R1 Abzan Company 2-0
G1: Kill the dorks early, he try to chord for Viscera Seer for infinite life but I rift his finks and he failed. Next turn I resolve a huge ballista and he scoops.
G2: Turn 1 Cage and got tron online fast, Ugin wins the game.
R2 Bridge from Below 0-2
G1: Lost to many zombies and vengenvine really fast.
G2: mulligan to 5 and keep a one lander, I surgical the bridge and died drawing no more land.
R3 Bogles 2-1
G1: Got crash by elf plus rancor and 2 daybreak coronet.
G2: He stuck on 1 land and I managed to blow up his board by EE. Win by Wurmcoil.
G3: He resolve Gaddock Teeg on turn 2 and suddenly my hand turns into garbage. Next turn he cast Spirit Mantle on it so leave me only solution is cyclonic rift. I top deck the rift when I have 5 life left and countered Gaddock Teeg, cast Ugin the next turn and stabilize. Cast Wurmcoil and won this tough match up.
R4 Abzan Company 2-0
G1: Kill his dorks, get tron online and wins by Ugin.
G2: He got flooded and I manage to land a wurmcoil and counters backup to win.
R5 Esper Control 2-1
G1: He landed teferi and JTMS first, I bait out his counter and use Ugin to wipe 2 planswalkers, feels good. But he top deck FoR and destroy my academy ruins and I lost to Celestial Colonnade.
G2&G3: He got stuck on 3 lands few turns and I got tron online fast, counter all his things and beat him down by wurmcoil.
R6 Bloomless Titan 1-1 draw
I was 9th place after Round 5 so I have to win R6.
G1: A long game, got smashed by the third titan.
G2: A quick mindslaver and he can't pay the pact of negation.
G3: We both mulligan, Opp had a 2 amulet start but I had chalice on 0 to stop his pact. Times up so we draw, fortunately another 12 point player got pair down and lost, so we both got into Top8.
Top 8 BR Hollow One 0-2
G1: Opp had a 2 Flameblade Adept start, I manage to kill 1 Adept but the follow up Hollow one and Phoenix is too hard to handle.
G2: I lost so many good card thanks to Burning Inquiry and got blood mooned, but managed to surgical his Bloodghast and top deck Oblivion Stone to stabilized. Unfortunately I draw 3 tron lands in a row after the stone and lost.
Abzan company is a pretty good match up thanks to removals and ballista.
Bloomless titan is a little unfavorable if he had cavern of souls and ghost quarter to slow you down. but chalice is very good against them and they can't do anything about slaver.
Hollow one match up is much more winnable after sideboard. I got bad luck and lost though.
Esper control match up is the counter war, you have time to get tron online and out grind opp by mana advantage.
The bridge match up felt hopeless but the percentage is very small so I won't bother too much.
Gaddock Teeg is so hard to deal in Bogles, maybe I will keep 2 spatial to kill it.
We know teferi fits perfectly in UW and UWR control, so I think why not give U tron a try.
I have some success in local small event and FNM with teferi.
The single white is not a issue and he wins me games.
Came down, draw card and untap tron lands for backup counters is just great.
I will take this list to pptq this weekend and see how it goes.
Any suggestions are very welcome.
I think I will take this deck to the Nationals this weekend.
I don't like the GW version because lack of early interactions and difficult to deal with vehicles, but fumigate is very important in a lot creature matchups.
So I decide to make some changes of my own. Are there any suggestions?
Thank you.
Do you have a 3rd Ulamog? I would remove conduit of ruin for the 3rd. I think the main Pro of Fumigate over Hour of devastation is life gain but HoD hits planeswalkers and negates selfless spirit and Avacyn. I think HoD is better than Fumigate against Vehicles and U/W Monument (if its still out there).
At least something to consider, maybe a split is right?
I have felt fine with 25 lands, cutting one Shrine off your list. In its spot I would add a walking Ballista.
Whatcha think? We just talking......
Thanks for the reply.
Yes I do have the 3rd Ulamog but there are many aggro decks so I don't want it in my opening too often. Conduit of Ruin did quite well in my testing, it's easier cast than Ulamog, it has a nice body and fills the 6cc space, it can turn into a Ulamog/World Breaker/Distended Mindbender, it can turbo you every turn to cast a creature especially after sideboarding.
About Fumigate and HoD, I have tested 2/2 and 3/1 split, and finally goes for the full Fumigate. because I don't think selfless spirit and Avacyn will appear much in the field. Fumigate is mainly for the temur matchup, because HoD usually can't deal with hydra and sometimes the cub. If they have enough energy you will just lose to it.
About the planeswalkers, two main planswalker in standard is gideon and chandra, gideon is usually 4 in the main and chandra is 2 in the main or SB. Abour chandra, I have chandra's defeat in the SB to deal with it and because I don't want too many copies of HoD in my deck, so if I cast a HoD on gideon, they can easliy replace it by the 2nd one in their hand but it's not easy for me to draw a 2nd HoD. So I decided to go top, Fumigate all the other creatures, ramping into a world Breaker to block it or Ulamog to exile it.
I have tested 25 lands too, but I think this ramp deck have to hit land drops in the early turns and reduce the chance in mulligan so I added to 26.
I think I will take this deck to the Nationals this weekend.
I don't like the GW version because lack of early interactions and difficult to deal with vehicles, but fumigate is very important in a lot creature matchups.
So I decide to make some changes of my own. Are there any suggestions?
Thank you.
I got to Top 8 with this list at a 30 ppl PPTQ last Saturday.
I want to increase the win rate with Eltrazi tron, titan shift etc, so I added blue for a try. I know the mana base is greedy and can fold to burn more easily but still give it a shot.
Didn't have much time to test it, but I think it has some potential after the games.
Round 1 VS BW Eltrazi tax 2-0
Match 1 : Opponent forgot the push can kill TKS so he made a mistake, which cost him the game.
Match 2 : He opens with both Leonin Arbiter, PTE my bob and ghost quarter my green source. But I landed a tarmo to and cast liliana to control the board. We stall for a while and my bob draw me many enough removal to kill his 3 TKS and hit for the win.
Round 2 VS Restore Balance 2-1
Match 1 : He cascade into restore balance and cast Narihi for the win.
Match 2 and 3 : Opponent mulls to 5 both games and I open with discard and Bob. I found a tarmo and tasigur to finished him quickly.
Round 3 VS Bant Company 2-0
Match 1 : He had a good hand but I stabilized with kalitas, he miss counted and attack me to 1 life.
Match 2 : He missed W source for several turns, so I beat him with tarmo and Tasigur.
ID in round 4 and 5.
Top 8 VS Elves 0-2
Match 1 : I got stuck on land and got beaten very easily.
Match 2 : I killed so many elves by Decay*2, CB*2, EE*1, snap*2 but still can't find a threat and my opponent drew very well.
1. Mull. The only early removal is lightning bolt, confidant and liliana are not good in this match up, and ooze is just too slow and clunky to have 2 in hand.
2. Keep. You have thoughtseize on turn 1 to see what your opponent play and there's a good chance to resolve a turn 3 liliana. It gives you time to dig for threats and red source.
3. Keep. You can discard tron's early pieces like map, Sylvan Scrying or Ancient Stirrings to slow them down, and hope to resolve a turn 3 liliana to suppress the bigger threat in their hand. Give you time to draw some creature or land destruction.
4. Keep. there's a turn 2 threat, and it's likely to draw a third land to have turn 3 lili or pulse for removal. I think it's playable against a random opponent.
5. Keep. You have discard and push for early interaction. Even though ooze is not a great early threat, but you have command to bring it back so I think it's a playable hand.
I have been testing Neheb, the Eternal as a 1 of and I am very satisfied.
He is a must deal threat right away but can survive under many removals such as push, grasp, abrade, Hour of Devastation, kozilek's return etc.
It's often that you ramp on turn 3 and cast him on turn 4, then turn 5 will be a blast.
Blood moon is not very effective in the tron match up, they will just go for 6 lands wurmcoil or 7 lands Karn if you can't close the game quick enough.
Now that I think about it, walking ballista is probably better than jaddi offshoot. Its ability to trigger sanctum is invaluable.
I really like ballista, it can be an early drop or late drop, it can trigger sanctum or be search by sanctum,
also a lot better topdeck than jaddi offshoot and won me games.
Hey guys, I made slightly change after my previous post,
Got the awesome nicobolas gameday playmat after a total 6 rounds game yesterday. Here's my decklist :
Overall I beat 2 Ramunap Red, 1 mono black zombie, 1 Temur energy, 1 RG aggro and lose a round to UR control.
I tuned the amount of basics and deserts in order to let game trail come into battlefield untap more often.
Generally speaking, Ballista is very good definitely a 4 of, the number of Ulamog and worldbrecker is about right, gift of paradise is amazing against so many aggro decks, 2 mainboard TKS is also good in many matchups today.
I think the SB is not very well tuned though, will test more.
I like this a lot. It's obvious that you are expecting a lot of RDW in your gameday? I think you should add one more druid of the cowl and maybe cut down a ballista. I think the druid is much better than ballista in your opening hand since he forces your opponent to have an abrade or incendiary flow. I like to draw ballista once I get four mana for a 2 for 1.
I am still testing the card choice and numbers,
I think TKS is very important for this deck to have some interruption and I am not sold on the traverse version.
But it's a cool deck to play.
That is a sweet decklist. Doing something different while keeping the strongest pieces of Jund in place.
If Leyline is giving you fits you could look at siding another card to destroy enchantments. Depends on the decks bringing it in. Against decks you want to kill ASAP taking a page from burn and playing a copy or two of Destructive Revelry destroys something while pushing you towards a win. Where as if it's a grindy deck I'm with Flying Delver in saying Pulse is good, and playing another could be worth it. Not great with your Blood Moon plan though.
I'm also unsure if 1 Forest is enough. It probably is, and I'm aware you don't play any spells that need 2 green. But having access to a second might be worth just considering.
Also, did you miss Decay in the main? Having no removal for Ensnaring Bridge, Chalice, ect. in the main seems like it might be rough, as well as missing the maindeck enchantment hate against Boggles. It might have been fine for the metagame you saw, but do you thing it's a card you'll wish you had? I suppose it's also really hard for you to cast through moon.
I think the 24th land and the 2nd forest is very good suggestion, because the only card that cost BB in the main is LotV and sometimes I need the green for tarmo and huntmaster under BM. This deck has more 3cc and 4cc cards than regular jund too.
I haven't miss decay much,I want to minimize the cards that need Green to cast in the main so I drop decay. But I think put an extra pulse in the main for various artifact and enchant removal is fine. I will test it and let you guys know the results.
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
7 Island
1 Gemstone Caverns
1 Hallowed Fountain
1 Field of Ruin
1 Academy Ruins
1 Tolaria West
Creatures (5)
2 Walking Ballista
1 Snapcaster Mage
1 Treasure Mage
1 Wurmcoil Engine
Planeswalkers (3)
1 Ugin, the Spirit Dragon
1 Teferi, Hero of Dominaria
1 Karn, Scion of Urza
4 Condescend
3 Repeal
3 Remand
2 Dismember
1 Cyclonic Rift
1 Supreme Will
4 Thirst For Knowledge
2 Spatial Contortion
Artifacts(8)
4 Expedition Map
1 Oblivion Stone
1 Mindslaver
2 Talisman of Progress
2 Engineered Explosives
2 Chalice of the Void
1 Crucible of Worlds
1 Wurmcoil Engine
3 Surgical Extraction
3 Negate
1 Dismember
1 Spatial Contortion
1 Grafdigger's Cage
R1 Abzan Company 2-0
G1: Kill the dorks early, he try to chord for Viscera Seer for infinite life but I rift his finks and he failed. Next turn I resolve a huge ballista and he scoops.
G2: Turn 1 Cage and got tron online fast, Ugin wins the game.
R2 Bridge from Below 0-2
G1: Lost to many zombies and vengenvine really fast.
G2: mulligan to 5 and keep a one lander, I surgical the bridge and died drawing no more land.
R3 Bogles 2-1
G1: Got crash by elf plus rancor and 2 daybreak coronet.
G2: He stuck on 1 land and I managed to blow up his board by EE. Win by Wurmcoil.
G3: He resolve Gaddock Teeg on turn 2 and suddenly my hand turns into garbage. Next turn he cast Spirit Mantle on it so leave me only solution is cyclonic rift. I top deck the rift when I have 5 life left and countered Gaddock Teeg, cast Ugin the next turn and stabilize. Cast Wurmcoil and won this tough match up.
R4 Abzan Company 2-0
G1: Kill his dorks, get tron online and wins by Ugin.
G2: He got flooded and I manage to land a wurmcoil and counters backup to win.
R5 Esper Control 2-1
G1: He landed teferi and JTMS first, I bait out his counter and use Ugin to wipe 2 planswalkers, feels good. But he top deck FoR and destroy my academy ruins and I lost to Celestial Colonnade.
G2&G3: He got stuck on 3 lands few turns and I got tron online fast, counter all his things and beat him down by wurmcoil.
R6 Bloomless Titan 1-1 draw
I was 9th place after Round 5 so I have to win R6.
G1: A long game, got smashed by the third titan.
G2: A quick mindslaver and he can't pay the pact of negation.
G3: We both mulligan, Opp had a 2 amulet start but I had chalice on 0 to stop his pact. Times up so we draw, fortunately another 12 point player got pair down and lost, so we both got into Top8.
Top 8 BR Hollow One 0-2
G1: Opp had a 2 Flameblade Adept start, I manage to kill 1 Adept but the follow up Hollow one and Phoenix is too hard to handle.
G2: I lost so many good card thanks to Burning Inquiry and got blood mooned, but managed to surgical his Bloodghast and top deck Oblivion Stone to stabilized. Unfortunately I draw 3 tron lands in a row after the stone and lost.
Abzan company is a pretty good match up thanks to removals and ballista.
Bloomless titan is a little unfavorable if he had cavern of souls and ghost quarter to slow you down. but chalice is very good against them and they can't do anything about slaver.
Hollow one match up is much more winnable after sideboard. I got bad luck and lost though.
Esper control match up is the counter war, you have time to get tron online and out grind opp by mana advantage.
The bridge match up felt hopeless but the percentage is very small so I won't bother too much.
Gaddock Teeg is so hard to deal in Bogles, maybe I will keep 2 spatial to kill it.
I have some success in local small event and FNM with teferi.
The single white is not a issue and he wins me games.
Came down, draw card and untap tron lands for backup counters is just great.
I will take this list to pptq this weekend and see how it goes.
Any suggestions are very welcome.
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
7 Island
1 Gemstone Caverns
1 Hallowed Fountain
1 Field of Ruin
1 Academy Ruins
1 Flooded Strand
Creatures (5)
2 Walking Ballista
1 Snapcaster Mage
1 Treasure Mage
1 Wurmcoil Engine
Planeswalkers (3)
1 Ugin, the Spirit Dragon
1 Teferi, Hero of Dominaria
1 Karn, Scion of Urza
4 Condescend
3 Repeal
3 Remand
1 Dismember
1 Spell Snare
1 Cyclonic Rift
1 Supreme Will
4 Thirst For Knowledge
2 Spatial Contortion
Artifacts(8)
4 Expedition Map
1 Oblivion Stone
1 Mindslaver
2 Talisman of Progress
1 Engineered Explosives
2 Chalice of the Void
1 Field of Ruin
1 Crucible of Worlds
1 Wurmcoil Engine
3 Surgical Extraction
3 Negate
2 Dismember
1 Spatial Contortion
Thanks for the reply.
Yes I do have the 3rd Ulamog but there are many aggro decks so I don't want it in my opening too often. Conduit of Ruin did quite well in my testing, it's easier cast than Ulamog, it has a nice body and fills the 6cc space, it can turn into a Ulamog/World Breaker/Distended Mindbender, it can turbo you every turn to cast a creature especially after sideboarding.
About Fumigate and HoD, I have tested 2/2 and 3/1 split, and finally goes for the full Fumigate. because I don't think selfless spirit and Avacyn will appear much in the field. Fumigate is mainly for the temur matchup, because HoD usually can't deal with hydra and sometimes the cub. If they have enough energy you will just lose to it.
About the planeswalkers, two main planswalker in standard is gideon and chandra, gideon is usually 4 in the main and chandra is 2 in the main or SB. Abour chandra, I have chandra's defeat in the SB to deal with it and because I don't want too many copies of HoD in my deck, so if I cast a HoD on gideon, they can easliy replace it by the 2nd one in their hand but it's not easy for me to draw a 2nd HoD. So I decided to go top, Fumigate all the other creatures, ramping into a world Breaker to block it or Ulamog to exile it.
I have tested 25 lands too, but I think this ramp deck have to hit land drops in the early turns and reduce the chance in mulligan so I added to 26.
I think I will take this deck to the Nationals this weekend.
I don't like the GW version because lack of early interactions and difficult to deal with vehicles, but fumigate is very important in a lot creature matchups.
So I decide to make some changes of my own. Are there any suggestions?
Thank you.
It has a good body that ramps you, usually replace Hour of promise to dodge negate or warping wail, has some interacts with world breaker and ulamog.
I want to increase the win rate with Eltrazi tron, titan shift etc, so I added blue for a try. I know the mana base is greedy and can fold to burn more easily but still give it a shot.
Didn't have much time to test it, but I think it has some potential after the games.
4x Tarmogoyf
3x Dark Confidant
2x Scavenging Ooze
3x Snapcaster Mage
1x Huntmaster of the Fells
1x Kalitas, Traitor of Ghet
1x Tasigur, the Golden Fang
Spells: 17
3x Fatal Push
3x Inquisition of Kozilek
3x Thoughtseize
2x Abrupt Decay
3x Terminate
2x Kolaghan’s Command
1x Maelstrom Pulse
4x Liliana of the Veil
Lands: 24
3x Blackcleave Cliffs
3x Blooming Marsh
1x Overgrown Tomb
1x Blood Crypt
1x Steam Vents
1x Watery Grave
1x Breeding Pool
4x Verdant Catacombs
3x Bloodstained Mire
1x Wooded Foothills
2x Raging Ravine
2x Swamp
1x Forest
1x Liliana, the Last Hope
3x Leyline of the Void
1x Ancient Grudge
3x Collective Brutality
2x Negate
2x Ceremonious Rejection
1x Engineered Explosives
1x Damnation
1x Thrun, the Last Troll
Round 1 VS BW Eltrazi tax 2-0
Match 1 : Opponent forgot the push can kill TKS so he made a mistake, which cost him the game.
Match 2 : He opens with both Leonin Arbiter, PTE my bob and ghost quarter my green source. But I landed a tarmo to and cast liliana to control the board. We stall for a while and my bob draw me many enough removal to kill his 3 TKS and hit for the win.
Round 2 VS Restore Balance 2-1
Match 1 : He cascade into restore balance and cast Narihi for the win.
Match 2 and 3 : Opponent mulls to 5 both games and I open with discard and Bob. I found a tarmo and tasigur to finished him quickly.
Round 3 VS Bant Company 2-0
Match 1 : He had a good hand but I stabilized with kalitas, he miss counted and attack me to 1 life.
Match 2 : He missed W source for several turns, so I beat him with tarmo and Tasigur.
ID in round 4 and 5.
Top 8 VS Elves 0-2
Match 1 : I got stuck on land and got beaten very easily.
Match 2 : I killed so many elves by Decay*2, CB*2, EE*1, snap*2 but still can't find a threat and my opponent drew very well.
2. Keep. You have thoughtseize on turn 1 to see what your opponent play and there's a good chance to resolve a turn 3 liliana. It gives you time to dig for threats and red source.
3. Keep. You can discard tron's early pieces like map, Sylvan Scrying or Ancient Stirrings to slow them down, and hope to resolve a turn 3 liliana to suppress the bigger threat in their hand. Give you time to draw some creature or land destruction.
4. Keep. there's a turn 2 threat, and it's likely to draw a third land to have turn 3 lili or pulse for removal. I think it's playable against a random opponent.
5. Keep. You have discard and push for early interaction. Even though ooze is not a great early threat, but you have command to bring it back so I think it's a playable hand.
He is a must deal threat right away but can survive under many removals such as push, grasp, abrade, Hour of Devastation, kozilek's return etc.
It's often that you ramp on turn 3 and cast him on turn 4, then turn 5 will be a blast.
I really like ballista, it can be an early drop or late drop, it can trigger sanctum or be search by sanctum,
also a lot better topdeck than jaddi offshoot and won me games.
Got the awesome nicobolas gameday playmat after a total 6 rounds game yesterday. Here's my decklist :
4 Walking Ballista
2 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
3 World Breaker
2 Chandra, Torch of Defiance
4 Hour of Promise
2 Hour of Devastation
4 Kozilek's Return
4 Abrade
4 Gift of Pradise
2 Beneath the Sands
3 Game Trail
3 Hashep Oasis
3 Mountain
1 Ramunap Ruins
2 Sanctum of Ugin
1 Scavenger Grounds
4 Sheltered Thicket
3 Shrine of the Forsaken Gods
2 Magma Spray
3 Tireless Tracker
1 Hour of Devastation
2 Cut // Ribbons
2 Chandra's Defeat
2 Thought-Knot Seer
1 Struggle // Survive
2 Glorybringer
Overall I beat 2 Ramunap Red, 1 mono black zombie, 1 Temur energy, 1 RG aggro and lose a round to UR control.
I tuned the amount of basics and deserts in order to let game trail come into battlefield untap more often.
Generally speaking, Ballista is very good definitely a 4 of, the number of Ulamog and worldbrecker is about right, gift of paradise is amazing against so many aggro decks, 2 mainboard TKS is also good in many matchups today.
I think the SB is not very well tuned though, will test more.
I think I will do some adjustments and see what the deck will do on Gameday.
Are there any suggestions? thank you.
4 Walking Ballista
3 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
3 World Breaker
2 Chandra, Torch of Defiance
4 Hour of Promise
2 Hour of Devastation
4 Kozilek's Return
4 Abrade
4 Gift of Pradise
3 Game Trail
3 Hashep Oasis
2 Mountain
3 Ramunap Ruins
1 Sanctum of Ugin
1 Scavenger Grounds
4 Sheltered Thicket
4 Shrine of the Forsaken Gods
2 Magma Spray
3 Tireless Tracker
1 Hour of Devastation
2 Warping Wail
2 Chandra's Defeat
1 Thought-Knot Seer
2 Struggle // Survive
2 Glorybringer
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 World Breaker
2 Chandra, Torch of Defiance
3 Oath of Nissa
4 Hour of Promise
2 Hour of Devastation
1 Kozilek's Return
3 Sweltering Suns
4 Abrade
4 Beneath the Sands
3 Game Trail
4 Hashep Oasis
2 Mountain
3 Ramunap Ruins
1 Sanctum of Ugin
4 Sheltered Thicket
4 Shrine of the Forsaken Gods
I am still testing the card choice and numbers,
I think TKS is very important for this deck to have some interruption and I am not sold on the traverse version.
But it's a cool deck to play.
I think the 24th land and the 2nd forest is very good suggestion, because the only card that cost BB in the main is LotV and sometimes I need the green for tarmo and huntmaster under BM. This deck has more 3cc and 4cc cards than regular jund too.
I haven't miss decay much,I want to minimize the cards that need Green to cast in the main so I drop decay. But I think put an extra pulse in the main for various artifact and enchant removal is fine. I will test it and let you guys know the results.