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Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on Urza Freaking Planeswalker
    This is very similar to other cards the did that did "random effects". If you played the MicroProse game, there were two notable cards that did random effects: Fairy Dragon and Whimsy (shown in the spoiler for clarification).
    The way these cards worked is that the computer would generate a random effect from a list of effects particular to each card. Data miners have already determined what they were. For example, if I want to viably redo Fairy Dragon or Whimsy (let's say with a die roll), this is what I did (if it were reworded like Oracle):
    Flying
    1GG: Roll a 20-sided die. Faerie Dragon has one of the following effects.
    1 - A creature chosen at random gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
    2 - You may tap or untap an artifact, creature, or land chosen at random.
    3 - If a creature chosen at random has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
    4 - A spell or permanent chosen at random becomes green. (Mana symbols on that permanent remain unchanged.)
    5 - A spell or permanent chosen at random becomes white. (Mana symbols on that permanent remain unchanged.)
    6 - A spell or permanent chosen at random becomes red. (Mana symbols on that permanent remain unchanged.)
    7 - Faerie Dragon deals 3 damage to a creature or player chosen at random.
    8 - A creature chosen at random gains flying until end of turn.
    9 - A creature chosen at random gets +3/+3 until end of turn.
    10 - A creature chosen at random gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
    11 - A spell or permanent chosen at random becomes black. (Mana symbols on that permanent remain unchanged.)
    12 - A spell or permanent chosen at random becomes blue. (Mana symbols on that permanent remain unchanged.)
    13 - A creature chosen at random can't be regenerated this turn.
    14 - If a creature chosen at random has power 2 or less, it is unblockable this turn.
    15 - A creature chosen at random gets -2/-0 until end of turn.
    16 - Return a creature chosen at random to its owner's hand.
    17 - Faerie Dragon deals 1 damage to a creature or player chosen at random.
    18 - A creature other than Faerie Dragon chosen at random becomes 0/2 until end of turn.
    19 - Exile a creature chosen at random. Its controller gains life equal to its power.
    20 - Randomly distribute X -0/-1 counters among a random number of creatures chosen at random, where X is the number of creatures in play.
    I was designing a custom set based on this ability but using varying sided dice to mimic the random effect. These cards that used random effects would be double-sided cards. The back of the card would be the pool from which you choose a random effect. For example, the front of the card would mention a random effect. If you were to do that effect, you would turn the card over for reference, roll the specified die, and then do the result. This would be similar to what cards like Goblin Tutor and Strategy, Schmategy do.

    I don't think it would be all that impossible to do something like this in the future. It would be cool to have a card do so many effects and if there is no space on the front of the card, we have already used alternate card backs instead of the original one. So it follows that it could probably be used for other things in a design space. That was my reasoning, at least. If Urza is dependent on a website, a similar process could be done where all the options are datamined, and then randomized somehow in the real world.

    The only thing that would've made this card even cooler is if it would've had the Head creature type. Like the hydra cards in the first Hero's Path mini-game deck from the Theros block event activities.
    Posted in: The Rumor Mill
  • posted a message on SIlverborder being legit in Commander?
    Quote from Gashnaw »
    I feel the o ly cards that will be legal (if any) will be the contraptions and contraption builders. Sword of dnd and mahbe the hist creatures and aumentations. Whule i would love riles lawyer to ve legal, it wont be.

    I will probably huold a cobtraption deck mtself.


    Yeah, I'm definitely interested in building a deck based on contraptions. When everything is spoiled I'd have to see which commander would be ideal for a contraption deck. The host and augment aren't really convincing me as super amazing. So I'd have to wait until all of them are spoiled. But hopefully we'd be able to have legit contraptions in the future. Or at least this will be a returning mechanic. They did print 45 different contraptions though so I don't think that'll be possible. Maybe the contraptions themselves will be legal in the future but only with new silver-bordered riggers in future sets. That could be another possibility.
    Posted in: Commander (EDH)
  • posted a message on Bruna, the Fading Light - Moat Patrol
    Thanks for the responses!

    Yeah, voltron Gisela would be great but it's as you say: with a creature-hate heavy build it'll be difficult. I also already kind of have a voltron deck with my Zurgo Helmsmasher; I like to avoid building decks with similar strategies whenever possible. But with buying the From the Vault: Transform I really have no excuse to not build Brisela, Voice of Nightmares, lol. Goldfishing on Cockatrice the deck seems to run really well. I'm gonna give it my own spin, though, while maintaining the speed. Gisela has to hit the table fast in order to smash face quickly. Best play I've had so far was T1 Plains into Sol Ring into Lightning Greaves. T2 Plains into Gisela. It was glorious.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Phoebe, Head of S.N.E.A.K. - MaRo Twitter Spoiler
    Quote from Darklich528 »
    Quote from DementedKirby »

    True, but then instead of the word permanent she could've had an "until she leaves the battlefield" like clause.

    Or just nothing. Phoebe steals target creature's text box would IMHO intuitively mean "for as long as she's on the battlefield" since it lacks any kind of "until end of turn" phrasing. Unlike, say, Some Disassembly Required. Adding the word permanent heavily implies that it's, well, permanent (i.e. unaffected by zone changes). At least for the current game.

    Edit: Really Epic Punch could have used the word permanent but it doesn't. Why the inconsistency?


    It would seem that Phoebe requires adding R&D's Secret Lair to the deck. I don't know if that was the point or not. But I'm assuming that as long as you play her with R&D's Secret Lair and it stays in play, she'd permanently have her abilities. So you'd have to get rid of R&D's Secret Lair in order for her to lose those text boxes whenever she leaves the battlefield.

    Intuitively, you would expect "permanently" to mean at least until the end of the game - at least. Because most other conditions concerning permanents are gone when they leave the battlefield because they become a new instance of that permanent. So that's what would be inferred had the word "permanent" not been there. It's like Riding the Dilu Horse; the effect doesn't end at the end of turn but if the creature leaves the battlefield then it no longer gets the boost nor has horsemanship.
    Posted in: The Rumor Mill
  • posted a message on Phoebe, Head of S.N.E.A.K. - MaRo Twitter Spoiler
    Quote from DementedKirby »
    Quote from Darklich528 »
    I wouldn't call the card unplayable, but now I don't understand why they even used the word permanent. It would have been more intuitive to how it really worked if they kept it the same but just left that word out. I guess because if she leaves the battlefield, the creature still remains blank?


    If the creatures remain blank even after she leaves the battlefield then she's still broken. I still don't get why that case of permanence isn't until the end of the game? Mairsil is pretty much that way - and that's a black-bordered card.

    Mairsil uses a handy-dandy reminder system commonly known as "counters" along with the exile zone. Phoebe, despite her non-standard terminology, uses an ordinary modifier that applies somewhere in the layers system, and is therefore subject to the usual reset associated with zone changes. At least, that answers your question from a rules standpoint.

    From a design standpoint, I don't think that Wizards could have executed her design in a remotely similar fashion to Mairsil. Without the luxury of a static ability that tracks objects in exile, Phoebe simply can't track the text boxes she stole across possibly hidden zones. They won't turn her into a Modular Monstrosity-style memory fiasco, either, because, well, that's MM's shtick.


    True, but then instead of the word permanent she could've had an "until she leaves the battlefield" like clause.
    Posted in: The Rumor Mill
  • posted a message on Animate Library and Novellamental Wizards spoiler
    Quote from user_938036 »
    Quote from DementedKirby »
    What if you animate an opponent's library and then steal it with something like Zealous Conscripts? Do they lose next time they draw? What if you steal it altogether with something like Control Magic? Can you draw cards from their deck? Oh, and this card is ridiculously broken in Commander.
    Its enchant "your library" so you can't animate an opponent's library. Its kind of vague on whether or not it stops being 'your library' if an opponent gains control of it, if this is the case, which is probably likely, then the enchantment falls off.


    That makes perfect sense.
    Posted in: The Rumor Mill
  • posted a message on Clocknapper and Suspicious Nanny
    I'm definitely building Clocknapper with the host creature that let's you blink a creature. That's gonna be my deck. For EDH, just combine this with Roon or Brago and you're set! It's literally better than a Seedborn Muse in a Brago deck!
    Posted in: The Rumor Mill
  • posted a message on Phoebe, Head of S.N.E.A.K. - MaRo Twitter Spoiler
    Quote from Darklich528 »
    I wouldn't call the card unplayable, but now I don't understand why they even used the word permanent. It would have been more intuitive to how it really worked if they kept it the same but just left that word out. I guess because if she leaves the battlefield, the creature still remains blank?


    If the creatures remain blank even after she leaves the battlefield then she's still broken. I still don't get why that case of permanence isn't until the end of the game? Mairsil is pretty much that way - and that's a black-bordered card.
    Posted in: The Rumor Mill
  • posted a message on Animate Library and Novellamental Wizards spoiler
    What if you animate an opponent's library and then steal it with something like Zealous Conscripts? Do they lose next time they draw? What if you steal it altogether with something like Control Magic? Can you draw cards from their deck? Oh, and this card is ridiculously broken in Commander.
    Posted in: The Rumor Mill
  • posted a message on Bruna, the Fading Light - Moat Patrol
    Again, quite the white mage!

    I have a couple of questions. I prepurchased the From the Vault: Transform and I plan on building either Gisela or Bruna. The point of running either as commander is not necessarily to consitently meld them (although doing so every so often would be a plus). However, I do want to build one in the hopes of building a monoW EDH (which to me is the hardest type of deck to build in commander).
    • Which of the two do you consider a good commander to start with? What do you recommend?
    • Are both strategies starkly different? Can I swap a minimum amount of cards to alternate them as commander?
    • You run each half in each other deck. How consistently can you meld them?
    • Any high and low points for each of them?
    I'm leaning a bit towards Gisela since she's cheaper to cast (so maybe she's easier to build). And I've seen your list for a while and it seems solid. But then you go and also build around Bruna, lol. So now you made it even harder for me to choose!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Phoebe, Head of S.N.E.A.K. - MaRo Twitter Spoiler
    Does the "permanently" mean that she keeps those text boxes even if she leaves play?
    Posted in: The Rumor Mill
  • posted a message on Phoebe, Head of S.N.E.A.K. - MaRo Twitter Spoiler
    So she basically makes everything vanilla-flavored? Actually, not even that because she takes the flavor text away. She makes everything bland.

    There are so many possibilities with this!!
    Posted in: The Rumor Mill
  • posted a message on Super-Duper Death Ray
    For the point on targets, it does matter. If I want to cast Pyrotechnics on Ink-Treader Nephilim, I wouldn't be able to also damage the opponent because I have to only target Ink-Treader Nephilim. But if I cast Liquid Fire on Ink-Treader Nephilim, then I can target it. I could then distribute as much damage between the target creature and its controller because the creature would be the only target.

    As for the trample on Super-Duper Death Ray, I'm betting that the spell fizzles for lack of a target. Although it has trample, trample is a combat damage ability. A spell, once cast, its target is chosen on casting and not resolution. So without a legal target, it fizzles before the card even begins to do anything. So it's textbox isn't even looked at or considered - even if it has trample. It's different with creatures assigning combat damage. Because if by the time the damage step of the combat phase comes, left-over damage is dealt to the player after the blocking creature is removed from combat (whether by lethal combat damage, destruction, bounce, exile, etc.) which is how the ability actually works.
    Posted in: The Rumor Mill
  • posted a message on Hot Fix - #10secMTGUn3 Winner Spoiler
    I could definitely get like 4-5 cards out of this. Or you could just rearrange the top 15 or so cards from the top of the deck in 10 seconds.
    Posted in: The Rumor Mill
  • posted a message on Amateur Auteur
    Am I missing something? What's the joke of the card?
    Posted in: The Rumor Mill
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