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  • posted a message on Dr. Who Spoiler Discussions
    Quote from BrownDog5117 »
    I've developed enough cube design maturity to know that I do not need an upgraded Charging Monstrosaur.



    Same Need no, Want? who am I to stop it for 1-2 drafts.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dr. Who Spoiler Discussions
    ooo there have been two more spoilers I found interesting to say the least.

    Sibylline Soothsayer2R
    Creature — Human Warlock
    Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn’t have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
    3/2

    Soothsayer is interesting as either with blink or some top deck manipulation this could be a really cool effect for cubes.


    Iraxxa, Empress of Mars 2RR
    Legendary Creature - Alien Warrior
    Trample
    Battle cry
    Paradox - Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creaturetoken.
    5/4

    While Iraxxa feels like the second ability isn't the easiest to trigger I still love the 5/4 for 4 with trample and Battlecry as that is a lot of power with an occasional token creator.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dr. Who Spoiler Discussions
    and now Star Whale has been spoiled which I want to make work.

    Star Whale 6UU
    creature - alien whale
    flying vigilance
    other creatures you control have ward 2.
    suspend 6 - 1U
    8/8
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dr. Who Spoiler Discussions
    So far I'm quite interested in Atraxi Warden. a 6/6 flier for 6 with a etb removal ability and it has suspend. seems decent enough to test atleast.

    Edit: Realized I forgot to post the card as it hasn't been uploaded yet.

    Atraxi Warden 4WW
    creature - alien eye
    when Atraxi Warden enters the battlefield, exile up to one target tapped creature. suspend 5 - 1W
    6/6
    Posted in: Pauper & Peasant Discussion
  • posted a message on Cards you Wish Were Rareshifted Down.
    Well I have a few lands to add to my wish to be downgraded now that Tempt with Discovery has been downshifted.

    Grove of the Burnwillows - Probably too strong but I'd love to see this downshifted so I could make Punishing fires be the main win con of the lands decks that are almost there in terms of an archetype.

    Hall of Oracles - I feel like this could be downshifted due to power and it would make for a cool add to most tempo decks which also being a minor downside due to only producing colorless mana without needing to filter.

    The Biblioplex - The final card I think that could easily be downshifted as a land that would be a cool utility lane that mimics Library of Alexandria (which we can play but most don't due to power concerns) without said power concerns.

    Mazes end and other mazes matter land cards gets a special mention as if they did downshift them it would be really cool I think in how it would play in the cubes.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Lord of the Rings for Peasant Cube
    Well we are getting more cards in the Holiday bundle for LOTR.

    The only card that is new for us seem to be the downshift of Tempt with Discovery.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from clay__man »
    Curious about folks' experiences with Frontier Warmonger and Trygon Prime. They're both on my maybe list, but I'm a bit concerned about them being too powerful / too much of a swing for how little they ask of the player. How have people found them so far?


    Trygon Prime is amazing and feels good in a higher powered Peasant cube. I don't think its too bad for mid powered cubes but archetype focused cubes were power level of individual cards might be lower than par it might be a bit more oppressive but I haven't ever played it in those settings
    Posted in: Pauper & Peasant Discussion
  • posted a message on This or That
    Quote from Leelue »
    Big Black Control finishers from pushed sets (and a core set oddly enough):
    Voracious Fell Beast
    Goremand
    First-Sphere Gargantua
    Archfiend of Sorrows


    For me the big black control finishers rank as the following: (yes I added 2 cards because I feel they need to be mentioned in this list)
    1. Havoc Demon
    2. Archfiend of Sorrows
    3. Dusk Mangler
    4. Goremand
    5. Voracious Fell Beast
    6. First-Sphere Gargantua



    Additionally if we are looking to talk about reanimator and leaning into that as an archetype Scion of Darkness is one of my favorites that fits both archetypes but is very much primarily run as a reanimator target.


    Posted in: Pauper & Peasant Discussion
  • posted a message on Wilds of Eldraine for Peasant
    Well the full set is out. I'm still mulling over Main Peasant cube but my Turbo cube adds are pretty fixed at this point so I figured I'd post on that.

    Each player starts with an Emblem that says Activated abilities and spells you control cost 3 less to cast.
    Stroke of Midnight: Solid removal as it becomes a swords to plowshares in turbo cube with basically no downside.
    Toadstool Admirer: another Firebreather variant for the aggro deck however unlike Almighty Brushwagg the pumps are smaller but are permanent and this has Ward 2 which is huge on being defensive. Very much a testing card but seems alright.
    Tough Cookie: I love abilities that turn artifact into creatures as there are a lot of artifacts in the cube so this can enable an army in a can.
    Candy Trail: Scry 2 on ETB, 0 to tap and sac for 3 life and a card all for FREE. This seems way to good and I love it.
    Collector's Vault: A rainbow mox that loots when you use it. Solid and will make the cube easily.
    Scarecrow Guide: a free mana each turn on a medium body for free. I love it. This is the 3rd iteration of this card between shire scarecrow and Salvaged Manaworker and this one is the best by far.

    Posted in: Pauper & Peasant Discussion
  • posted a message on Wilds of Eldraine for Peasant
    Quote from Leelue »
    I don't see any relationship between the way the ring is a laundry list of things, how monarch is an emblem that changes the entire complexion of the game from here on, and a token that's probably explained on the card.




    I mean I do as they are common areas of complaint as they add unnessicary and unknown rules to the game. It a similar complaint many had when planeswalkers came out and for me I have found as long as you provide grace around the rules, people get a change to learn with them like token equipment, dungeons and monarch.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Wilds of Eldraine for Peasant
    One thing I noticed that hasn't been mentioned but I wanted just just note it got a downshift was Ground Seal. While probably not amazing for cubes, I'm kinda hyped for it in Turbo cube where there is a lot more degenerate things happening.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)


    If we are looking at the following card:
    2WW
    Sorcery
    Gain X life.
    Draw a card


    I think given that [[Dosan's Oldest Chant]] is the closest card I can find and its in green. I think that I would want 8-10 life to play the card as it would still act like a [[stonehorn dignitary]] like effect for a turn while replacing it self but I think that to make the cut for me I only would play this in a control shell where as long as it cantrips and is about twice the life of most top end creatures power I think it would see play but then again I have used Angel's mercy before in limited for a coreset draft and won because of it's ability to give me a turn on the aggro deck so I might also be more willing than others to run it from time to time in the right deck as I know I was the lowest number on the last part.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)

    I honestly think 15 is all I would need to be content having it as the 22 or 23rd card in a deck. This effectively can be considered a fog effect at this point and often 15 is enough life to stabilize for 1-2 turns against midrange for you to try to hit something else. Again this is the assumption that this is in a more normalized cube or limited environment for me. Based on the fact that Angel's Mercy is an instant and I would want double the life to reduce the restriction of sorcery. That said if it said you gain 2 life. you gain 2 life. you gain two life, ect so that it would trigger life gain synergies I think only doing that 5 - 6 times I think would be the added bonus but I know that's not the question asked.


    I find that it plays similar to card draw spell or an engine enchantment. It helps us stay alive or set up for the how we win rather than winning outright.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from VariSami »
    What is the current opinion on Shrine of Burning Rage and Shrine of Loyal Legions? Is there now enough artifact removal and has the speed of the format increased enough that these once revered wincons have become redundant?


    I just cut "Army in a can" but still run burning rage. Army in a can I had noticed either was getting blown out to easily or often didn't do enough to push through. Shrine probably will be on the chopping block eventually but I like the idea of the burn deck having slow inevitability as often they blow out thier own candle and need a few turns to get going again where as this just lets them wait.
    Posted in: Pauper & Peasant Discussion
  • posted a message on This or That
    Quote from VariSami »
    I have seen or heard basically all of those, yeah. Only Darcy was new to me since I have not participated in the scene in a bit and it is the newest one.

    A more niche one would be 'Lähikauppias' which is only used in Finland to refer to Tarmogoyf. It means 'local grocer' and the reason is that Tarmo is a Finnish male name associated strongly with a mascot for a grocery store chain. The name of the card is actually derived from the same Finnish word which means 'vigour' but which the designers thought to be closer to 'energy' in a less human way.


    This is my cool fact of the day I've learned.
    Posted in: Pauper & Peasant Discussion
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