Wanted to test Launch for awhile and crawlspace underperforms when not facing a swarm. Plenty of other pillow forts in the deck to deal with swarms.
And Akroan Horse interacts with many more cards then Goblin Cadets does and both do the same effect for self donating. Gonna miss that first turn drop though.
Would love to make room for Martyr's Bond but don't know what I would cut to make room for it. Putting Launch on a token and then tossing int into a sac outlet is a nice 2 for 1 since launch comes right back for just 2 mana.
Edit
Altered the name of the thread since combo might be misleading as a few people have pointed out me. nothing goes infinite or anything like that.
My current Zedruu deck that took a lot of inspiration from the original Political Puppets deck that came out years ago. I liked how the whole deck had synergy and didn't rely on Zedruu's gift giving like most other Zedruu decks out there. I wanted to focus on interactions because that to me is what Magic is all about.
Academy Rector - Tutor for any missing combo pieces on death which can be triggered by the many sac outlets in the deck and combos nicely with the Recurring Package (see above)
Bloodshot Cyclops - Toss tokens, stolen creatures, Serra Avatar, or Maligns. Also a fan of the Recurring Package (see above)
Callous Oppressor - Steal opponent's creature to attack with or sac them to outlets to remove a creature each turn.
Chasm Skulker - This deck can draw loads of cards a turn turning this guy into a beater pretty fast. Give him evasion and smash face or sac him to load up on tokens (remember the tokens have island walk). Recurring package fan as well
Dominus of Fealty - Same as Callous Oppressor but can also steal any permanent.
False Prophet - Great bribe tool to make other players look the other way. Fun with Mimic Vat
Flamewright - Spawns tokens with defender that make for good donate gifts for Zedruu since they slightly hard to remove and can sac to remove 1/1 utility creatures. Combos nicely with Djinn of Infinite Deceits and Martyr's Cause
Fog Bank - great blocker and holder of pariah can be donated easily.
Gilded Drake Steals the best creature on the board, auto donates itself for Zedruu, and can be abused with recurring package and even sun titan this card is just plain awesome
Humble Defector - Self donates for Zedruu, and draws you 2 cards. best time to use ability is during your upkeep before zedruu's card draw resolves to get you 3 cards. Makes potential allies with another player.
Dissipation Field - Makes others look the other way, ruins infinite damage triggers from permanents, and can be instant donated to a defending opponent who is being hit by a voltron commander to bounce it back to owners hand and laugh. Once was combed with Serra avatar + war storm surge to bounce my serra avatar back each turn till all opponents were dead. Don't forget when an opponent dies you get back all the stuff you donated with Zedruu back into play (as long as they were still in play when they died of course)
Vicious Shadows - Common Finisher - combos with sac outlets and board wipes and creatures just naturally dying. Amazingly powerful card.
As you can see I don't like to run the usual mean Zedruu donate cards because they to me are just unfun and paints a huge target on Zedruu's head. I want her to draw me cards and not eat removal instantly.
I'm open to suggestions for fun interacting cards with a group of 4+ players. Anything that adds to the synergy of the deck is very welcomed.
Kamahl, Fist of Krosa Trample enabler, token booster, and best of all with a lot of mana on omnath you can threaten anyone who does a board wipe that in response you will turn as many of their lands into 1/1s as punishment for destroying your nice setup.
in my last Gisa deck I really liked Shades like nantuko shade to boost and sac to Gisa. And wall of blood and Hatred worked as well. Should give them a try.
Ran a similar Wort deck awhile back. I ran only 5 actual mountains in the deck and used the green fetch sorceries and such to find all 5 while still drawling into forests since you usually only need 2-4 actual red mana to go nuclear.
I'm honestly loving Firestorm. It's a very low cost spell, so it feeds into the things that trigger on cast easily, and I'm a big fan of that here, and with Swans on board, it can potentially blow people out for free. But mostly I love that playing it is itself a little puzzle game. "How many things should I discard to kill what I want, are there enough targets to do that or am I aiming at myself to make it work, etc." I love cards that force me to think no matter how experienced I get with them, and I think Firestorm fits that bill. But I perfectly understand playing a more conventional sweeper, especially if you're frequently playing against Urils or Narsets.
Pretty sure Firestorm doesn't work like you think it does. X can't exceed the number of legal targets. So on an empty board with 4 players, X can't exceed 3 or else your targeting yourself too.
Unless somebody is filling the board with creatures can't see it getting to a one hit KO
Been using Temur Sabertooth for awhile now, and was always happy to see it. Doubled up as an indestructible blocker against some of my opponent's fatties a few times.
Besides the obvious interactions with most of the deck....it's good to note how well it interacts with flash creatures like Mystic Snake and especially Prophet of Kruphix.
Artificial Evolution has a lot of options besides just the Rebels and Moggcatcher like cards.
Its also a 2nd Xenograft which has fun with Reaper king by making any of the token makers make scarecrows instead of goblins/plants/vampires etc. or lets say your lost your utvara hell kite and you use Artificial Evolution on Wort, boggart auntie or lord of the undead to make them bring back dragons instead.
I picked Angel of alabaster over wort simply because it has flying and can be used to block fliers when needed.
Sage of fables would be a nice addition if you feel your deck needs more card draw.
37 duel and triLands
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I tried to make it so the lords worked very well even with just 2+ changelings on the board and weren't completely useless if there were no changelings at all.
Havengul Lich and Sen Triplets offer so many options in a 5 color deck that they just had to be auto includes.
I took out the tribal shroud and hex proof because odds are the changelings are not the problem...the lords are. so enchantments that hexproff all your stuff won my vote.
And a kicked Rite of Replication targeting Reaper King causes 25 targets to be destroyed....even if you have to sac down to one Reaper King at the end. But imagine how many lords would love to be copied 5 times.
I kinda have a minor token theme going on in mine thus all my non tribal anthems but the thought of Xenograft or Artificial Evolution with Krenko, Mob Boss or Avenger of Zendikar sounded like fun.
Thanks for the suggestions.
Ashling is always mana hungry...especially after she dies a could times. I'd up the land count much higher than an average deck. like 45+ at least.
Cards you may be interested in:
assault suit - simply for the "can't be sacrificed" clause. helps out when playing a grave pact heavy deck.
Edit***
also has synergy with your other enter the battlefield creatures
-Goblin Cadets
-Crawl Space
+Akroan Horse
+Launch
Wanted to test Launch for awhile and crawlspace underperforms when not facing a swarm. Plenty of other pillow forts in the deck to deal with swarms.
And Akroan Horse interacts with many more cards then Goblin Cadets does and both do the same effect for self donating. Gonna miss that first turn drop though.
Would love to make room for Martyr's Bond but don't know what I would cut to make room for it. Putting Launch on a token and then tossing int into a sac outlet is a nice 2 for 1 since launch comes right back for just 2 mana.
Edit
Altered the name of the thread since combo might be misleading as a few people have pointed out me. nothing goes infinite or anything like that.
My current Zedruu deck that took a lot of inspiration from the original Political Puppets deck that came out years ago. I liked how the whole deck had synergy and didn't rely on Zedruu's gift giving like most other Zedruu decks out there. I wanted to focus on interactions because that to me is what Magic is all about.
Synergy is what's all about
1 Zedruu the Greathearted
Creatures
1 Academy Rector
1 Bloodshot Cyclops
1 Brion Stoutarm
1 Callous Oppressor
1 Chasm Skulker
1 Djinn of Infinite Deceits
1 Dominus of Fealty
1 False Prophet
1 Flamewright
1 Fog Bank
1 Gilded Drake
1 Akroan Horse
1 Guard Gomazoa
1 Humble Defector
1 Malignus
1 Michiko Konda, Truth Seeker
1 Reef Worm
1 Ruhan of the Fomori
1 Serra Avatar
1 Sun Titan
1 Tradewind Rider
1 Vedalken Plotter
1 Windborn Muse
1 Sol Ring
1 Azorius Signet
1 Howling Mine
1 Izzet Signet
1 Lightning Greaves
1 Chromatic Lantern
1 Crown of Doom
1 Mimic Vat
1 Spectral Searchlight
1 Whispersilk Cloak
Sorceries
1 Idyllic Tutor
1 Austere Command
1 Mob Rule
1 Insurrection
Instants
1 Enlightened Tutor
1 Deflecting Palm
Enchantments
1 Launch
1 Goblin Bombardment
1 Seal of Cleansing
1 Aura of Silence
1 Detention Sphere
1 Ghostly Prison
1 Gift of Immortality
1 Imprisoned in the Moon
1 Martyr's Cause
1 Paradox Haze
1 Pariah
1 Propaganda
1 Shielded by Faith
1 Vow of Duty
1 Vow of Flight
1 Vow of Lightning
1 Angelic Destiny
1 Collective Restraint
1 Dissipation Field
1 Assemble the Legion
1 Followed Footsteps
1 Rite of the Raging Storm
1 Starfield of Nyx
1 Warstorm Surge
1 Vicious Shadows
30 Command Tower
1 High Market
1 Rainbow Vale
1 Terramorpic Expanse
1 Evolving wilds
1 Reliquary Tower
(30 commander tower = standard mana base for tri color decks that don't really need to be listed.)
Click Below for Card Explanations
Recurring Package - Mimic Vat Gift of Immortality followed footsteps for abusing sac outlets
Academy Rector - Tutor for any missing combo pieces on death which can be triggered by the many sac outlets in the deck and combos nicely with the Recurring Package (see above)
Bloodshot Cyclops - Toss tokens, stolen creatures, Serra Avatar, or Maligns. Also a fan of the Recurring Package (see above)
Brion Stoutarm - See Bloodshot Cyclops
Callous Oppressor - Steal opponent's creature to attack with or sac them to outlets to remove a creature each turn.
Chasm Skulker - This deck can draw loads of cards a turn turning this guy into a beater pretty fast. Give him evasion and smash face or sac him to load up on tokens (remember the tokens have island walk). Recurring package fan as well
Djinn of Infinite Deceits - Swap tokens or stolen creatures for profit.
Dominus of Fealty - Same as Callous Oppressor but can also steal any permanent.
False Prophet - Great bribe tool to make other players look the other way. Fun with Mimic Vat
Flamewright - Spawns tokens with defender that make for good donate gifts for Zedruu since they slightly hard to remove and can sac to remove 1/1 utility creatures. Combos nicely with Djinn of Infinite Deceits and Martyr's Cause
Fog Bank - great blocker and holder of pariah can be donated easily.
Gilded Drake Steals the best creature on the board, auto donates itself for Zedruu, and can be abused with recurring package and even sun titan this card is just plain awesome
Akroan Horse - Self Donates for Zedruu and token maker to combo with Djinn of Infinite Deceits or Maryt's Cause or slowly build an army to attack with Crown of Doom toss in Mob Rule before and steal everyone's soldier tokens.
Guard Gomazoa See Fog Bank
Humble Defector - Self donates for Zedruu, and draws you 2 cards. best time to use ability is during your upkeep before zedruu's card draw resolves to get you 3 cards. Makes potential allies with another player.
Malignus - Nobody expects to see this guy when he hits the field. Give him evasion and wreck face. Combos with Warstorm Surge Bloodshot Cyclops and Brion Stoutarm. loves recurring package.
Michiko Konda, Truth Seeker - makes opponents look the other way
Reef Worm - Recurring package and a sac outlet is nice, pair it with warstorm surge an laugh
Ruhan of the Fomori - 7/7 for 4 mana? yes please! give him evasion or even donate him away with one of the Vows and let him rage around.
Serra Avatar - See Malignus
Sun Titan - Not counting lands, there are 35 targets this guy can recur from the graveyard. enough said
Tradewind Rider - tap tokens, zedruu, whoever, just send stuff back at the end of someone's turn to ruin their day or take gifts back.
Vedalken Plotter - Standard Zedruu staple, pairs nicely with recurring package.
Windborn Muse - makes others look the other way, stops token swarms, or just punishes people who accidentally tap out during their main phase.
Sol Ring Azorius Signet Izzet Signet Spectral Searchlight Chromatic Lantern - mana ramp or donate to draw cards and make allies in need of mana
Howling Mine - everyone loves Howling Mine, donate it and draw even more cards
Lightning Greaves - haste and shroud. enough said
Launch - Self recurring evasion for an ally or one of your beaters and makes a great donate target for Zedruu.
Crown of Doom - donate it once and forget about it for Zedruu. Opponents' problem now. combos well for Assemble the Legion
Mimic Vat - endless possibilities when considering opponents' creatures as well. Part of the Recurring package mentioned
Whispersilk Cloak - Evasion at it's finest. Loves Serra Avatar Malignus Chasm Skulker Ruhan of the Fomori Rite of the Raging Storm
Idyllic Tutor Enlightened Tutor - Find missing combo pieces
Austere Command - Reset button
Mob Rule Insurrection - Game Winners or one sided board wipe if paired with Martyr's Cause or Goblin Bombardment
Deflecting Palm - Reflects shrouded/hexproof voltron commanders back in their face (hopefully for 21+ commander damage)
Goblin Bombardment - Free sac outlet for tokens and stolen creatures
Seal of Cleansing Aura of Silence - Removal that combos with Sun Titan and Starfield of Nyx
Detention Sphere - Removal that can be donated afterward for Zedruu
Ghostly Prison See windburn Muse
Gift of Immortality - Part of the Recurring Package - amazing card
Imprisoned in the Moon - Commander Killer that can later be donated for Zedruu
Martyr's Cause - Free sac outlet for stolen creatures and protects from hexproof voltron commanders with a token generator.
Paradox Haze - Donate it and Doubles Upkeep Triggers for Zedruu Rite of the Raging Storm Followed Footsteps Assemble the Legion Dominus of Fealty starfield of Nyx. Alone this card draws you so many cards fast
Pariah - Pair it with Shielded by Faith a Huge creature (serra avatar) or Fog bank. Recurred by Starfield of Nyx each turn. Or best Sun Titan + gift of Immortality
Propaganda - See Windborn muse
Shielded by Faith - Protect combo pieces. Recur it with Starfield of Nyx. fun to pair it with Followed footsteps
Vow of Duty Vow of Lightning - Love the Vows. Put them on the voltron commander
Vow of Flight - Same as the other vows but can also add evasion to your own beaters as well.
Angelic Destiny - recurs itself and turns anything into a beater, don't forget you can donate it too afterwards.
Collective Restraint - See Windborn Muse
Dissipation Field - Makes others look the other way, ruins infinite damage triggers from permanents, and can be instant donated to a defending opponent who is being hit by a voltron commander to bounce it back to owners hand and laugh. Once was combed with Serra avatar + war storm surge to bounce my serra avatar back each turn till all opponents were dead. Don't forget when an opponent dies you get back all the stuff you donated with Zedruu back into play (as long as they were still in play when they died of course)
Assemble the Legion - Powerful card. Combos with Warstorm Surge Maryr's cause goblin bombardment crown of doom Djinn of Infinite Deceits
Followed Footsteps - Part of the Recurring package. Abuse enter the battlefield effects or make an army of Serra Avatars. Fun to recur with starfield of nyx
Rite of the Raging Storm - on its own its great, makes opponents hurl 5/1 tramples at each other. Combos with Warstorm surge Djinn of Infinite Deceits Bloodshot Cyclops and Brion Stoutarm and Vicious Shadows
Starfield of Nyx - 24 enchantments in the deck. enough said
Warstorm Surge - Great combo piece with the recurring package Rite of the Raging Storm Assemble the Legion Malignus serra avatar Reef Worm
Vicious Shadows - Common Finisher - combos with sac outlets and board wipes and creatures just naturally dying. Amazingly powerful card.
As you can see I don't like to run the usual mean Zedruu donate cards because they to me are just unfun and paints a huge target on Zedruu's head. I want her to draw me cards and not eat removal instantly.
I'm open to suggestions for fun interacting cards with a group of 4+ players. Anything that adds to the synergy of the deck is very welcomed.
-Crawl Space
+Akroan Horse
+Launch
Cards you might want to consider
Tireless Tracker draw engine that turns into a beater
Centaur Vinecrasher synergy with your sac lands and commander can dump counters on his trample body for profit. Mill decks will hate him.
Rampaging Baloths so many landfall triggers
Catastrophe combos well with Titania, Protector of Argoth when you have her, board wipe we you don't.
Group games with 4+ players could get outta hand.
You seem to be missing some simple spot removal.
Ulvenwald tracker its a nice way to make Omnath destroy one enemy creature at the end of an opponent's turn.
Kusari-gama makes blocking Omnath a bad idea.
Loxodon Warhammer Trample enabler and you gain a ton of life!
Withstand Death and Mortal's Resolve Board Wipe? Oh snap Omnath lived! On paper it doesn't sound that cool but during play people don't expect this.
Strength of the Tajuru now Omnath is permenatly X bigger and other creatures can also be X bigger!
Soul's Might see above
Sigil of Distinction See Above
Miming Slime Two big fatties now?
And some good mono green deck creatures
Token Making (great for overwhelming stampede on the next turn)
Kamahl, Fist of Krosa Trample enabler, token booster, and best of all with a lot of mana on omnath you can threaten anyone who does a board wipe that in response you will turn as many of their lands into 1/1s as punishment for destroying your nice setup.
Suggestions
Caged Sun (green)
Gauntlet of Power (Green)
Rolling Thunder
Edit
I'm gonna give your deck a try next week. Looks like a lot of fun.
Hard to find combo decks that aren't so degenerate.
Pretty sure Firestorm doesn't work like you think it does. X can't exceed the number of legal targets. So on an empty board with 4 players, X can't exceed 3 or else your targeting yourself too.
Unless somebody is filling the board with creatures can't see it getting to a one hit KO
Besides the obvious interactions with most of the deck....it's good to note how well it interacts with flash creatures like Mystic Snake and especially Prophet of Kruphix.
Its also a 2nd Xenograft which has fun with Reaper king by making any of the token makers make scarecrows instead of goblins/plants/vampires etc. or lets say your lost your utvara hell kite and you use Artificial Evolution on Wort, boggart auntie or lord of the undead to make them bring back dragons instead.
I picked Angel of alabaster over wort simply because it has flying and can be used to block fliers when needed.
Sage of fables would be a nice addition if you feel your deck needs more card draw.
Commander
Reaper King
Changelings
Lords
Utility
Cheat in Creatures
Anthems
Mana Rocks
37 duel and triLands
------------------------
I tried to make it so the lords worked very well even with just 2+ changelings on the board and weren't completely useless if there were no changelings at all.
Havengul Lich and Sen Triplets offer so many options in a 5 color deck that they just had to be auto includes.
I didn't take the Rebel Search package simply because of the interactions with Artificial Evolution and Moggcatcher / Seahunter / Skyshroud Poacher because tutoring a Dragon onto the board for just 3 mana is awesome.
I took out the tribal shroud and hex proof because odds are the changelings are not the problem...the lords are. so enchantments that hexproff all your stuff won my vote.
And a kicked Rite of Replication targeting Reaper King causes 25 targets to be destroyed....even if you have to sac down to one Reaper King at the end. But imagine how many lords would love to be copied 5 times.
I kinda have a minor token theme going on in mine thus all my non tribal anthems but the thought of Xenograft or Artificial Evolution with Krenko, Mob Boss or Avenger of Zendikar sounded like fun.