As normal, feedback is welcome.
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Last active Tue, Nov, 21 2017 23:05:02
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Nov 19, 2017Ohh my god, I needed more draw. Hopefully these changes fix that issue.Posted in: Multiplayer Commander Decklists
Kokusho, the Evening Star -> Necropotence
Bitterblossom -> Read the Bones
Expedition Map -> Mystic Confluence
Nov 19, 2017Gameplay UpdatePosted in: Multiplayer Commander Decklists
I've noticed that my curve has been a little high, I am not moving through enough of my deck, and that dinosaurs in hand are realllll bad.
Worldly Tutor -> Spidersilk Armor: Worldly has been cute, but not impact-ful enough to matter. The health buff of Spidersilk Armor and the added reach should make the deck better overall.
Seize the Day -> Cathartic Reunion: Sieze the day hasn't been pulling enough of its weight. It does add a bit of reach but otherwise it stays dead in hand. Cathartic Reunion should help move through the deck however.
Reap and Sow -> Faithless Looting: ISBPathfinder has a point. Adding more filtering.
Savage Beating -> Tormenting Voice: Same issue as Seize the Day, more digging.
Regisaur Alpha -> Wild Guess: Mass Dinosaur haste is underwhelming when you commander is cheating dinos out after combat.
Dragon Broodmother -> Glare of Subdual: Dragon Broodmother is just clunky when I want to play my commander. Glare of Subdual sounds amazing with a vigilante commander. Thanks ISB.
Chandra, Flamecaller -> Rishkar's Expertise: I don't need the sweep. Expertise is good.
Scavenging Ooze -> Relic of Progenitus: I need a more condemning grave hate option.
Sakura-Tribe Elder -> Mwonvuli Acid-Moss: Sakura is just... a 2 mana land ramp. Mwonvuli is ramp and removal.
Nov 16, 2017So the issue with Land Tax is that I run 9 cards that ramp. This means for Land Tax to work, someone else would need to be ramping harder than I am. Which is unlikely unless someone is playing Karametra, God of Harvests. This means, I would need to remove my ramp in order to include this card. Tithe would be better in this situation because no matter what, it still pulls a plains from deck, or I could use it before ramping to pull more lands to hand.Posted in: Multiplayer Commander Decklists
Ramp in this deck has many strong points.
- Makes Draws better
- Acts as Commander protection
- Makes Commander better
Less lands in deck, means better draw and better Commander procs. More lands on the field makes removing my haste commander less appealing because 1) You annoyed me by killing my commander, 2) I know you now have one less removal than you did last turn, and 3) my Commander has haste so I don't even break stride from removal.
Nov 12, 2017So, this deck has a lot of strength using instants and ETB value. I would run stuff like the following:Posted in: Multiplayer Commander Decklists
Flash outlets: Leyline of Anticipation, Vedalken Orrery, Winding Canyons, Alchemist's Refuge, Teferi, Mage of Zhalfir
Enter the battlefield value: Wood Elves, Reclamation Sage, Acidic Slime
Top deck manipulation: Sylvan Library, Scroll Rack, Sensei's Divining Top, Future Sight
Instant speed draw: Fact or Fiction, Dig through Time
Few counterspells: Mana Drain, Counterspell
More Removal: Curse of the Swine, Scour from Existence
Other good stuff: Stunt Double
Your commander is either draw, or free value. Try and abuse it as much as possible.
I didn't see the stipulations on the initial read through. Cards are still solid additions. (Sadly, Mana Drain is a little more than $2)
Nov 10, 2017So I was talking with a friend and he mentioned that Dark Impostor might have a lot of synergy with this deck in regards to big mana. I had added Scour from Existence in the initial list to deal with creatures like Avacyn, Angel of Hope, Wurmcoil Engine, and other pesky creatures.Posted in: Multiplayer Commander Decklists
Scour from Existence -> Dark Impostor
Nov 9, 2017Posted in: Multiplayer Commander Decklists
Both of these suggestions sound fairly solid actually. Whir is also nice in that, it will let me grab a mana doubler potentially at instant speed, or a wrath.
Torpor Orb also sounds amazingly solid.
Trinket Mage -> Whir of Invention: Whir hits more the same one drops for one more mana, but also hits more expensive things. It also does it at instant speed.
Bitter Ordeal -> Torpor Orb: Bitter Ordeal sounds awesome... but I doubt it is going to work out without having to many moving pieces.
Nov 6, 2017Posted in: Multiplayer Commander DecklistsQuote from ISBPathfinder »Silumgar, the Drifting Death could give you a beefy blocker who can also counter some swarm tactics. Fog Bank may be kind of weak given how many similar effects you run I tend to like Guard Gomazoa just a little more given its less weak to Sword of Fire and Ice / Elesh Norn, Grand Cenobite.
Academy Ruins would fit nice given some of the powerful artifacts you run. I like Volrath's Stronghold too but it might be a little weak for your list given what your creatures look like.
I don't love Disallow just given I don't know that there is anything you specifically need to stifle here. I tend to like it more when I actually want to consider Stifle as a card in the list.
I actually... really like all of this feedback. Instead of switching out Fog Bank though. I am going to to just trade Disallow for Silumgar, the Drifting Death. I also shifted some lands around to include more swamps and include both lands you just mentioned.
Disallow -> Silumgar, the Drifting Death
Nov 5, 2017Posted in: Multiplayer Commander Decklists
So, I don't play a lot of control but I got tilted a while back by my groups hard control into big mana win cons. So I made Oona as a big mana, draw go deck. So... let's see how it goes.
Oct 30, 20178 of your 36 Creatures are not vampires. Have you considered running Cavern of Souls as mana fixing, with the added benefit of making your stuff un-counterable? In this build it seems like it would function fairly well when you cast your creatures.Posted in: Multiplayer Commander Decklists
@MtG_Maniac. Also, Keldon Firebombers is totally Mass Land Destruction. It's potentially worse than just Mass Land Destruction, as it comes on a body which means you can flicker/recur it and keep everyone at 3 mana forever.
Oct 26, 2017Posted in: Multiplayer Commander Decklists
The deck is filled with card draw to maintain card flow while we discard. The plan is to beat as efficiently as possible.
As always, feedback is welcome.
Oct 23, 2017Have you thought about Skull Rend, it fits what you are doing. It's also a strong discard as it chooses targets randomly. I could see dropping a graveyard filler for it (Thought Scour), especially since it curves well with your commander.Posted in: Multiplayer Commander Decklists
Oct 9, 2017Ugin, the Spirit Dragon would be a pretty awesome add. I currently only have two copies of Ugin and want to see what the deck looks like without it for the moment.Posted in: Multiplayer Commander Decklists
Hummmmm I will keep those three on my radar. I have issues most of the time where I don't have enough threats so these three were included as great beaters. Imperial Recruiter/Silklash Spider sound like awesome additions if the cards you mentioned end up being issues. For now, I am going to try it as is.
I feel like Lurking Predators/Warstorm Surge are both too greedy. Both have fairly large 'Kill on sight' targets and are too expensive to drop. The part I like about Lurking Predators though, is that even if it gets spot removed it might spit out a creature. I'll have to think about it though.
I ended up dropping Selvala, Heart of the Wilds for Lurking Predators. She just seemed odd in the list, whereas top deck manipulation with Lurking Predators can be gross.
Oct 7, 2017Posted in: Multiplayer Commander Decklists
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