high cmc, but Memory Jar seems to fit the bill.
    As of ramp, what about High Tide? You could also be running Lotus Petal and maybe even Jeweled Amulet. Theres also Helm of Awakening.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Double This, Double That (Squee, Goblin Nabob)
    Quote from d0su »
    ]What a battle of attrition! It sounds like the entire world was against you, lol. Congratulations!

    I'll have to keep an eye on Vance's Blasting Cannons, the flip side is just so strong. But what do you think about Angrath's Marauders? Could it maybe stand in for one of the other creatures, like Coalhauler Swine?


    Thanks! It sure felt good to win the voltron way Smile

    I'll let you know about the blasting cannons as I test it. Angrath's Marauders sure has a good effect, but I don't think it's worth playing. 7cmc is really steep, especially tacked on a fragile body. Well, I guess you have to pay big dough to get such a good effect. If it had flash, I definitely play it Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Double This, Double That (Squee, Goblin Nabob)
    Recently, I've been playtesting on cockatrice with the changes, and boy do this deck still surprise me. And others too I guess Smile I can't help myself to mention the most memorable game: a 3-player pod with Ruric Thar, the Unbowed and Obzedat, Ghost Coucil. The latter gets out Tree of Perdition on turn 2 after a turn 1 Sol Ring. And ofc I get targeted before his turn 4. I'm like, okay I'm losing, but that is actually a pretty funny card. Ozbedat then puts down The Tabernacle at Pendrell Vale and commander comes out by turn 5. I'm not doing much, but I do have Terrain Generator and Armillary Sphere so I'm ramping a bit. Turn 6, put out Akroma, Angel of Fury morphed. Obzedats turn, he attacks me so I'm down to 8. Ruric hasn't been doing much, played his commader, which got removed by Obzedat, but then plays Scavening Ooze and removes Squee from my from my graveyard. My cheap chumpblocker now costs 5. Then he's plays Stranglehold and passes. I'm at 7 mana, need one to pay for Akroma, and wanted to cast Godo, Bandit Warlord to fetch Batterskull. Now I only have Stuffy Doll, which do give some kind of protection. I play it and pass. Obzedat comes into play, target Ruric, then plays Return to Dust, which removes my doll and Stranglehold, and the removes the Ooze with Vindicate. Ruric plays his commander, which doesn't worry me, because now I can play Godo, which I do. Next turn I move Batterskull onto Godo, attacks Obzedat gaining me 14 life, while he goes down to 15. Obzedat then plays All is Dust, leaving me Batterskull and Akroma which is still morphed. At my turn, I play Gaunlet of Might and attach Batterskull to Akroma, attacks Obzedat again, brinning him down to 5 and pass. Obzedat most be very salty at me, because he targets me with Identity Crisis and then scoops. Next turn I morph Akroma and Ruric also scoops.

    I know this doesn't show any of the new cards, but in other games Primal Amulet have been great. A bit costly, but worth it. I've gotten Spitfire Bastion a couple of times, and that land is phenomable! It's other side is a bit bad, admittingly, but as of now, getting that land is worth it imo.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mono Green Control - Nissa, Vastwood Seer
    I really like the new DFC's but I can't imagine I would ever run Thaumatic Compass in a G-deck. I tend to add as much ramp as I possibly can, I guess. So spending 5 mana to put a land into my hand, is not something I want to do. It fits the bill for control decks, but if I need a Maze, I'll rather just tutor for it and play it, then jumping through some hoops to get the compass going. Redundency might be a thing, but thats what all the land-tutors are for really.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Revel in Riches in Commander!
    Quote from MRdown2urth »
    I just want to jump in and say I'm a naga hater. Snakes for life!

    Not sure how I missed this topic the first time.


    Feel free, though I do actually think you still missed this topic...
    Posted in: Commander (EDH)
  • posted a message on Mono Green Control - Nissa, Vastwood Seer
    Yeah, Shapers' Sanctuary caught my eye too, but I'm not sure how to evaluate it. I imagine it'll be good in an enchantress list (like this primer sort of is), so it most likely would cantrip for one, maybe drawing a couple of cards, before eating removal. But sometimes it won't do anything by itself, and then I'd rather have Asceticism, that actually protect my guys.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mono Green Control - Nissa, Vastwood Seer
    Welcome to Salvation and very welcome to this thread. Lovely to hear about others loving the Mono Green Control.

    I have actually been wanting to comment on the recent sets aswell (mostly to get aslidsiksoraksi to talk, lol), but then i actually had nothing to add, since Ixalan didn't have anything to add to my deck. Not that it didn't bring anything good though. I absolutely love the new DFC's, and Growing Rites of Itlimoc is a welcomed version of Cradle for my creaturebased MGC-deck. I would love a real Cradle, but i intend to bring food to the table instead Smile

    In other news, Ramunap Excavator have been great. I've added every playable cycling-land, have a bunch of other lands that sac, and replaying them feels great. I've also added Realm Seekers. I know they are pretty expensive, but they get ridiculously big, and if they stick, they secure a landdrop of any kind. It just eats removal too fast, lol.
    I agree with you, Wizard of Foz that Nissa, Vital Force is a great card. I havn't gotten one IRL, but she's in my decklist @cockatrice. Sadly, I havn't had much experience with her, but i'm almost never unhappy to see her. Getting that emblem is sick, though!

    Posted in: Multiplayer Commander Decklists
  • posted a message on Double This, Double That (Squee, Goblin Nabob)
    Quote from d0su »
    [quote from="rogerandover »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/212820-double-this-double-that-squee-goblin-nabob?comment=102"]I will definitely be trying out Primal Amulet. Pyromancer's Goggles and Ruby Medallion are both great here, so I could see this coming in replacing (or in addition to?) Helm of Awakening.

    I am not certain on Vance's Blasting Cannons. The land side is phenomenal, basically Valakut #2, but I do not play Outpost Siege since it is just a bit slow and messes with my sequencing. The fact that you cannot play lands off of VBC probably means it is a pass for me, but I can definitely understand why it could be included.

    Thaumatic Compass is an easy pass for my build, I think. Squee and Wheel effects generate the raw card advantage, and this deck already does a great job of hitting all its land drops. Don't really want a Maze of Ith; I'd rather just burn the creatures or hide behind Glacial Chasm.

    No, the biggest card I am excited for is Star of Extinction. I can't wait to smash someone with Repercussion or Stuffy Doll or whatever. It probably replaces Inferno, I guess, but that makes me sad because Inferno was the card that really inspired the deck. Frown

    Also worth noting is Repeating Barrage, the new Hammer of Bogardan variant. I am actually looking at this really closely, since looping Hammer usually happens in the very late game, and if you have at least 13 mana, this new card outperforms Hammer, since you can recur and/or cast it multiple times in the same turn. I will have to pay attention to whether or not Squee is available to attack in those scenarios.


    I ended up cutting Hammer of Bogardan a while back. I rarely wanted to spend 3 mana to shot something, and even more rarely wanted to pay 5 to get it back in hand. I rather have a sweeper, so not sure, why I overlooked Star of Extinction. I should definitely play that.

    You are properly right about the DFC's, I just really want that Spitfire Bastion, so if jumping through some hoops with an Outpost Siege is what it takes, then I'll gladly try it.
    I'm a bit more on the fence with Thaumatic Compass, but missing landdrops is something that happens to me (I think you run a couple more lands then me), which at times can be really painful. In my experience a single Maze of Ith is a great rattlesnake, pointing focus elsewhere when.
    Primal Amulet is a shoe in Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Life Gain For The Win [Let's Brew!]
    Isperia, Supreme Judge might be a good "bomb", since gaining life tend to get you focused.
    Posted in: Commander (EDH)
  • posted a message on Double This, Double That (Squee, Goblin Nabob)
    Wow, a bunch of new cool items for Squee in this set, at least for me. All DFC's Smile

    Primal Amulet/Primal Wellspring - I'm actually not sure if this will pull it's weight, but it looks cool. Copying some burn spells is never a bad thing Smile
    Thaumatic Compass/Spires of Orazca - A Journey's Kite (which i don't run in the first place), but the Maze of Ith that also taps for mana seems like a welcomed land for my deck. I tend to get a lot of focus, since I don't run that many creatures. And searching for lands, which can either be played or sac'ed to Seismic Assault seems decent.
    Vance's Blasting Cannons/Spitfire Bastion - An Outpost Siege (since I would only use only use the khans), but with added benefit to maybe get a Lightning Bolt on a land. Getting there might take some effort, but I think it will be worth it.

    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from MRdown2urth »
    Dowsing Dagger is amazing in EDH. You can give someone blockers (political gain) then swing at someone else to transform into a great land. Too casual/win more?

    It looks pretty good, but I would consider it more as a ramp spell then anything, so ideally I think you would want a clear path so the equiment would transform the turn you play it. Since a land is harder to remove then an artifact.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I for one am not super excited for the iconic master set. Sure there's some really nice staples, but hopefully tank some prices *looking at you Mana Drain*, but it's like most of the other master-sets - a big gamble. only the rare/mythic spot are worth anything (except a few uncommons). I'm would never take the bet.
    I'm surprised why they don't take effort to actually print good common/uncommon in theres set. IMO it's here were these sets should shine, adding more playables to variant formats like pauper.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Karn, Silver Golem
    New spoiler season is upon us. I really like the new DFC, and think Conqueror's Galleon is going to find a spot in my Karn deck. Easy to flip with Karn as your commander. Thoughts?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Revel in Riches in Commander!
    The "At the beginning of upkeep" clause makes sure it won't ever be banned. It might not be hard to cast a wrath and this in the same round with 10 creatures on the board, but it's not instant so people will have a chance doing something about it.
    Posted in: Commander (EDH)
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