Love the idea of blink decks like this. I have had some fun playing around with the followin:
mimic vat Win more but super fun
reveillark
aven riftwatcher A replacement for your lone missionary. However, I think I agree with your decision as the three slot gets crowded in this deck. However, this is a creature with evasion and as such it can sneak in a few points when needed
The fact that reveillark is CMC=5 hurts with the titan theme but what you get from him ultimately advances that purpose whether it comes before or after the titan
Now that the new set is fully spoiled, and hopefully the monitors are allowing us to write about it here (not sure?)...Here is my take on Dino's with a few questions primarily around the 4 drop. As I see it, you can go aggro or midrange with Dinos and I prefer midrange. So, I will focus there. I prefer to think in play turn sequences and about what might be played each turn given a set deck list. So, I will only include cards on my decklist currently and what can/could happen each turn.
Turn 1
commune with dinosaurs
reckless rage (I don't think I would ever do this but who knows....at least it is an option. Rules question would be whether I can given I would not have a creature of my own to target)
Second Turn Plays
Thunderherd Migration
drover of the mighty
Turn 3 plays
ranging raptors
sweltering suns
If ramping happened
ranging raptors + reckless rage or commune with dinosaurs
ranging raptors + savage stomp or commune with dinosaurs
Ripjaw Raptor
Reasonable Turn 4 plays
Ripjaw Raptor
If single ramp happened
regisaur alpha
ripjaw raptor + reckless rageor commune with dinosaurs or reckless rage
ripjaw raptor + savage stomp or commune with dinosaurs or reckless rage
regisaur alpha
If double ramping has happened
carnage tyrant
burning sun's avatar
Reasonable Turn 5 Options
regisaur alpha
If single ramp has happened
carnage tyrant
burning sun's avatar
If double ramp has happened
carnage tyrant plus any of our 1 mana options
burning sun's avatar plus any of our 1 mana options
If we happen to have enough power on the board, this should not be hard ghalta primal hunter
My deck has the following numbers
4 Commune
2 reckless rage
4 savage stomp
4 thunderherds
4 drovers
4 rangings
4 ripjaws
4 regisaurs
2 carnage
2 burnings
4 swelterings
1 Ghalta
Between communes, ranging raptors and thunderheads, I think we can go with 21 land and be certain not to miss one.
Anyone out there able to test online yet. I am only a paper player and while I am saying that this is my deck...until a couple weeks from now, it is not my deck yet. My group unfortunately frowns on playing a proxy you don't really own.
Having played this deck minus the thunderherds, rages, and ghalta I have learned...
1.Don't overextend (put too many creatures in play)...mass removal is real and prevalent
2.This deck is really are good at cleaning up the blockers and little guys...attack every turn you can and you'll get there. Opposing creatures are not a threat. Few creature based decks stand a chance. The 4 sweltering suns are a necessity to stay ahead in a creature based environment. The only creature in your deck that cares about that spell is the ranging raptors and those are really there initially to get killed. If your not in a creature based environment than out goes the suns and in comes a sideboard option (probably naturalize)
I used to rely on creature based ramp. I think all the ramp options allowing you to play any spell (not just creature spells) is so important to this deck. I can't wait to playtest.
1 Mana Cards (1st turn plays)
4 loam dryad
4 greenbelt rampager
4 narnam renegade
2 mana cards (2nd turn plays)
4 cryptolith rite
4 servant of the conduit
4 walking ballista
3 mana cards (3rd turn plays)
4 harvest season
The payoff cards on turn 4
4 paradox engine
3 nissa, steward of elements
So that is 35 cards leaving room for 25 lands. I don't think we need that many lands especially with the cryptolith and harvest season. So, I am thinking back in might go 3 duskwatch recruiter so we can find our combo winner in ballista. Any suggested ways that I might be able to return a creature and/or artifact (love it to be both) from the yard in the blue green colors? Any suggestions on what to cut for more card draw/search capabilties as well as what might help with either?
Help fellow brewers Deck is fun to play. Sure...I don't think we can get to Tier 1, but this is not the forum for that
Another example might be if I had a architect of the untamed in play. Could I attempt but fail to activate the ability and drain the energy that I have?
1 Mana Cards (1st turn plays)
4 loam dryad
4 greenbelt rampager
2 mana cards (2nd turn plays)
4 cryptolith rite
4 censor
3 throne of the god-pharaoh
3 servant of the conduit
4 walking ballista
3 mana cards (3rd turn plays)
4 harvest season
The payoff cards on turn 4
4 paradox engine
3 nissa, steward of elements
I still need to trim some cards and really need a way to insure I am finding combo pieces as I am going for the combo of infinite untaps/mana. Hmmmm......
0/1 Mana Cards (1st turn plays)
4 ornithopter
4 loam dryad
4 greenbelt rampager
2 mana cards (2nd turn plays)
4 [c]cryptolith rite[c/]
4 longtusk cub
4 censor
2 duskwatch recruiter
3 [c]throne of the god-pharoah
3 mana cards (3rd turn plays)
4 harvest season
The payoff cards on turn 4
3 paradox engine
3 nissa, stewart of elements
2 aetherflux reservior
In his build I am going for the infinite mana through replaying greenbelt rampager repeatedly with longtusk cub and paradox engine on the board. If I have a duskwatch recruiter on the board I can dig and dig with the hopes of a high count on aetherflux reservior or make a super huge Nissa. Issue I think will be consistency and I can't think of many card draw options without diluting the needed components to go big early.
More Ideas from anyone?
A absolutely perfect manabase
4 of each of the signature cards harvest season and cryptolith rite
Cryptolith enablers that might also stand a chance to be helpful on their own
greenbelt rampager
loam dryad
ornithoper
narnam renegade
Some ramp in case you don't have cryptolith
servant of the conduit
ulvenwald captive
harvest season
1st turn: play one of the above 0/1 mana options
2nd turn: cryptolith + another of the 0/1 options perhaps or maybe hold back for some instants to respond to the other players nastiness
third turn is harvest season
Now it gets fun......:)
This allows for a 4th turn where you are have 6 mana (as long as you did not miss a land drop) but could have as much as 9 in Christmas-land
So...what do we do with all that fun? Go blue with nissa, stewart of the elements and back it all up with some counterpower?
Add the combo of [c]paradox engine[c] seeing as we are already using Greenbelt + Servant infinite combo?
Just go aggressive and keep it green and drop some green or colorless bombs?
Love some ideas folks. I know it is just a jumping point but one I want to explore
Thanks in advance to anyone who helps
turn 2: any other ramp spell or oath
Turn 3: hardened scales + spike feeder
turn 4: oath of ajani + any 5 mana walker
Turn 5: any walker for 8 or less or possibly a 4 mana and a 5 mana walker
This sounds like fun magic to me
Maybe not super competetive but super fun. Superfriends unite
In fact, you are answering the exact question I hoped someone would answer. So...thanks
I may see if simply adding one waste to the deck makes it viable to add colorless needed cards. 4 sources only aether hub and no way to search for them makes it too risky without. Now with pilgim's eye as a 4 of, and 1 waste, it might be doable. Still testing a lot on this. So may good cards...so many good choices. I am thinking that the next set will really need another 5 drop artifact with a ETB trigger to send this over the top. Right now the only option I can find is verderous gearhulk and while that is a fantastic option, I would love to see some sort of control card as I have found this is a mid-range to control deck.
Question...for those who have tried some of the cards that require colorless mana, how are you getting that to work successfully? With so many colors fit in, do you add one waste as a search target for Pilgrims and then simply count on that and Aether Hub as a source? Inventor's fair is nice but can't be searched and I wonder if that is worth it as it adds the color screw risk. Also, can you use the prism to make colorless mana?
With a little shock land or any dual land that calls itself a mountain, your in business even earlier