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  • 1

    posted a message on Skred Red
    I would take the scourges out, and possibly relic as well. Scourge is only good against Grixis Control from that list, so maybe you could move it to the sideboard if you really wanted to keep it. You definitely want a 4th Anger of the Gods and 4th Blood Moon. I might even get a 4th Simian spirit guide, since turn2 bloodmoon just destroys nearly half the decks. You could even go up to 5 sweepers. And go up to 4 Skreds, there are tons of creatures in your meta.

    You can even consider a couple of Ensnaring Bridge
    Posted in: Control
  • 1

    posted a message on Skred Red
    Not just Skred. Red is general is a color that goes out of its way to avoid touching enchantment (Decree of annihilation, Obliterate)


    If it becomes a real, persisting problem you might consider Ugin in the side to exile their entire face


    I said this on discord already, but I'm going to put Godo back in the deck with Helm of the Hosts when it drops. 1 card infinite pls.
    Posted in: Control
  • 1

    posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    No way gr tron is close to 40:60. Maybe before ulamog and world breaker. There are like 5 GR tron players at my local, and so i prettu much play against it every week. Shok, Pie and a whole bunch of other mtgo grinders report a 25-30% winrate against the deck.

    Its true that Merfolk arent as bad as it used to be, but its still unfavorable. I haven't played against it in a long time, but dismembers, and spatials did improve the matchup by a lot.

    Dredge is the same as affinity, and burn. Very coinflippy and there so many variables that are out of your control.


    My point is that the deck gets gatekept by a lot of decks that aren't that uncommon.

    p.s
    The deck can also have outside the game issues that don't make it GP friendly such as going to time, opponent slow rolling, not scooping to slaverlock, fatigue due to long games with not much time between rounds, etc
    Posted in: Control
  • 1

    posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Darkx87 »
    Or, does it seem like the deck is inconsistent because we have anecdotal evidence coming from an overly verbal and inexperienced base of players?


    Take this with a pinch of sugar, but this statement sums up the last 20 pages or so perfectly. The platinum angel argument is good proof of ancedotal evidence. The deck is incredibly consistent, bad hands and draws happen to every deck. Burn dies brutally when it floods or gets mana screwed, but it's still one of the most consistent decks.

    Sometimes you must take a step back in order to take two forward, but some of the advice popping up are detrimental to the deck and the big grinders either aren't here anymore or are tires of repeating themselves over and over.



    Posted in: Control
  • 2

    posted a message on Skred Red
    blood sun turns off Koth ultimate Smile
    Posted in: Control
  • 1

    posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    fabricate doesnt leave a body and batterskull dies to kcommand, push, and isn't big enough to stop the formats big creatures like tasigur, angler, tks smasher and goyf
    Posted in: Control
  • 1

    posted a message on Skred Red
    Somebody alter a shrine of burning rage into a Christmas tree and kill someone with it pls
    Posted in: Control
  • 2

    posted a message on Skred Red
    guys we're the same tier as Jund now



    we did it everybody
    Posted in: Control
  • 1

    posted a message on Skred Red
    22 or 23 is correct if you're playing Mind stones and relics to help you dig in. If you're running 25 lands + mind stones, nearly half your deck is lands and that is definitely wrong. I don't even run 25 lands when im not running mana rocks. A reason why 22 might be "correct" right now might be because our manabase is less vulnerable now due to K-command not being as prevalent.

    On Kevin Mackie: I wouldn't take advice about Skred from him, despite him winning a GP with it. His list is clearly adonis2k's list (There was no "standard" decklist at the time, nobody ran the same things) and is supposed to run 23 lands. Mackie ran one less for some reason and it seemed like he changed his mind afterwards. We watched his matches and he was clearly not experienced with the deck, taking sub-optimal lines and not knowing how some of his cards worked (Chandra, Scourge, etc). He didn't know how Ricochet trap worked against counterspells and sat there for 5 minutes trying to figure it out when his opponent called judge on him. His top8 matchups were extremely favorable. 5 of them being unlosable (3 Infect, Jeskai Control, and Dredge), one favored because of land destruction and blood moon (titanshift), and the grixis matchup which was also slightly favored. He also said in the interview that the deck was weak to control decks, but in reality we absolutely crushed those matchups (aside from blue tron).
    Posted in: Control
  • 1

    posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from pierakor »
    Yes, X is 0 but scry 2 is better than nothing and Repeal on a Chalice or token can be relevant. This mostly doesn't matter however as you will be hitting Spatial, Thirst, Supreme Will, Remand, ... almost always. Spell Burst cannot be bought back.

    Spell Swindle seems unplayable in every way.

    Spell Burst CAN be bought back because gearhulk's exile is not on resolution like flashback but a replacement effect for it hitting the graveyard.
    Posted in: Control
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