- XBM Yosho
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Member for 11 years, 5 months, and 22 days
Last active Mon, Sep, 28 2015 22:16:54
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- 19 Thanks
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Jan 16, 2014XBM Yosho posted a message on Primer constructionThus far it looks pretty solid. I agree with Obermeir on the inclusion of a Peasant section. It won't be a large section to add but it does give additional options.Posted in: -spooky- Blog
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Jun 14, 2013XBM Yosho posted a message on Banned from the casual forum for 2 weeks.I am very much with you Cz on calling people out on bad advice and the like, I do my very best to keep the paper Pauper/Peasant section alive much as you do with multiplayer, I gave it a rules thread, started the Primer sub-section and I actively call people out if they throw something horrid out there. I certainly hope I don't get a vague ban one day because of it.Posted in: Cz Blog
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Apr 20, 2013XBM Yosho posted a message on The only furry who plays Magic it seems.Really bored, got an update to the fursona picture, ExImperialDragon is the best!Posted in: XBM Yosho Blog
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Hedron Crab + Evolving Wilds. So I would drop Lonely Sandbar for that.
This provides a six card mill on turn two essentially.
I prefer using Arcane Denial as a counterspell, either alone or with Counterspell, yes it does give the opponent cards, but if they draw, they are essentially screwing themselves slowly, and you get to draw too.
Instead of Curse of the Bloody Tome I would suggest Memory Erosion as this also makes them mill two cards, but with each spell they play. This can add up if they are behind in creatures and or need to remove your creatures.
A creature I tend to like using is Magus of the Future, It allows you to constantly play cards if you have the mana, so it is almost the same as card draw.
Well, I figure if I can drop down a Captain of the Watch by turn 4-5 that would pretty much seal the deal, so I think it's a good choice. Although I may take her out and test two Armageddon, that may make him crap himself hard do to the land shortage and all my removal.
As for what I have decided to run in terms of the removal, Swords to Plowshares and Journey to Nowhere, as you said, he has no enchantment removal so it will be safe.
Yeah, I didn't really want to be like a massive d*ck to him and flat out play a your screwed card ;p but I just wasn't sure if my deck had the punch, thank you.
I figure the Hedron Crab + Evolving Wilds is a must, Fog Bank creates safety. I think Snap is pretty solid because I can get my lands back and possibly throw down two cheap millers afterwords.
4x Hedron Crab
4x Fog Bank
4x Sower of Temptation
Control Spells
4x Unsummon
4x Snap
4x Counterspell
4x Sleep
4x Control Magic
4x Arcane Denial
4x Condescend
4x Mind Sculpt
4x Tome Scour
4x Ponder
4x Thought Scour
2x Traumatize
2x Memory Erosion
2x Sands of Delirium
4x Evolving Wilds
16x Islands
EDIT: So doing some self editing I have come up with this out of the above list.
4x Hedron Crab
4x Fog Bank
Control Spells
4x Snap
4x Sleep
4x Arcane Denial
4x Mind Sculpt
4x Tome Scour
4x Ponder
4x Thought Scour
2x Memory Erosion
2x Sands of Delirium
4x Evolving Wilds
16x Islands
Thank you for your reply, I guess the main idea behind my deck was to just control him long enough for him to deck himself essentially, not sure if that is viable or not.
But perhaps I will try and lean towards more mill and if he drops a creature he drops a creature, Fog Bank is a good idea, does he prevent deathtouch or no?
How about this for a deck,
4x Hedron Crab
4x Sower of Temptation
Control Spells
4x Unsummon
4x Snap
4x Counterspell
4x Control Magic
4x Mind Sculpt
4x Tome Scour
4x Ponder
4x Thought Scour
20x Islands
I am torn between Sower of Temptation and Control Magic, they cost the same, but I think control is safer in terms of being destroyed. If I can ditch one of those I can throw in 4x Dream Twist.
I never even realized that I could untap a creature with Elite, that is quite excellent. So I shouldn't have any problems with his deck as of now, thank you very much!
Now just being curious, what would be a reason to switch the deck to this setup if any at all? or is the Catapult build just better?
4x Elite Vanguard
4x Hada Freeblade
4x Kazandu Blademaster
4x Preeminent Captain
4x Precinct Captain
4x Field Marshal
2x Captain of the Watch
2x Honor of the Pure
4x Armored Ascension
4x Swords to Plowshares
4x Oblivion Ring
20x Plains
I took that into account, but with Preeminent Captain casting cost doesn't matter,
You are also right about Journey to Nowhere, I was thinking of Path to Exile but that would give him land advantage.
I didn't even know he existed, I may have to try him, thanks.
Thank you very much for your input, that was a VERY detailed response and I appreciate that a lot.
I actually had Deftblade Elite and Catapult Squad sitting around I just didn't know when to use them. Would you say this deck list below is in general all round better now?
4x Deftblade Elite
4x Hada Freeblade
4x Kazandu Blademaster
4x Preeminent Captain
4x Catapult Squad
4x Field Marshal
2x Captain of the Watch
2x Honor of the Pure
4x Raise the Alarm
4x Swords to Plowshares
4x Oblivion Ring
20x Plains
I guess my main scare was that he could just blow down my army with ease, but with Catapult Squad and enough first strike/pump I should be ok.
What would you consider the most dangerous things I need to exile if they get on the field ASAP?
My deck is mono-white Soldiers.
4x Elite Vanguard
4x Hada Freeblade
4x Kazandu Blademaster
4x Preeminent Captain
4x Longbow Archer
4x Field Marshal
2x Captain of the Watch
2x Honor of the Pure
4x Armored Ascension
4x Swords to Plowshares
4x Oblivion Ring
20x Plains
My friends deck is black splashed with blue Zombies.
4x Diregraf Captain
4x Gravecrawler
4x Carrion Feeder
4x Lord of the Undead
3x Phantasmal Image
2x Grimgrin, Corpse-Born
4x Festering Goblin
4x Altar's Reap
4x Tragic Slip
4x Geth's Verdict
Sorcerys
2x Ghoulcaller's Chant
4x Drowned Catacomb
11x Swamp
2x Island
Thus far it destroys everything my friends can throw at it about 99% of the time, Zombie decks, Demon decks, but it doesn't hold a candle to my soldier deck, so I am wanting some improvements to bring it up to par with my other deck which I will link below.
I want to keep it basically the same, or with slight alterations if possible that only make it better. If there is a newer better version of something for instance, that is what I am curious of. If possible please keep the cards cheap, I cannot really afford 5-10-15 dollar cards.
Control/Mill
4x Hedron Crab
4x Sower of Temptation
2x Magus of the Future
Spells
4x Unsummon
4x Snap
4x Counterspell
4x Broken Ambitions
4x Tome Scour
4x Control Magic
2x Forced Fruition
2x Memory Erosion
1x Jace Beleren
Lands
22x Islands
Soldiers
4x Elite Vanguard
4x Hada Freeblade
4x Kazandu Blademaster
4x Preeminent Captain
4x Longbow Archer
4x Field Marshal
2x Captain of the Watch
2x Honor of the Pure
4x Armored Ascension
4x Swords to Plowshares
4x Oblivion Ring
20x Plains
Thanks for the reply,
Flying creatures don't really give me any problems, but Longbow Archer is in the deck simply because it is a safety net incase for whatever reason I cannot get enough creatures to swarm or if he puts down an early flyer and pumps it somehow.
But then again perhaps I do not need flying protection do to the fact I have eight removal spells.
4x Elite Vanguard
4x Hada Freeblade
4x Kazandu Blademaster
4x Preeminent Captain
4x Longbow Archer
4x Field Marshal
2x Captain of the Watch
2x Honor of the Pure
4x Armored Ascension
4x Swords to Plowshares
4x Oblivion Ring
20x Plains
The basic idea behind this deck is to get the fastest and most damaging soldiers out quickly, pump them via +1/+1, vigilance, and first strike by turn 3-4, and cheat the other creatures into play such as Captain of the Watch and additional creatures using Preeminent Captain.
If anything poses a problem, exile it.
I had two Ajani Goldmane in the deck, just for his -1 ability to give all creatures an additional +1/+1 but I wanted to give the spot to Captain of the Watch because of the creature advantage and vigilance she offers when I cheat her into play.
So here is what I have come up with, this is the final version of the deck.
4x Elite Vanguard
4x Hada Freeblade
4x Kazandu Blademaster
4x Precinct Captain
4x Longbow Archer
4x Field Marshal
2x Ajani Goldmane
Enchantments
2x Honor of the Pure
4x Armored Ascension
4x Journey to Nowhere
4x Oblivion Ring
20x Plains
1x Ajani Goldmane
2x Captain of the Watch
1x Odric, Master Tactician
2x Precinct Captain
4x Kazandu Blademaster
4x Longbow Archer
2x Veteran Swordsmith
2x Celestial Crusader
2x Goldmeadow Harrier
4x Raise the Alarm
2x Silence
Enchantments
2x Honor of the Pure
2x Armored Ascension
2x Griffin Guide
2x Journey to Nowhere
4x Oblivion Ring
4x Daru Encampment
18x Plains
Now sitting around and what I know should go in this deck are,
4x Preeminent Captain
4x Daru Warchief
I know everyone says that I should get the standard Field Marshal cards and put them in, but I like the fact that the warchief not only buffs others, but himself, granted he has no first strike, most of the things in this deck already come with first strike as is.
I almost think I should remove the 4x Raise the Alarms, 2x Goldmeadow Harriers, and the 2x Veteran Swordsmiths for them.
Any thoughts would be appreciated, I also don't really have the money to spend to buy like $10.00+ cards each so I know there are some lands and other things out there that would help, but I don't really want to go nuts.
Thank You.