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  • posted a message on Stompy
    Destroyer, how competitive and/or friendly to the current meta of UR aggro and Pod would you say Stompy is?
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Manchego »
    Quote from BearODactyl »
    I could see possibly replacing it with something else like Wall of Omens but that would be making an entirely different deck.

    Yeah, the reason I ask is that the current iteration of my list is deciding between YP or Wall of Omens/Nyx-Fleece Ram/Spellskite. It seems the choice is between free early wins or less early losses, maybe it is meta dependent. There is a fair amount of zoo and delver at my LGS so walls look more enticing than they should.

    You could also go full out hate and maindeck Kor Firewalker's. That is definitely a meta call though.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Manchego »
    Quote from BearODactyl »
    I've been having some decent luck with this version. I'm finding with so much Burn and UR Delver with Pyromancer tokens that Liliana is just not that good and I've been finding that running my own Pyromancers is better than running Bob's, especially since the deck runs 25 (29 if you include the flashback on Lingering Souls) instants and sorceries. Running Anger's main deck also helps with the pod matchup and is a nice reset button when an opposing board state becomes too overwhelming.

    How have you found the combination of Young Pyro and Anger? To me it seems like it will lead to some super awkward situations where you really need to wipe your opponent's board but can't due to having a YP on board and no replacement threats in hand. Obviously YP has the upside that it can just win games (though that is more rare in a land of Delver hate), just curious if it is worth the nonbo.

    Dead Drop seems bad against Bogles. If you are still alive by the time you can cast it you are winning anyway. Engineered Explosives and Spellskite are pretty flexible, and useful in that matchup.

    I didn't even consider Engineered Explosives, I'll try that switch.
    Anger with Young Pyromancer has not been too much of an issue as it is more of an insurance policy to reset the board, and is amazing against Pod. And if young pyromancer goes unchecked and you are correct, it just wins games. I could see possibly replacing it with something else like Wall of Omens but that would be making an entirely different deck. Like I said the only reason it is in is because of the spell count and it is so much better than mardu charm
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Frank Lepore did some videos today with a more token-oriented version of the deck. Games 2 and 3 against Scapeshift he was able to turn 4 Slaughter Games them and basically it was lights out after that.

    I modeled my deck after that one. I saw it from the MOCS and have been tuning it for the last week or so. I wasn't a fan of Mardu Charm so I replaced them with Pyromancers, although I imagine either could work, it just clogs up the 3 drop slot more.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from cheesecak3FTW »
    Do you think that surgical extraction is viable with only 4 discard effects?

    I'm running Slaughter Games over extraction/extirpate in my board as it doesn't require them to first have the card in there hand, have them discard it, then have the extraction/extirpate. I know it costs 4 mana but being able to rip all 4 Scapeshifts and not be countered feels nice.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    I've been having some decent luck with this version. I'm finding with so much Burn and UR Delver with Pyromancer tokens that Liliana is just not that good and I've been finding that running my own Pyromancers is better than running Bob's, especially since the deck runs 25 (29 if you include the flashback on Lingering Souls) instants and sorceries. Running Anger's main deck also helps with the pod matchup and is a nice reset button when an opposing board state becomes too overwhelming.
    Also the Dead Drop in the board is intended for matchups like Bogles, not sure if it should be Devour Flesh or a Liliana, or even Barter in Blood, or just something else entirely and hope I can just dodge the Bogles matchup. Opinions?
    Posted in: Modern Archives - Proven
  • posted a message on [Deck] White Stax
    BaroqueW, did you find they deck did fine without running Ghostly Prison and/or any creature taxing cards like Magus of the Tabernacle or actual Tabernacle?
    Posted in: Developing (Legacy)
  • posted a message on 8Rack - Control the hand, control the game (6/2013 - 9/2014) (1)
    2 Ratchet Bombs out of the side have been helping me against Leyline (and other problem permanents) as well as the occasional Zoo match-up I run into in my local meta.
    Posted in: Modern Archives - Established
  • posted a message on MTGO on Mac with Bootcamp and Key Bindings
    If you don't mind me asking, which key is that you press to hold priority? I tried holding Control, should I be holding Option or Command instead?
    Posted in: Other Formats
  • posted a message on MTGO on Mac with Bootcamp and Key Bindings
    Not sure if this is the right thread or not, I apologize if it is not.
    I just got a new laptop, a MacBook, to replace my old Dell. I installed Windows 7 on it using Bootcamp and resumed playing MTGO on it. However I have lost several games because the key bindings do not seem to work, specifically the hold priority one (CTRL normally). My keyboard has a "control" key but MTGO does not seem to recognize it as so.
    As this button cannot be remapped on V3 or Beta is there another button that can do this or do I just have to wait for a patch or update to come out?
    Any help or input would be appreciated.

    Thanks.
    Posted in: Other Formats
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