Quote from Squirrely »Hey, I haven't been able to play EDH a lot, so that's where the radio silence came from. The deck is still intact though, and my go-to whenever I play a game of EDH.
This version of the deck is indeed built to be super grindy and wins with incremental value. It holds its own in games of different power levels without feeling too oppressive in lower powered ones.
That said, if I was building Endrek for a more cutthroat metagame, I'd add the following:
- Contamination for a brutal lockout card.
- Endless Cockroaches for easy infinite mana/fodder with Phyrexian Altar.
- Sadistic Hypnotist and to a lesser extent Mindslicer.
- Loads of cheap tutors.
- Mana Crypt/Mana Vault/Grim Monolith or at least some more acceleration.
Contamination is one of the more brutal lock pieces I've come across in EDH. You can build the deck such that your early-game goal is to establish a fast Contamination. You could also consider Braids, Cabal Minion and/or Smokestack, Tangle Wire for even more of a Stax-like approach.
The deck has no real way of going infinite (I think), which means you have to work for your kills. Going infinite helps, although I'm not so sure about turn 4 infinite combos..
Hypnotist is great disruption against combo decks, as he's basically a 5 mana Mind Twist with Endrek out. Given enough time and other creatures, nobody will be able to keep cards in their hands. Mindslicer is less good because it needs a sac outlet and dumps your own hand as well, but it's cheap.
My version eschews tutors because I don't want the deck to be too consistent and I'd rather include many different fun cards. Adding at least Demonic Tutor and Vampiric Tutor, and probably others as well, will help tremendously. They'll either find your Contamination, your infinite combo, your Urborg, Tomb of Yawgmoth/Cabal Coffers, etc etc.
Your general is a piece to many puzzles, but he costs 5 mana. Getting him out 2-3 turns earlier should be great for the deck.
Another option, by the way, is Carnival of Souls. I haven't done my research, but there should be something to do with that.
I'm not sure how broken Endrek can get compared to other generals because I never built him that way. Mono black can be quite strong, so with at least the above additions you should be able to tangle with a higher powered meta.
I do actually have a storm deck with Endrek. It's not the most competetive, since I don't want to shell out for moxes and the like, but I do believe I had a turn 4 win once. Carnival of Souls does some serious work in my build, same with Dark Prophecy. The wincon is getting infinite storm/death triggers to fuel Blood Artist/Zulaport Cutthroat or Bitter Ordeal.