2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Card Making FAQ
    Quote from Lord of Atlantis
    Is there an alternative to MSE, like a generator site, a program or something like that?


    For individual cards, try http://shenafu.com/magic/cc.php. Save the image to your computer.

    For whole sets, try http://multiverse.heroku.com/.

    Thanks

    There's no good way to get a set from MSE into multiverse, is there? I just have to do it by hand?
    Posted in: Custom Card Creation
  • posted a message on Card Making FAQ
    is there any site online or anything that supports drafting a custom set or cube online?
    Posted in: Custom Card Creation
  • posted a message on The Official Cube Discussion Thread
    does anyone know a site or something that'll let you draft a custom card cube online? plenty of draft sites but i can't seem to figure out anything for custom cards
    Posted in: The Cube Forum
  • posted a message on [Promo] March & April FNM promos - Banisher Priest & Encroaching Wastes
    http://www.tcdecks.net/deck.php?id=11756&iddeck=86070
    encroaching wastes, 8th place in a modern GP

    stop crying
    Posted in: The Rumor Mill
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from wtwlf123
    I assume those are hybrid mana costs? 2W/U mana etc?


    yes
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    here's a cycle of utility dual lands

    Everflame Grove
    Land
    Everflame Grove enters the battlefield tapped.
    T: Add R or G to your mana pool.
    2R/G, T: Target attacking creature deals damage equal to its power to defending player.

    Magmatic Coffers
    Land
    Magmatic Coffers enters the battlefield tapped.
    T: Add B or R to your mana pool.
    2B/R, T: Add B to your mana pool for each card in your graveyard.

    Primordial Lagoon
    Land
    Primordial Lagoon enters the battlefield tapped.
    T: Add B or G to your mana pool.
    2B/G, T, Exile two cards from your graveyard: Put two +1/+1 counters on target creature.

    Riptide Test Chamber
    Land
    Riptide Test Chamber enters the battlefield tapped.
    T: Add W or U to your mana pool.
    2W/U, T: Return target Wizard or Spirit you control to its owner’s hand.

    Scrying Grove
    Land
    Scrying Grove enters the battlefield tapped.
    T: Add G or U to your mana pool.
    2G/U, T: Look at the top card of your library. If that card is a land, you may reveal it and put it into your hand.

    Slayers’ Fortress
    Land
    Slayers’ Fortress enters the battlefield tapped.
    T: Add R or W to your mana pool.
    2R/W, T: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

    Stronghold Ruins
    Land
    Stronghold Ruins enters the battlefield tapped.
    T: Add W or B to your mana pool.
    2W/B, T: Put target artifact or creature card from your graveyard on top of your library.

    Sunken Catacombs
    Land
    Sunken Catacombs enters the battlefield tapped.
    T: Add U or B to your mana pool.
    2U/B, T: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

    Thawing Thicket
    Land
    Thawing Thicket enters the battlefield tapped.
    T: Add G or W to your mana pool.
    2G/W, T: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Thicket to its owner’s hand at the beginning of the next end step.

    Vapor Springs
    Land
    Vapor Springs enters the battlefield tapped.
    T: Add U or R to your mana pool.
    2U/R, T: Draw two cards, then discard three cards.
    Posted in: The Cube Forum
  • posted a message on [[COMM]] Derevi, Empyrial Tactician
    i'm sure this has been said already, but isn't everybody glad that this isn't red to avoid all the 1-card splinter twin / kiki kills
    Posted in: The Rumor Mill
  • posted a message on September Commander Changes
    Quote from ajacobik
    "Play answers" is always a valid response. In fact, in most situations, it's the only valid response. It's only people who are too whiny and angry that they have to interact with their opponents that call for bannings. Certain cards that win the game when cast should be banned (Biorhythm, for example), but cards that just have value are perfectly fine. Having a problem with someone's Deadeye Navigator? Wait til they tap out then Path that son of a ***** to Hell and back. Kiki-Jiki givin' you problems? Wrath the bastard and all his tokens.

    EDH began as a Timmy-leaning format, but it's degenerated to the point where people are afraid to pack answers because removal and counters are "unfun." Well, to me, it's more fun to play with skill and build a deck with a measure of resilience than it is to slam down some fat nonsense creatures with synergy and win the same way every time. I'd rather cast Vindicate than ***** and moan and call for a card to be banned.

    Those of you who want synergistic, value-based cards to be banned are nothing but cowards.

    Let me get this straight, you're suggesting sorcery speed answers to kikijiki combos? Who plays Deadeye Navigator and taps out?

    I run nearly everyone of these widely-hated blue/green cards in my Damia deck, and I will continue to until they are banned. More often than not if I get Deadeye Navigator I just win, quite often that turn. And the people around me most definitely play all the removal, hate cards, countermagic, and sweepers.

    At some point you have to draw the line and say we can't ban more, because there always be a best deck or a best card. But again, "play answers" isn't an argument. You could use that argument for everything else on the banlist.
    Posted in: The Rumor Mill
  • posted a message on September Commander Changes
    While I'm not advocating banning any of the cards being declared as broken in this thread, "play answers" is not a valid response. Your opponents are inevitably playing answers too.
    Posted in: The Rumor Mill
  • posted a message on [[COMM]] Commander 2013 Solicitation
    http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/146
    source on tariel nerf being related to oros
    Posted in: The Rumor Mill
  • posted a message on [New Info] [Update 2/13/2014: Announced!] Magic: The Gathering - Conspiracy
    That format exists

    It's actually pretty fun to play, if you have enough people.


    i linked this in this thread already
    Posted in: The Rumor Mill
  • posted a message on [New Info] [Update 2/13/2014: Announced!] Magic: The Gathering - Conspiracy
    http://magiclampoon.com/blog/2012/05/23/throne-magic/

    makes me think of this

    quite a great format to use for 5+ player edh games
    Posted in: The Rumor Mill
  • posted a message on Funny Stories on 'trice
    about a week ago:
    Playing against junk aristocrats, I've ulted garruk, primal hunter. I have at least 8 of the wurms and a few beast tokens. He's at 7. He sacs something to cartel aristocrat giving it protection from green, then taps skirsdag high priest and the other creatures to make the 5/5 demon. I tap the demon with tamiyo. His only untapped creature is cartel aristocrat with protection from green and a lingering soul token.

    I declare attackers, swinging in with my wall of 6/6 wurms and the 3/3 beasts.

    Him: pro green
    Me: ok?

    after waiting a bit
    Me: so, you're taking lethal, right?
    Him: pro green
    Me: right, but you can't block all of the wurms
    Him: ?
    Me: you have 7 life
    Him: pro green
    You have been kicked from the game.

    I still am not really sure what he thought was going on
    Posted in: Third Party Products
  • posted a message on [[M14]] Artificer's Hex - enchant equipment (for the second time)
    for those complaining about the sacrifice, keep in mind that this kills an equipped sigarda
    Posted in: New Card Discussion
  • To post a comment, please or register a new account.