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Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from spawnofhastur »
    And once again, the goalposts start moving. People were complaining about their not being a tier 1 blue deck. Now there is one. So now they complain that it's not "control".

    Modern is in a pretty good place. Storm seems to be on a bit of a downswing, new decks are arriving reasonably frequently...

    Oh, and people pulling out the "glorified FNM" chestnut to dismiss SCG results because they don't agree with their personal narrative. Fun times.


    "people"

    Yes. Multiple people. Not just one. Multiple people.

    You're forgetting the big aspect that "people" wanted. They also want the main win-con to be on a red enchantment. Jeskai Queller doesn't have that!
    Posted in: Modern
  • posted a message on Magic products 25% off today at Target???
    Quote from Colt47 »
    So I went and took advantage of the sales going on again. I just got done opening my packs and I thought I got a foil Selesnya Sanctuary. Guess what it really was... Shocked

    In any case, I got the full spread in those 6 packs for rare values and if not for a foil Horizon Canopy the packs would have met my expectations. The rares are basically Charmbreaker Devils, Jugan, the Rising Star, Lotus Cobra, Serra Ascendant, Vorinclex, the Voice of Hunger, and Scourge of Valkas. At the price wizards suggests, that would be 60 usd to get those packs. There's no mystery why booster boxes of the set are selling drastically below MSRP.


    So you're pissed that you gambled and only barely won...

    I'm so sorry for you. I'm sure your family is devastated.
    Posted in: Magic General
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from ISBPathfinder »
    Quote from Teysa_Karlov »


    You are grossly underselling this card.

    I don't know a single deck in my meta that doesn't run 12-18 mana rocks in a 3-color deck. Sol Ring, Mana Vault, Mana Crypt, 3 signets, mind stone, hedron archive, gilded lotus, thran dynamo, and insert your favorite 2-3 mana rocks here. That's not even included Jitte, Top, Scroll Rack, or other utility artifacts. With blue's artifact tutoring ability (which most decks run anyway, even if it is just to get the big three or top), flipping the card should be fairly simple. Turn 8? Yeah no. Turn 4 flips will be effortlessly easy, Turn 5 should be a given.

    It will be a $7-9 card when all is said and done, and for good reason.


    1) it depends on how many 3 color decks you are playing. I don't play many of them myself. Two of my 7 are three color and one has green in it and thus I use green ramp. The other is mardu and I run low curve rather than trying to ramp.
    2) UR is still restrictive in colors.
    3) I..... actually don't know any 3 color decks that run that many mana stones. I see a lot more 3 color decks that happen to fall into green and thus use green ramp. I also dont play in MLD metas though or combo focused metas so... I guess there is that too.


    U/R is restrictive, but it's also the two color that play best with artifacts. Grixis machines will happily use this, as will Breya, and the different partner groups.

    I see a ton of mana rocks in all decks because there seems to be a gentleman's agreement that people won't run Armageddon/Obliterate/etc as long as the green players are reasonable about their land ramp.
    Posted in: Commander (EDH)
  • posted a message on The Immortal Sun and a black Dino
    Quote from Dunharrow »
    Quote from Teysa_Karlov »
    Quote from Dunharrow »
    Quote from Teysa_Karlov »
    Quote from LouCypher »


    It's the kind of meta where a 6 mana spell needs to have a rather immediate impact, and unless you're facing superfriends, this thing does nothing the turn you cast it aside from being an anthem...which is not a thing that sees play here on it's own. And no, I don't play competitive EDH.


    I'm guessing your idea of competitive EDH and mine are two different things. What turn does your average game end?


    I typically do not play competitive EDH, which I believe is a turn 2-4 format. My games usually go much longer. Games rarely end before the 10th turn, I'd say. I'm going to go through the abilities of the card one by one.

    1. Planeswalkers can't activate abilities. Planeswalkers die very easily in EDH. I play a lot of them in Maelstrom Wanderer, but they are purely there for value. They net me mana. If I am activating other abilities, it is because I have nothing to do. I play planeswalkers in control decks, where they dodge wipes and help me grind out an advantage. The thing is, the planeswalkers are easy to deal with if anybody wants to. Planeswalkers rarely make it around the table unless I am way ahead of my opponents.
    For my opponents playing planeswalkers, it is the same thing. Even a dedicated superfriends deck is pretty mediocre to me.
    Conclusion: I do not expect the card to see play for the first ability, which is negligible in 99% of my games.
    2. Draw an extra card at your draw step. Ouf, I hate this. I've been playing with Necropotence more lately, and I dislike that the extra card is during your draw step. Still, in a black deck, this is not being played over the other options. Not being played in blue, where there are a million cards that give you a better rate. White? Red? Maybe.. Red has the Chandras which do pretty well. But if we just look at colorless options.. Staff of Nin is pretty good though. There's also Coercive Portal, Endbringer, Mind's Eye, Sea Gate Wreckage, Tamiyo's Journal and all the symmetrical effects.
    So, I could see this being played for the card draw, but it is not a unique effect. If you want to get the advantage earlier, you are looking at something symmetrical. If you want to grind it out, is it better than the other options? Depends on the deck. I feel like I'd rather the other cards I mentioned, but it depends on the deck.
    3. Your spells cost 1 less. It's like a bad ramp spell. When you staple this to a 2CMC creature, like Herald of the Pantheon or Goblin Electromancer or Etherium Sculptor, then it can be very powerful. When this is stapled to a 6 mana spell, it is a lot less impressive.
    4. The anthem: if your deck wants to go wide, choose a cheaper anthem and get in the beats early. If you are not going wide, then you don't care about this effect.

    So, if I ignore the first and fourth abilities, which I do not expect to be important in the decks that would play this card, the card is a 6CMC spell that draws you an extra card per turn and reduces the cost of your spells by one. Some decks will want this. Aggro decks? No, they don't want 6CMC spells that do nothing. Combo decks? They have 2CMC cards to build their combos around, and will take symmetrical card draw to get the early win. Control decks are the only home for this card. But not any control - control decks not playing blue or black, and not playing planeswalkers.

    This is why I do not expect this card to see much play. The mana cost is too high for its effects. There are more powerful cards at 6 mana. I'm not even sure Staff of Nin is that good... but if you animate it and give it deathtouch it can be gross.

    Anyway, that's my opinion of this card. Cool card. Happy they made it. But not good enough at anything to be played very much in commander. Some play, sure.


    If this card only said: "draw an extra card" or "reduce costs of spells by 1" by themselves for 6, I would agree. It's all of those effects in one that makes it appealing. It's better than Staff, Portal, or Archive in most cases.

    My Teysa B/W Token deck will use because it heavily involves anthems, and the card advantage of spell reductions and extra draw is good. I could also see it in my Oona U/B control list. Cards like this end up being undersold, which plays into the card's strengths. It's a "remove ASAP" effect on a card that people may choose to ignore. If it survives a turn cycle, you're even. If it lives through two, you're at an advantage.


    but how useful is cost reduction on turn 6? On turn 2 if you play Baral, Chief of Compliance, you will be able to cast 2 or 3 spells on turn 3, netting you 2 or 3 mana. On turn 7, are you spending your mana on a bunch of 3-4 mana spells? I guess it is better if you have a lower curve, but I just feel like it will rarely be doing much.
    The card draw is fine, but with black man wouldn't you rather play Phyrexian Arena, Bloodgift Demon, Necropotence, Greed, Erebos, God of the Dead...

    Try it out, and let us know on the EDH forum how you find it. The only deck I could see myself playing it in Arjun, the shifting flame, because I want to cast 3-4 cards per turn.


    I already run a lot of other draw options, but the combined benefit is appealed. Don't underestimate the cost reduction. If I untap with it on 7, assuming no mana rocks, it would allow me to drop a creature like Angel of Invention or Geist-Honored Monk, and still have Mortify or any of B/W's other 3 mana removal options available (minus Unmake, obviously).
    Posted in: The Rumor Mill
  • posted a message on The Immortal Sun and a black Dino
    Quote from Dunharrow »
    Quote from Teysa_Karlov »
    Quote from LouCypher »
    Quote from Teysa_Karlov »
    Quote from Dunharrow »


    Don't see this card being played anywhere really.


    I wonder what your EDH meta looks like that a spell reducing, card drawing anthem would see zero play.



    It's the kind of meta where a 6 mana spell needs to have a rather immediate impact, and unless you're facing superfriends, this thing does nothing the turn you cast it aside from being an anthem...which is not a thing that sees play here on it's own. And no, I don't play competitive EDH.


    I'm guessing your idea of competitive EDH and mine are two different things. What turn does your average game end?


    I typically do not play competitive EDH, which I believe is a turn 2-4 format. My games usually go much longer. Games rarely end before the 10th turn, I'd say. I'm going to go through the abilities of the card one by one.

    1. Planeswalkers can't activate abilities. Planeswalkers die very easily in EDH. I play a lot of them in Maelstrom Wanderer, but they are purely there for value. They net me mana. If I am activating other abilities, it is because I have nothing to do. I play planeswalkers in control decks, where they dodge wipes and help me grind out an advantage. The thing is, the planeswalkers are easy to deal with if anybody wants to. Planeswalkers rarely make it around the table unless I am way ahead of my opponents.
    For my opponents playing planeswalkers, it is the same thing. Even a dedicated superfriends deck is pretty mediocre to me.
    Conclusion: I do not expect the card to see play for the first ability, which is negligible in 99% of my games.
    2. Draw an extra card at your draw step. Ouf, I hate this. I've been playing with Necropotence more lately, and I dislike that the extra card is during your draw step. Still, in a black deck, this is not being played over the other options. Not being played in blue, where there are a million cards that give you a better rate. White? Red? Maybe.. Red has the Chandras which do pretty well. But if we just look at colorless options.. Staff of Nin is pretty good though. There's also Coercive Portal, Endbringer, Mind's Eye, Sea Gate Wreckage, Tamiyo's Journal and all the symmetrical effects.
    So, I could see this being played for the card draw, but it is not a unique effect. If you want to get the advantage earlier, you are looking at something symmetrical. If you want to grind it out, is it better than the other options? Depends on the deck. I feel like I'd rather the other cards I mentioned, but it depends on the deck.
    3. Your spells cost 1 less. It's like a bad ramp spell. When you staple this to a 2CMC creature, like Herald of the Pantheon or Goblin Electromancer or Etherium Sculptor, then it can be very powerful. When this is stapled to a 6 mana spell, it is a lot less impressive.
    4. The anthem: if your deck wants to go wide, choose a cheaper anthem and get in the beats early. If you are not going wide, then you don't care about this effect.

    So, if I ignore the first and fourth abilities, which I do not expect to be important in the decks that would play this card, the card is a 6CMC spell that draws you an extra card per turn and reduces the cost of your spells by one. Some decks will want this. Aggro decks? No, they don't want 6CMC spells that do nothing. Combo decks? They have 2CMC cards to build their combos around, and will take symmetrical card draw to get the early win. Control decks are the only home for this card. But not any control - control decks not playing blue or black, and not playing planeswalkers.

    This is why I do not expect this card to see much play. The mana cost is too high for its effects. There are more powerful cards at 6 mana. I'm not even sure Staff of Nin is that good... but if you animate it and give it deathtouch it can be gross.

    Anyway, that's my opinion of this card. Cool card. Happy they made it. But not good enough at anything to be played very much in commander. Some play, sure.


    If this card only said: "draw an extra card" or "reduce costs of spells by 1" by themselves for 6, I would agree. It's all of those effects in one that makes it appealing. It's better than Staff, Portal, or Archive in most cases.

    My Teysa B/W Token deck will use because it heavily involves anthems, and the card advantage of spell reductions and extra draw is good. I could also see it in my Oona U/B control list. Cards like this end up being undersold, which plays into the card's strengths. It's a "remove ASAP" effect on a card that people may choose to ignore. If it survives a turn cycle, you're even. If it lives through two, you're at an advantage.
    Posted in: The Rumor Mill
  • posted a message on The Immortal Sun and a black Dino
    Quote from LouCypher »
    Quote from Teysa_Karlov »
    Quote from LouCypher »
    Quote from Teysa_Karlov »
    Quote from Dunharrow »


    Don't see this card being played anywhere really.


    I wonder what your EDH meta looks like that a spell reducing, card drawing anthem would see zero play.



    It's the kind of meta where a 6 mana spell needs to have a rather immediate impact, and unless you're facing superfriends, this thing does nothing the turn you cast it aside from being an anthem...which is not a thing that sees play here on it's own. And no, I don't play competitive EDH.


    I'm guessing your idea of competitive EDH and mine are two different things. What turn does your average game end?


    Depends a bit on the decks brought to the table, but I'd say roughly turn 10 is a good estimation, or at least that's when it's clear who wins.

    Competitive EDH is things like Tazri Food Chain, Sidisi Ad Nauseam, etc. Decks that win by T2/3/4.


    I would say your meta falls under "competitive" while AN or HD decks fall under "hyper-competitive".

    10 turns for a 4-player game is still blazingly fast.
    Posted in: The Rumor Mill
  • posted a message on Magic products 25% off today at Target???
    Quote from draftguy2 »
    Now we just need to convince target to sell singles....... (mind you at 50% off its ALMOST worthwhile to start crackingboxs.....)
    Iconic Masters is a painful reminder as to why Wizards of the Coast and Hasbro need to halt production of Masters sets If all they're going to do is cram these sets with reprints of cards that nobody wants except for casual players. Perhaps they're afraid of reprinting Non-Reserved List cards currently in high demand because they're afraid of losing money.

    Iconic Masters boxes are only 50% off at Walmart and Target because of Black Friday sales coming up later next week, though with the current drama that's been going on with the game as of late it almost seems like a coincidence that Wizards of the Coast would allow this sort of practice yet this hasn't really hurt them in the past in regards to Commander Theme Decks and Intro Packs at retail chains unless I'm missing something here.


    The value in Iconic Masters is way better than MM2 or EM. Stop perpetuating that myth.
    Posted in: Magic General
  • posted a message on The Immortal Sun and a black Dino
    Quote from LouCypher »
    Quote from Teysa_Karlov »
    Quote from Dunharrow »


    Don't see this card being played anywhere really.


    I wonder what your EDH meta looks like that a spell reducing, card drawing anthem would see zero play.



    It's the kind of meta where a 6 mana spell needs to have a rather immediate impact, and unless you're facing superfriends, this thing does nothing the turn you cast it aside from being an anthem...which is not a thing that sees play here on it's own. And no, I don't play competitive EDH.


    I'm guessing your idea of competitive EDH and mine are two different things. What turn does your average game end?
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from ISBPathfinder »
    Quote from cyberium_neo »


    Also, even if we get Storm the Vault to flip early, the number of cards it takes for it to happen would leave an empty hand (unless you happen to have a X draw spell in hand). Though, it may be viable enough in a 60 card deck due to higher consistency.


    Yup. The color restriction is also really high. If it were just blue for instance you could possibly combine it with a lot more options but the second color being red is kind of harsh just given the commander options that it limits it to. It also takes a more dedicated board to achieve and unlike Tolrand Academy if you don't have like completely optimal it does nothing. With academy you could still have like 2-3 artifacts and it was fantastic but this one demands you get there entirely.

    I really would caution anyone from running out and pre ordering this because I feel this card is probably going to be over hyped assuming it has any price tag at all attached. If the card costs more than $1-2 then you are probably paying too much for it.


    You are grossly underselling this card.

    I don't know a single deck in my meta that doesn't run 12-18 mana rocks in a 3-color deck. Sol Ring, Mana Vault, Mana Crypt, 3 signets, mind stone, hedron archive, gilded lotus, thran dynamo, and insert your favorite 2-3 mana rocks here. That's not even included Jitte, Top, Scroll Rack, or other utility artifacts. With blue's artifact tutoring ability (which most decks run anyway, even if it is just to get the big three or top), flipping the card should be fairly simple. Turn 8? Yeah no. Turn 4 flips will be effortlessly easy, Turn 5 should be a given.

    It will be a $7-9 card when all is said and done, and for good reason.
    Posted in: Commander (EDH)
  • posted a message on The Immortal Sun and a black Dino
    Quote from Dunharrow »


    Don't see this card being played anywhere really.


    I wonder what your EDH meta looks like that a spell reducing, card drawing anthem would see zero play.

    Posted in: The Rumor Mill
  • posted a message on The Immortal Sun and a black Dino
    Quote from LouCypher »
    Quote from Ryperior74 »
    Quote from Satho »
    Honestly, The Immortal Sun is so "win-more". Maybe i'm misunderstanding the "win-more" term, but this card's text is just a bunch of random semi-powerful abilities - except for planeswalker hate, of course.


    well this is still going to be a new edh staple

    any deck with 0-2 planeswalkers will put it in by default

    my O-kagachi spirit tribal has 0 so it could go in that for my cast.


    I really don't see why that thing should come anywhere near any of my serious decks. It locks down PW's, big whoop. At 6 mana, I expect something more. It'll be a casual favorite for sure but any higher powered table will not really see much use in this thing. It's just too expensive for that.


    Well, 99.9% of all cards in all sets won't see play in "Competitive" tables either. It doesn't say "counter target spell" "draw a million cards" or "win the game", so it doesn't fit the bill against Turn 4 Hermit Druid or Turn 4 Ad Nauseum storm. Doesn't make it bad in EDH. Just makes it bad in "Competitive" EDH.
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from Shockwave07 »
    Looking at Beck // Call (unsure if I tagged this right), I'm actually surprised people haven't tried to break it. Though like the rise of Amulet Titan, which had all it's pieces in modern before people put the brew together, maybe the deck hasn't been built yet.

    Still we can't talk bans on what might be, with no evidence. Glimpse at least has some evidence and if people are afraid of Treasure Cruise in the format, this has more potential.


    Beck didn't work because the real strength of Glimpse is to be able to get multiple Glimpses off in one turn, allowing you to nearly draw your deck with the amount of draw you get from it. Beck costing 2 means needing 4 mana for a double activation, which makes the combo too slow to be a truly strong deck.
    Posted in: Modern
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    I play ZeroGlimpse in Legacy. That card is dumb as snake mittens, and would generate a million complaints about combo. The deck's nature makes Storm look as interactive as Humans.
    Posted in: Modern
  • posted a message on Amateur Auteur
    I feel like the flavor text is mocking everyone who cared about RtR's story.

    Well played.
    Posted in: The Rumor Mill
  • posted a message on Half-Kitten Half- Ordinary Pony
    Also the name for this spoiler page is amazing.

    "It's half kitten, half ordinary pony."

    "...You really don't know what the word ordinary means, do you?"
    Posted in: The Rumor Mill
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