That's pretty much why I'm wondering what's keeping them from creating a spin-off or even just a new format (e.g. Archenemy, Commander, Planechase) that focuses on flavor to the point of immersion. A fusion between DnD and M:tG would be an epic concept right about now. At the very least, the feedback and player observations would give Creative more ideas for PWs real players can truly relate to and slip themselves in (assuming that's still their goal).
I just want to say that many people have tried to do a Magic RPG and many have died gruesome deaths trying.
The result is always a convoluted mess of rules & designs. The best tries at Magic RPGs are the ones who completely forfeits the idea of a Planeswalker, summoning and mana and just go with normal beings of plane X(mostly Ravnica)
It is better just to keep the D&D separated from Magic and vice-versa. Maybe just maybe do a D&D supplement on some popular plane like Zendikar or Ravnica who uses Mana as alignments
They do mention on the planeswalker guide something about helping the Gruul when they come from aid.
Now, if that means healing, converting, or other stuff i really don't know
the "In Praise of the Worldsoul" talks about a Selesnyan Healing Center, and Nomadic Gruul Healers, so yeah, maybe the other green guilds started being the healers after the merfolk took charge
MaRo has said a lot of times that they want to return to a Ravnica mostly intact.
I doubt we will see any real damage to the 10 guilds and their organization
In the original Ravnica, both were big allies, but currently their releatiosnhip has be sour to say at least.
I think Boros follow no "real" law, they more like act like Vigilantes, doing what they think it's right
-Izzet: advances ravnican technology. Unfortunately can cause disasters when experiments fail. (Is a nuclear reactor, or the people who run them, evil?)
When the disasters happen every week or so, then yes they're a menace to society.
And i kinda wish they would actually explain the releationship between the Planeswalkers in the "Allies and Enemies" section
Garruk is arguably the planeswalker with more development.
Sold poorly and not very balanced?
I just want to say that many people have tried to do a Magic RPG and many have died gruesome deaths trying.
The result is always a convoluted mess of rules & designs. The best tries at Magic RPGs are the ones who completely forfeits the idea of a Planeswalker, summoning and mana and just go with normal beings of plane X(mostly Ravnica)
It is better just to keep the D&D separated from Magic and vice-versa. Maybe just maybe do a D&D supplement on some popular plane like Zendikar or Ravnica who uses Mana as alignments
Now, if that means healing, converting, or other stuff i really don't know
the "In Praise of the Worldsoul" talks about a Selesnyan Healing Center, and Nomadic Gruul Healers, so yeah, maybe the other green guilds started being the healers after the merfolk took charge
I wonder where Jenna will be going
MaRo has said a lot of times that they want to return to a Ravnica mostly intact.
I doubt we will see any real damage to the 10 guilds and their organization
I think Boros follow no "real" law, they more like act like Vigilantes, doing what they think it's right
I don't know, the Nephilim were pretty interesting takes on 4 colors creatures
No, don't say that
This card is so flavorful is amazing
Transforming an Eldrazi into a coward is just too amusing for me
When the disasters happen every week or so, then yes they're a menace to society.