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    posted a message on [Primer] Pauper / Peasant Burn
    Pauper Burn



    Introduction to Pauper Burn

    What exactly is Pauper Burn? In essence it is exactly the same thing as the regular good old Burn we have always loved but the only exception being you can only use common cards. The nice thing about Burn is that most of the effective cards are all common, so this makes adapting this archtype to Pauper very easy! This primer will be discussing the archtype as it is related to the paper form of the game not the online version. Some cards and strategies are transferable from Magic Online to paper and vice versus, but the general outline will be focused on paper Magic.

    Basics of Pauper Burn

    The main idea is to very play cheap burn spells such as Lightning Bolt and Searing Blaze to widdle your opponent down to very low life and once you have enough lands on the field you can use things like Fireblast and Shard Volley to destroy your own lands to deal lethal damage! You will have some support cards such as Needle Drop to generate card draw and dare I call him support but Keldon Marauders can come into and out of play to burn and prevent any pesky critters from touching you.

    All of the sideboards in each decklist within Pauper have been designed for a broad meta, it is completely up to the builder to decide what works and what does not work within each sideboard as this can serve as a starting point.

    So in short your general rule of play should be,

    #1 Play lots and lots of burn spells
    #2 Use more burn spells to burn more and more
    #3 ??????
    #4 Profit

    What you will need to win

    0 mana drops

    Simian Spirit Guide Rate3 This card is fantastic if you choose to run a pump based burn deck focusing around Kiln Fiend. Use him for free mana to cast spells to proc your Kiln Fiend and get your Reckless Charge working.
    1 mana drops

    Lightning Bolt Rate5 This is the best single mana burn spell in the game.

    Shard Volley Rate5 When it is time to deal lethal, use this paired with Fireblast and finish them off. Cast this with one mana then sacrifice that same mana and deal your 3 damage.

    Lava Spike Rate5 Direct damage to your opponents face, yes it only targets players but if you target a creature you aren't playing Burn correctly.

    Needle Drop Rate5 I find this card invaluable, 10 out of 10 times you have dealt damage to the player before you get a chance to use this card so this should be a no brainer as it also gives you draw.

    Rift Bolt Rate5 Play this for the suspend cost only and the next turn they lose 3 life, really no negative here minus the short delay.

    Lava Dart Rate4.5 Normally this isn't a good burn card, but if you pair it with Kiln Fiend it provides double pump!

    Chain Lightning Rate4 A lot of people love this card, and it is priced well for a reason but since it is a sorcery I don't find much use for it in my own testing. I kill no faster with it nor any slower so why spend the money if you don't have to? You can just use Lava Spike for a much cheaper card.

    Crimson Wisps Rate4 If you are running Kiln Fiend or Keldon Marauders this card might just help you out! It also has card draw!

    Electrickery Rate3 This card is iffy for me, I tend to not like it as much because I play my Burn very self sacrifice like, so I never have the mana to cast it effectively, it just doesn't burn as fast as other cards can.

    Spark Elemental Rate3 Some people prefer to this guy but honestly he has more negatives then positives. After turn 2 he becomes almost completely useless. He can't block, and his damage can be stopped even with his trample ability so that one mana can be spent elsewhere. However if you choose to run a creature burn deck then slapping a Reckless Charge on him could make him a little more threatening.

    Goblin Fireslinger Rate3 A nice ping creature if you choose to go more creature heavy.

    Pillar of Flame Rate3 If you fear creatures in your meta, this is a choice card. Way better then just a simple Shock, it exiles those pesky critters so they have no chance to come back!

    FireboltRate2.5 Simple 2 damage, nothing special but it does have a flashback cost. The opponent should be dead though before you get a chance to flashback.

    Mogg Fanatic Rate2.5 He swings for 1 and can self sacrifice himself to block and deal 2 damage to a creature, not bad but certainly not in the top burn card list.

    Shock Rate1 Extremely, EXTREMELY budget Burn card, really no reason to ever use this card
    2 mana drops

    Fireblast Rate5 Amazing damage for a small cost. On turn 4 after you have cast what you needed, finish them with this and call it a day.

    Kiln Fiend Rate5 Amazing if you pair him with Reckless Charge, he beats a ridiculous amount of face!

    Keldon Marauders Rate5 Excellent burn on the way in and out, as-well as a attacker and blocker.

    Searing Blaze Rate5 I can't speak highly enough about this card. For only 2 mana you can blow down a creature and damage the player for 3? Are you serious!? Include = YES.

    Flame Rift Rate3.5 I use this card, though it has severe drawbacks. If you have 5 life and they have 4, use it. I would rather go to a draw with them then let them win.

    Incinerate Rate3.5 Pretty solid burn spell with the added benefit of stopping regeneration.

    Searing Spear Rate2 Strictly worse then Incinerate, honestly not much reason to use this card.

    Volcanic Hammer Rate2 Same as above, nothing to shake your fist at.
    3 mana drops

    Brimstone Volley Rate2 Way to expensive and it once again relies on creature death to be effective. Just not a good card to get that fast kill that a Burn deck needs.

    Thunderclap Rate1 Honestly this card just doesn't cut it. Why would you want to burn a creature? You need to beat face as fast as possible and this just doesn't under any circumstances help that especially when you have Searing Blaze.

    Staggershock Rate1 If this is all you have, ok use it but the math just doesn't work on this card, three mana for 4 damage is HORRIBLE.
    4+ mana drops

    None as of yet.
    Support

    Reckless Charge Rate5 Amazing, it needs to be paired with Kiln Fiend though for maximum face beatage.

    Smash to Smithereens Rate5 Strictly a sideboard card to remove artifacts.

    Pyroblast Rate5 Going up against blue? Include this!

    Relic of Progenitus Rate4 Strictly a sideboard card to remove any annoying graveyards.

    Faithless Looting Rate3.5 Straight forward card draw, slow though.

    Molten Rain Rate3 Normally I don't care what mana they have in Pauper, so this is a sideboard card and just a maybe overall.
    Lands

    Moutain Rate5 Duh

    Forgotten Cave Rate3 If you fancy a cycle land, this is your choice.
    Sample deck lists

    XBM Yosho's Pauper Burn
    The primary focus of this deck is simple, burn as fast as you possibly can. It doesn't utilize single creature pump like Kiln Fiend decks do, their isn't really any fancy draw spells, just plain old burn. The sideboard allows me to deal with artifacts, any annoying blue counters, some dedicated pinging and some graveyard hate with additional card draw. If you go first, this deck can produce 23 damage on turn 4. If you go second this deck can produce 22 damage on turn 3.



    XBM Yosho's Pauper Kiln/Burn
    This deck uses the Kiln Fiend casting method, burn away everything in your path and push through with your fiend. You also have the option of casting your Reckless Charge onto your Keldon Marauders and let him swing, and if he dies that's great because he still does damage on the way out.


    Basic Burn match up breakdown
    Aggro:
    I would give this match up a 70/30 if not better because with the right cards (IE: not Shock) we can easily outrace these decks since we are capable of going lethal on turn 3. Since we are racing the opponents deck to deal lethal damage and we have really little to no creatures we are trading blow for blow BUT a creature like Keldon Marauders can change the balance since he deals damage on the way in and way out in addition to blocking or attacking.

    Control:
    Outside of Mono-U you should have little to no problem dealing with a control based deck, but that is why we sideboard in Pryoblast. Most of the time the other colors rely on you having creatures but shutting down spells is a bit harder, not impossible mind you but much much harder.

    Combo:
    Combo decks such as Affinity can spur off lethal damage by turn 4, a well equipped Burn deck can do lethal damage by turn 3, so in this capacity a combo match up is slightly in our favor. However if facing a combo deck like Soul Sisters then your Burn deck is vastly outclassed and the chances of winning are very slim. Most other combo decks can't really lock down a Burn deck so you should have favorable match ups in this department aside from what has been noted.
    Other relevant information regarding the archtype

    Peasant Burn



    Introduction to Peasant Burn

    What exactly is Peasant Burn? In essence it is exactly the same thing as the regular good old Burn we have always loved but the only exception being you can only use up to five uncommon cards and the rest need to be common cards. The nice thing about Burn is that most of the effective cards are all common and their really is only a small select few that are worth adding from the uncommon card pool, so this makes adapting this archtype to Peasant very easy! This primer will be discussing the archtype as it is related to the paper form of the game not the online version. Some cards and strategies are transferable from Magic Online to paper and vice versus, but the general outline will be focused on paper Magic.

    Basics of Peasant Burn

    The main idea is to very play cheap burn spells such as Lightning Bolt or cheap creatures like Hellspark Elemental to widdle your opponent down to very low life and once you have enough lands on the field (just like with Pauper) you can use things like Fireblast and Shard Volley to destroy your own lands to deal lethal damage! You will have some support cards such as Needle Drop and Browbeat to generate card draw and dare I call him support but Keldon Marauders can come into and out of play to burn and prevent any pesky critters from touching you.

    All of the sideboards in each decklist within Peasant have been designed for a broad meta, it is completely up to the builder to decide what works and what does not work within each sideboard as this can serve as a starting point.

    So in short your general rule of play should be,

    #1 Play lots and lots of burn spells
    #2 Use more burn spells to burn more and more
    #3 ??????
    #4 Profit

    What you will need to win

    1 mana drops

    None as of yet.
    2 mana drops

    Hellspark Elemental Rate4 Much better then his little brother Spark Elemental because he can come back if you need him. If you want to run a creature burn deck in Peasant he should be considered closely.

    Searing Blood Rate4 If you don't want to go with a quick beater in Peasant, this card not only nukes a creature for 2, but if it dies and in most cases they do you also beat face for 3 damage!
    3 mana drops

    Ball Lightning Rate5 This card is EXTREMELY iffy. This creature falls under the old rarity debate of whether or not U1 (uncommon) is in fact an uncommon. The current rarity structure would have it at a rare, but SOME playgroups may allow for this card to be used so you will need to check with your playgroup. If they allow it then you should substitute Hellspark Elemental for this creature immediately.

    Browbeat Rate4 If you expect longer than usual burn games, this can be nice card draw or also a fantastic burn.
    4+ mana drops

    None as of yet.
    Support

    None as of yet.
    Lands

    Barbarian Ring Rate2 Ok I suppose, though the mana could be spent on more powerful burns, it also causes problems with Fireblast and Shard Volley.
    Sample deck lists

    XBM Yosho's Peasant Burn
    The primary focus of this deck is simple, burn as fast as you possibly can. It doesn't utilize single creature pump like Kiln Fiend decks do, it uses a nice draw spell which can also be converted into a burn if your opponent dares. The sideboard allows me to deal with artifacts, any annoying blue counters, some dedicated pinging and some graveyard hate with additional card draw. If you go first, this deck can produce 23 damage on turn 4. If you go second this deck can produce 22 damage on turn 3.



    XBM Yosho's Peasant Kiln/Burn
    This deck uses the Kiln Fiend casting method, burn away everything in your path and push through with your fiend. You also have the option of casting your Reckless Charge onto your already hasted and trampled Hellspark Elemental to walk through anything annoying.


    Basic Burn match up breakdown
    Aggro:
    I would give this match up a 70/30 if not better because with the right cards (IE: not Shock) we can easily outrace these decks since we are capable of going lethal on turn 3. Since we are racing the opponents deck to deal lethal damage and we have really little to no creatures we are trading blow for blow BUT a creature like Keldon Marauders can change the balance since he deals damage on the way in and way out in addition to blocking or attacking.

    Control:
    Outside of Mono-U you should have little to no problem dealing with a control based deck, but that is why we sideboard in Pryoblast. Most of the time the other colors rely on you having creatures but shutting down spells is a bit harder, not impossible mind you but much much harder.

    Combo:
    Combo decks such as Affinity can spur off lethal damage by turn 4, a well equipped Burn deck can do lethal damage by turn 3, so in this capacity a combo match up is slightly in our favor. However if facing a combo deck like Soul Sisters then your Burn deck is vastly outclassed and the chances of winning are very slim. Most other combo decks can't really lock down a Burn deck so you should have favorable match ups in this department aside from what has been noted.
    Other relevant information regarding the archtype
    Posted in: Established
  • 1

    posted a message on [Primer] Pauper Mono Blue Delver
    I like the Primer, straight and to the point. As a whole this is everything that is required to get people started playing the Archtype.

    As for your match up section you can most likely take my Total Package White Weenie match up against my own Delver deck for that section if you wish. I don't have an in depth breakdown but my own Delver went 1 and 2 against my White Weenie due to the versatility.
    Posted in: Established
  • 1

    posted a message on [Primer] Pauper / Peasant Soldiers
    Quote from Darkninja107
    I was looking through the Lorwyn set list the other day and came across Surge of Thoughtweft. This is a very good cantrip for any deck that uses a fair amount of Kithkin creatures. This is especially great with the full Kithkin build. With the Banneret in play it only cost one mana! This is strictly better than Glorious Charge in most decks.


    I agree, when I have a free minute I will update the guide and the deck. Good catch!

    Posted in: Established
  • 1

    posted a message on I'm back!
    This is more for the old forum users then the new ones. I haven't been around a lot but I figured I would pop my head back in and let you know I am now back and ready to respond to some Pauper questions!

    Long story short I took a promotion, moved and have been busy settling in.

    Now I have to catch up on the threads here.
    Posted in: Paper Pauper and Peasant
  • 1

    posted a message on [Primer] Pauper / Peasant Soldiers
    Pauper Soldiers



    Introduction to Pauper Soldiers

    What exactly is Pauper Soldiers? In essence it is exactly the same thing as regular Soldiers but the only exception being you can only use common cards. The Soldier archtype has been around for quite awhile and has evolved over the years into a semi-serious deck that deserves respect. Even though it is not currently competitive like its White Weenie counterpart it is still very fun to play in casual and a very easy beginner deck or just something to have plain straight forward fun with. This primer will be discussing the archtype as it is related to the paper form of the game not the online version. For a more equipment based soldier deck I have provided a link below in the relevant information section to Rinin's primer. Some cards and strategies are transferable from Magic Online to paper and vice versus, but the general outline will be focused on paper Magic.

    Basics of Pauper Soldiers

    The main idea is to play cheap, fast and usually first strike creatures such as Porcelain Legionnaire and Mosquito Guard to create a strong early board presence and then eventually lay down your pumps such as Veteran Armorsmith and Veteran Swordsmith to work down your opponent. You will need to use support cards such as Unmake or Glorious Charge to help out so that your creatures can punch through to give you that victory since the soldier archtype is inherently weaker then others.

    All of the sideboards in each decklist within Pauper have been designed for a broad meta, it is completely up to the builder to decide what works and what does not work within each sideboard as this can serve as a starting point.

    So in short your general rule of play should be,

    #1 Play lots and lots of creatures
    #2 Use the creature lords and support spells to pump and clear the way
    #3 ??????
    #4 Profit

    What you will need to win

    1 mana drops

    Mosquito Guard Rate5 This little guy should be a BnB creature for your soldier decks. One mana for a 1/1 first striker with the ability to pump another creature is pretty nice.

    Soltari Foot Soldier Rate5 Very effective one drop, the evasion on this guy is amazing in this format. Pair him with Soltari Trooper for maximum results.

    Deftblade Elite Rate5 One of the all time best soldier creatures printed, provoke a lord to his death or simply pick the field off. Pair this guy up with Catapult Squad in Peasant and you have a force to be reckoned with.

    Serra Zealot Rate4.5 Strictly worse than Mosquito Guard, obviously if it is a choice between the two you would run the latter, but if you run them together this creature is very nice.

    Boros Recruit Rate4.5 Exactly the same as Serra Zealot with the added benefit of being useful in a R deck.

    Doomed Traveler Rate4 A solid one drop because it replaces itself, the only draw back being you will lose any pump from your lords unless using Veteran Armorer.

    Gideon's Lawkeeper Rate4 Identical to Goldmeadow Harrier, use IF NOT running Kithkins.

    Goldmeadow Harrier Rate4 Identical to Gideon's Lawkeeper, use IF running Kithkins.

    Icatian Javelineers Rate3.5 Normally this guy is amazing, but he gets over shadowed by all of the first strike options within the Pauper soldier card pool. You could pair him with Kor Skyfisher as you would in White Weenie but that is dedicating roughly eight cards to one strategy.

    Infantry Veteran Rate3 Pump on a stick, he could be pretty solid since we don't have use of things like Honor of the Pure, but then again you need to tap a creature to pump so it may also not be good because you won't have a blocker.

    Auriok Glaivemaster Rate3 If you are running an equipment deck, you need this creature as it is your BnB Pauper equipment creature.

    Ardent Recruit Rate3 If you choose to run equipment this guy is decent though he lacks any combat ability such as first strike or shadow.

    Kitesail Apprentice Rate3 If you are running an equipment deck, you need this creature as it is your BnB Pauper equipment creature.

    War Falcon Rate2.5 Though not a soldier itself, this little bird is a nice 2/1 body with evasion if run in the correct deck. Worth looking into simply for the evasion.

    Honorable Scout Rate2 Strictly a sideboard creature for obvious reasons.

    Akrasan Squire Rate2 Honestly one of the worst soldiers in the Pauper format, and I personally think not good in any capacity. The soldier archtype thrives on swarming, and swarming quickly so he is quite counter intuitive.
    2 mana drops

    Soltari Trooper Rate5 An amazing card, fantastic evasion and pump from attacking. I highly suggest the use of this card and its little brother Soltari Foot Soldier.

    Veteran Armorsmith Rate5 Strictly better then the below since we are running tribal, this is your basic BnB pump lord.

    Veteran Armorer Rate4.5 Normally this guy is better then the above, but since we are running a tribal archtype, the above is better do to his 2/3 body.

    Loyal Cathar Rate4.5 A great returning creature, the best part is he returns as a soldier so your pump still works!

    Crossbow Infantry Rate4 A slightly more expensive but more effective version of Icatian Javelineers.

    Ballyrush Banneret Rate3.5 If you are playing this guy, I would suggest he be included in a Peasant form of this deck as he can get things out faster such as Daru Warchief. Usually Pauper is fast enough on its own.

    Benalish Trapper Rate3.5 A more expensive but a little more defense body version of Goldmeadow Harrier and Gideon's lawkeeper. Personally I feel the others are more effective.

    Cenn's Heir Rate3.5 If you are running primarily Kithkin this guy should be an auto include, if not he is very mediocre.

    Expendable Troops Rate3.5 A great card if facing down something like Tormented Soul.

    Auriok Sunchaser Rate3.5 An excellent equipment deck creature as it gets a +2+2 and evasion.

    Sunspear Shikari Rate3 This creature is completely amazing in an equipment deck. BnB equipment 2 drop creature!

    Kor Skyfisher Rate3 Use this if using Icatian Javelineers, normally good in White Weenie it lacks effectiveness in a pure tribal deck.

    Raise the Alarm Rate3 The biggest problem with this card is it only drops basic no ability creatures. Great to block but useless otherwise unless your idea is to mass pump something like Crusader of Odric in Peasant.
    3 mana drops

    Veteran Swordsmith Rate5 Your BnB offensive pump lord.

    Ballynock Cohort Rate4.5 A 3/3 for three with first strike, pretty straight forward and effective.

    Elder Cathar Rate4 This is a good reason to not run Kithkin, if you run soldiers and humans, you get stronger.

    Kithkin Zephyrnaut Rate3.5 Very solid creature if you run a Kithkin based deck, also good in a more traditional soldier deck, though you need to find a slot for him.

    Combat Medic Rate3 If playing a defensive game against Burn, this card can save your life in tribal.

    Basilica Guards Rate2.5 A nice blocker and the extort mechanic is good, but he gets overshadowed easily.

    Benalish Veteran Rate2 Nowhere near as good as Ballynock Cohort
    4+ mana drops

    Ballynock Trapper Rate5 If you choose to go with Kithkins I highly advise this card as it can just annoy the hell out of your opponent and make it much easier to swing for lethal.
    Support

    Unmake Rate5 The best creature removal for Pauper soldiers, it is cast at instant speed, and completely removes the creature without leaving a card behind like Journey to Nowhere.

    Lotus Petal Rate5 You need this card for Turbo-Soldiers!

    Oblivion Ring Rate5 If you need anything to be removed from the game, this is the ticket right here!

    Prismatic Strands Rate5 THE protection card for soldiers.

    Bonesplitter Rate5 The best pump card in the Pauper format outside of Affinities own Cranial Plating.

    Unified Strike Rate4 Only worthwhile if you are running a soldier version of White Weenie.

    Journey to Nowhere Rate4 If you cannot afford Unmake for some reason, this is a good backup.

    Dust to Dust Rate4 Excellent artifact hate!

    Serrated Arrows Rate4 A great card, simply an all star and even better when you use Kor Skyfisher on it!

    Adventuring Gear Rate3.5 This card is absolutely amazing when running fetch lands in an equipment deck!

    Guardians' Pledge Rate3.5 Slightly better then Glorious Charge but at a more expensive casting cost.

    Vulshok Morningstar Rate3 If you want additional pump, this is a good choice.

    Holy Light Rate3 Mass creature damage to clear the field if needed.

    Glorious Charge Rate3 Not the greatest pump, but it does work on all of your creatures so attacking in a swarm can be quite deadly.

    Inviolability Rate3 By itself it's an ok card, pair it with Standard Bearer and it becomes a god send.

    Bone Saw Rate3 Free, effective simple pump card for your equipment deck.

    Repel the Darkness Rate3 With this card you get to tap some annoying creatures for an attack and also card draw which is pretty rare in a White Weenie deck More of a sideboard option card then main deck though.

    Origin Spellbomb Rate3 Along with Repel the Darkness this card also grants card draw, but it also drops a creature.

    Sunlance Rate3 Dedicated creature nuke, really just a sideboard option.

    Flickering Ward Rate3 Pretty solid protection, and it is movable.

    Empyrial Armor Rate2.5 Pretty nice pump if you can keep the cards in your hand.

    Disenchant Rate2 Strictly worse then Oblivion Ring, almost no reason to use this card.

    Arrest Rate0.5 Never use this card, Journey to Nowhere and Unmake are waaaaaay better.

    Pacifism Rate0 For the same reason as above never use this card.
    Lands

    Plains Rate5 Duh

    Secluded Steppe Rate4.5 Nice and simple card draw if needed.

    Sejiri Steppe Rate4.5 This card has been seeing more and more play in my meta, the evasion it offers can really make the difference late game with a creature who has a few Bonesplitters attached.

    Kabira Crossroads Rate3.5 Pretty good life gain since soldiers has a lack of it.
    Sample deck lists

    XBM Yosho's Pauper Traditional Soldiers
    The main focus of this deck is to pump your first strikers, provoke any problematic creatures and remove any major threat be it creature, enchantment or artifact. If you cannot afford Turbo-Soldiers this is a great option.



    XBM Yosho's Pauper Equipment Soldiers
    Pretty straight forward, slap down your creatures and rely on your equipment to activate the abilities. Use your fetch lands to double proc your Adventuring Gear for a deadly strike or massive life gain.



    XBM Yosho's Pauper Kithkin Soldiers
    This deck doesn't use traditional soldier pump, it instead relies on the reinforce ability, Surge of Thoughtweft, and the combined number of Kithkin to pump up Cenn's Heir. Remove what is in your way and pummel your opponent. Thin your deck slightly with Squadron Hawk and Secluded Steppe for better draw.



    XBM Yosho's Pauper Turbo-Soldiers
    The basic idea behind this is to flood the field on turn 2 with several creatures by using Lotus Petal, by turn 2 you should have 3-4 creatures on the field which in most cases is plenty to overwhelm an opponent early game especially because this deck uses first strike and shadow so well. Slap a Bonesplitter on a creature with shadow for free damage or on a first striker to remove any annoying blockers. This deck can have a very strong early game, a well setup mid game but a very very mediocre late game.


    Basic soldier match up breakdown
    Aggro:
    These are usually always our best match ups. Soldier decks employ very fast creatures, though weaker then most they have great abilities such as first strike or shadow to pummel other aggro critters down to victory. To do well we need to race our opponents within the first 2-3 turns to kill them faster than they can kill us. Spot removal will be our best friend in these games to take out key threats so that our creatures handle the lesser guys and push through to victory.

    Control:
    The soldier archtype in this format really doesn't have many options unlike White Weenie to be overly competitive to answer certain threats. Soldier decks normally rely on quick creatures to get the job done, take away any of that competitive quickness and you will lose your ability to win. Our only hope is to use protection cards such as Prismatic Strands and hope we aren't forced to discard.

    Combo:
    The name of the game here is to simply kill them before the combo goes off, if you cannot do lethal damage before Affinity floods the field with free and powerful evasive creatures your going to have an uphill battle. It isn't impossible but since soldiers lack end game punch through power it will be a struggle and you will have to utilize cards such as Dust to Dust to aid your cause.
    Other relevant information regarding the archtype


    Peasant Soldiers



    Introduction to Peasant Soldiers

    What exactly is Peasant Soldiers? Well just as stated above it is the same as regular Soldiers but your deck must be constructed of only common cards, but you are allowed to use up to 5 uncommon cards as-well. When you jump into Peasant Magic you open up a larger selection of cards to use, but you just need to narrow them down to a choice of five cards for your deck.

    Basics of Peasant Soldiers

    The main idea is exactly the same as the above for the Peasant version of Soldiers, but you get to play creatures such as Daru Warchief as your pump creature over something like Veteran Swordsmith. Your support cards can change with such removal spells as Path to Exile and protective spells like Brave the Elements. The core of the deck will remain almost unchanged though since you are only allowed five uncommons.

    All of the sideboards in each decklist within Peasant have been designed for a broad meta, it is completely up to the builder to decide what works and what does not work within each sideboard as this can serve as a starting point.

    So in short your general rule of play should be,

    #1 Play lots and lots of creatures
    #2 Use the creature abilities and removal spells to clear the way
    #3 ??????
    #4 Profit

    What you will need to win

    1 mana drops

    Alaborn Zealot Rate5 This creature is the Peasant version of Loyal Sentry, it forces your opponent to consider not attacking. I honestly don't understand the price difference because they are the same thing but that aside I don't really see a reason to not consider this creature.

    Cenn's Tactician Rate4 I really like this creature and depending on your strategy in Peasant this may be a solid choice to play both offensive and defensive.

    Boros Elite Rate3.5 A very simplistic 1/1 for 1 mana that can easily become a 3/3 on turn 2. The only drawback being it has no evasion or combat ability such as first strike or shadow.

    Dryad Militant Rate3.5 A strictly better version of Elite Vanguard because of the added graveyard hate.

    Kor Duelist Rate3 If you are running Peasant equipment, you may want to consider this creature over some other uncommon equipment cards.

    Hada Freeblade Rate2 Normally a fantastic creature outside of the 5 uncommon restriction, in Peasant it flops.
    2 mana drops

    Kazandu Blademaster Rate5 A 2/2 first strike and vigilance creature for only 2 mana? Yes please!

    Catapult Squad Rate4.5 BnB soldier creature right here, if you run Deftblade Elite you strongly need to consider this creature in your deck as they work together like peas in a pod.

    Longbow Archer Rate3.5 At one time this creature was an auto include, he is still very good and still in consideration because of his reach.

    Jötun Grunt Rate2.5 Strictly a sideboard creature if going against anything that utilizes the graveyard.
    3 mana drops

    Crusader of Odric Rate4 Similar to an Ajani's Pridemate, if you want a big tough creature to scare the crap outa an opponent this will do it!
    4+ mana drops

    Daru Warchief Rate5 The best soldier lord in Peasant hands down.

    Enlistment Officer Rate4 If playing Peasant Turbo-Soldiers this might be a good choice, more creatures I say! MORE!

    Rhox Pikemaster Rate3.5 If you fancy first strike, this creature is ok, though most soldier creatures either come with it already or something comparable.
    Support

    Swords to Plowshares Rate5 Along with the below, it is the best white removal spell in the game.

    Path to Exile Rate5 Along with the above, it is the best white removal spell in the game.

    Brave the Elements Rate5 You have an army and can deal enough damage to win? Cast this and they can't block you anymore, GG.

    Skullclamp Rate4 A nice pump aside from the -1 toughness, worst case scenario you get to draw a card from it.

    Aether Vial Rate4 Excellent for Peasant Turbo-Soldiers!
    Lands

    Daru Encampment Rate3 If you fancy a land that pumps soldiers, this is your only choice although I wouldn't really suggest it as card draw or life gain is normally more important.
    Sample deck lists

    XBM Yosho's Peasant Turbo-Soldiers
    The basic idea behind this is to flood the field on turn 2 with several creatures by using Lotus Petal and Aether Vial, by turn 2 you should have 3-4 creatures on the field which is most cases is plenty to overwhelm an opponent early game especially because this deck uses first strike and shadow so well. By turn 3 you should have emptied your hand and you can slap a Bonesplitter on a creature with shadow for free damage or on a first striker to remove any annoying blockers. I went with Veteran Armorer over Veteran Armorsmith because Ballyrush banneret can make him cheaper while he cannot do that with the latter. This deck can have a very strong early game, a well setup mid game but a very very mediocre late game.



    XBM Yosho's Peasant Equipment Soldiers
    Pretty straight forward, slap down your creatures and rely on your equipment to activate the abilities. Use your fetch lands to double proc your Adventuring Gear for a deadly strike or massive life gain. This Peasant version uses both Kor Duelist and Swords to Plowshares



    XBM Yosho's Peasant Traditional Soldiers
    The main focus of this deck is to get down your Daru Warchiefs and Veteran Armorsmiths as quickly as possibly. That is why I have outfitted this deck with both Lotus Petal and Ballyrush banneret. Pump, remove and win! If you cannot afford Peasant Turbo-Soldiers this is a great second choice.

    Basic soldier match up breakdown
    Aggro:
    These are usually always our best match ups. Soldier decks employ very fast creatures, though weaker then most they have great abilities such as first strike or shadow to pummel other aggro critters down to victory. To do well we need to race our opponents within the first 2-3 turns to kill them faster than they can kill us. Spot removal will be our best friend in these games to take out key threats so that our creatures handle the lesser guys and push through to victory.

    Control:
    The soldier archtype in this format really doesn't have many options unlike White Weenie to be overly competitive to answer certain threats. Soldier decks normally rely on quick creatures to get the job done, take away any of that competitive quickness and you will lose your ability to win. Our only hope is to use protection cards such as Prismatic Strands and hope we aren't forced to discard.

    Combo:
    The name of the game here is to simply kill them before the combo goes off, if you cannot do lethal damage before Affinity floods the field with free and powerful evasive creatures your going to have an uphill battle. It isn't impossible but since soldiers lack end game punch through power it will be a struggle and you will have to utilize cards such as Dust to Dust to aid your cause.
    Other relevant information regarding the archtype
    Posted in: Established
  • 2

    posted a message on What's 'flaming via PM'?
    Quote from 9909

    So, essentially, immaturity?

    Weird


    To sum it up, yes. Immaturity is an epidemic online.
    Posted in: Community Discussion
  • 1

    posted a message on [Primer] Pauper / Peasant White Weenie
    Possible 'old' but new White Weenie tech.

    I searched threw every single common white card and have come up with a list of some older cards that may prove useful in some or all situations. Your input would be greatly appreciated.

    Wordmail - Pretty straight forward what it does, in most cases it is at least a +2+2 and in the case of Guardian of the Guildpact it is a +4+4 for one mana that is permanent. If your playgroup allows it I think it should be used.

    Stand Firm - Pump and Scry. White needs more draw and deck fixing so this might be useful in some versions of the deck.

    Reinforcements - I don't know about this one, thoughts?

    Niveous Wisps - One mana for a tap and draw, possibly good.

    Lashknife - potentially free first strike. Maybe?

    Hyena Umbra - An overlooked gem I think.

    Deathward - I really like this card, for only a single mana it can really turn the tides.

    Asha's Favor - Maybe? It is costly but the benefits are nice.
    Posted in: Established
  • 1

    posted a message on Mono Red Stomp
    I too concur that Lightning Bolt is THE staple card of red, if you run red you run that, (mostly).

    Let us also not forget the "free" pump spell of Mutagenic Growth, saves your mana pool and since you should be beating face by turn 4-5 with a stompy list the life loss isn't a big deal.
    Posted in: Paper Pauper and Peasant
  • 1

    posted a message on Boros Blitz Aggro
    I actually really like this deck, it seems like it would operate very well together. I never really liked haste on creatures that cost more than 1-2CMC because by then if all they have is haste your opponent should be able to chump block. However since you are using Double Cleave that solves that problem at least for a bit.

    Scoure of the Nobilis is also a very nice addition, such a good enchantment lol.
    Posted in: Paper Pauper and Peasant
  • 1

    posted a message on Ideas for a Mono White
    Quote from Willy86
    Well this is a good question. I don't often play white because I fell it is the play stile I like the least.

    I like to play with the GY, I am a big fan of Threshold, Dredge and mechanics alike. I usually play Green. I like heavy creatures. Sometimes I go tribal too. Elves are by far the tribe I have most played with in pauper.

    The problem with your Soul Sister is that I fells a bit more likely to be a defensive deck.


    It is very defensive, the bottom line being that you gain so much life your opponent really has no answer so all you need to do is wear them down. You could tweak it a bit to be more offensive pretty easily by using some more equipment or some different creatures.

    I think soldiers would be the safest and cheapest bet.
    Posted in: Paper Pauper and Peasant
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