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  • posted a message on Hour of Promise is going to be Green's "Gray Merchant of Asphodel."
    This is straight busted, and I know I'm gonna be sick of it because that Dark Depths/Thespian's Stage combo is already clogging up my meta.
    Posted in: Multiplayer
  • posted a message on Spoils of BLood
    It feels like a trap. Best case scenario is what? You cast Damnation or something to blow up a bunch of dudes, then cast this and get a nice big creature...that doesn't have any evasion, dodges pretty much no removal, and has a huge target on it because it's probably big enough to kill any of your opponents in one swing. I'm not sold.

    You could possibly stick it on Isochron Scepter? That seems...kind of janky, but maybe there's something there.
    Posted in: Multiplayer
  • posted a message on Amonkhet? Who's getting what?
    I do the same thing all the time, to the point where I started using the Lazarus plug-in for my browser. I highly recommend it, it's incredibly helpful.
    Posted in: Multiplayer
  • posted a message on Favorite Multiplayer Deck
    Quote from Ifloopthepig »

    This deck looks super fun to play, but I never understood how decks like these work. It just seems that after one Wrath of God, Day of Judgment, Pernicious Deed, etc. you're done. How do you win before everyone gets their big stuff out?


    I think you might be surprised by just how aggressive this type of deck is. Sure, sometimes somebody Wraths and your hand is empty and then you just lose, but you're going to exert a ton of pressure on the board very quickly. Even if you just go 1 drop -> 1 drop -> 1 drop -> 1 drop -> Grey Merchant, in the absence of substantial lifegain, all of your opponents are really hurting, and if you've got Bloodchief Ascension online by that point, some of your opponents might not even be able to cast a Wrath (or whatever) without killing themselves. Maybe it's worth packing something like Living Death to give yourself some Wrath protection, but this kind of deck can really kill people in a hurry, especially if they're spending their first few turns playing mana rocks and stuff.
    Posted in: Multiplayer
  • posted a message on Favorite Multiplayer Deck
    I've been really enjoying Maelstrom Wanderer builds lately. The list changes, but it's basically just some combination of ramp (Birds of Paradise, Shaman of Forgotten Ways, Coiling Oracle etc.) and then whatever powerful RUG stuff you feel like playing (Sylvan Primordial, Hydra Omnivore, Avenger of Zendikar, basically just whatever you feel like).

    I also like screwing around with Torpor Orb, but that card has suddenly become super popular in my meta, and I'm getting tired of seeing it so much, so I've put it on the back burner for a while.
    Posted in: Multiplayer
  • posted a message on Demon Control
    Quote from Prid3 »
    Quote from Carom »
    I like it. I think it's maybe a little greedy - I mean, Jet Medallion -> Herald of Anguish is obviously strong, but outside of that, you're running a whack of expensive spells and not exactly a ton of ways to get eight mana.


    To be fair the deck has a reasonable curve. I have 11x 4 drops, 5-7x 5 drops (Herald of Anguish is a 5 drop assuming that you open with Jet Medallion) and then a reasonable glut of 6 drops. Only 3 cards in deck consistently cost 7 or more mana so it's not as though I'm going too ham on 8 drops or anything. I'm obviously banking on hitting my 2 and it really sucks when I don't (since the deck only has 3x 3 drops) but the rest of the curve wasn't chosen willy-nilly.


    Yeah, I'd probably just build slightly more conservatively, but I don't think that's necessarily "better." I like decks that get a little greedy, even if my instinct is always to pull back a little and trade top-end power for a little more consistency. Out of curiosity, do you mull as far as five (or further, I guess, but this doesn't seem like that sort of deck) to try and get a good opener, or stick at six even if it's not perfect?

    Edit: Also, I agree that Whip of Erebos seems good here. I like it better than Basilisk Collar.
    Posted in: Multiplayer
  • posted a message on Demon Control
    I like it. I think it's maybe a little greedy - I mean, Jet Medallion -> Herald of Anguish is obviously strong, but outside of that, you're running a whack of expensive spells and not exactly a ton of ways to get eight mana. I like the idea of greedy decks, but I often end up running some Worn Powerstones or something to be able to hit the top end of the curve a bit more consistently. Maybe that's too conservative, though. I certainly like the aggressive lines of play here.

    The only other demon I'd maybe look at is Xathrid Demon (as a singleton), just because it can give you a little reach around some kind of enchantment pillowfort deck or something like that. It's not great because you can only activate it during your upkeep, but I think running one is probably fine.
    Posted in: Multiplayer
  • posted a message on Shahrazad in a casual Commander duel question
    You could argue, too, that since the oracle text for Shahrazad specifies a "subgame," that it is still part of the same game, and uses the same command zone - which of course goes to the original point: there's no official answer, you can justify pretty much anything you want, so just do what makes you happy.
    Posted in: Multiplayer
  • posted a message on Splendid Maze
    Quote from PlainsAngels »
    Tried this out last night and died the turn before I could combo off. One problem for sure is the fact that there are few creatures to block with and so I found myself wide open. Elephant Grass is great if you have one, but I think I dredged all mine away and didn't draw an eternal witness to get one back.


    I also wouldn't read too much into one game - if you were literally a turn away from comboing off, it's possible that with better draws (not having any idea how relatively good your draw was, obviously), the deck is fine. Sometimes you just lose, even with something close to the ideal list.
    Posted in: Multiplayer
  • posted a message on Temur powerful cards feat. Wanderer
    Yeah, I'd probably even run 3x or 4x Shaman of Forgotten Ways, because it can enable some ridiculous starts, and the Formidable ability can be a strong plan B in some matchups. I've also played Dack's Duplicate and Phyrexian Metamorph in lists like this, and you'd get extra value from them here, because you can play them early and then just use Crystal Shard to upgrade them to something better later on.
    Posted in: Multiplayer
  • posted a message on Cheap Token deck thanks to MM3?
    Quote from Prid3 »
    Quote from Atanar »
    is there some ramp that fits really well?


    The only cards that I ever run myself are Wild Growth and/or Utopia Sprawl but that's mostly because I hate losing mana dorks to mass removal.


    I'd almost be tempted here by Shaman of Forgotten Ways, but it's probably not the right choice with so many noncreature spells.
    Posted in: Multiplayer
  • posted a message on Torpor Orb
    Yeah, the Orb kicks around my playgroup. I've built decks to try and take advantage of it (running stuff like Hunted Horror, etc. and, um Eater of Days I think it might have been), and I've run it/occasionally seen other people run it as a value singleton in decks that don't have a ton (or any) creature-based ETB effects. It's obviously a relevant card, and will continue to be relevant.
    Posted in: Multiplayer
  • posted a message on Knights of the Round Table
    There's a guy in my playgroup who occasionally runs a Knight deck that features Knight of the Reliquary and Armageddon, but that's fairly budget-unfriendly, and lots of people hate land destruction. I think he's maybe got a couple non-knights like Terravore in there too, and some mana dorks...not sure what the exact list is, but it's an okay strategy, even if the strongest lines of play usually don't involve any of the actual knights in the deck.
    Posted in: Multiplayer
  • posted a message on Minotaurs - Grixis or Mardu?
    If you're playing Mardu colors, obviously you have a lot more options for exiling stuff than you do if you're just in Rakdos. If that's the direction you're going in, there's pretty much no reason not to run Swords as your spot removal spell of choice.
    Posted in: Multiplayer
  • posted a message on Minotaurs - Grixis or Mardu?
    Quote from Prid3 »

    Zulaport Cutthroat and Marionette Master are the primary problems to deal with.


    Rakdos has some of the strongest spot removal in the game. If need be you can always field some Terminates or Ultimate Prices or whatever.


    Terminate has always been a part of my normal rakdos minotaurs, but those damn Zulaports are killer on the life. That's why I picked the Helix to gain some back. I'm just glad he's not running a lot of recursion for them.


    The mana might be awkward on something like Unmake, but it's not terrible spot removal. Complete Disregard is probably too narrow. I understand why you want the lifegain on the Helix, but I'd personally trade the lifegain for the certainty of an unconditional removal spell.
    Posted in: Multiplayer
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