I run a 5 color sliver queen deck so my list if much different but I'm just giving you my opinion on those cards Hope you don't mind me lurking around the thread, I'm always looking for new ideas for my deck.
This is where I like Ajani Steadfast. Once you ult him, board state pretty much doesn't matter especially if you happen to have Contagion Engine out, or him.
Five mana is slow enough that I'd rather run the monoliths. My goal is to play a 4-5 drop PW on T3 as often as possible to get more than one activation before I drop sliver queen for defense.
Fair analysis. I think Atraxa is a solid starting point for people who wants to play the archetype without buying all the manabase at once. Maybe even start bant and move to WUBG afterwards.
Prismatic Geoscope is fine but costs a bit too much for my taste. I'd play it if I did not run all the duals but I think the deck needs acceleration more than fixing.
Thanks again for your help. I will give it a shot. I reviewed the pool and I have 2 Built to Last not one. Should I find a spot for it maybe over die young?
I totally agree and it hurts to include creatures. I already made an exception for Academy Rector because he can win me the game and I think this card can also win us the game if unanswered.
See that's another thing. I've always wanted to keep out cards that basically only "win the game" for a more fun game play. That's why I avoid all combos at cost. Granted, my meta is a lot less competitive, no one runs mass land destruction, so we all play pretty "fair".
I think for now I'll leave it out, until something drastic changes. I think overall though I suggest the card.
That's perfectly fine. My combo version is a bit too strong for what some would call 75% decks. Its not strong enough for tier 1.5/1 metas however which puts it in an awkward spot. My list is fairly close to FiddlerTheDrum's list actually except I run those combos:
- if I have Sliver Queen in play I can go infinite Sliver tokens (this one is kinda lame because it does not win with the deck's theme, I only use it against tier 1 decks)
- if I have Sensei's Divining Top I can draw my library until I hit Omniscience then play my whole deck and win hopefully with Doubling Season and some ults (I usually won't resolve this in casual metas)
I totally agree and it hurts to include creatures. I already made an exception for Academy Rector because he can win me the game and I think this card can also win us the game if unanswered.
I stil run Venser to reset the 3 three mana rocks (Vault and both Monoliths). The ult ain't bad either. The +2 also recovers stolen permanents which happens sometimes.
Extra turns yes. I have a hard time keeping planes on the board oftentimes so the ability does not help a lot being EOT. Having creatures also means that all the board hate cards gets worse (abyss, vapors, aether, wraths, humility). Tokens still work fine with anthem emblems.
I disagree because you lose three win conditions by doing that. First, infinite mana through rings/basalt to dump into infinite sliver tokens (does not apply to progenitus tho). Second, extra turns with Ral Zarek. Third, Jokhaulups can seal the deal nicely.
However, I think its perfectly fine to switch if you can't afford the manabase or if your group disaproves MLD/infinites.
I like your take on it FTW1987, thanks for the tip. Am I correct when I say that the same problem you described with the bombs can happen if I don't draw an Inspired Charge with that BW "go wide" deck? I am also a bit scared of losing to Make Obsolete and that red spell that does 3 to all creatures.
@NorthenPolarity: appreciate your comment, thanks a lot! I'll probably playtest the UG build before the league starts without the counterspell. I'm a bit scarred about the low ammount of removal though.
Color analysis
Black: solid removal, couple of playable creatures
Green: solid creatures, bomb hydra
Blue: bomb tricks, serpents are fine but not many other worthwhile creatures, couple of control/tempo cards
Red: nothing really interesting
White: Some good cards but it has no late game / evasion
I hesitate between 3 builds and I'd like to get some feedback on what would be the best:
UB: I like this build a lot because it has a lot of interactivity and the serpents give me some good finishing moves. I can also play Confiscation Coup and Saheeli's Artistry which can be amazing depending on the matchup. I can even splash white for Restoration Gearsmith + Revoke Privileges by using the fastland + Aether Hub. It feels bad to leave the good green creatures behind though.
UG: Energy theme could work well but its very low on interactivity as I lose all of the black removal. I feel compelled to splash for Revoke Privileges.
I had originally written it as "dead" fetchland, but realized if you get her ult out that fast, you are extremely unlikely to have a dead fetch (of course im presuming there is an active crucible)
What do you mean by dead fetch? A fetch without a target? Considering that they each have 9 targets its unlikely
I run a 5 color sliver queen deck so my list if much different but I'm just giving you my opinion on those cards Hope you don't mind me lurking around the thread, I'm always looking for new ideas for my deck.
Prismatic Geoscope is fine but costs a bit too much for my taste. I'd play it if I did not run all the duals but I think the deck needs acceleration more than fixing.
That's perfectly fine. My combo version is a bit too strong for what some would call 75% decks. Its not strong enough for tier 1.5/1 metas however which puts it in an awkward spot. My list is fairly close to FiddlerTheDrum's list actually except I run those combos:
Rings of Brigthhearth + Basalt Monolith = Infinite mana
From there:
- if I have Sliver Queen in play I can go infinite Sliver tokens (this one is kinda lame because it does not win with the deck's theme, I only use it against tier 1 decks)
- if I have Sensei's Divining Top I can draw my library until I hit Omniscience then play my whole deck and win hopefully with Doubling Season and some ults (I usually won't resolve this in casual metas)
Alternatively I try to win by
- resolving Omniscience from maybe Academy Rector or something else and abuse it
- Pop Tamiyo, the Moon Sage's emblem and nuke the board with Vindicate if I have Omniscience
- try to setup a Capsize + Ral Zarek + Doubling Season infinite turn loop
Now with the new counter doubling card you can replace doubling season in most of those win conditions and they still work.
How do you guys win? Is there another win condition am I missing?
However, I think its perfectly fine to switch if you can't afford the manabase or if your group disaproves MLD/infinites.
@NorthenPolarity: appreciate your comment, thanks a lot! I'll probably playtest the UG build before the league starts without the counterspell. I'm a bit scarred about the low ammount of removal though.
What's you guys' opinion on Era of Innovation?
I need help deciding on which colors I should play from this pool.
1x Dhund Operative
1x Diabolic Tutor
1x Die Young
1x Dukhara Scavenger
1x Essence Extraction
1x Fortuitous Find
1x Fretwork Colony
1x Live Fast
1x Maulfist Squad
1x Mind Rot
1x Rush of Vitality
1x Subtle Strike
1x Syndicate Trafficker
1x Thriving Rats
1x Tidy Conclusion
1x Weaponcraft Enthusiast
Red
2x Hijack
1x Maulfist Doorbuster
2x Renegade Tactics
1x Spontaneous Artist
2x Thriving Grubs
1x Wayward Giant
Green
1x Attune with Aether
1x Bristling Hydra
1x Cowl Prowler
1x Highspire Artisan
1x Hunt the Weak
1x Larger Than Life
1x Longtusk Cub
1x Ornamental Courage
1x Peema Outrider
1x Sage of Shaila's Claim
1x Thriving Rhino
1x Wild Wanderer
1x Wildest Dreams
1x Woodweaver's Puzzleknot
1x Built to Last
1x Consul's Shieldguard
1x Gearshift Ace
1x Glint-Sleeve Artisan
2x Inspired Charge
1x Ninth Bridge Patrol
1x Pressure Point
1x Propeller Pioneer
1x Revoke Privileges
1x Servo Exhibition
1x Tasseled Dromedary
Blue
2x AEther Tradewinds
1x Confiscation Coup
1x Era of Innovation
2x Gearseeker Serpent
1x Glassblower's Puzzleknot
1x Glint-Nest Crane
1x Minister of Inquiries
1x Revolutionary Rebuff
1x Saheeli's Artistry
2x Select for Inspection
1x Vedalken Blademaster
1x Wind Drake
2x Fireforger's Puzzleknot
1x Foundry Inspector
1x Inventor's Goggles
1x Iron League Steed
2x Narnam Cobra
1x Renegade Freighter
2x Self-Assembler
1x Sky Skiff
1x Torch Gauntlet
Land
1x Aether Hub
1x Concealed Courtyard
Color analysis
Black: solid removal, couple of playable creatures
Green: solid creatures, bomb hydra
Blue: bomb tricks, serpents are fine but not many other worthwhile creatures, couple of control/tempo cards
Red: nothing really interesting
White: Some good cards but it has no late game / evasion
I hesitate between 3 builds and I'd like to get some feedback on what would be the best:
UB: I like this build a lot because it has a lot of interactivity and the serpents give me some good finishing moves. I can also play Confiscation Coup and Saheeli's Artistry which can be amazing depending on the matchup. I can even splash white for Restoration Gearsmith + Revoke Privileges by using the fastland + Aether Hub. It feels bad to leave the good green creatures behind though.
1 Dhund Operative
1 Die Young
1 Essence Extraction
1 Foundry Inspector
1 Glassblower's Puzzleknot
1 Glint-Nest Crane
1 Iron League Steed
1 Maulfist Squad
1 Renegade Freighter
1 Saheeli's Artistry
2 Self-Assembler
1 Subtle Strike
1 Syndicate Trafficker
1 Thriving Rats
1 Tidy Conclusion
1 Vedalken Blademaster
1 Weaponcraft Enthusiast
1 Wind Drake
1 Aether Hub
2 Gearseeker Serpent
1 Era of Innovation
8 Swamp
8 Island
UG: Energy theme could work well but its very low on interactivity as I lose all of the black removal. I feel compelled to splash for Revoke Privileges.
1 Bristling Hydra
1 Confiscation Coup
1 Foundry Inspector
2 Gearseeker Serpent
1 Glint-Nest Crane
1 Hunt the Weak
1 Iron League Steed
1 Longtusk Cub
2 Narnam Cobra
1 Peema Outrider
1 Renegade Freighter
1 Revolutionary Rebuff
1 Sage of Shaila's Claim
1 Select for Inspection
2 Self-Assembler
1 Thriving Rhino
1 Wind Drake
1 Aether Hub
1 Saheeli's Artistry
1 Revoke Privileges
8 Forest
7 Island
1 Plains
GB: Solid creature base but I'm lacking some finishers. Good interactivity but if I don't curve out I feel like I could be in trouble
1 Bristling Hydra
1 Concealed Courtyard
1 Dhund Operative
1 Die Young
1 Essence Extraction
1 Foundry Inspector
1 Hunt the Weak
1 Iron League Steed
1 Live Fast
1 Longtusk Cub
1 Maulfist Squad
2 Narnam Cobra
1 Peema Outrider
1 Renegade Freighter
1 Restoration Gearsmith
1 Revoke Privileges
1 Sage of Shaila's Claim
2 Self-Assembler
1 Subtle Strike
1 Syndicate Trafficker
1 Tidy Conclusion
1 Aether Hub
1 Thriving Rhino
8 Forest
6 Swamp
Side note: is era of innovation playable in any of these builds? It seems kind of slow.
I hope you guys can help me, I'm confused.
What do you mean by dead fetch? A fetch without a target? Considering that they each have 9 targets its unlikely