So now that the full new cards are finally revealed....I definitely want to see the reprints. Some will be obvious, but there's always at least one or two staple reprints that fills a hole in a deck I already have, and usually that's a determining factor in which I buy. At this point, leaning towards wizards as the one I'd afford. Having said that, I was disappointed with Magus of the Mind. It's a great effect, but there's other stuff I'd rather have seen stapled to a creature. Maybe Time Spiral or Turnabout, Time Warp. Oh well, they can't all be zingers.
The reason I like the new Magus is specifically because it only costs U to activate it, which can occasionally be relevant.
He would get the card from Cryptic and the Thought-Knot Seer, but since putting the card from exile into an opponents graveyard is the way to activate the 2nd condition of the trigger, his Ancestral Vision would still be in his graveyard.
Not sure what the official rules lingo is on that, but that's how it works.
Also, a brainstorm I've been kicking around for a while. Everflowing Chalice + Mind Stone = Hedron Archive
Everflowing Archive. 0
Artifact
Multikicker 2
~ etb with x charge counters, where x is the number of times~ was kicked.
The number of charge counters on~ can't be changed.
Tap: add x to your mana pool, where x is the number of charge counters on~.
X, tap, sacrifice~: draw x cards. X is the number of charge counters on~.
You'll have to forgive my poor formatting and lack of tags; I'm on my phone.
The charge counter clause s there to ensure it doesn't get broken with something that adds counters to draw a million cards
Idk. I'm gonna try it. Green has some good ways to get lands out of the deck and this thing gets crazy with fetchlands. I like it more than Master of the Wild Hunt, that's for sure. Its definitely not better than Polukranos for sure though.
Objectively though, it seems okay. It's a way for green to garner incremental card advantage and has a decent enough body that aggro decks need to spend a body and a burn spell on it.
Oracle blocks only after you've gotten value, this does both. It seems good in aggro and midrange matchups. Idk how it would be vs. Control.
The ideal meta is very hard to get right. There are always gonna be cards that are objectively better than others that push certain strategies. Thoughtseize, Liliana of the Veil, and Sphinx's Revelation all really restricted what you could do in their time with deckbuilding; and sometimes if you can't beat them, join them.
The core sets were eliminated for a couple reasons: first, they were clunky interims between each block; second, they got rid of them to go down to two block sets, which I think has been great. Historically the third block is always the smallest, weakest, and feels a bit rushed; finally, they don't need to print specifically "blockless" answers. Those cards could slot into any given block because they don't have as much block-specific flavor as a card like Treasure Cruise or something.
The reason I like the new Magus is specifically because it only costs U to activate it, which can occasionally be relevant.
Enchantment
When ~ etb, untap up to three lands you control
Whenever a player taps a land for mana, it's controlletr adds to their mana pool any one type that land produced.
Next:Lightning Bolt
Or
Hands of Binding
Or
Sakura tribe elder
Sorry for the bad format. On my phone
Really i would rather have Dust Bowl over this card in modern if were trying to play more fair cards. And Dust Bowl isnt fair in modern
Targeted abilities would not work. However, static, untargeted abilities such as Battle Sliver will.
Not sure what the official rules lingo is on that, but that's how it works.
I'd rather Urza be a planeswalker, but I'll take a legendary. I still think it's a stretch that Blind Seer is Urza considering he is a 4 mana 3/3.
Artifact creature
Tap, sac: add 3 mana of one Color to your mana pool.
Magus of the Walk 2u
1u, tap, sac: take another turn after this one
Magus of the twister 2u
2U, tap, sac: timetwister
Everflowing Archive. 0
Artifact
Multikicker 2
~ etb with x charge counters, where x is the number of times~ was kicked.
The number of charge counters on~ can't be changed.
Tap: add x to your mana pool, where x is the number of charge counters on~.
X, tap, sacrifice~: draw x cards. X is the number of charge counters on~.
You'll have to forgive my poor formatting and lack of tags; I'm on my phone.
The charge counter clause s there to ensure it doesn't get broken with something that adds counters to draw a million cards
Research Lab
Land-island mountain
Cycle 2
Silent altar
Land-plains swamp
Cycle 2
Germination vats
Land-island forest
Cycle 2
Rancid Cemetery
Land-forest swamp
Cycle 2
Soldiers' stronghold
Land-plains mountain
Cycle 2
Objectively though, it seems okay. It's a way for green to garner incremental card advantage and has a decent enough body that aggro decks need to spend a body and a burn spell on it.
Oracle blocks only after you've gotten value, this does both. It seems good in aggro and midrange matchups. Idk how it would be vs. Control.
The core sets were eliminated for a couple reasons: first, they were clunky interims between each block; second, they got rid of them to go down to two block sets, which I think has been great. Historically the third block is always the smallest, weakest, and feels a bit rushed; finally, they don't need to print specifically "blockless" answers. Those cards could slot into any given block because they don't have as much block-specific flavor as a card like Treasure Cruise or something.